End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to Gibraltar
1 bomber moved from Egypt to Gibraltar
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from Finland to 125 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 infantry moved from Siam to Shan State
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Belgian Congo
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 0/1 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 2/1 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 2 infantry in Iraq, round 3 : 1/1 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 bomber moved from 125 Sea Zone to United Kingdom
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Egypt
British undo move 1.
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Italians : 1.33
Neutral_Axis : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 fighter moved from Southern Italy to Tunisia
Combat - Italians
Battle in Malta
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
French defend with 2 infantry; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 2/1 hits, 1.67 expected hits
French roll dice for 3 infantry in Tunisia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 1/1 hits, 1.17 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Malta from British, taking Tunisia from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery
Casualties for French: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tunisia to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Romania to Eastern Poland
Place Units - Italians
1 artillery placed in Southern Italy
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 infantry moved from Syria to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 bomber moved from Tobruk to Egypt
4 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
7 armour, 2 artilleries, 13 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Romania to Western Ukraine
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 125 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 tactical_bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 tactical_bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 125 Sea Zone
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 submarine and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/1 hits, 3.67 expected hits
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 2 : 2/1 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Bessarabia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 1/1 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 7 armour, 2 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 2 artilleries, 13 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 9/1 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 2 artilleries, 13 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 4 infantry
Russians defend with 3 infantry and 1 mech_infantry
Germans roll dice for 1 bomber and 4 infantry in Baltic States, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/1 hits, 1.17 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 3 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 armour moved from Yugoslavia to Western Germany
1 fighter moved from 93 Sea Zone to France
1 carrier and 1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Egypt to Southern Italy
3 aaGuns moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 fighter moved from France to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 bomber moved from Baltic States to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine and 1 transport placed in 113 Sea Zone
1 bomber and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 1.33
AA fire in Egypt : : -0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 artilleries in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Baltic States to Russia
1 armour moved from Novgorod to Belarus
5 mech_infantrys moved from Novgorod to Belarus
2 aaGuns, 2 artilleries, 1 infantry and 8 mech_infantrys moved from Bryansk to Belarus
5 mech_infantrys moved from Russia to Belarus
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 aaGun moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.00
Did you declare war on Russia with Japan by accident? I seem to be collecting the extra 2 IPCs/port for Lend-Lease, but I don’t see any moves you made that would have required a DoW.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Amur
6 infantry moved from Korea to Amur
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
1 mech_infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from Kwangsi to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Hunan, round 2 : 2/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 9 infantry
Russians defend with 1 aaGun and 4 infantry
Japanese roll dice for 9 infantry in Amur, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Amur, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 8 infantry in Amur, round 3 : 1/1 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Amur, round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 7 infantry in Amur, round 4 : 1/1 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 6 infantry in Amur, round 5 : 1/0 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 5 infantry in Amur, round 6 : 0/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 infantry in Amur, round 7 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/1 hits, 4.83 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
4 carriers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 armour moved from Kiangsu to Kwangsi
2 battleships, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from India to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Kiangsu
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
AA fire in India : : 0.67
Russians : -1.00
Japanese : -0.33
@Argothair I guess so. When I did my J1 I probably hit declarations against everyone. Thankfully I didnt declare against the strict neutrals lol
@Argothair also, I did not pay good attention to the changes in the balanced mod… wtf were the Chinese partisans… and the extra NO’s are nice.
@weddingsinger I thought you were being a little reckless about the partisans, yeah! They pop up in any non coastal original chinese territory with no axis land units.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 96 Sea Zone
Americans attack with 2 bombers and 2 submarines
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 bombers in 96 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking Celebes from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 submarine
Casualties for Italians: 2 destroyers and 2 transports
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 carrier; Italians defend with 1 fighter
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 94 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 94 Sea Zone
4 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
1 fighter owned by the Italians forced to land in Tunisia
Non Combat Move - Americans
2 bombers moved from 96 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Tsinghai to Shensi
1 artillery and 3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 96 Sea Zone
Americans attack with 2 bombers and 2 submarines
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 bombers in 96 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win, taking Celebes from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 submarine
Casualties for Italians: 2 destroyers and 2 transports
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 carrier; Italians defend with 1 fighter
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 94 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 94 Sea Zone
4 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
1 fighter owned by the Italians forced to land in Tunisia
Non Combat Move - Americans
2 bombers moved from 96 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Tsinghai to Shensi
1 artillery and 3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Persia to India
2 infantry moved from Iraq to Trans-Jordan
Non Combat Move - British
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Egypt to Alexandria
Place Units - British
1 transport placed in 106 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,3,4,5,3,5,4,2,2,4,5,4,5,5,1,5,2,1,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : 1.00
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 artilleries and 3 infantry moved from Tobruk to Libya
1 fighter moved from Tunisia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Argothair 100% did not know about the partisans. Thought it might be like Japan’s kamikazes and something you could invoke and only had so many to play.
Obviously I’m super experienced with the balanced mod
Lol, no worries, we’re all learning here. Sorry about the surprise!
@Argothair I’m working today, so take your time. I won’t be home for 12+ hours.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :