Whackamatt Allies -vs- dawgoneit Axis 1914 #A-3

  • 20 18 17 15

    TripleA Turn Summary: Arabia round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 3,5,2 and gets 0 hits
    
        Combat Move - Turkey
            1 infantry moved from Mesopotamia to Basra
                  Turkey take Basra from Britain
            1 infantry moved from Mesopotamia to Kuwait
                  Turkey take Kuwait from Britain
            1 field_gun moved from Mesopotamia to Al-Dammam
                  Turkey take Al-Dammam from Britain
            3 field_guns and 3 infantry moved from Armenia to Kurdistan
            1 field_gun and 2 infantry moved from Damascus to Mesopotamia
            7 infantry moved from Kurdistan to Mesopotamia
            1 field_gun moved from Kurdistan to Mesopotamia
            6 infantry moved from Smyrna to Kurdistan
            3 infantry moved from Kurdistan to Mesopotamia
            2 infantry moved from Constantinople to Sea Zone 67 Black Sea
            2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
            5 infantry moved from Anatolia to Smyrna
            1 field_gun moved from Anatolia to Smyrna
            2 infantry moved from Sea Zone 66 Black Sea to Armenia
            1 field_gun moved from Georgia to Armenia
            2 infantry moved from Constantinople to Smyrna
    
        Purchase Units - Turkey
            Turkey buy 4 field_guns and 14 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Turkey
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            1 field_gun and 2 infantry placed in Damascus
            4 infantry placed in Mecca
            Turkey undo move 1.
            3 field_guns placed in Damascus
            1 field_gun and 5 infantry placed in Anatolia
            5 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Britain round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Britain
            Britain spend 20 on tech rolls
                Britain roll 3,4,2,1,1 and gets 0 hits
    
        Combat Move - Britain
            4 field_guns and 6 infantry moved from Italian Somaliland to British East Africa
            1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
            2 field_guns and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 infantry moved from Sistan to Fars
            2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun and 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 field_gun moved from Arabia to Hejaz
                  Britain take Hejaz from Turkey
            1 field_gun moved from Arabia to Jordan
                  Britain take Jordan from Turkey
            3 field_guns moved from Sea Zone 72 Persian Gulf to Basra
            2 field_guns moved from Sea Zone 72 Persian Gulf to Al-Dammam
            3 infantry moved from Sea Zone 72 Persian Gulf to Basra
            2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
            1 field_gun moved from Arabia to Oman
                  Britain take Oman from Turkey
            1 heavy_gun moved from Arabia to Yemen
                  Britain take Yemen from Turkey
            1 heavy_gun moved from Lower Egypt to Cairo-Suez
            2 colonials, 3 field_guns and 2 infantry moved from Veracruz to Acapulco
            1 transport moved from Sea Zone 107 Pacific Ocean to Sea Zone 109 Pacific Ocean
            11 infantry moved from Belgium to Rhine
            6 infantry moved from London to Sea Zone 15 English Channel
            6 infantry moved from Sea Zone 15 English Channel to Amsterdam
            3 infantry moved from Singapore to Sea Zone 126 Java Sea
            3 infantry and 2 transports moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea
            3 infantry moved from Sea Zone 119 Timor Sea to Northern Territory
            5 colonials moved from Sydney-Canberra to New South Wales
    
        Purchase Units - Britain
            Britain buy 5 colonials, 6 field_guns, 4 heavy_guns, 16 infantry, 2 transports and 3 trenchs; Remaining resources: 2 PUs; 5 techTokens; 
    
        Combat - Britain
            Battle in Al-Dammam
                Britain attack with 2 field_guns and 2 infantry
                Turkey defend with 1 field_gun
                    Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits
                    Turkey roll dice for 1 field_gun in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Turkey lost in Al-Dammam
                Britain win, taking Al-Dammam from Turkey with 2 field_guns and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Turkey: 1 field_gun
            Battle in Basra
                Britain attack with 3 field_guns and 3 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 3 field_guns and 3 infantry in Basra, round 2 : 1/6 hits, 2.00 expected hits
                    Turkey roll dice for 1 infantry in Basra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Basra
                Britain win, taking Basra from Turkey with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            3 trenchs placed in Holland
            6 infantry placed in Belgium
            3 field_guns and 4 infantry placed in Baluchistan
            2 field_guns and 3 infantry placed in Bombay
            1 field_gun, 1 heavy_gun and 3 infantry placed in Goa
            3 heavy_guns placed in Cairo-Suez
            5 colonials placed in Sydney-Canberra
            2 transports placed in Sea Zone 126 Java Sea
    
        Activate Technology - Britain
            Trigger BritainP: Britain has 3 infantry placed in London
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - Britain
            Britain collect 140 PUs; end with 142 PUs
            Britain collect 8 PUs from War Bonds; end with 150 PUs
    

    Combat Hit Differential Summary :

    Turkey : -0.67
    Britain : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russia round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Russia
            Russia spend 20 on tech rolls
                Russia roll 4,3,5,6 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover industry
    
        Combat Move - Russia
            9 infantry moved from Sweden to Stockholm
            3 field_guns moved from Minsk to Belarus
            3 field_guns moved from Don to Belarus
            1 cavalry moved from Caucasus to Belarus
            1 heavy_gun moved from Odessa to Belarus
            3 field_guns moved from Kiev to Odessa
            2 infantry moved from Odessa to Belarus
            2 heavy_guns and 6 infantry moved from Lithuania to Belarus
            3 field_guns moved from Moscow to Don
            2 conscripts, 7 field_guns and 7 infantry moved from St. Petersburg to Pskov
            2 infantry moved from Estonia to Latvia
            2 field_guns and 1 infantry moved from Vladivostok to Changchun
            1 conscript moved from Primorsky to Changchun
            2 late_fighters moved from Vladivostok to Changchun
            1 infantry moved from Khabarovsk to Changchun
            1 conscript moved from Amur to Changchun
            1 infantry moved from Chita to Changchun
            3 field_guns moved from Irkutsk to Bratsk
            2 infantry moved from Krasnoyarsk to Norilsk
            2 infantry moved from Novosibirsk to Krasnoyarsk
            2 field_guns moved from Omsk to Novosibirsk
    
        Purchase Units - Russia
            Russia buy 12 heavy_guns, 2 infantry and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Changchun
                Russia attack with 2 conscripts, 2 field_guns, 3 infantry and 2 late_fighters
                Neutral defend with 6 infantry
                    Russia roll dice for 2 conscripts, 2 field_guns, 3 infantry and 2 late_fighters in Changchun, round 2 : 4/9 hits, 3.17 expected hits
                    Neutral roll dice for 6 infantry in Changchun, round 2 : 4/6 hits, 2.00 expected hits
                    2 infantry owned by the Russia, 2 conscripts owned by the Russia and 4 infantry owned by the Neutral lost in Changchun
                    Russia roll dice for 2 field_guns, 1 infantry and 2 late_fighters in Changchun, round 3 : 3/5 hits, 2.33 expected hits
                    Neutral roll dice for 2 infantry in Changchun, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Changchun
                Russia loses 0 PUs for violating Changchuns neutrality.
                Russia win, taking Changchun from Neutral with 2 field_guns, 1 infantry and 2 late_fighters remaining. Battle score for attacker is 8
                Casualties for Russia: 2 conscripts and 2 infantry
                Casualties for Neutral: 6 infantry
            Battle in Stockholm
                Russia attack with 9 infantry
                Neutral defend with 3 infantry
                    Russia roll dice for 9 infantry in Stockholm, round 2 : 0/9 hits, 1.50 expected hits
                    Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russia lost in Stockholm
                    Russia roll dice for 8 infantry in Stockholm, round 3 : 2/8 hits, 1.33 expected hits
                    Neutral roll dice for 3 infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russia and 2 infantry owned by the Neutral lost in Stockholm
                    Russia roll dice for 7 infantry in Stockholm, round 4 : 3/7 hits, 1.17 expected hits
                    Neutral roll dice for 1 infantry in Stockholm, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia and 1 infantry owned by the Neutral lost in Stockholm
                Russia loses 0 PUs for violating Stockholms neutrality.
                Russia win, taking Stockholm from Neutral with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russia: 3 infantry
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - Russia
            2 late_fighters moved from Changchun to Novosibirsk
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 heavy_guns and 3 trenchs placed in Minsk
            3 heavy_guns placed in Kiev
            3 heavy_guns placed in Moscow
            2 infantry placed in Omsk
            3 heavy_guns placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating industry
    
        Turn Complete - Russia
            Russia collect 101 PUs; end with 103 PUs
            Russia collect 11 PUs from War Bonds; end with 114 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.00
    Russia : 2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Purchase Units - Communists
            Communists buy 1 heavy_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
            1 heavy_gun and 1 infantry moved from Yakutsk to Aldan
            1 infantry moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Aldan
            2 infantry moved from Sakhe to Tiksi
            1 field_gun and 1 infantry moved from Sakhe to Aldan
    
        Place Units - Communists
            1 heavy_gun and 4 infantry placed in Yakutsk
            2 trenchs placed in Aldan
            Communists undo move 2.
            1 trench placed in Tiksi
            1 trench placed in Aldan
    
        Turn Complete - Communists
            Communists collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: USA round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - USA
            USA spend 20 on tech rolls
                USA roll 2,3,2,1,1 and gets 0 hits
    
        Combat Move - USA
            6 field_guns and 6 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean
            6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea
            6 field_guns and 6 infantry moved from Sea Zone 137 Yellow Sea to Kyushu
            2 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
            2 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 137 Yellow Sea
            2 infantry moved from Sea Zone 137 Yellow Sea to Kyushu
            1 cavalry, 2 field_guns, 2 heavy_guns and 3 infantry moved from Kyoto to Chugoku
            4 fighters moved from Chubu to Chugoku
            3 field_guns moved from Okha to Sea Zone 140 Sea of Okhotsk
            3 battlecruisers, 1 battleship, 2 field_guns and 2 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan
            1 field_gun and 1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan
            3 infantry moved from Tohoku to Sea Zone 138 Sea of Japan
            3 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Choson
            2 field_guns moved from Hokkaido to Sea Zone 139 Sea of Okhotsk
            2 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk
            1 heavy_gun moved from Hokkaido to Sea Zone 139 Sea of Okhotsk
            2 field_guns, 1 heavy_gun, 2 infantry and 3 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 138 Sea of Japan
            2 field_guns, 1 heavy_gun and 2 infantry moved from Sea Zone 138 Sea of Japan to Choson
            1 fighter moved from Sea Zone 153 Pacific Ocean to Chukotka
            3 transports moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 2 heavy_guns moved from Okha to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 2 heavy_guns moved from Sea Zone 140 Sea of Okhotsk to Magadan
            1 submarine moved from Sea Zone 149 Pacific Ocean to Sea Zone 146 Pacific Ocean
    
        Purchase Units - USA
            USA buy 8 field_guns, 2 fighters and 16 infantry; Remaining resources: 4 PUs; 5 techTokens; 
    
        Combat - USA
            Battle in Kyushu
                USA attack with 6 field_guns and 8 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 6 field_guns and 8 infantry in Kyushu, round 2 : 8/14 hits, 4.33 expected hits
                    Neutral roll dice for 8 infantry in Kyushu, round 2 : 2/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral and 2 infantry owned by the USA lost in Kyushu
                USA loses 0 PUs for violating Kyushus neutrality.
                USA win, taking Kyushu from Neutral with 6 field_guns and 6 infantry remaining. Battle score for attacker is 18
                Casualties for USA: 2 infantry
                Casualties for Neutral: 8 infantry
            Battle in Chugoku
                USA attack with 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 3 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 3 infantry in Chugoku, round 2 : 5/12 hits, 4.00 expected hits
                    Neutral roll dice for 8 infantry in Chugoku, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chugoku
                    USA roll dice for 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 2 infantry in Chugoku, round 3 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 infantry in Chugoku, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral lost in Chugoku
                USA loses 0 PUs for violating Chugokus neutrality.
                USA win, taking Chugoku from Neutral with 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 21
                Casualties for USA: 1 infantry
                Casualties for Neutral: 8 infantry
            Battle in Choson
                USA attack with 5 field_guns, 1 heavy_gun and 5 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 3 battlecruisers and 1 battleship in Choson, round 2 : 3/4 hits, 2.67 expected hits
                    USA roll dice for 5 field_guns, 1 heavy_gun and 5 infantry in Choson, round 2 : 3/11 hits, 3.67 expected hits
                    Neutral roll dice for 8 infantry in Choson, round 2 : 2/8 hits, 2.67 expected hits
                    6 infantry owned by the Neutral and 2 infantry owned by the USA lost in Choson
                    USA roll dice for 5 field_guns, 1 heavy_gun and 3 infantry in Choson, round 3 : 4/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 infantry in Choson, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Choson
                USA loses 0 PUs for violating Chosons neutrality.
                USA win, taking Choson from Neutral with 5 field_guns, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 15
                Casualties for USA: 3 infantry
                Casualties for Neutral: 8 infantry
    
        Non Combat Move - USA
            4 fighters moved from Chugoku to Kyoto
    
        Place Units - USA
            6 field_guns and 6 infantry placed in Tokyo
            1 field_gun and 5 infantry placed in Tohoku
            1 field_gun and 5 infantry placed in Hokkaido
            2 fighters placed in Charleston
    
        Activate Technology - USA
            Trigger USAP: USA has 3 infantry placed in Washington D.C.
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - USA
            USA collect 128 PUs; end with 132 PUs
            USA collect 8 PUs from War Bonds; end with 140 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.67
    USA : 5.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germany round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 5,3 and gets 0 hits
    
        Combat Move - Germany
            4 field_guns, 1 heavy_gun and 11 infantry moved from Wurttemburg to Rhine
            3 gass moved from Bavaria to Rhine
            4 field_guns, 3 fighters and 10 infantry moved from Westphalia to Rhine
            8 infantry moved from Hanover to Westphalia
            1 heavy_gun moved from Mecklenburg to Hanover
            1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
    
        Purchase Units - Germany
            Germany buy 4 field_guns, 4 gass and 20 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germany
            Battle in Rhine
                Germany attack with 8 field_guns, 3 fighters, 3 gass, 1 heavy_gun and 21 infantry
                Britain defend with 11 infantry; France defend with 3 field_guns and 8 infantry
                    Germany roll dice for 3 gass in Rhine, round 2 : 2/3 hits, 2.00 expected hits
                    2 infantry owned by the France lost in Rhine
                    3 gass owned by the Germany lost in Rhine
                    Germany roll dice for 8 field_guns, 3 fighters, 1 heavy_gun and 21 infantry in Rhine, round 2 : 8/33 hits, 9.50 expected hits
                    France roll dice for 3 field_guns and 17 infantry in Rhine, round 2 : 6/20 hits, 6.67 expected hits
                    6 infantry owned by the Germany, 2 infantry owned by the Britain and 6 infantry owned by the France lost in Rhine
                    Germany roll dice for 8 field_guns, 3 fighters, 1 heavy_gun and 15 infantry in Rhine, round 3 : 5/27 hits, 8.50 expected hits
                    France roll dice for 3 field_guns and 9 infantry in Rhine, round 3 : 4/12 hits, 4.00 expected hits
                    4 infantry owned by the Germany and 5 infantry owned by the Britain lost in Rhine
                    Germany roll dice for 8 field_guns, 3 fighters, 1 heavy_gun and 11 infantry in Rhine, round 4 : 9/23 hits, 7.67 expected hits
                    France roll dice for 3 field_guns and 4 infantry in Rhine, round 4 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Germany, 3 field_guns owned by the France and 4 infantry owned by the Britain lost in Rhine
                Germany win, taking Rhine from France with 8 field_guns, 3 fighters, 1 heavy_gun and 9 infantry remaining. Battle score for attacker is 21
                Casualties for France: 3 field_guns and 8 infantry
                Casualties for Germany: 3 gass and 12 infantry
                Casualties for Britain: 11 infantry
    
        Non Combat Move - Germany
            3 fighters moved from Rhine to Wurttemburg
    
        Place Units - Germany
            2 field_guns and 4 infantry placed in Wurttemburg
            4 gass placed in Bavaria
            4 infantry placed in Hanover
            2 infantry placed in Warsaw
            4 infantry placed in West Prussia
            1 field_gun and 1 infantry placed in Bavaria
            1 field_gun and 3 infantry placed in Mecklenburg
            2 infantry placed in Dar es Salaam
    
        Turn Complete - Germany
            Germany collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    France : -1.00
    Germany : -3.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: France round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - France
            France spend 25 on tech rolls
                France roll 4,5,5,3,5,6 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover industry
    
        Combat Move - France
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
            2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            5 colonials moved from Western Sudan to Uganda
            2 colonials moved from Cyrenaica to Tripolitania
            2 colonials moved from Tobruk to Cyrenaica
            3 infantry moved from Brittany to Normandy
            2 infantry moved from Normandy to Picardy
            4 field_guns and 7 infantry moved from Paris to Champagne
            3 field_guns and 8 infantry moved from Champagne to Franche-Comte
            1 heavy_gun and 2 infantry moved from Khabarovsk to Amur
            1 colonial, 1 field_gun and 2 infantry moved from Amur to Chita
            1 colonial and 1 infantry moved from Chita to Bratsk
            1 field_gun, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
            1 colonial and 1 field_gun moved from Bratsk to Evenkia
            3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
    
        Purchase Units - France
            France buy 14 infantry and 12 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            3 infantry and 3 trenchs placed in Marseilles
            1 trench placed in Rhone
            3 trenchs placed in Alsace
            3 trenchs placed in Champagne
            1 trench placed in Languedoc
            1 trench placed in Burgundy
            8 infantry placed in Paris
            3 infantry placed in Brittany
    
        Activate Technology - France
            France activating industry
            Trigger FranceP: France has 3 infantry placed in Paris
            Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - France
            France collect 93 PUs; end with 94 PUs
            France collect 10 PUs from War Bonds; end with 104 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Serbia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Austria round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Austria
            Austria spend 0 on tech rolls
                Austria roll 6,4,2 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover creepingBarage
    
        Combat Move - Austria
            9 gass moved from Venice to Latium
            6 gass moved from Tyrol to Latium
            3 field_guns, 3 infantry and 2 tanks moved from Tuscany to Latium
            1 tank moved from Piedmont to Latium
            4 gass moved from Trieste to Latium
            10 infantry moved from Galicia to Eastern Poland
            10 infantry moved from Galicia to Eastern Poland
            1 field_gun and 4 infantry moved from Carpathia to Galicia
    
        Purchase Units - Austria
            Austria buy 1 cavalry, 3 field_guns, 4 gass, 5 infantry, 4 tanks and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Latium
                Austria attack with 3 field_guns, 19 gass, 3 infantry and 3 tanks
                Italy defend with 1 field_gun, 3 heavy_guns, 7 infantry and 3 trenchs; Britain defend with 1 heavy_gun
                    Austria roll dice for 19 gass in Latium, round 2 : 18/19 hits, 15.83 expected hits
                    7 infantry owned by the Italy, 1 heavy_gun owned by the Britain, 3 heavy_guns owned by the Italy and 1 field_gun owned by the Italy lost in Latium
                    19 gass owned by the Austria lost in Latium
                    Austria roll dice for 3 field_guns, 3 infantry and 3 tanks in Latium, round 2 : 5/9 hits, 4.00 expected hits
                Units damaged: 1 trench owned by the Italy
                    Italy roll dice for 3 trenchs in Latium, round 2 : 0/3 hits, 0.50 expected hits
                    2 trenchs owned by the Italy lost in Latium
                    Austria roll dice for 3 field_guns, 3 infantry and 3 tanks in Latium, round 3 : 3/9 hits, 4.00 expected hits
                    Italy roll dice for 1 trench in Latium, round 3 : 1/1 hits, 0.17 expected hits
                    1 trench owned by the Italy and 1 infantry owned by the Austria lost in Latium
                Austria win, taking Latium from Italy with 3 field_guns, 2 infantry and 3 tanks remaining. Battle score for attacker is -25
                Casualties for Italy: 1 field_gun, 3 heavy_guns, 7 infantry and 3 trenchs
                Casualties for Britain: 1 heavy_gun
                Casualties for Austria: 19 gass and 1 infantry
    
        Non Combat Move - Austria
            2 field_guns and 2 infantry moved from Venice to Tuscany
            1 field_gun and 1 infantry moved from Trieste to Venice
            1 field_gun and 3 infantry moved from Vienna to Carpathia
    
        Place Units - Austria
            4 gass placed in Venice
            1 cavalry, 1 field_gun, 1 infantry and 3 trenchs placed in Piedmont
            4 tanks placed in Tyrol
            2 field_guns, 4 infantry and 3 trenchs placed in Trieste
            3 trenchs placed in Tuscany
            1 trench placed in Albania
    
        Activate Technology - Austria
            Austria activating creepingBarage
    
        Turn Complete - Austria
            Austria collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Austria : 2.17
    Italy : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Italy round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
            1 cavalry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 61 Ionian Sea
            1 cavalry moved from Sea Zone 61 Ionian Sea to Apulia
    
        Purchase Units - Italy
            Italy buy 3 infantry and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 infantry and 3 trenchs placed in Rome
    
        Activate Technology - Italy
            triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Italy
            Italy collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Arabia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 2,6,3 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover railwayGuns
    
        Combat Move - Turkey
            3 field_guns and 13 infantry moved from Kurdistan to Baghdad
            2 infantry moved from Mesopotamia to Jordan
            2 field_guns moved from Damascus to Jordan
            1 field_gun moved from Damascus to Jordan
            2 field_guns and 10 infantry moved from Mesopotamia to Baghdad
            1 infantry moved from Kuwait to Mesopotamia
            1 infantry moved from Mecca to Arabia
                  Turkey take Arabia from Britain
            1 field_gun and 1 infantry moved from Mecca to Hejaz
            1 infantry moved from Mecca to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 5 field_guns and 14 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Jordan
                Turkey attack with 3 field_guns and 2 infantry
                Britain defend with 1 field_gun
                    Turkey roll dice for 3 field_guns and 2 infantry in Jordan, round 2 : 1/5 hits, 1.67 expected hits
                    Britain roll dice for 1 field_gun in Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain lost in Jordan
                Turkey win, taking Jordan from Britain with 3 field_guns and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Britain: 1 field_gun
            Battle in Baghdad
                Turkey attack with 5 field_guns and 23 infantry
                Britain defend with 1 Factory, 1 colonial, 1 field_gun, 1 heavy_gun, 11 infantry and 3 trenchs
                    Turkey roll dice for 5 field_guns and 23 infantry in Baghdad, round 2 : 4/28 hits, 6.33 expected hits
                Units damaged: 2 trenchs owned by the Britain
                    Britain roll dice for 1 colonial, 1 field_gun, 1 heavy_gun, 11 infantry and 3 trenchs in Baghdad, round 2 : 6/14 hits, 5.17 expected hits
                    6 infantry owned by the Turkey and 1 trench owned by the Britain lost in Baghdad
                    Turkey roll dice for 5 field_guns and 17 infantry in Baghdad, round 3 : 7/22 hits, 5.33 expected hits
                    Britain roll dice for 1 colonial, 1 field_gun, 1 heavy_gun, 11 infantry and 2 trenchs in Baghdad, round 3 : 6/14 hits, 5.17 expected hits
                    6 infantry owned by the Turkey, 5 infantry owned by the Britain and 2 trenchs owned by the Britain lost in Baghdad
                    Turkey roll dice for 5 field_guns and 11 infantry in Baghdad, round 4 : 5/16 hits, 4.33 expected hits
                    Britain roll dice for 1 colonial, 1 field_gun, 1 heavy_gun and 6 infantry in Baghdad, round 4 : 3/9 hits, 3.50 expected hits
                    3 infantry owned by the Turkey and 5 infantry owned by the Britain lost in Baghdad
                    Turkey roll dice for 5 field_guns and 8 infantry in Baghdad, round 5 : 4/13 hits, 3.83 expected hits
                    Britain roll dice for 1 colonial, 1 field_gun, 1 heavy_gun and 1 infantry in Baghdad, round 5 : 1/4 hits, 1.83 expected hits
                    1 colonial owned by the Britain, 1 infantry owned by the Turkey, 1 infantry owned by the Britain, 1 heavy_gun owned by the Britain and 1 field_gun owned by the Britain lost in Baghdad
                Turkey win, taking Baghdad from Britain with 5 field_guns and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Turkey: 16 infantry
                Casualties for Britain: 1 colonial, 1 field_gun, 1 heavy_gun, 11 infantry and 3 trenchs
            Battle in Hejaz
                Turkey attack with 1 field_gun and 2 infantry
                Britain defend with 1 field_gun
                    Turkey roll dice for 1 field_gun and 2 infantry in Hejaz, round 2 : 0/3 hits, 0.83 expected hits
                    Britain roll dice for 1 field_gun in Hejaz, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                    Turkey roll dice for 1 field_gun and 1 infantry in Hejaz, round 3 : 2/2 hits, 0.67 expected hits
                    Britain roll dice for 1 field_gun in Hejaz, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Hejaz
                Turkey win, taking Hejaz from Britain with 1 field_gun remaining. Battle score for attacker is -2
                Casualties for Turkey: 2 infantry
                Casualties for Britain: 1 field_gun
    
        Non Combat Move - Turkey
            1 field_gun and 2 infantry moved from Armenia to Kurdistan
            1 field_gun and 7 infantry moved from Smyrna to Syria
            3 infantry moved from Constantinople to Dardanelles
            1 infantry moved from Dardanelles to Bulgaria
            1 infantry moved from Dardanelles to Bulgaria
            1 infantry moved from Bulgaria to Macedonia
            2 infantry moved from Constantinople to Smyrna
            2 infantry moved from Anatolia to Smyrna
            1 field_gun and 3 infantry moved from Anatolia to Armenia
    
        Place Units - Turkey
            4 infantry placed in Mecca
            Turkey undo move 1.
            1 field_gun and 3 infantry placed in Mecca
            1 field_gun and 2 infantry placed in Damascus
            2 field_guns and 4 infantry placed in Anatolia
            1 field_gun and 5 infantry placed in Constantinople
    
        Activate Technology - Turkey
            Turkey activating railwayGuns
    
        Turn Complete - Turkey
            Turkey collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Turkey : 0.00
    Britain : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Britain round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,6,1,3,6,1,4 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover armour
    
        Combat Move - Britain
            4 field_guns and 6 infantry moved from British East Africa to German East Africa
            1 field_gun moved from Oman to Trucial Coast
                  Britain take Trucial Coast from Turkey
            1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
            2 battlecruisers moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea
            1 heavy_gun moved from Yemen to Arabia
            2 field_guns and 2 infantry moved from Al-Dammam to Arabia
            3 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            2 field_guns moved from Bombay to Sea Zone 73 Arabian Sea
            3 infantry moved from Goa to Sea Zone 73 Arabian Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 heavy_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 heavy_gun, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            3 field_guns, 1 heavy_gun and 5 infantry moved from Sea Zone 72 Persian Gulf to Fars
            3 field_guns and 4 infantry moved from Baluchistan to Sistan
            1 infantry moved from Basra to Kuwait
                  Britain take Kuwait from Turkey
            1 field_gun and 1 infantry moved from Basra to Mesopotamia
            1 field_gun moved from Basra to Fars
            1 infantry moved from Basra to Mesopotamia
            2 transports moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea
            2 transports moved from Sea Zone 119 Timor Sea to Sea Zone 120 Arafura Sea
            5 colonials moved from New South Wales to Queensland
            5 colonials moved from Sydney-Canberra to New South Wales
            2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
            2 colonials, 3 field_guns and 2 infantry moved from Acapulco to Yucatan
            1 transport moved from Sea Zone 109 Pacific Ocean to Sea Zone 41 Caribbean Sea
            3 infantry moved from London to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
            3 infantry moved from Sea Zone 15 English Channel to Amsterdam
            3 fighters moved from Oslo to Holland
    
        Purchase Units - Britain
            Britain buy 1 cruiser, 6 field_guns, 4 heavy_guns, 22 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Yucatan
                Britain attack with 2 colonials, 3 field_guns and 2 infantry
                Neutral defend with 2 cavalrys and 4 infantry
                    Britain roll dice for 2 colonials, 3 field_guns and 2 infantry in Yucatan, round 2 : 1/7 hits, 2.50 expected hits
                    Neutral roll dice for 2 cavalrys and 4 infantry in Yucatan, round 2 : 3/6 hits, 1.67 expected hits
                    1 cavalry owned by the Neutral, 2 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yucatan
                    Britain roll dice for 2 colonials and 2 field_guns in Yucatan, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 cavalry and 4 infantry in Yucatan, round 3 : 3/5 hits, 1.50 expected hits
                    2 colonials owned by the Britain, 1 cavalry owned by the Neutral and 1 field_gun owned by the Britain lost in Yucatan
                    Britain roll dice for 1 field_gun in Yucatan, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 4 infantry in Yucatan, round 4 : 1/4 hits, 1.33 expected hits
                    1 field_gun owned by the Britain lost in Yucatan
                Neutral win with 4 infantry remaining. Battle score for attacker is -16
                Casualties for Britain: 2 colonials, 3 field_guns and 2 infantry
                Casualties for Neutral: 2 cavalrys
            Battle in Arabia
                Britain attack with 2 field_guns, 1 heavy_gun and 2 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Arabia, round 2 : 2/5 hits, 1.67 expected hits
                    Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Arabia
                Britain win, taking Arabia from Turkey with 2 field_guns, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
            Battle in Mesopotamia
                Britain attack with 1 field_gun and 2 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 2 : 0/3 hits, 0.83 expected hits
                    Turkey roll dice for 1 infantry in Mesopotamia, round 2 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 field_gun and 2 infantry in Mesopotamia, round 3 : 1/3 hits, 0.83 expected hits
                    Turkey roll dice for 1 infantry in Mesopotamia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Mesopotamia
                Britain win, taking Mesopotamia from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Britain: 1 infantry
                Casualties for Turkey: 1 infantry
            Battle in Hejaz
                Britain attack with 1 field_gun and 1 infantry
                Turkey defend with 1 field_gun
                    Britain roll dice for 2 battlecruisers in Hejaz, round 2 : 2/2 hits, 1.33 expected hits
                    Turkey roll dice for 1 field_gun in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Turkey lost in Hejaz
                Britain win, taking Hejaz from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Turkey: 1 field_gun
    
        Non Combat Move - Britain
    
        Place Units - Britain
            2 field_guns and 3 infantry placed in Bombay
            2 field_guns and 3 infantry placed in Goa
            2 heavy_guns and 5 infantry placed in Baluchistan
            2 heavy_guns and 3 infantry placed in Cairo-Suez
            3 trenchs placed in Fars
            Britain undo move 4.
            1 cruiser placed in Sea Zone 70 Eastern Mediterranean
            2 heavy_guns and 2 infantry placed in Cairo-Suez
            6 infantry placed in Belgium
            3 transports placed in Sea Zone 115 Tasman Sea
            2 field_guns placed in Sydney-Canberra
            3 infantry placed in London
    
        Activate Technology - Britain
            Britain activating armour
            Trigger BritainT5: buytank added to productionBritain
            Trigger BritainP: Britain has 3 infantry placed in London
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 140 PUs; end with 140 PUs
            Britain collect 8 PUs from War Bonds; end with 148 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.50
    Turkey : -0.33
    Britain : -2.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 3,1,5 and gets 0 hits
    
        Combat Move - Russia
            3 heavy_guns moved from Kiev to Odessa
            1 conscript, 1 field_gun and 1 infantry moved from Odessa to Belarus
            3 heavy_guns moved from Minsk to Belarus
            5 heavy_guns moved from Belarus to Lithuania
            2 infantry moved from Latvia to Lithuania
            2 conscripts, 7 field_guns and 7 infantry moved from Pskov to Smolensk
            3 heavy_guns moved from Moscow to Don
            3 field_guns moved from Don to Caucasus
            2 infantry moved from Omsk to Kazakhstan
            2 field_guns moved from Novosibirsk to Krasnoyarsk
            2 late_fighters moved from Novosibirsk to Caucasus
            2 conscripts and 4 infantry moved from Krasnoyarsk to Evenkia
            2 field_guns and 1 infantry moved from Changchun to Harbin
            2 conscripts and 4 infantry moved from Chita to Harbin
    
        Purchase Units - Russia
            Russia buy 8 conscripts, 4 field_guns, 5 infantry and 18 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Harbin
                Russia attack with 2 conscripts, 2 field_guns and 5 infantry
                Neutral defend with 6 infantry
                    Russia roll dice for 2 conscripts, 2 field_guns and 5 infantry in Harbin, round 2 : 1/9 hits, 2.17 expected hits
                    Neutral roll dice for 6 infantry in Harbin, round 2 : 3/6 hits, 2.00 expected hits
                    1 infantry owned by the Russia, 2 conscripts owned by the Russia and 1 infantry owned by the Neutral lost in Harbin
                    Russia roll dice for 2 field_guns and 4 infantry in Harbin, round 3 : 0/6 hits, 2.00 expected hits
                    Neutral roll dice for 5 infantry in Harbin, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russia lost in Harbin
                    Russia roll dice for 2 field_guns and 3 infantry in Harbin, round 4 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 5 infantry in Harbin, round 4 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russia and 1 infantry owned by the Neutral lost in Harbin
                    Russia roll dice for 2 field_guns and 1 infantry in Harbin, round 5 : 0/3 hits, 1.33 expected hits
                    Neutral roll dice for 4 infantry in Harbin, round 5 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russia lost in Harbin
                    Russia roll dice for 2 field_guns in Harbin, round 6 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 4 infantry in Harbin, round 6 : 2/4 hits, 1.33 expected hits
                    2 field_guns owned by the Russia and 1 infantry owned by the Neutral lost in Harbin
                Neutral win with 3 infantry remaining. Battle score for attacker is -18
                Casualties for Russia: 2 conscripts, 2 field_guns and 5 infantry
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Caucasus
            3 trenchs placed in Odessa
            3 trenchs placed in Belarus
            3 trenchs placed in Lithuania
            2 trenchs placed in Evenkia
            1 trench placed in Magadan
            1 trench placed in Khabarovsk
            1 trench placed in Chukotka
            1 trench placed in Chita
            6 conscripts placed in Irkutsk
            3 field_guns and 1 infantry placed in Moscow
            2 conscripts and 4 infantry placed in Kiev
            1 field_gun placed in Minsk
    
        Turn Complete - Russia
            Russia collect 101 PUs; end with 101 PUs
            Russia collect 3 PUs from War Bonds; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Russia : -5.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Purchase Units - Communists
            Communists buy 1 heavy_gun, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
            1 heavy_gun moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Sakhe
            1 infantry moved from Yakutsk to Sakhe
            2 infantry moved from Yakutsk to Tiksi
    
        Place Units - Communists
            1 trench placed in Sakhe
            2 trenchs placed in Tiksi
            1 heavy_gun and 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: USA round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - USA
            USA spend 15 on tech rolls
                USA roll 3,3,4,6,1,6,4,4,1 and gets 2 hits
            USA removing all Technology Tokens after successful research.
            USA discover workingWomen
    
        Combat Move - USA
            5 field_guns, 1 heavy_gun and 2 infantry moved from Choson to Fushun
            6 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 142 Pacific Ocean
            6 field_guns and 6 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean
            3 field_guns and 3 infantry moved from Kyushu to Sea Zone 137 Yellow Sea
            3 field_guns moved from Okha to Sea Zone 140 Sea of Okhotsk
            3 field_guns and 3 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk
            3 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 140 Sea of Okhotsk
            3 field_guns moved from Sea Zone 140 Sea of Okhotsk to Magadan
            4 field_guns and 4 infantry moved from Tohoku to Sea Zone 138 Sea of Japan
            6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea
            4 field_guns, 4 infantry and 6 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            2 field_guns and 2 infantry moved from Kyushu to Sea Zone 137 Yellow Sea
            6 field_guns and 6 infantry moved from Sea Zone 137 Yellow Sea to Hebei
            1 battleship moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            4 fighters moved from Kyoto to Anshan
            6 field_guns and 6 infantry moved from Sea Zone 137 Yellow Sea to Anshan
            3 field_guns and 3 infantry moved from Sea Zone 137 Yellow Sea to Hebei
            3 infantry moved from Sea Zone 140 Sea of Okhotsk to Magadan
            1 cavalry and 1 infantry moved from Panama to Costa Rica
    
        Purchase Units - USA
            USA buy 8 field_guns, 4 fighters and 16 infantry; Remaining resources: 9 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Costa Rica
                USA attack with 1 cavalry and 1 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 1 cavalry and 1 infantry in Costa Rica, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 4 infantry in Costa Rica, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the USA and 1 cavalry owned by the USA lost in Costa Rica
                Neutral win with 4 infantry remaining. Battle score for attacker is -7
                Casualties for USA: 1 cavalry and 1 infantry
            Battle in Hebei
                USA attack with 9 field_guns and 9 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 1 battleship in Hebei, round 2 : 1/1 hits, 0.67 expected hits
                    USA roll dice for 9 field_guns and 9 infantry in Hebei, round 2 : 3/18 hits, 6.00 expected hits
                    Neutral roll dice for 8 infantry in Hebei, round 2 : 1/8 hits, 2.67 expected hits
                    4 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hebei
                    USA roll dice for 9 field_guns and 8 infantry in Hebei, round 3 : 3/17 hits, 5.67 expected hits
                    Neutral roll dice for 4 infantry in Hebei, round 3 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral lost in Hebei
                    USA roll dice for 9 field_guns and 8 infantry in Hebei, round 4 : 7/17 hits, 5.67 expected hits
                    Neutral roll dice for 1 infantry in Hebei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Hebei
                USA loses 0 PUs for violating Hebeis neutrality.
                USA win, taking Hebei from Neutral with 9 field_guns and 7 infantry remaining. Battle score for attacker is 18
                Casualties for USA: 2 infantry
                Casualties for Neutral: 8 infantry
            Battle in Fushun
                USA attack with 5 field_guns, 1 heavy_gun and 2 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 5 field_guns, 1 heavy_gun and 2 infantry in Fushun, round 2 : 5/8 hits, 2.67 expected hits
                    Neutral roll dice for 6 infantry in Fushun, round 2 : 2/6 hits, 2.00 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Fushun
                    USA roll dice for 5 field_guns and 1 heavy_gun in Fushun, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 infantry in Fushun, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Fushun
                USA loses 0 PUs for violating Fushuns neutrality.
                USA win, taking Fushun from Neutral with 5 field_guns and 1 heavy_gun remaining. Battle score for attacker is 12
                Casualties for USA: 2 infantry
                Casualties for Neutral: 6 infantry
            Battle in Anshan
                USA attack with 6 field_guns, 4 fighters and 6 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 6 field_guns, 4 fighters and 6 infantry in Anshan, round 2 : 7/16 hits, 5.33 expected hits
                    Neutral roll dice for 8 infantry in Anshan, round 2 : 3/8 hits, 2.67 expected hits
                    7 infantry owned by the Neutral and 3 infantry owned by the USA lost in Anshan
                    USA roll dice for 6 field_guns, 4 fighters and 3 infantry in Anshan, round 3 : 7/13 hits, 4.33 expected hits
                    Neutral roll dice for 1 infantry in Anshan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Anshan
                USA loses 0 PUs for violating Anshans neutrality.
                USA win, taking Anshan from Neutral with 6 field_guns, 4 fighters and 3 infantry remaining. Battle score for attacker is 15
                Casualties for USA: 3 infantry
                Casualties for Neutral: 8 infantry
    
        Non Combat Move - USA
            4 fighters moved from Anshan to Choson
            3 battlecruisers moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
    
        Place Units - USA
            3 field_guns and 9 infantry placed in Tokyo
            2 field_guns and 4 infantry placed in Tohoku
            3 field_guns and 3 infantry placed in Hokkaido
            4 fighters placed in Charleston
    
        Activate Technology - USA
            USA activating workingWomen
            Trigger USAT1: buyfield_gun_w added to productionUSA
            Trigger USAT1: buyheavy_gun_w added to productionUSA
            Trigger USAT1: buyfield_gun removed from productionUSA
            Trigger USAT1: buyheavy_gun removed from productionUSA
            Trigger USAT1: buygas_w added to productionUSA
            Trigger USAT1: buyfighter_w added to productionUSA
            Trigger USAT1: buygas removed from productionUSA
            Trigger USAT1: buyfighter removed from productionUSA
            Trigger USAP: USA has 3 infantry placed in Washington D.C.
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 134 PUs; end with 143 PUs
            USA collect 7 PUs from War Bonds; end with 150 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    USA : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 4,6,4 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover mobileWarfare
    
        Combat Move - Germany
            2 infantry moved from Warsaw to Eastern Poland
            4 infantry moved from West Prussia to East Prussia
            8 infantry moved from Westphalia to Rhine
            4 infantry moved from Hanover to Westphalia
            1 field_gun and 3 infantry moved from Mecklenburg to Hanover
            1 heavy_gun moved from Hanover to Westphalia
            5 infantry moved from Hanover to Westphalia
            3 fighters moved from Wurttemburg to Rhine
            2 field_guns moved from Wurttemburg to Rhine
            4 infantry moved from Wurttemburg to Rhine
            1 field_gun and 1 infantry moved from Bavaria to Wurttemburg
            4 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 27 Mid Atlantic
            3 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
            4 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
            5 infantry moved from Rhine to Westphalia
            3 fighters moved from Rhine to Westphalia
            1 heavy_gun moved from Rhine to Westphalia
    
        Purchase Units - Germany
            Germany buy 4 heavy_guns, 3 infantry, 6 stormtruppens and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Germany
    
        Place Units - Germany
            3 trenchs placed in Rhine
            3 trenchs placed in Westphalia
            1 heavy_gun, 3 infantry and 3 trenchs placed in Hanover
            6 stormtruppens placed in Berlin
            3 heavy_guns placed in Wurttemburg
            3 trenchs placed in Eastern Poland
            3 trenchs placed in East Prussia
            Germany undo move 5.
            1 heavy_gun placed in Mecklenburg
            2 heavy_guns placed in Wurttemburg
    
        Activate Technology - Germany
            Germany activating mobileWarfare
    
        Turn Complete - Germany
            Germany collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: France round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - France
            France spend 15 on tech rolls
                France roll 4,1,3,2 and gets 0 hits
    
        Combat Move - France
            11 infantry moved from Paris to Champagne
            5 infantry moved from Picardy to Belgium
            3 infantry moved from Normandy to Picardy
            3 infantry moved from Brittany to Normandy
            2 infantry moved from Franche-Comte to Rhone
            3 field_guns and 3 infantry moved from Franche-Comte to Alsace
            3 infantry moved from Franche-Comte to Alsace
            2 colonials moved from Tripolitania to Sea Zone 59 Central Mediterranean
            2 colonials and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea
            2 colonials moved from Sea Zone 61 Ionian Sea to Albania
            1 battlecruiser and 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 61 Ionian Sea
            1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 61 Ionian Sea
            1 destroyer moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
            5 colonials moved from Uganda to German East Africa
            2 colonials moved from Cyrenaica to Tripolitania
            1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 54 Alboran Sea
    
        Purchase Units - France
            France buy 3 colonials, 6 gass, 15 infantry and 5 trenchs; Remaining resources: 2 PUs; 4 techTokens; 
    
        Combat - France
            Battle in Albania
                France attack with 2 colonials
                Austria defend with 5 trenchs
                    5 trenchs owned by the Austria lost in Albania
                France win, taking Albania from Austria with 2 colonials remaining. Battle score for attacker is 15
                Casualties for Austria: 5 trenchs
    
        Non Combat Move - France
    
        Place Units - France
            6 gass placed in Ethiopia
            6 infantry placed in Marseilles
            3 trenchs placed in Rhone
            2 trenchs placed in Champagne
            9 infantry placed in Paris
            3 colonials placed in Algiers
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
            Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 5 techTokens
    
        Turn Complete - France
            France collect 95 PUs; end with 97 PUs
            France collect 4 PUs from War Bonds; end with 101 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Serbia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

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