@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@barnee said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
Idk if this mongolia thing not working right is on my end or not. i thought triplea did it right so maybe anyway, hope it doesn’t bum ya out too much. : )
I suspect it’s an engine problem.
@simon33 right on
sorry about the confusion with the AAguns. Guess I shoulda said something when I posted it originally : )
@barnee hmm…can’t edit oh well
i’ll add a notification to game start
@barnee said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@simon33 right on
sorry about the confusion with the AAguns. Guess I shoulda said something when I posted it originally : )
i scored two hits and cant expect more than that with 9 dice either. Its fine and my bad in the first place
@simon33 Do you want to place a blocker?
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 Japanese_artillerys, 4 Japanese_fighters and 4 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 Japanese_fighter moved from 42 Sea Zone to 44 Sea Zone
2 Japanese_bombers moved from Kiangsu to Korea
2 Japanese_bombers, 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Japan to 6 Sea Zone
3 Japanese_artillerys and 3 Japanese_infantrys moved from 6 Sea Zone to Korea
2 Japanese_bombers, 8 Japanese_fighters and 6 Japanese_tactical_bombers moved from 6 Sea Zone to Korea
1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Manchuria to Korea
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 Japanese_fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 Japanese_armour, 5 Japanese_artillerys, 4 Japanese_bombers, 8 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers
Americans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 fighters; Russians defend with 2 Russian_aaGunC4s and 12 Russian_infantrys
AA fire in Korea : 2/7 hits, 1.17 expected hits
2 Japanese_fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 Japanese_armour, 5 Japanese_artillerys, 4 Japanese_bombers, 6 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers in Korea, round 2 : 16/33 hits, 14.50 expected hits
Americans roll dice for 2 Russian_aaGunC4s, 12 Russian_infantrys, 1 aaGun, 1 artillery, 1 bomber, 11 fighters, 3 infantry and 2 mech_infantrys in Korea, round 2 : 14/32 hits, 13.83 expected hits
2 Russian_aaGunC4s owned by the Russians, 12 Russian_infantrys owned by the Russians, 1 aaGun owned by the Americans, 4 Japanese_artillerys owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 10 Japanese_infantrys owned by the Japanese lost in Korea
Japanese roll dice for 1 Japanese_armour, 1 Japanese_artillery, 4 Japanese_bombers, 6 Japanese_fighters, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers in Korea, round 3 : 8/19 hits, 10.83 expected hits
Americans roll dice for 1 artillery, 11 fighters, 2 infantry and 2 mech_infantrys in Korea, round 3 : 9/16 hits, 9.00 expected hits
3 Japanese_fighters owned by the Japanese, 1 Japanese_armour owned by the Japanese, 1 Japanese_artillery owned by the Japanese, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 3 Japanese_tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the Americans and 1 Japanese_mech_infantry owned by the Japanese lost in Korea
Americans win with 8 fighters remaining. Battle score for attacker is -31
Casualties for Japanese: 1 Japanese_armour, 5 Japanese_artillerys, 5 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 3 Japanese_tactical_bombers
Casualties for Americans: 1 aaGun, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 Russian_aaGunC4s and 12 Russian_infantrys
3 Japanese_fighters owned by the Japanese, 4 Japanese_bombers owned by the Japanese and 3 Japanese_tactical_bombers owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 Russian_infantrys placed in Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 Russian_infantry placed in Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 Russian_infantrys placed in Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 Russian_infantry placed in Dzavhan
4 Japanese_bombers, 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Korea to Japan
1 Japanese_armour, 2 Japanese_artillerys and 2 Japanese_infantrys moved from India to Burma
1 Japanese_armour, 8 Japanese_artillerys, 17 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Yunnan to Burma
2 Japanese_artillerys and 1 Japanese_infantry moved from French Indo China to Yunnan
2 Japanese_artillerys and 2 Japanese_infantrys moved from Kiangsu to Shantung
1 Japanese_fighter moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
1 Japanese_artillery, 4 Japanese_fighters and 1 Japanese_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 Japanese_fighters and 3 Japanese_tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_tactical_bomber10s and 4 fighters
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 Japanese_tactical_bomber10s and 4 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 Japanese_fighters and 3 Japanese_tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Korea : : 0.83
Americans : 0.17
Japanese : -2.17
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
- couple of things. I have 3 AA but only 7 rolls? why you have like 10+ planes
- I might want to loose anzac planes first
- Do you want to deploy a blocker?
@simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
- couple of things. I have 3 AA but only 7 rolls? why you have like 10+ planes
- I might want to loose anzac planes first
- Do you want to deploy a blocker?
- I guess use Game|Roll Dice. If you get some hits, I’m not sure what to do. Or we can edit and I can re-roll the whole turn. Let me know which way you want to go, or if you have a different idea.
- Feel free to edit.
- Thanks for checking. Not sure what I was thinking there. I’ve updated the NCM/place.
I suggest we keep going the way it is
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 3 fighters
EDIT: Adding units owned by Americans to Korea: 3 fighters
EDIT: Turning off Edit Mode
3 fighters moved from Korea to Anhwe
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Norway to 112 Sea Zone
5 fighters moved from Korea to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 artillery, 1 infantry and 1 mech_infantry placed in Norway
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,4,2,1,4,1,5,4,4,6,1,5,1,1,3,3,3,1,4,3,6,6
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0,83
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 Chinese_infantrys; Remaining resources: 2 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 Chinese_infantry moved from Szechwan to Sikang
1 Chinese_infantry moved from Shensi to Sikang
1 Chinese_infantry moved from Tsinghai to Sikang
1 Chinese_infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 Chinese_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 3 Chinese_infantrys
Japanese defend with 1 Japanese_infantry
Chinese roll dice for 3 Chinese_infantrys in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 Japanese_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 Chinese_infantrys in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 Japanese_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 Chinese_infantrys in Sikang, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 Japanese_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 Chinese_infantrys in Sikang, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 Japanese_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 Japanese_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 Chinese_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_infantry
Non Combat Move - Chinese
1 Chinese_infantry moved from Kweichow to Anhwe
18 Chinese_infantrys and 1 flying_tiger moved from Hopei to Anhwe
Place Units - Chinese
3 Chinese_infantrys placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Iraq to Volgograd
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 fighters moved from Russia to Caucasus
2 fighters moved from Syria to Caucasus
1 tactical_bomber moved from Syria to Caucasus
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Caucasus
British attack with 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Alexandria
2 transports moved from 125 Sea Zone to 111 Sea Zone
2 aaGuns and 2 infantry moved from Scotland to 111 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun, 1 artillery and 4 infantry moved from Norway to Finland
1 battleship and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Volgograd to Iraq
1 fighter moved from United Kingdom to Norway
1 fighter moved from Norway to Russia
5 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Iraq
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 0,83
AA fire in Volgograd : : -0,17
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 fighter and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
4 infantry moved from Western Germany to Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 23 Sea Zone
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 cruiser and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
I dont know if I handled the anzac sub in sz 6 correctly. It cant submerge and it has no battles elsewhere.
If it is forced to fight, just remove it.
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
I dont know if I handled the anzac sub in sz 6 correctly. It cant submerge and it has no battles elsewhere.
If it is forced to fight, just remove it.
Nah, nah. Refer to the rule Panther quoted. It’s starting in a hostile sea zone so it’s allowed to move out on combat movement. The ANZAC sub didn’t make SZ6 hostile so that’s why I didn’t attack it.
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 artilleries and 2 mech_infantrys moved from Novgorod to Vyborg
1 artillery and 1 mech_infantry moved from Novgorod to Vyborg
1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Finland
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 fighters and 2 tactical_bombers moved from Western Germany to Finland
1 mech_infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
13 artilleries and 29 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Smolensk
1 mech_infantry moved from Archangel to Smolensk
3 artilleries moved from France to Southern France
3 mech_infantrys moved from Western Germany to Southern France
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 artillery and 4 infantry; French defend with 2 infantry
AA fire in Finland : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Finland, round 2 : 9/10 hits, 5.33 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 6 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 4 infantry owned by the British lost in Finland
Germans win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Casualties for French: 2 infantry
Battle in Bryansk
Germans attack with 13 artilleries and 29 infantry
Russians defend with 1 Russian_infantry
Germans roll dice for 13 artilleries and 29 infantry in Bryansk, round 2 : 5/42 hits, 11.33 expected hits
Russians roll dice for 1 Russian_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 13 artilleries and 28 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 Russian_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 Russian_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Russian_infantry
Battle in Vyborg
Germans attack with 3 artilleries and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 3 artilleries and 3 mech_infantrys in Vyborg, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Germans roll dice for 3 artilleries and 2 mech_infantrys in Vyborg, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 armour in Vyborg, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries and 3 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 3 mech_infantrys in Southern France, round 2 : 3/6 hits, 2.00 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 aaGun moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Western Germany to Germany
8 mech_infantrys moved from Poland to Western Ukraine
7 armour and 10 mech_infantrys moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
6 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Archangel to Belarus
6 mech_infantrys moved from Archangel to Belarus
1 armour and 9 mech_infantrys moved from Archangel to Bryansk
1 bomber moved from Smolensk to Ukraine
1 fighter and 2 tactical_bombers moved from Finland to Western Germany
1 bomber, 1 fighter and 2 tactical_bombers moved from Finland to Novgorod
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1.67
French : 0.67
Americans : 0.67
AA fire in Finland : : -0.50
Russians : 2.00
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 Russian_infantrys; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 Russian_armour moved from Samara to Tambov
Russians take Tambov from Germans
1 Russian_armour moved from Tambov to Russia
1 Russian_infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 Russian_infantry moved from Russia to Smolensk
1 Russian_fighter moved from Samara to Smolensk
1 Russian_fighter and 1 tactical_bomber moved from Russia to Smolensk
3 Russian_fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 Russian_fighters and 1 tactical_bomber moved from Smolensk to Russia
2 Russian_aaGuns, 2 Russian_armours, 4 Russian_artillerys, 16 Russian_infantrys and 6 Russian_mech_infantrys moved from Samara to Russia
Place Units - Russians
9 Russian_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 Russian_mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 Russian_mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,83
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 Japanese_artillerys, 2 Japanese_fighters and 6 Japanese_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 Japanese_fighters and 3 Japanese_tactical_bombers moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 Japanese_artillery and 1 Japanese_infantry moved from Shantung to 19 Sea Zone
1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 Japanese_artillery and 1 Japanese_infantry moved from 6 Sea Zone to Korea
1 Japanese_infantry moved from French Indo China to Kwangsi
1 Japanese_infantry moved from Kiangsu to Kiangsi
2 Japanese_bombers moved from Japan to Kiangsi
2 Japanese_bombers moved from Japan to Kwangsi
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 6/6 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Japanese roll dice for 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers in Korea, round 2 : 6/9 hits, 4.67 expected hits
Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 Japanese_artillery, 4 Japanese_fighters and 3 Japanese_tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_infantry
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 2 Japanese_bombers and 1 Japanese_infantry
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_bombers and 1 Japanese_infantry in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Battle in Kwangsi
Japanese attack with 2 Japanese_bombers and 1 Japanese_infantry
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_bombers and 1 Japanese_infantry in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 Chinese_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 Japanese_bombers and 1 Japanese_infantry in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 Chinese_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Non Combat Move - Japanese
2 Japanese_armours and 2 Japanese_mech_infantrys moved from Burma to Yunnan
10 Japanese_artillerys and 19 Japanese_infantrys moved from Burma to India
2 Japanese_bombers moved from Kiangsi to Kiangsu
1 Japanese_fighter moved from Japan to Kiangsu
1 Japanese_fighter moved from Japan to 6 Sea Zone
4 Japanese_fighters and 3 Japanese_tactical_bombers moved from Korea to 6 Sea Zone
1 Japanese_artillery and 1 Japanese_infantry moved from Shantung to Kiangsu
2 Japanese_bombers moved from Kwangsi to Kiangsu
1 Japanese_fighter moved from 6 Sea Zone to Kiangsu
2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 Japanese_fighters and 2 Japanese_tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 Japanese_fighter moved from Japan to Kiangsu
Place Units - Japanese
2 Japanese_fighters placed in Japan
3 Japanese_infantrys placed in Kiangsu
1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China
2 Japanese_artillerys and 1 Japanese_infantry placed in India
Turn Complete - Japanese
Japanese collect 50 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -1.00
Japanese : 2.33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Norway
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :