Dawgoneit (Allies +30) vs StuckTojo (Axis)

  • 19 17 16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour and 1 infantry moved from Algeria to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 cruiser, 2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Kazakhstan to Southern Italy
            1 fighter moved from Rostov to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Caucasus to Turkmenistan
            1 aaGun moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in 97 Sea Zone
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
            1 bomber moved from Java to Shan State
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Siam
            Battle in Shan State
                ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 3 destroyers
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 3 destroyers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo skip russia

  • 19 17 16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
            6 armour, 3 artilleries, 1 bomber, 4 fighters, 2 infantry, 15 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
            3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            3 bombers moved from France to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 7, airfield = 2
            Battle in Syria
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Syria from French with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Persia
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Northwest Persia
                Germans attack with 7 armour, 3 artilleries, 1 bomber, 6 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers
                British defend with 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys
                    AA fire in Northwest Persia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Northwest Persia
                    Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 18 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 9/40 hits, 14.17 expected hits
                    British roll dice for 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 7/30 hits, 11.00 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 13 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 3 : 14/33 hits, 13.00 expected hits
                    British roll dice for 7 armour, 8 infantry and 7 mech_infantrys in Northwest Persia, round 3 : 10/22 hits, 8.50 expected hits
                    6 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 4 : 11/23 hits, 11.33 expected hits
                    British roll dice for 7 armour and 1 mech_infantry in Northwest Persia, round 4 : 4/8 hits, 3.83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans and 7 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 7 armour, 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 1 artillery, 1 fighter, 2 infantry and 18 mech_infantrys
                Casualties for British: 1 aaGun, 7 armour, 1 bomber, 15 infantry and 7 mech_infantrys
    
        Non Combat Move - Germans
            3 artilleries moved from Volgograd to Kazakhstan
            4 aaGuns moved from Caucasus to Northwest Persia
            2 armour and 1 mech_infantry moved from Samara to Novosibirsk
            3 mech_infantrys moved from Russia to Novosibirsk
            3 armour moved from Bryansk to Samara
            3 mech_infantrys moved from Novgorod to Vologda
            1 bomber moved from Northwest Persia to Kazakhstan
            4 fighters and 3 tactical_bombers moved from Northwest Persia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            2 mech_infantrys moved from Southern France to Yugoslavia
            1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 carrier, 4 destroyers and 2 fighters placed in 112 Sea Zone
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : -2.00
    Americans : -0.33
    AA fire in Northwest Persia : : 0.50
    AA fire in United Kingdom : : 0.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from French Indo China to Siam
            2 armour and 2 mech_infantrys moved from Kweichow to Shan State
            1 mech_infantry moved from Kweichow to Burma
            1 bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siam
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for ANZAC: 2 artilleries and 2 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 bomber and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,5,2,4,4,4,4,6,6,6,6,2,2,4
            Japanese collect 41 PUs (11 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    UK_Pacific : 1.83
    Japanese : 2.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 104 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from French West Africa to 92 Sea Zone
            6 bombers moved from Eastern United States to 104 Sea Zone
            7 bombers moved from French West Africa to Egypt
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 104 Sea Zone
                Americans attack with 6 bombers and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 6/6 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            6 bombers moved from 104 Sea Zone to United Kingdom
            10 bombers moved from Eastern United States to United Kingdom
            1 bomber moved from 92 Sea Zone to French West Africa
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 armour and 1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Persia
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from India to Burma
            1 artillery moved from West India to Eastern Persia
                  British take Eastern Persia from Italians
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 2 cruisers in Shan State, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Persia
                British attack with 1 armour and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 armour and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Persia, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Persia, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia
                Germans win with no units remaining. Battle score for attacker is -8
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Iraq
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,6,5,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -3.00
    Japanese : 0.83
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 fighters and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Turkmenistan to Eastern Persia
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Southern Italy to Iraq
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from 97 Sea Zone to Tobruk
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Eastern Persia
                Italians attack with 1 armour
                British defend with 1 artillery
                    Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                British defend with 1 factory_minor and 3 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Iraq
                    Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Tobruk
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tobruk
                Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 aaGun moved from Kazakhstan to Caucasus
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Tobruk to 97 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.00
    Americans : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Iraq
                ANZAC attack with 2 infantry
                Italians defend with 1 armour and 1 factory_minor
                    ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Iraq
                ANZAC win, taking Iraq from Italians with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Siam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 submarine placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    ANZAC : 1.33
    Japanese : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 armour and 2 artilleries moved from Northwest Persia to Iraq
            1 infantry moved from Syria to Trans-Jordan
                  Germans take Trans-Jordan from British
            3 artilleries and 2 infantry moved from Syria to Iraq
            1 mech_infantry moved from Evenkiyskiy to Kansu
            3 armour moved from Samara to Kansu
            3 mech_infantrys moved from Vologda to Kansu
            2 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Novosibirsk to Kansu
            1 bomber moved from Kazakhstan to Kansu
            1 fighter and 2 tactical_bombers moved from Kazakhstan to Iraq
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to 104 Sea Zone
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Libya
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 2 submarines
                    Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 104 Sea Zone
                Germans win, taking Libya from British with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Kansu
                Germans attack with 5 armour, 1 bomber, 3 fighters, 8 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Kansu : 2/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kansu
                    Germans roll dice for 5 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 7/18 hits, 6.83 expected hits
                    Chinese roll dice for 2 aaGuns and 12 infantry in Kansu, round 2 : 7/12 hits, 4.00 expected hits
                    5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Kansu
                    Germans roll dice for 5 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 3/11 hits, 5.67 expected hits
                    Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kansu
                    Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 4 : 6/9 hits, 5.00 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
                Germans win, taking Kansu from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Germans: 2 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Iraq
                Germans attack with 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 10/17 hits, 7.67 expected hits
                    ANZAC roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Iraq
                Germans win, taking Iraq from ANZAC with 7 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 aaGun moved from Northwest Persia to Persia
            1 aaGun moved from Northwest Persia to Persia
            2 aaGuns moved from Northwest Persia to Iraq
            1 fighter and 2 tactical_bombers moved from Iraq to Persia
            1 fighter moved from Novosibirsk to Persia
            3 artilleries moved from Kazakhstan to Turkmenistan
            1 fighter moved from Kazakhstan to 97 Sea Zone
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            3 mech_infantrys moved from Russia to Kazakhstan
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kansu to Caucasus
            1 tactical_bomber moved from Kansu to Caucasus
            1 bomber moved from 104 Sea Zone to Western Germany
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 carrier, 3 destroyers, 2 fighters and 1 submarine placed in 112 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -0.33
    ANZAC : 0.33
    AA fire in Kansu : : 1.00
    Chinese : 2.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Siam
            1 armour moved from French Indo China to Shan State
            1 armour moved from French Indo China to Burma
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siam
                Japanese attack with 1 armour and 1 bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2
            Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : -0.67
    Japanese : 1.50
    

    Savegame

  • 19 17 16

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Siam
            1 armour moved from French Indo China to Shan State
            1 armour moved from French Indo China to Burma
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siam
                Japanese attack with 1 armour and 1 bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,6,2,2,6,6,3,1,3,3,6,2
            Japanese collect 38 PUs (13 lost to blockades); end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Timguska: 1 aaGun, 1 artillery and 10 infantry
            EDIT: Adding units owned by Japanese to Kansu: 1 aaGun, 1 artillery and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : -0.67
    Japanese : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            16 bombers moved from United Kingdom to Western Germany
            1 bomber moved from French West Africa to Trans-Jordan
            6 bombers moved from Egypt to Persia
            1 bomber moved from Egypt to 96 Sea Zone
            4 bombers moved from Eastern United States to United Kingdom
            1 armour, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport; Italians defend with 1 transport
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 transport
                Casualties for Germans: 1 transport
            Battle in Trans-Jordan
                Americans attack with 1 bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Americans attack with 6 bombers
                Germans defend with 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    AA fire in Persia : 1/6 hits, 1.00 expected hits
                    1 bomber owned by the Americans lost in Persia
                    Americans roll dice for 5 bombers in Persia, round 2 : 2/5 hits, 3.33 expected hits
                    Germans roll dice for 2 aaGuns, 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 3.67 expected hits
                    2 aaGuns owned by the Germans and 2 bombers owned by the Americans lost in Persia
                    Americans roll dice for 3 bombers in Persia, round 3 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 3/7 hits, 3.67 expected hits
                    3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Germans win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
                Casualties for Americans: 6 bombers
                Casualties for Germans: 2 aaGuns and 1 mech_infantry
            Battle in Western Germany
                Americans attack with 16 bombers
                Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
                    AA fire in Western Germany : 2/6 hits, 1.00 expected hits
                    2 bombers owned by the Americans lost in Western Germany
                    Americans roll dice for 14 bombers in Western Germany, round 2 : 9/14 hits, 9.33 expected hits
                    Germans roll dice for 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber in Western Germany, round 2 : 0/5 hits, 2.17 expected hits
                    2 aaGuns owned by the Germans, 2 fighters owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
                Americans win with 14 bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 2 bombers
                Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            14 bombers moved from Western Germany to United Kingdom
            1 bomber moved from 96 Sea Zone to Egypt
            1 bomber moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            4 bombers and 1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    AA fire in Persia : : 0.00
    Americans : -2.33
    AA fire in Western Germany : : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 20 PUs; 
            British buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  UK_Pacific take 19 Sea Zone from Japanese
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from India to West India
    
        Combat - British
            Battle in Burma
                British attack with 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 infantry placed in Egypt
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,3,2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 20 PUs (9 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 0.50
    

    Savegame

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