TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardmentCombat Hit Differential Summary :
@Argothair I guess so. When I did my J1 I probably hit declarations against everyone. Thankfully I didnt declare against the strict neutrals lol
@Argothair also, I did not pay good attention to the changes in the balanced mod… wtf were the Chinese partisans… and the extra NO’s are nice.
@weddingsinger I thought you were being a little reckless about the partisans, yeah! They pop up in any non coastal original chinese territory with no axis land units.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 96 Sea Zone
Americans attack with 2 bombers and 2 submarines
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 bombers in 96 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking Celebes from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 submarine
Casualties for Italians: 2 destroyers and 2 transports
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 carrier; Italians defend with 1 fighter
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 94 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 94 Sea Zone
4 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
1 fighter owned by the Italians forced to land in Tunisia
Non Combat Move - Americans
2 bombers moved from 96 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Tsinghai to Shensi
1 artillery and 3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 96 Sea Zone
Americans attack with 2 bombers and 2 submarines
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 bombers in 96 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking Celebes from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 submarine
Casualties for Italians: 2 destroyers and 2 transports
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 carrier; Italians defend with 1 fighter
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 94 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 94 Sea Zone
4 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
1 fighter owned by the Italians forced to land in Tunisia
Non Combat Move - Americans
2 bombers moved from 96 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Tsinghai to Shensi
1 artillery and 3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Persia to India
2 infantry moved from Iraq to Trans-Jordan
Non Combat Move - British
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Egypt to Alexandria
Place Units - British
1 transport placed in 106 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,3,4,5,3,5,4,2,2,4,5,4,5,5,1,5,2,1,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : 1.00
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 artilleries and 3 infantry moved from Tobruk to Libya
1 fighter moved from Tunisia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Argothair 100% did not know about the partisans. Thought it might be like Japan’s kamikazes and something you could invoke and only had so many to play.
Obviously I’m super experienced with the balanced mod
Lol, no worries, we’re all learning here. Sorry about the surprise!
@Argothair I’m working today, so take your time. I won’t be home for 12+ hours.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Persia
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to Finland
Germans take Finland from Russians
1 artillery moved from Norway to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Vyborg
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Vyborg from Russians, taking 125 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 1 bomber in Novgorod, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 2 bombers and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
7 armour and 10 mech_infantrys moved from Western Ukraine to Poland
Place Units - Germans
1 carrier placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50
Russians : -1.83
AA fire in Novgorod : : 0.67
@Argothair I screwed up my buy placement, so already did a little edit, but now I realize I screwed up my non-combat, so posting a new savegame
(placement, I moved some inf/art from w.Germany to Germany)
(non-combat I’ll be shifting some inf from W.Ukraine)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to Finland
Germans take Finland from Russians
1 artillery moved from Norway to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Vyborg
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Vyborg from Russians, taking 125 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 1 bomber in Novgorod, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 2 bombers and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
7 armour and 10 mech_infantrys moved from Western Ukraine to Poland
Place Units - Germans
1 carrier placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun and 2 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 1 mech_infantry
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50
Russians : -1.83
AA fire in Novgorod : : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Timguska to Olgiy
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 2.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Baltic States to Smolensk
1 tactical_bomber moved from Baltic States to Smolensk
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Belarus to Smolensk
2 aaGuns moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
10 mech_infantrys moved from Belarus to Novgorod
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
Russians undo move 1.
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
3 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Yunnan
1 armour moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
4 carriers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
3 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Yunnan
1 armour moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
4 carriers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/1 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/0 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/1 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/1 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/1 hits, 2.83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Manchuria
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 aaGun moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 bomber moved from Borneo to Kwangsi
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery, 1 harbour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
French : 0.33
Americans : -0.33
ANZAC : -0.67
Chinese : 1.00
UK_Pacific : 0.33
Russians : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
3 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Yunnan
1 armour moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
4 carriers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/1 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/0 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/1 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/1 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/1 hits, 2.83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Manchuria
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 aaGun moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 bomber moved from Borneo to Kwangsi
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery, 1 harbour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.33
Americans : -0.33
ANZAC : -0.67
Chinese : 1.00
UK_Pacific : 0.33
Russians : 0.67
Japanese : 0.33
@Argothair Re-posted because I forgot to off load Japan’s transports in sz36