Sorry, I almost asked, but I figured you were probably just trying to lure my Russian infantry too far west or something – did you want to roll it back to G2 and redo your noncombat?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
Combat - Americans
Battle in Philippines
Battle in Tunisia
Americans attack with 1 armour and 1 bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
retreated to Tunisia
Italians win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Egypt
1 infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to French West Africa
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
6 submarines and 1 transport placed in 101 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
Combat - Americans
Battle in Philippines
Battle in Tunisia
Americans attack with 1 armour and 1 bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
retreated to Tunisia
Italians win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Egypt
1 infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to French West Africa
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
6 submarines and 1 transport placed in 101 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 113 Sea Zone
1 bomber moved from Iceland to 113 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 113 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 1 transport
British roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer and 1 transport
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters and 1 infantry in French Indo China, round 3 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/0 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 113 Sea Zone to Finland
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from French Indo China to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 aaGun and 3 infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,2,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.33
British : -0.67
Americans : -0.17
Chinese : -0.67
Japanese : 0.33
I’ve never played the Allies anywhere near this aggressively before in Global – it’s making me a little uncomfortable, but it’s a lot of fun! I think I’d be less happy with it in a full luck game; too many of these battles have razor-thin margins for me.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Tunisia to Libya
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Baltic States, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/1 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Baltic States, round 3 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Baltic States to Western Germany
1 bomber moved from 98 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
3 aaGuns moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Romania
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
Place Units - Germans
1 carrier placed in 93 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
@Argothair I did a quick edit during placement - I was careless during non-combat, not thinking about where I was going to place the carrier (S. France), so fixed the location of a fighter and tactical from S. Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Norway
Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Norway, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Novgorod to Belarus
Place Units - Russians
1 destroyer placed in 127 Sea Zone
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
I can’t remember the last time I built anything in the White Sea! Lol.
Hope that destroyer doesn’t count against my “mechanized” mandate from Stalin. And I did build 50% slow units this turn, but all of them can still expect to see immediate combat this turn, and I built 5 more mechs in Moscow. I’ll keep 'em coming. :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Chahar
1 artillery and 2 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour, 2 bombers, 3 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters moved from 42 Sea Zone to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/1 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/1 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry; Chinese defend with 3 artilleries, 1 fighter and 10 infantry
AA fire in Yunnan : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 10/1 hits, 9.83 expected hits
Chinese roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in Yunnan, round 2 : 6/1 hits, 6.50 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 3 : 8/1 hits, 8.67 expected hits
Chinese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 4/1 hits, 3.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Yunnan, round 4 : 6/1 hits, 6.50 expected hits
Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 4 : 2/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 armour owned by the British lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 10 infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
6 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Yunnan : : 0.00
Chinese : 0.83
UK_Pacific : -0.33
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to Gibraltar
1 bomber moved from Egypt to Gibraltar
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
6 infantry moved from Russia to Kazakh S.S.R.
3 armour moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Round: 7
Research Technology - Japanese
Japanese spend 45 on tech rolls
Japanese roll 2,6,6,2,2,6,1,3,2 and gets 3 hits
Japanese discover Industrial Technology, Super subs and Long Range Aircraft
Activate Technology - Japanese
Japanese activating Industrial Technology, Super subs and Long Range Aircraft
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Anglo Sudan Egypt to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to Mozambique Sea Zone
1 infantry moved from Mozambique Sea Zone to South Africa
Japanese take South Africa from British
1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 armour moved from Anglo Sudan Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya-Rhodesia
2 fighters moved from Red Sea Zone to Kenya-Rhodesia
1 infantry moved from Anglo Sudan Egypt to Congo
Japanese take Congo from British
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Yakut S.S.R. to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from Sinkiang to Russia
1 infantry moved from Red Sea Zone to Syria Jordan
1 fighter moved from Sinkiang to Syria Jordan
1 battleship moved from French Indo China Sea Zone to Red Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Kenya-Rhodesia
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kenya-Rhodesia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Kenya-Rhodesia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kenya-Rhodesia
1 infantry owned by the British lost in Kenya-Rhodesia
Japanese roll dice for 1 armour and 2 fighters in Kenya-Rhodesia, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 fighters in Kenya-Rhodesia, round 4 : 3/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kenya-Rhodesia
1 infantry owned by the British lost in Kenya-Rhodesia
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Syria Jordan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Syria Jordan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Syria Jordan, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Syria Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Syria Jordan
1 infantry owned by the British lost in Syria Jordan
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kenya-Rhodesia to Red Sea Zone
1 aaGun moved from Anglo Sudan Egypt to Red Sea Zone
1 infantry moved from Yakut S.S.R. to Novosibirsk
4 infantry moved from Manchuria to Yakut S.S.R.
4 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 infantry moved from French Indo China Sea Zone to French Indo China
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 fighter moved from Syria Jordan to Sinkiang
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to Sinkiang
2 fighters moved from Kazakh S.S.R. to Sinkiang
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 aaGun and 3 transports moved from Red Sea Zone to French Indo China Sea Zone
1 aaGun moved from French Indo China Sea Zone to French Indo China
2 fighters moved from Sinkiang to India
1 bomber moved from Russia to Sinkiang
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
Russians regular : -0.67
British regular : 1.00
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 27 Sea Zone
2 bombers moved from Japan to 27 Sea Zone
1 artillery, 9 infantry and 1 marine moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Johnston Island
1 battleship, 3 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from French Indo China to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Shan State to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 artillery, 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 43 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 43 Sea Zone to Java
3 artilleries and 2 infantry moved from Kwangtung to Fukien
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 7 Sea Zone
1 infantry moved from Kwangsi to Yunnan
6 infantry moved from Northern Manchuria to Southern Manchuria
2 infantry moved from Korea to Southern Manchuria
4 infantry moved from 33 Sea Zone to Gilbert Islands
1 submarine moved from 7 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 7 Sea Zone to 33 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Johnston Island
Battle in Gilbert Islands
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 5 Sea Zone
Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 27 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 27 Sea Zone
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 27 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from Burma to French Indo China
2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
EDIT: 2 infantry moved from Gilbert Islands to Marshall Islands
2 bombers moved from 27 Sea Zone to Marshall Islands
EDIT: 1 fighter moved from Norway to United Kingdom
1 artillery and 5 infantry moved from 7 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Southern Manchuria
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
2 destroyers, 2 submarines and 1 transport placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Round: 17
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys moved from Bangkok to 105 Sea Zone
2 Elites moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Elites moved from 110 Sea Zone to Lombok
1 Artillery, 8 Infantrys and 2 Tanks moved from S.Thailand to Malaya
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 2 Artillerys and 2 Elites
Anzac defend with 2 Artillerys; Dutch defend with 1 Bunker
Thai roll dice for 2 Artillerys and 2 Elites in Lombok, round 2 : 2/4 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys and 1 Bunker in Lombok, round 2 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 2 Artillerys and 1 Elite in Lombok, round 3 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 1 Artillery and 1 Elite in Lombok, round 4 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Bunker in Lombok, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Lombok
Thai win, taking Lombok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 7
Casualties for Thai: 1 Artillery and 1 Elite
Casualties for Anzac: 2 Artillerys
Casualties for Dutch: 1 Bunker
Battle in Malaya
Thai attack with 1 Artillery, 8 Infantrys and 2 Tanks
British defend with 1 AAGun and 1 Factory; Anzac defend with 6 Artillerys and 2 Infantrys
Thai roll dice for 1 Artillery, 8 Infantrys and 2 Tanks in Malaya, round 2 : 3/11 hits, 2.83 expected hits
British roll dice for 6 Artillerys and 2 Infantrys in Malaya, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Thai lost in Malaya
1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Malaya
Thai roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Malaya, round 3 : 1/8 hits, 2.33 expected hits
British roll dice for 5 Artillerys in Malaya, round 3 : 0/5 hits, 1.67 expected hits
1 Artillery owned by the Anzac lost in Malaya
5 Infantrys owned by the Thai, 2 Tanks owned by the Thai and 1 Artillery owned by the Thai retreated to S.Thailand
British win with 4 Artillerys remaining. Battle score for attacker is 6
Casualties for Thai: 3 Infantrys
Casualties for Anzac: 2 Artillerys and 2 Infantrys
Non Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
1 Artillery and 1 Elite moved from Burma to N.Thailand
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs