@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWhackamatt Good -vs- dawgoneit Evil L.O.R. #2
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TripleA Turn Summary: Rhun round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Combat Move - Rhun Rhun loses 0 PUs for violating E. Rhovanions neutrality. 2 warChariots moved from S. Rhovanion to E. Rhovanion Rhun take E. Rhovanion from Neutral 3 chariotArcherss and 2 spearInfantrys moved from S. E. Rhovanion to E. Rhovanion Combat - Rhun Non Combat Move - Rhun Turn Complete - RhunCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Dale Dale buy 2 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 2 lightCavalrys moved from Lake Town to Celduin Combat - Dale Battle in Celduin Dale attack with 2 lightCavalrys Neutral defend with 1 spearInfantry Dale roll dice for 2 lightCavalrys in Celduin, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits 1 lightCavalry owned by the Dale lost in Celduin Dale roll dice for 1 lightCavalry in Celduin, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 3 : 1/1 hits, 0.33 expected hits 1 lightCavalry owned by the Dale lost in Celduin Neutral win with 1 spearInfantry remaining. Battle score for attacker is -8 Casualties for Dale: 2 lightCavalrys Non Combat Move - Dale Place Units - Dale 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Neutral : 1.33 Dale : -1.00 -
TripleA Turn Summary: Khand round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 1 warWolves moved from S. Ithilien to N. Ithilien 1 warWolves moved from N. Ithilien to Anorien 1 raiderCavalry moved from S. Ithilien to N. Ithilien 1 raiderCavalry moved from N. Ithilien to Anorien 1 raiderCavalry moved from S. Ithilien to E. Osg. 4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien 3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Combat - Khand Battle in Anorien Khand attack with 1 raiderCavalry and 1 warWolves Gondor defend with 1 spearInfantry Khand roll dice for 1 raiderCavalry and 1 warWolves in Anorien, round 2 : 1/2 hits, 0.67 expected hits Gondor roll dice for 1 spearInfantry in Anorien, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Anorien Khand win, taking Anorien from Gondor with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 3 Casualties for Gondor: 1 spearInfantry Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Gondor : -0.33 Khand : 0.33 -
TripleA Turn Summary: Dwarves round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 1 phalanx; Remaining resources: 3 PUs; Combat Move - Dwarves 1 axeInfantry, 1 berzerkers and 1 phalanx moved from Iron Hills to N. Rhun 2 berzerkerss, 2 cannons and 1 phalanx moved from N. Dale to Celduin Combat - Dwarves Battle in Celduin Dwarves attack with 2 berzerkerss, 2 cannons and 1 phalanx Neutral defend with 1 spearInfantry Dwarves roll dice for 2 berzerkerss, 2 cannons and 1 phalanx in Celduin, round 2 : 5/5 hits, 2.67 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral and 1 phalanx owned by the Dwarves lost in Celduin Dwarves loses 0 PUs for violating Celduins neutrality. Dwarves win, taking Celduin from Neutral with 2 berzerkerss and 2 cannons remaining. Battle score for attacker is -3 Casualties for Dwarves: 1 phalanx Casualties for Neutral: 1 spearInfantry Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 18 PUs; end with 21 PUsCombat Hit Differential Summary :
Neutral : 0.67 Dwarves : 2.33 -
TripleA Turn Summary: Saruman round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Saruman Saruman buy 1 trolls and 2 urukhais; Remaining resources: 0 PUs; Place Units - Saruman 1 trolls and 2 urukhais placed in Isengard Turn Complete - Saruman Saruman collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Freefolk Freefolk buy 2 catapults and 4 hobbitss; Remaining resources: 2 PUs; Combat Move - Freefolk 3 hobbitss moved from Minhiriath to Lond Daer 1 lightCavalry moved from Cardolan to Lond Daer 2 archerss and 2 spearInfantrys moved from Cardolan to Tharbad 1 archers and 1 spearInfantry moved from N. Enedwaith to Lond Daer 1 hobbits moved from N. Enedwaith to Tharbad 1 archers, 2 catapults and 3 spearInfantrys moved from S. Downs to Cardolan 1 archers, 1 catapult and 1 hobbits moved from Bree to S. Downs 1 hobbits moved from Shire to Minhiriath 1 catapult and 1 hobbits moved from Hobbiton to Shire 1 hobbits moved from Fornost to Breelands Combat - Freefolk Battle in Tharbad Freefolk attack with 2 archerss, 1 hobbits and 2 spearInfantrys Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys Freefolk roll dice for 2 archerss, 1 hobbits and 2 spearInfantrys in Tharbad, round 2 : 4/5 hits, 1.00 expected hits Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits 1 hobbits owned by the Freefolk, 1 spearInfantry owned by the Neutral and 3 fortificationss owned by the Neutral lost in Tharbad Freefolk roll dice for 2 archerss and 2 spearInfantrys in Tharbad, round 3 : 0/4 hits, 1.00 expected hits Neutral roll dice for 2 spearInfantrys in Tharbad, round 3 : 0/2 hits, 0.67 expected hits Freefolk roll dice for 2 archerss and 2 spearInfantrys in Tharbad, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits 1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad Freefolk roll dice for 1 archers and 2 spearInfantrys in Tharbad, round 5 : 2/3 hits, 0.67 expected hits Neutral roll dice for 1 spearInfantry in Tharbad, round 5 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Tharbad Freefolk loses 0 PUs for violating Tharbads neutrality. Freefolk win, taking Tharbad from Neutral with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 10 Casualties for Freefolk: 1 archers and 1 hobbits Casualties for Neutral: 3 fortificationss and 3 spearInfantrys Battle in Lond Daer Freefolk attack with 1 archers, 3 hobbitss, 1 lightCavalry and 1 spearInfantry Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys Freefolk roll dice for 1 archers, 3 hobbitss, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 2 : 0/4 hits, 0.83 expected hits Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits 1 hobbits owned by the Freefolk lost in Lond Daer Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 3 : 1/4 hits, 0.83 expected hits Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 3 : 1/4 hits, 1.00 expected hits 1 hobbits owned by the Freefolk and 1 fortifications owned by the Neutral lost in Lond Daer Freefolk roll dice for 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 4 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 4 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 1 archers, 1 hobbits, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 5 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 5 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Freefolk lost in Lond Daer Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 6 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 6 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 7 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 7 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 8 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 8 : 0/3 hits, 0.83 expected hits 1 fortifications owned by the Neutral lost in Lond Daer Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Lond Daer, round 9 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 spearInfantrys in Lond Daer, round 9 : 1/2 hits, 0.67 expected hits 1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer Freefolk roll dice for 1 lightCavalry and 1 spearInfantry in Lond Daer, round 10 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Lond Daer, round 10 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Lond Daer Freefolk loses 0 PUs for violating Lond Daers neutrality. Freefolk win, taking Lond Daer from Neutral with 1 lightCavalry remaining. Battle score for attacker is -2 Casualties for Freefolk: 1 archers, 3 hobbitss and 1 spearInfantry Casualties for Neutral: 2 fortificationss and 2 spearInfantrys Non Combat Move - Freefolk Place Units - Freefolk 1 catapult and 2 hobbitss placed in Bree 1 catapult and 1 hobbits placed in Hobbiton 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -3.33 Freefolk : 0.17 -
TripleA Turn Summary: Mordor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Mordor Mordor buy 3 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 3 nazguls, 17 orcss, 8 siegeTowers and 4 trollss moved from N. Ithilien to Anorien 1 trolls moved from Minas Morgul to Anorien 2 siegeTowers moved from Minas Morgul to N. Ithilien 1 nazgul moved from Anorien to E. Emnet 1 nazgul moved from E. Emnet to Anorien 2 orcss moved from Minas Morgul to N. Ithilien 1 orcs moved from Gladden to Anduin West Bank Mordor take Anduin West Bank from Elves 1 trolls moved from Gladden to Carrock Mordor take Carrock from Elves 1 trolls moved from Carrock to N. Mirkwood Mordor take N. Mirkwood from Elves 1 siegeTower moved from Gladden to S. Mirkwood 1 trolls moved from Gladden to E. Mirkwood Mordor take E. Mirkwood from Elves 1 orcs moved from Dol Goldur to S. Mirkwood Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 1 orcs and 1 siegeTower placed in Dol Goldur 1 siegeTower and 1 trolls placed in E. Osg. 2 orcss and 1 siegeTower placed in Minas Morgul Turn Complete - Mordor Mordor collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rohan Rohan buy 2 fortificationss, 2 spearInfantrys and 2 towers; Remaining resources: 0 PUs; Combat Move - Rohan 7 spearInfantrys and 2 trebuches moved from Westfold to Isengard 1 heavyCavalry moved from Helms Deep to Isengard Combat - Rohan Battle in Isengard Rohan attack with 1 heavyCavalry, 7 spearInfantrys and 2 trebuches Saruman defend with 1 castle, 1 trolls, 4 urukhais and 1 wizard Rohan roll dice for 1 heavyCavalry, 7 spearInfantrys and 2 trebuches in Isengard, round 2 : 4/10 hits, 3.00 expected hits Saruman roll dice for 1 trolls, 4 urukhais and 1 wizard in Isengard, round 2 : 3/6 hits, 2.50 expected hits 4 urukhais owned by the Saruman and 3 spearInfantrys owned by the Rohan lost in Isengard Rohan roll dice for 1 heavyCavalry, 4 spearInfantrys and 2 trebuches in Isengard, round 3 : 5/7 hits, 2.50 expected hits Saruman roll dice for 1 trolls and 1 wizard in Isengard, round 3 : 1/2 hits, 1.17 expected hits 1 trolls owned by the Saruman, 1 spearInfantry owned by the Rohan and 1 wizard owned by the Saruman lost in Isengard Rohan captures 12PUs while taking Saruman capital Rohan win, taking Isengard from Saruman with 1 heavyCavalry, 3 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 22 Casualties for Rohan: 4 spearInfantrys Casualties for Saruman: 1 trolls, 4 urukhais and 1 wizard Non Combat Move - Rohan Place Units - Rohan 2 fortificationss and 2 towers placed in Eastfold 2 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 28 PUs; end with 40 PUsCombat Hit Differential Summary :
Saruman : 0.33 Rohan : 3.50 -
TripleA Turn Summary: Goblins round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Goblins Goblins buy 5 shooterss, 1 trolls and 1 wargs; Remaining resources: 0 PUs; Combat Move - Goblins 1 shooters moved from Fangorn to Westfold Goblins take Westfold from Rohan 1 shooters moved from Wold to E. Emnet Goblins take E. Emnet from Rohan 6 wargss moved from Lorien to Isengard 1 wargs moved from Moria to Isengard 2 batss moved from Moria to Isengard 1 shooters moved from Anduin East Bank to Celebran 3 trollss moved from Lorien to Fangorn 1 stabbers moved from Moria to Eregion 2 shooterss moved from Moria to Eregion 1 shooters moved from Moria to Drimrill Dale Combat - Goblins Battle in Eregion Goblins attack with 2 shooterss and 1 stabbers Elves defend with 1 hobbits Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Eregion, round 2 : 0/1 hits, 0.17 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Eregion, round 3 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Eregion Goblins win, taking Eregion from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Battle in Isengard Goblins attack with 2 batss and 7 wargss Rohan defend with 1 castle, 1 heavyCavalry, 3 spearInfantrys and 2 trebuches Goblins roll dice for 2 batss and 7 wargss in Isengard, round 2 : 2/9 hits, 3.00 expected hits Rohan roll dice for 1 heavyCavalry, 3 spearInfantrys and 2 trebuches in Isengard, round 2 : 3/6 hits, 1.67 expected hits 3 wargss owned by the Goblins and 2 trebuches owned by the Rohan lost in Isengard Goblins roll dice for 2 batss and 4 wargss in Isengard, round 3 : 1/6 hits, 2.00 expected hits Rohan roll dice for 1 heavyCavalry and 3 spearInfantrys in Isengard, round 3 : 3/4 hits, 1.33 expected hits 3 wargss owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Isengard Goblins roll dice for 2 batss and 1 wargs in Isengard, round 4 : 0/3 hits, 1.00 expected hits Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Isengard, round 4 : 1/3 hits, 1.00 expected hits 1 wargs owned by the Goblins lost in Isengard retreated to Isengard Rohan win with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is -24 Casualties for Goblins: 7 wargss Casualties for Rohan: 1 spearInfantry and 2 trebuches Non Combat Move - Goblins 2 batss moved from Isengard to Fangorn Place Units - Goblins 5 shooterss, 1 trolls and 1 wargs placed in Moria Turn Complete - Goblins Goblins collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Goblins : -2.67 Elves : -0.33 Rohan : 3.00 -
TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Elves Elves buy 2 hobbitss and 10 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 7 hobbitss and 1 hunters moved from Rivendell to Eregion 1 hunters moved from N. Caves to Drimrill Dale 1 hunters moved from N. Caves to Anduin West Bank 1 wizard moved from N. Caves to Drimrill Dale 1 wizard moved from N. Caves to Anduin West Bank 1 hunters moved from N. Caves to Drimrill Dale 1 hunters moved from High Mirkwood to Carrock Elves take Carrock from Mordor 1 hunters moved from Carrock to Gladden Elves take Gladden from Mordor 2 hunterss moved from High Mirkwood to N. Mirkwood 1 ents moved from N. Dale to N. Mirkwood 1 hunters moved from High Mirkwood to W. Mirkwood Elves take W. Mirkwood from Mordor 2 eagless moved from S. Dale to E. Rhovanion 1 hunters and 2 wizards moved from Rhun to E. Rhovanion Combat - Elves Battle in Drimrill Dale Elves attack with 2 hunterss and 1 wizard Goblins defend with 1 shooters Elves roll dice for 2 hunterss and 1 wizard in Drimrill Dale, round 2 : 2/3 hits, 1.33 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits 1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hunters and 1 wizard remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Battle in Anduin West Bank Elves attack with 1 hunters and 1 wizard Mordor defend with 1 orcs Elves roll dice for 1 hunters and 1 wizard in Anduin West Bank, round 2 : 2/2 hits, 1.00 expected hits Mordor roll dice for 1 orcs in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Anduin West Bank Elves win, taking Anduin West Bank from Mordor with 1 hunters and 1 wizard remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Eregion Elves attack with 7 hobbitss and 1 hunters Goblins defend with 2 shooterss and 1 stabbers Elves roll dice for 7 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 2 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Eregion Elves roll dice for 6 hobbitss and 1 hunters in Eregion, round 3 : 0/2 hits, 0.50 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 3 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Eregion Elves roll dice for 5 hobbitss and 1 hunters in Eregion, round 4 : 0/2 hits, 0.50 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 4 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Eregion Elves roll dice for 4 hobbitss and 1 hunters in Eregion, round 5 : 1/2 hits, 0.50 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Eregion, round 5 : 0/3 hits, 0.83 expected hits 1 stabbers owned by the Goblins lost in Eregion Elves roll dice for 4 hobbitss and 1 hunters in Eregion, round 6 : 1/2 hits, 0.50 expected hits Goblins roll dice for 2 shooterss in Eregion, round 6 : 2/2 hits, 0.67 expected hits 1 shooters owned by the Goblins and 2 hobbitss owned by the Elves lost in Eregion Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 7 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 7 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 8 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 8 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 9 : 1/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 9 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Eregion Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is -4 Casualties for Elves: 5 hobbitss Casualties for Goblins: 2 shooterss and 1 stabbers Battle in N. Mirkwood Elves attack with 1 ents and 2 hunterss Mordor defend with 1 trolls Elves roll dice for 1 ents and 2 hunterss in N. Mirkwood, round 2 : 1/3 hits, 1.17 expected hits Mordor roll dice for 1 trolls in N. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in N. Mirkwood Elves win, taking N. Mirkwood from Mordor with 1 ents and 2 hunterss remaining. Battle score for attacker is 6 Casualties for Mordor: 1 trolls Battle in E. Rhovanion Elves attack with 2 eagless, 1 hunters and 2 wizards Rhun defend with 3 chariotArcherss, 2 spearInfantrys and 2 warChariots Elves roll dice for 2 eagless, 1 hunters and 2 wizards in E. Rhovanion, round 2 : 3/5 hits, 2.33 expected hits Rhun roll dice for 3 chariotArcherss, 2 spearInfantrys and 2 warChariots in E. Rhovanion, round 2 : 5/7 hits, 2.00 expected hits 1 spearInfantry owned by the Rhun, 1 hunters owned by the Elves, 2 wizards owned by the Elves, 2 eagless owned by the Elves and 2 warChariots owned by the Rhun lost in E. Rhovanion Rhun win with 3 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is -17 Casualties for Elves: 2 eagless, 1 hunters and 2 wizards Casualties for Rhun: 1 spearInfantry and 2 warChariots Non Combat Move - Elves Place Units - Elves 6 hunterss placed in Rhun 2 hunterss placed in N. Caves 1 hobbits and 2 hunterss placed in High Mirkwood 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Goblins : 0.67 Mordor : -0.67 Elves : 1.17 Rhun : 3.00 -
TripleA Turn Summary: Haradrim round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Haradrim Haradrim buy 1 corsairs, 1 galleon, 2 rafts and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Haradrim 3 caravels and 6 galleons moved from Umbar Peninsula Coast to Bay of Harad 1 raft moved from Harad Sea Coast to Bay of Harad 1 corsairs and 2 spearInfantrys moved from City of Corsairs to Umbar 1 spearInfantry moved from Umbar to Debatable Land 3 corsairss, 1 oliphant and 3 spearInfantrys moved from Debatable Land to S. Ithilien 1 oliphant and 1 spearInfantry moved from S. Ithilien to E. Osg. 2 oliphants moved from N. Ithilien to Anorien 1 spearInfantry moved from N. Ithilien to Anorien 1 oliphant moved from Dagorlad to Anorien Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 2 rafts placed in Bay of Harad 1 corsairs and 1 spearInfantry placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Gondor Gondor buy 2 fortificationss and 8 spearInfantrys; Remaining resources: 1 PUs; Combat Move - Gondor 7 spearInfantrys, 2 towerGuards and 7 trebuches moved from W. Osg. to Anorien 2 heavyCavalrys, 1 towerGuard and 9 trebuches moved from Minas Tirith to Anorien 5 heavyCavalrys and 4 towerGuards moved from Eastfold to Anorien 1 spearInfantry and 10 undeads moved from Lebennin to Lossarnach Combat - Gondor Battle in Anorien Gondor attack with 7 heavyCavalrys, 7 spearInfantrys, 7 towerGuards and 16 trebuches Mordor defend with 3 nazguls, 17 orcss, 8 siegeTowers and 5 trollss; Haradrim defend with 3 oliphants and 1 spearInfantry; Khand defend with 1 raiderCavalry and 1 warWolves Gondor roll dice for 7 heavyCavalrys, 7 spearInfantrys, 7 towerGuards and 16 trebuches in Anorien, round 2 : 16/37 hits, 17.33 expected hits Units damaged: 3 nazguls owned by the Mordor and 3 oliphants owned by the Haradrim Khand roll dice for 3 nazguls, 3 oliphants, 17 orcss, 1 raiderCavalry, 8 siegeTowers, 1 spearInfantry, 5 trollss and 1 warWolves in Anorien, round 2 : 13/39 hits, 9.83 expected hits 6 trebuches owned by the Gondor, 7 spearInfantrys owned by the Gondor and 10 orcss owned by the Mordor lost in Anorien Gondor roll dice for 7 heavyCavalrys, 7 towerGuards and 10 trebuches in Anorien, round 3 : 9/24 hits, 12.00 expected hits Khand roll dice for 3 nazguls, 3 oliphants, 7 orcss, 1 raiderCavalry, 8 siegeTowers, 1 spearInfantry, 5 trollss and 1 warWolves in Anorien, round 3 : 7/29 hits, 8.17 expected hits 7 trebuches owned by the Gondor, 1 siegeTower owned by the Mordor, 1 warWolves owned by the Khand and 7 orcss owned by the Mordor lost in Anorien Gondor roll dice for 7 heavyCavalrys, 7 towerGuards and 3 trebuches in Anorien, round 4 : 14/17 hits, 7.83 expected hits Khand roll dice for 3 nazguls, 3 oliphants, 1 raiderCavalry, 7 siegeTowers, 1 spearInfantry and 5 trollss in Anorien, round 4 : 8/20 hits, 6.67 expected hits 6 towerGuards owned by the Gondor, 2 trebuches owned by the Gondor, 1 spearInfantry owned by the Haradrim, 2 trollss owned by the Mordor, 7 siegeTowers owned by the Mordor, 3 oliphants owned by the Haradrim and 1 raiderCavalry owned by the Khand lost in Anorien Gondor roll dice for 7 heavyCavalrys, 1 towerGuard and 1 trebuche in Anorien, round 5 : 5/9 hits, 4.50 expected hits Khand roll dice for 3 nazguls and 3 trollss in Anorien, round 5 : 2/6 hits, 3.00 expected hits 1 towerGuard owned by the Gondor, 2 nazguls owned by the Mordor, 1 trebuche owned by the Gondor and 3 trollss owned by the Mordor lost in Anorien Gondor roll dice for 7 heavyCavalrys in Anorien, round 6 : 3/7 hits, 3.50 expected hits Khand roll dice for 1 nazgul in Anorien, round 6 : 0/1 hits, 0.50 expected hits 1 nazgul owned by the Mordor lost in Anorien Gondor win, taking Anorien from Khand with 7 heavyCavalrys remaining. Battle score for attacker is 128 Casualties for Gondor: 7 spearInfantrys, 7 towerGuards and 16 trebuches Casualties for Mordor: 3 nazguls, 17 orcss, 8 siegeTowers and 5 trollss Casualties for Khand: 1 raiderCavalry and 1 warWolves Casualties for Haradrim: 3 oliphants and 1 spearInfantry Non Combat Move - Gondor Place Units - Gondor 2 fortificationss and 8 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Gondor : 1.83 Khand : 1.83 -
TripleA Turn Summary: Rhun round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Combat Move - Rhun 3 chariotArcherss and 1 spearInfantry moved from E. Rhovanion to Rhun Combat - Rhun Battle in Rhun Rhun attack with 3 chariotArcherss and 1 spearInfantry Elves defend with 1 castle and 6 hunterss Rhun roll dice for 3 chariotArcherss and 1 spearInfantry in Rhun, round 2 : 0/4 hits, 1.33 expected hits Elves roll dice for 6 hunterss in Rhun, round 2 : 2/6 hits, 3.00 expected hits 1 spearInfantry owned by the Rhun and 1 chariotArchers owned by the Rhun lost in Rhun Rhun roll dice for 2 chariotArcherss in Rhun, round 3 : 0/2 hits, 0.67 expected hits Elves roll dice for 6 hunterss in Rhun, round 3 : 2/6 hits, 3.00 expected hits 2 chariotArcherss owned by the Rhun lost in Rhun Elves win with 6 hunterss remaining. Battle score for attacker is -18 Casualties for Rhun: 3 chariotArcherss and 1 spearInfantry Non Combat Move - Rhun Turn Complete - RhunCombat Hit Differential Summary :
Elves : -2.00 Rhun : -2.00 -
@Whackamatt how lucky can you get!
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TripleA Turn Summary: Dale round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dale Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from Lake Town to E. Rhovanion Dale take E. Rhovanion from Rhun 1 lightCavalry moved from Lake Town to Rhovanion Dale take Rhovanion from Goblins Combat - Dale Non Combat Move - Dale Place Units - Dale 1 heavyCavalry and 1 lightCavalry placed in Lake Town Turn Complete - Dale Dale collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Khand round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Khand Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs; Combat Move - Khand 4 raiderss, 2 warWolvess and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien 1 raiderCavalry moved from E. Osg. to N. Ithilien 3 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Combat - Khand Non Combat Move - Khand Place Units - Khand 1 raiderCavalry and 2 warWolvess placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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0 hits! That was unlucky
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dwarves Dwarves buy 1 berzerkers, 1 castle and 1 mortar; Remaining resources: 2 PUs; Combat Move - Dwarves 2 berzerkerss and 2 cannons moved from Celduin to E. Mirkwood 2 axeInfantrys and 1 phalanx moved from Lonely Mtn. to N. Dale 1 axeInfantry, 1 berzerkers and 1 phalanx moved from N. Rhun to Rhun Combat - Dwarves Battle in E. Mirkwood Dwarves attack with 2 berzerkerss and 2 cannons Mordor defend with 1 trolls Dwarves roll dice for 2 berzerkerss and 2 cannons in E. Mirkwood, round 2 : 2/4 hits, 2.33 expected hits Mordor roll dice for 1 trolls in E. Mirkwood, round 2 : 1/1 hits, 0.50 expected hits 1 trolls owned by the Mordor and 1 berzerkers owned by the Dwarves lost in E. Mirkwood Dwarves win, taking E. Mirkwood from Mordor with 1 berzerkers and 2 cannons remaining. Battle score for attacker is 1 Casualties for Dwarves: 1 berzerkers Casualties for Mordor: 1 trolls Non Combat Move - Dwarves Place Units - Dwarves 1 castle placed in Celduin 1 berzerkers and 1 mortar placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Mordor : 0.50 Dwarves : -0.33 -
TripleA Turn Summary: Saruman round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Saruman Combat Move - Saruman 2 urukhais moved from Dol Goldur to Rhovanion 1 urukhai moved from Dol Goldur to W. Mirkwood 1 urukhai moved from Dol Goldur to Gladden Combat - Saruman Battle in Gladden Saruman attack with 1 urukhai Elves defend with 1 hunters Saruman roll dice for 1 urukhai in Gladden, round 2 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hunters in Gladden, round 2 : 0/1 hits, 0.50 expected hits 1 hunters owned by the Elves lost in Gladden Saruman win, taking Gladden from Elves with 1 urukhai remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Battle in W. Mirkwood Saruman attack with 1 urukhai Elves defend with 1 hunters Saruman roll dice for 1 urukhai in W. Mirkwood, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hunters in W. Mirkwood, round 2 : 1/1 hits, 0.50 expected hits 1 urukhai owned by the Saruman lost in W. Mirkwood Elves win with 1 hunters remaining. Battle score for attacker is -5 Casualties for Saruman: 1 urukhai Battle in Rhovanion Saruman attack with 2 urukhais Dale defend with 1 lightCavalry Saruman roll dice for 2 urukhais in Rhovanion, round 2 : 1/2 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in Rhovanion, round 2 : 1/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale and 1 urukhai owned by the Saruman lost in Rhovanion Saruman win, taking Rhovanion from Dale with 1 urukhai remaining. Battle score for attacker is -1 Casualties for Saruman: 1 urukhai Casualties for Dale: 1 lightCavalry Non Combat Move - Saruman Turn Complete - SarumanCombat Hit Differential Summary :
Saruman : 0.67 Elves : 0.00 Dale : 0.83 -
TripleA Turn Summary: Freefolk round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Freefolk Freefolk buy 2 catapults, 5 hobbitss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality. 1 lightCavalry moved from Lond Daer to Enedwaith Coast Freefolk take Enedwaith Coast from Neutral 1 archers and 2 spearInfantrys moved from Tharbad to N. Enedwaith 1 archers, 2 catapults and 3 spearInfantrys moved from Cardolan to Eregion 1 archers, 1 catapult and 1 hobbits moved from S. Downs to Cardolan 1 catapult and 2 hobbitss moved from Bree to S. Downs 1 hobbits moved from Minhiriath to N. Enedwaith 1 catapult and 1 hobbits moved from Shire to S. Downs 1 hobbits moved from Breelands to S. Downs 1 hobbits moved from Fornost to Breelands 1 catapult and 1 hobbits moved from Hobbiton to Shire Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 1 catapult and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 2 hobbitss placed in Hobbiton 1 catapult and 1 spearInfantry placed in Fornost Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :





