No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 bomber moved from Novgorod to Bulgaria
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Bulgaria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Yugoslavia
1 bomber moved from Bulgaria to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 31 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
2 armour and 2 mech_infantrys moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Vologda
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 armour moved from Russia to Tambov
5 armour and 4 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Tambov
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans retreated to 104 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 5/13 hits, 4.17 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to Finland
10 infantry moved from Western Germany to France
4 infantry moved from Denmark to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
4 bombers moved from Novgorod to Western Germany
4 tactical_bombers moved from Bryansk to Germany
2 fighters moved from Bryansk to Germany
2 aaGuns moved from Bryansk to Rostov
6 armour moved from Russia to Rostov
8 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
3 infantry placed in France
3 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 0.00
Russians : -1.00
Wasn’t sure if you wanted to scramble into SZ 91 since it was only a sub. If you don’t scramble, the sub is stuck in 91 instead of retreating to 104 so feel free to edit it in there if you prefer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Japan to 16 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Shantung
1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Anhwe to Kwangsi
2 artilleries and 3 infantry moved from Kiangsu to Shantung
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Anhwe to French Indo China
3 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
2 carriers and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 5,5 and causes: 3 damage to unit: factory_minor
Bombing raid in Northern Italy causes 3 damage total.
Battle in Northern Italy
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Algeria to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from Northern Italy to Libya
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Americans : -0.83
AA fire in Northern Italy : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 5,5 and causes: 3 damage to unit: factory_minor
Bombing raid in Northern Italy causes 3 damage total.
Battle in Northern Italy
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Algeria to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from Northern Italy to Libya
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to Bulgaria
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to Egypt
2 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Burma to Yunnan
Combat - British
Battle in Bulgaria
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
British win, taking Bulgaria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry in Yunnan, round 2 : 6/24 hits, 6.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 bomber moved from Bulgaria to Greece
Place Units - British
3 destroyers placed in 98 Sea Zone
3 infantry placed in Iraq
British undo move 2.
1 armour and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.33
British : -0.33
Americans : -0.83
AA fire in Northern Italy : : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 3 fighters
British defend with 1 bomber
Italians roll dice for 3 fighters in Greece, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Bulgaria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 aaGun moved from Yugoslavia to Bulgaria
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
2 armour and 2 mech_infantrys moved from Samara to Kazakhstan
12 armour and 16 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 14 armour and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour and 20 mech_infantrys in Caucasus, round 2 : 7/34 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Russia to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Karelia
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Southern France to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : 0.50
Americans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 17 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
5 bombers moved from Japan to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat Hit Differential Summary :
Scramble SZ 33?
@Patryn max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 17 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
5 bombers moved from Japan to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 14/22 hits, 13.17 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits, 10.83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/21 hits, 12.83 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 7 fighters in 33 Sea Zone, round 3 : 10/11 hits, 7.00 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 7 bombers, 3 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 103
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for British: 1 battleship
Battle in Manchuria
Japanese attack with 7 artilleries and 23 infantry
Chinese defend with 4 infantry; Russians defend with 2 aaGuns, 1 fighter and 13 infantry
Japanese roll dice for 7 artilleries and 23 infantry in Manchuria, round 2 : 9/30 hits, 7.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 17 infantry in Manchuria, round 2 : 7/18 hits, 6.33 expected hits
7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 7 artilleries and 16 infantry in Manchuria, round 3 : 3/23 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 4/11 hits, 4.00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 7 artilleries and 12 infantry in Manchuria, round 4 : 6/19 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 7 artilleries and 7 infantry in Manchuria, round 5 : 5/14 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 16 infantry
Casualties for Russians: 2 aaGuns, 1 fighter and 13 infantry
Casualties for Chinese: 4 infantry
Battle in Caroline Islands
Japanese attack with 4 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 tactical_bomber
Japanese roll dice for 4 infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 4 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
5 bombers moved from 33 Sea Zone to Philippines
2 bombers moved from 33 Sea Zone to Marianas
1 aaGun and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangsi to Siam
4 infantry moved from French Indo China to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 infantry placed in French Indo China
5 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.67
Japanese : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Libya to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Libya to Alexandria
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Combat Hit Differential Summary :