I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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Sub submerges…
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Yes, it is a lot easier for Japan to fully equip CVs on station… 16 IPCs vs 36 for the Americans. And I have not seen the U.S. be so aggressive so early against the Japanese fleets. I guess we are both seeing new things…
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The U.S. has to spend a lot to build an Atlantic fleet that can withstand Germ bombers & subs. And the U.S. can’t move from E. Coast until DOW. But it can move out from W. Coast immediately. So U.S. can get a head start in the Pacific.
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please ignore the first marti’s. I was testing the U.S. sub in sz5 to see if it could leave with or without submerging. Didn’t mean to do it live.
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At first I thought that the American sub could leave sz5, but then realized if it submerged, that it couldn’t move in NCM. So I tested to see if it could stay without being hit, but no. So I chose to stay and be attacked by you on your turn.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - Americans Americans creates battle in territory 5 Sea Zone Americans creates battle in territory 105 Sea Zone Battle in 125 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Midway to Queensland 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from French West Africa to Egypt 1 armour moved from French Equatorial Africa to Egypt 2 fighters moved from 101 Sea Zone to French West Africa 1 bomber moved from 125 Sea Zone to United Kingdom 1 submarine moved from 104 Sea Zone to 103 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.33
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Will you allow me to NCM a U.S. sub in sz34, that I failed to move during American NCM, to sz54?
I will take UK turn tomorrow. -
Sure thing!
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@OwenToo thank you
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - Americans Americans creates battle in territory 5 Sea Zone Americans creates battle in territory 105 Sea Zone Battle in 125 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Midway to Queensland 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from French West Africa to Egypt 1 armour moved from French Equatorial Africa to Egypt 2 fighters moved from 101 Sea Zone to French West Africa 1 bomber moved from 125 Sea Zone to United Kingdom 1 submarine moved from 104 Sea Zone to 103 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 armour, 4 artilleries and 11 infantry moved from Burma to Shan State Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in French Madagascar Battle in Yunnan British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 4 artilleries and 11 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 4 artilleries and 11 infantry in Shan State, round 2 : 3/16 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Northwest Persia to Caucasus 2 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Persia to Russia 1 armour moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 destroyer placed in 81 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 fighter placed in Persia Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : -1.83 Americans : -1.00 Chinese : 1.67 AA fire in Normandy Bordeaux : : -0.17 Japanese : 0.67
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Forgot to edit U.S. sub NCM, so please use this save file with the edit.triplea_33221_ukp5.tsvg
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Bessarabia to Volgograd 1 fighter moved from Southern Italy to 98 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 2 fighters moved from 95 Sea Zone to Malta Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in 98 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from 98 Sea Zone to Crete 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Volgograd to Western Ukraine 2 fighters moved from Malta to 96 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 3 submarines EDIT: Adding units owned by Italians to 96 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 0.50 AA fire in Volgograd : : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Burma to India 1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 fighters moved from Western Germany to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Western Ukraine to Russia 3 bombers moved from Western Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 8 mech_infantrys moved from Western Ukraine to Ukraine 8 armour moved from Western Ukraine to Ukraine 4 artilleries moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept German Bombing run in Russia?
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Yes, intercept. UK take hits
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It looks as though the Russian air defense is just as bad as the German air defense in France. Nobody hits…l
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 fighters moved from Western Germany to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Western Ukraine to Russia 3 bombers moved from Western Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 8 mech_infantrys moved from Western Ukraine to Ukraine 8 armour moved from Western Ukraine to Ukraine 4 artilleries moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 0/5 hits, 1.00 expected hits Defenders Fire, : 0/4 hits, 1.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,5,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 14, airfield = 3 Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bryansk Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour, 4 artilleries, 3 infantry and 10 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 factory_minor Germans roll dice for 8 armour, 4 artilleries, 3 infantry and 10 mech_infantrys in Ukraine, round 2 : 11/25 hits, 8.17 expected hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 4 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Novgorod 3 bombers moved from Russia to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from 125 Sea Zone to Novgorod 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Novgorod to Belarus 3 artilleries moved from Western Ukraine to Ukraine 1 mech_infantry moved from Belarus to Ukraine 1 armour moved from Belarus to Ukraine 1 fighter moved from Western Germany to Gibraltar 1 bomber moved from Gibraltar to Western Germany 1 fighter moved from Southern Italy to Gibraltar 1 bomber moved from 125 Sea Zone to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 1 armour moved from Novgorod to Eastern Poland 2 mech_infantrys moved from Novgorod to Eastern Poland 1 transport moved from 127 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 artillery, 3 fighters and 1 infantry placed in Western Germany 1 mech_infantry placed in Germany 1 destroyer placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 60 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 3.17 Defenders Fire, : : -1.33 Americans : -0.17 Attackers Fire, : : -1.00 Russians : 0.50
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I’m often unlucky in AA. Just had a bad strat bombing turn in a G40 game. As U.S., I bombed S. Italy, which had 3 interceptors. As G40, only 1/2 hit expected each side. Defender hit 2/3 and I only hit 1/3. So only one bomber did damage. Also bombed Normandy and AA hit 1/1. So I lost 3 bombers and only did 6 damage and one fighter for -20 TUV. Expect 5/6 bombers get thru, for 27 1/2 damage and lose one bomber: net 15 1/2 TUV, or +3 TUV per bomber.