BOOM AND DOOM!
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Move Summary: Thai round 29
TripleA Move Summary for game: World At War, version: 2.1.1
Game History
Round: 29 Combat Move - Thai 2 Infantrys moved from Assam to Burma 2 Infantrys and 3 Marines moved from Hyderabad to Madras -
TripleA Turn Summary: Americans round 29
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 29 Combat Move - Americans 1 Marine moved from Salvador to 35 Sea Zone 2 Tanks moved from Bahia to 35 Sea Zone 2 B.Transports, 4 Infantrys, 1 Marine and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 8 Infantrys, 1 Marine and 2 Tanks moved from 34 Sea Zone to Canarians 3 Infantrys moved from Scotland to Manchester 1 B.Transport moved from 8 Sea Zone to 10 Sea Zone 4 Infantrys moved from Iceland to 10 Sea Zone 4 Infantrys moved from 10 Sea Zone to Scotland 1 Battleship moved from 3 Sea Zone to 10 Sea Zone 2 Destroyers and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone 1 B.Carrier moved from 7 Sea Zone to 29 Sea Zone 3 L.Fighters moved from 7 Sea Zone to Canarians 1 B.Carrier, 1 Cruiser, 2 Destroyers, 2 S.Submarines and 2 Submarines moved from 13 Sea Zone to 28 Sea Zone 1 S.Bomber moved from Changchun to Anhwei 4 Infantrys moved from Shanghai to Anhwei 4 Infantrys moved from Chubu to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Shantung 1 S.Bomber moved from Shikoku to Shantung 10 Marines moved from Kirin to Heilungchiang Americans take Heilungchiang from Hisaichi 6 Infantrys moved from Liaoning to Hulunbuir Americans take Hulunbuir from Hisaichi 2 Elites and 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Elites and 2 Infantrys moved from 84 Sea Zone to Peking 3 Infantrys moved from Hokkaido to 84 Sea Zone 3 Cruisers and 3 Infantrys moved from 84 Sea Zone to 75 Sea Zone 3 Infantrys moved from 75 Sea Zone to Ayan 2 Elites and 2 Infantrys moved from Tokyo to 84 Sea Zone 1 B.Transport, 2 Elites and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone 2 Elites and 2 Infantrys moved from 75 Sea Zone to Kolyma 1 Cruiser moved from 75 Sea Zone to 85 Sea Zone 1 Infantry moved from Shikoku to 85 Sea Zone 1 Cruiser and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Ayan 3 Elites moved from Kyushu to 84 Sea Zone 2 Cruisers and 2 Elites moved from 84 Sea Zone to 75 Sea Zone 1 Elite and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone 3 Elites moved from 75 Sea Zone to Okhotsk 6 Battleships moved from 84 Sea Zone to 75 Sea Zone 3 Elites moved from Tohoku to 84 Sea Zone 1 Infantry moved from Korea to Liaoning 3 Elites moved from 84 Sea Zone to Shantung 2 Infantrys moved from Khabarovsk to Ayan 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Shantung 2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Infantrys moved from Changchun to Kirin 1 Infantry moved from Vladivostok to Khabarovsk Purchase Units - Americans Americans buy 4 ArmoredCars, 1 B.Transport, 4 Bunkers, 1 Cruiser, 1 Destroyer, 9 Elites, 16 Infantrys, 2 L.Fighters, 2 Marines, 1 S.Bomber, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 1 PUs; Combat - Americans Battle in Kolyma Americans attack with 2 Elites and 2 Infantrys Finns defend with 1 Mech.Inf Americans roll dice for 2 Cruisers in Kolyma, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 Elites and 2 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits Finns roll dice for 1 Mech.Inf in Kolyma, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Kolyma Americans win, taking Kolyma from Finns with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Finns: 1 Mech.Inf Battle in Ayan Americans attack with 6 Infantrys Finns defend with 3 Mech.Infs Americans roll dice for 6 Battleships and 3 Cruisers in Ayan, round 2 : 7/9 hits, 5.50 expected hits 3 Mech.Infs owned by the Finns lost in Ayan Americans win, taking Ayan from Finns with 6 Infantrys remaining. Battle score for attacker is 18 Casualties for Finns: 3 Mech.Infs Battle in Anhwei Americans attack with 4 Infantrys and 1 S.Bomber Germans defend with 3 Mech.Infs Americans roll dice for 4 Infantrys and 1 S.Bomber in Anhwei, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 3 Mech.Infs in Anhwei, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Mech.Inf owned by the Germans lost in Anhwei Americans roll dice for 3 Infantrys and 1 S.Bomber in Anhwei, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 Mech.Infs in Anhwei, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 Infantrys and 1 S.Bomber in Anhwei, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 Mech.Infs in Anhwei, round 4 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Germans lost in Anhwei Americans win, taking Anhwei from Germans with 3 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 Infantry Casualties for Germans: 3 Mech.Infs Battle in Okhotsk Americans attack with 3 Elites Finns defend with 1 Mech.Inf Americans roll dice for 2 Cruisers in Okhotsk, round 2 : 2/2 hits, 1.00 expected hits 1 Mech.Inf owned by the Finns lost in Okhotsk Americans win, taking Okhotsk from Finns with 3 Elites remaining. Battle score for attacker is 6 Casualties for Finns: 1 Mech.Inf Battle in Peking Americans attack with 2 Elites and 4 Infantrys Germans defend with 2 Mech.Infs Americans roll dice for 2 Elites and 4 Infantrys in Peking, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 Mech.Infs in Peking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Mech.Infs owned by the Germans lost in Peking Americans win, taking Peking from Germans with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 1 Infantry Casualties for Germans: 2 Mech.Infs Battle in Shantung Americans attack with 3 Elites, 8 Infantrys and 1 S.Bomber Germans defend with 1 Factory and 1 Mech.Inf Americans roll dice for 3 Elites, 8 Infantrys and 1 S.Bomber in Shantung, round 2 : 4/12 hits, 3.33 expected hits Germans roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Shantung Americans win, taking Shantung from Germans with 3 Elites, 8 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Non Combat Move - Americans 1 S.Bomber moved from Shantung to Changchun 1 S.Bomber moved from Anhwei to Changchun Place Units - Americans 1 Bunker placed in Canarians 1 Bunker placed in Azores 1 Bunker placed in Iceland 1 Bunker placed in Cape Verde 1 Cruiser placed in 34 Sea Zone 1 S.Submarine and 1 Submarine placed in 10 Sea Zone 1 B.Transport and 1 Destroyer placed in 13 Sea Zone 1 Marine and 1 Tank placed in Washington 2 Infantrys placed in Bahia 2 Infantrys placed in Salvador 8 Infantrys placed in Changchun 4 ArmoredCars placed in Liaoning 4 Elites and 4 Infantrys placed in Tokyo 3 Elites placed in Kyushu 2 Elites, 1 Marine and 1 S.Bomber placed in Chubu 2 L.Fighters placed in Hokkaido Turn Complete - Americans Americans collect 202 PUs; end with 203 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : 2.17 Finns : -0.33 -
TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Germans 6 Transports moved from 21 Sea Zone to 22 Sea Zone 7 Transports moved from 21 Sea Zone to 20 Sea Zone 6 HeavyTanks moved from Hamburg to 22 Sea Zone 1 HeavyTank moved from Netherlands to 20 Sea Zone 2 Infantrys moved from Netherlands to 22 Sea Zone 6 HeavyTanks, 2 Infantrys and 6 Transports moved from 22 Sea Zone to 21 Sea Zone 8 Elites moved from Picardy to 20 Sea Zone 3 Elites moved from Normandy to 20 Sea Zone 11 Elites, 1 HeavyTank and 7 Transports moved from 20 Sea Zone to 21 Sea Zone 11 Elites, 7 HeavyTanks and 2 Infantrys moved from 21 Sea Zone to Dover 7 JetFighters moved from Paris to Dover 1 JetFighter moved from Rhine to Dover 1 Stuka moved from Paris to Normandy 5 Artillerys and 16 Infantrys moved from Krasnoyarsk to Khobdo 1 Mech.Inf moved from Chimkent to E.Sinkiang 10 Mech.Infs moved from W.Tibet to Burma 3 Mech.Infs moved from W.Sinkiang to Burma 9 Mech.Infs moved from Chimkent to Khobdo 1 Mech.Inf moved from Lanchow to Yunnan 3 Mech.Infs moved from Kuybyshev to Krasnoyarsk 1 Mech.Inf moved from Yunnan to Szechwan 1 Mech.Inf moved from Burma to Yunnan 1 Mech.Inf moved from Yunnan to Lanchow 1 Mech.Inf moved from Burma to Yunnan Purchase Units - Germans Germans buy 4 Artillerys, 6 Destroyers, 13 Infantrys and 8 Stukas; Remaining resources: 0 PUs; Combat - Germans Battle in Dover Germans attack with 11 Elites, 7 HeavyTanks, 2 Infantrys and 8 JetFighters British defend with 4 Artillerys and 3 Elites Germans roll dice for 2 Battleships and 1 Cruiser in Dover, round 2 : 2/3 hits, 1.83 expected hits 2 Elites owned by the British lost in Dover Germans roll dice for 11 Elites, 7 HeavyTanks, 2 Infantrys and 8 JetFighters in Dover, round 2 : 18/28 hits, 14.00 expected hits British roll dice for 4 Artillerys and 1 Elite in Dover, round 2 : 1/5 hits, 1.67 expected hits 1 Elite owned by the British, 1 Infantry owned by the Germans and 4 Artillerys owned by the British lost in Dover Germans win, taking Dover from British with 11 Elites, 7 HeavyTanks, 1 Infantry and 8 JetFighters remaining. Battle score for attacker is 23 Casualties for British: 4 Artillerys and 3 Elites Casualties for Germans: 1 Infantry Non Combat Move - Germans 8 JetFighters moved from Dover to Normandy Place Units - Germans 6 Destroyers placed in 23 Sea Zone 8 Stukas placed in Paris 1 Artillery and 2 Infantrys placed in Normandy 2 Artillerys and 2 Infantrys placed in Rhine 1 Artillery and 9 Infantrys placed in Berlin Turn Complete - Germans Germans collect 142 PUs; end with 142 PUsCombat Hit Differential Summary :
Germans : 4.17 British : -0.67 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Italians 2 ArmoredCars, 3 HeavyTanks and 9 Mech.Infs moved from Italian East Africa to Rhodesia 9 Mech.Infs moved from Rhodesia to South Africa 1 Mech.Inf moved from S.Saudi Arabia to Trucial Coast Italians take Trucial Coast from British 1 Mech.Inf moved from Trucial Coast to Oman Italians take Oman from British 1 Mech.Inf moved from Oman to Aden Italians take Aden from British 4 HeavyTanks and 1 Mech.Inf moved from S.Saudi Arabia to Yemen 3 HeavyTanks moved from Bihar to Assam 7 Mech.Infs moved from Rajputana to Assam 3 HeavyTanks and 2 Mech.Infs moved from Assam to Burma 4 Mech.Infs moved from W.Iran to Punjab 6 Mech.Infs moved from Iraq to Baluchistan 2 Mech.Infs moved from Syria to E.Iran 1 Mech.Inf moved from Lower Egypt to W.Iran 2 Infantrys moved from Lower Egypt to Palestine 6 Mech.Infs moved from Cairo to Iraq 1 Infantry moved from Lower Egypt to Palestine 1 Infantry moved from Nubia to Lower Egypt 2 ArmoredCars moved from New Valley to Palestine 3 Mech.Infs moved from Hun to Lower Egypt 3 Infantrys moved from S.Tunisia to S.Algeria 1 Infantry moved from Tunis to N.Tunisia 2 Mech.Infs moved from Tunis to E.Morocco 1 Mech.Inf moved from French Sudan to Rio de Oro 1 Artillery and 1 Elite moved from Mauritania to Rio de Oro 4 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from Mauritania to Rio de Oro 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 2 Infantrys moved from Mersa Matruh to Lower Egypt 6 Infantrys moved from Navarre to Aquitaine 1 Adv.Fighter, 1 Carrier, 6 Destroyers, 1 Submarine and 3 Transports moved from 42 Sea Zone to 41 Sea Zone 4 ArmoredCars moved from Valencia to Languedoc 1 HeavyTank and 2 Tanks moved from Andalusia to Navarre 2 Infantrys moved from Valencia to Andalusia 2 Infantrys moved from Andalusia to Portugal 3 Infantrys moved from Andalusia to Portugal 1 Infantry moved from Portugal to Galicia 1 Infantry moved from Portugal to Galicia 1 Infantry moved from Andalusia to Portugal 1 Infantry moved from Portugal to Galicia Purchase Units - Italians Italians buy 3 Bombers, 3 Infantrys, 9 Mech.Infs, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Yemen Italians attack with 4 HeavyTanks and 1 Mech.Inf Neutral defend with 2 Infantrys Italians roll dice for 4 HeavyTanks and 1 Mech.Inf in Yemen, round 2 : 3/5 hits, 3.00 expected hits Neutral roll dice for 2 Infantrys in Yemen, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Yemen Italians loses 0 PUs for violating Yemens neutrality. Italians win, taking Yemen from Neutral with 4 HeavyTanks remaining. Battle score for attacker is -2 Casualties for Italians: 1 Mech.Inf Casualties for Neutral: 2 Infantrys Non Combat Move - Italians Place Units - Italians 3 Bombers placed in Rio de Oro 2 Submarines placed in 41 Sea Zone 2 Mech.Infs placed in Syria 6 Mech.Infs placed in Cairo 1 Mech.Inf and 2 Tanks placed in Italian East Africa 3 Infantrys placed in Madrid Turn Complete - Italians Italians collect 130 PUs; end with 130 PUsCombat Hit Differential Summary :
Neutral : 0.33 Italians : 0.00 -
TripleA Turn Summary: French round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Purchase Units - French French buy 1 Carrier and 1 Elite; Remaining resources: 0 PUs; Non Combat Move - French 1 Adv.Fighter and 1 Fighter moved from Churchill to Greenland Place Units - French 1 Carrier placed in 1 Sea Zone 1 Elite placed in Churchill Turn Complete - French French collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Chinese 3 Infantrys moved from W.Qinghai to Gobi Altai 1 Adv.Fighter moved from Hsining to Gobi Altai 6 Infantrys moved from Hsining to W.Qinghai Purchase Units - Chinese Chinese buy 2 Bunkers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Gobi Altai Chinese attack with 1 Adv.Fighter and 3 Infantrys Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Gobi Altai, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 4 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 5 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Gobi Altai Chinese win, taking Gobi Altai from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 ArmoredCars Non Combat Move - Chinese 1 Adv.Fighter moved from Gobi Altai to W.Qinghai Place Units - Chinese 1 Bunker placed in W.Qinghai 1 Bunker placed in E.Qinghai 1 Elite and 4 Infantrys placed in Hsining Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 Tank EDIT: Adding units owned by Chinese to W.Qinghai: 1 Tank EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Hisaichi : 0.17 Chinese : -1.50 -
TripleA Turn Summary: Hisaichi round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Hisaichi 6 ArmoredCars and 6 Tanks moved from Suiyuan to Shantung 2 ArmoredCars moved from Ningsia to Sikang 4 Infantrys moved from South Gobi to Gobi Altai Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Gobi Altai Hisaichi attack with 4 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 4 Infantrys in Gobi Altai, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 4 Infantrys in Gobi Altai, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Gobi Altai, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Gobi Altai Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Gobi Altai, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Gobi Altai, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai Hisaichi roll dice for 2 Infantrys in Gobi Altai, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Gobi Altai Hisaichi roll dice for 1 Infantry in Gobi Altai, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Gobi Altai, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 8 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Gobi Altai, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 9 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Gobi Altai Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 4 Infantrys Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 6 ArmoredCars and 6 Tanks Americans defend with 3 Elites and 8 Infantrys; Chinese defend with 1 Factory Hisaichi roll dice for 6 ArmoredCars and 6 Tanks in Shantung, round 2 : 5/12 hits, 5.00 expected hits Chinese roll dice for 3 Elites and 8 Infantrys in Shantung, round 2 : 2/11 hits, 3.67 expected hits 2 ArmoredCars owned by the Hisaichi and 5 Infantrys owned by the Americans lost in Shantung Hisaichi roll dice for 4 ArmoredCars and 6 Tanks in Shantung, round 3 : 1/10 hits, 4.33 expected hits Chinese roll dice for 3 Elites and 3 Infantrys in Shantung, round 3 : 1/6 hits, 2.00 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Shantung Hisaichi roll dice for 3 ArmoredCars and 6 Tanks in Shantung, round 4 : 3/9 hits, 4.00 expected hits Chinese roll dice for 3 Elites and 2 Infantrys in Shantung, round 4 : 3/5 hits, 1.67 expected hits 3 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Americans and 2 Infantrys owned by the Americans lost in Shantung Hisaichi roll dice for 6 Tanks in Shantung, round 5 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 Elites in Shantung, round 5 : 0/2 hits, 0.67 expected hits 2 Elites owned by the Americans lost in Shantung Hisaichi win, taking Shantung from Chinese with 6 Tanks remaining. Battle score for attacker is 1 Casualties for Hisaichi: 6 ArmoredCars Casualties for Americans: 3 Elites and 8 Infantrys Non Combat Move - Hisaichi Turn Complete - HisaichiCombat Hit Differential Summary :
Hisaichi : -7.17 Chinese : -1.33 -
TripleA Turn Summary: British round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - British 4 Artillerys and 4 Elites moved from London to Dover 2 Artillerys, 2 Elites and 4 Infantrys moved from Wales to Dover 4 Adv.Fighters and 4 Infantrys moved from Manchester to Dover Purchase Units - British British buy 8 Artillerys, 1 Bunker, 8 Elites and 1 Infantry; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys Germans defend with 11 Elites, 7 HeavyTanks and 1 Infantry British roll dice for 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys in Dover, round 2 : 5/24 hits, 8.33 expected hits Germans roll dice for 11 Elites, 7 HeavyTanks and 1 Infantry in Dover, round 2 : 8/19 hits, 8.67 expected hits 4 Elites owned by the Germans, 1 Infantry owned by the Germans and 8 Infantrys owned by the British lost in Dover British roll dice for 4 Adv.Fighters, 6 Artillerys and 6 Elites in Dover, round 3 : 5/16 hits, 7.00 expected hits Germans roll dice for 7 Elites and 7 HeavyTanks in Dover, round 3 : 10/14 hits, 7.00 expected hits 6 Elites owned by the British, 5 Elites owned by the Germans and 4 Artillerys owned by the British lost in Dover British roll dice for 4 Adv.Fighters and 2 Artillerys in Dover, round 4 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 Elites and 7 HeavyTanks in Dover, round 4 : 7/9 hits, 5.33 expected hits 1 HeavyTank owned by the Germans, 2 Elites owned by the Germans, 2 Artillerys owned by the British and 4 Adv.Fighters owned by the British lost in Dover Germans win with 6 HeavyTanks remaining. Battle score for attacker is -56 Casualties for British: 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys Casualties for Germans: 11 Elites, 1 HeavyTank and 1 Infantry Non Combat Move - British 1 Infantry moved from Scotland to Manchester Place Units - British 4 Artillerys and 4 Elites placed in London 1 Bunker and 1 Infantry placed in Cape Town 2 Artillerys and 2 Elites placed in Manchester 2 Artillerys and 2 Elites placed in Wales Turn Complete - British British collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 4.00 British : -5.00 -
TripleA Turn Summary: Anzac round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Anzac 1 Elite and 1 Marine moved from Kwangtung to Kwangsi 1 Elite and 1 Marine moved from Hunan to Kweichow 4 Infantrys moved from Malaya to 105 Sea Zone 4 Cruisers and 4 Infantrys moved from 105 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Germans 3 Infantrys moved from 92 Sea Zone to S.French Indochina 9 Infantrys moved from Malaya to S.Thailand 6 Infantrys moved from Bangkok to S.Thailand 2 Infantrys moved from West Papua to 113 Sea Zone 3 Infantrys moved from Townsville to Northern Territory 6 Infantrys moved from Canberra to New South Wales 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 5 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 5 Infantrys moved from 110 Sea Zone to Malaya 2 S.Submarines moved from 65 Sea Zone to 122 Sea Zone 2 Transports moved from 65 Sea Zone to 70 Sea Zone 1 Transport moved from 65 Sea Zone to 70 Sea Zone 3 Transports moved from 65 Sea Zone to 67 Sea Zone 2 Transports moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 65 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya Purchase Units - Anzac Anzac buy 1 Bunker and 19 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in S.French Indochina Anzac attack with 3 Infantrys Romanians defend with 1 Mech.Inf Anzac roll dice for 4 Cruisers in S.French Indochina, round 2 : 3/4 hits, 2.00 expected hits 1 Mech.Inf owned by the Romanians lost in S.French Indochina Anzac win, taking S.French Indochina from Romanians with 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Romanians: 1 Mech.Inf Battle in Kwangsi Anzac attack with 1 Elite and 1 Marine Romanians defend with 1 Mech.Inf Anzac roll dice for 1 Elite and 1 Marine in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits Romanians roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Romanians lost in Kwangsi Anzac win, taking Kwangsi from Romanians with 1 Elite and 1 Marine remaining. Battle score for attacker is 6 Casualties for Romanians: 1 Mech.Inf Battle in Kweichow Anzac attack with 1 Elite and 1 Marine Romanians defend with 1 Mech.Inf Anzac roll dice for 1 Elite and 1 Marine in Kweichow, round 2 : 2/2 hits, 0.83 expected hits Romanians roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Romanians lost in Kweichow Anzac win, taking Kweichow from Romanians with 1 Elite and 1 Marine remaining. Battle score for attacker is 6 Casualties for Romanians: 1 Mech.Inf Non Combat Move - Anzac Place Units - Anzac 1 Bunker placed in S.Thailand 6 Infantrys placed in Bangkok 3 Infantrys placed in Broome 2 Infantrys placed in Western Australia 3 Infantrys placed in Townsville 2 Infantrys placed in West Papua 3 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Romanians : -0.67 Anzac : 3.33 -
TripleA Turn Summary: Dutch round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Dutch 1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Infantry and 2 Tanks moved from Santiago to 125 Sea Zone 1 Infantry and 1 Tank moved from Rio De Janeiro to 39 Sea Zone 1 Infantry, 2 Tanks and 2 Transports moved from 125 Sea Zone to 40 Sea Zone 1 Infantry and 2 Tanks moved from 40 Sea Zone to Cape Town 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Infantry and 1 Tank moved from 40 Sea Zone to Cape Town 2 Infantrys moved from Amazon to Rio De Janeiro 1 Transport moved from 39 Sea Zone to 125 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Suriname to 40 Sea Zone Purchase Units - Dutch Dutch buy 1 Destroyer, 2 Fighters, 1 Infantry and 3 Tanks; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Infantry and 1 Tank placed in Santiago 2 Tanks placed in Rio De Janeiro 1 Destroyer placed in 125 Sea Zone 2 Fighters placed in Suriname Turn Complete - Dutch Dutch collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Finns 2 S.Submarines moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from Oslo to 22 Sea Zone 1 S.Submarine moved from 21 Sea Zone to 22 Sea Zone 2 Infantrys moved from Hamburg to 22 Sea Zone 3 Infantrys and 3 S.Submarines moved from 22 Sea Zone to 21 Sea Zone 3 Infantrys moved from 21 Sea Zone to Dover 1 Infantry moved from Latvia to 24 Sea Zone 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 3 Elites moved from Middle Norrland to Oslo 3 Infantrys moved from Danzig to Pomerania 1 Elite moved from Danzig to Pomerania 1 Elite, 2 Infantrys and 2 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from 23 Sea Zone to Pomerania 1 Elite moved from 23 Sea Zone to Pomerania 2 Artillerys and 6 Infantrys moved from Pomerania to Hamburg 1 Mech.Inf and 3 Tanks moved from Khatanga to Olyokminsk 1 Infantry moved from Perm to Surgut 3 Mech.Infs moved from Leningrad to Kirov 4 Mech.Infs moved from Arkhangelsk to Surgut Purchase Units - Finns Finns buy 3 Elites, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 3 Elites placed in Middle Norrland 6 Infantrys placed in Helsinki 4 Mech.Infs placed in Arkhangelsk 1 Mech.Inf placed in Leningrad Turn Complete - Finns Finns collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Romanians 1 Mech.Inf moved from N.Thailand to S.Thailand 1 Adv.Fighter, 2 ArmoredCars, 12 Mech.Infs and 9 Tanks moved from Burma to S.Thailand 1 ArmoredCar, 5 Mech.Infs and 2 Tanks moved from Assam to S.Thailand 3 Mech.Infs moved from Bihar to S.Thailand 1 ArmoredCar and 4 Infantrys moved from Bihar to Assam 1 ArmoredCar moved from Assam to Burma 1 ArmoredCar and 5 Infantrys moved from Punjab to Bihar 1 ArmoredCar moved from Bihar to Assam 2 ArmoredCars and 4 Mech.Infs moved from Baluchistan to Bihar 4 Mech.Infs moved from Bihar to Assam 1 Elite, 4 Infantrys and 3 Mech.Infs moved from E.Iran to Baluchistan 3 Mech.Infs moved from Baluchistan to Bihar 2 ArmoredCars and 4 Infantrys moved from W.Iran to E.Iran 2 ArmoredCars moved from E.Iran to Baluchistan 3 Infantrys moved from Adana to W.Iran 4 Mech.Infs moved from Erzurum to Baluchistan 1 ArmoredCar and 3 Mech.Infs moved from Georgia to W.Iran 3 Mech.Infs moved from W.Iran to E.Iran 5 Mech.Infs moved from Stalingrad to Azerbaijan 1 ArmoredCar moved from Ankara to W.Iran 1 ArmoredCar moved from Istanbul to Izmir 1 Mech.Inf and 1 Tank moved from E.Romania to Istanbul 1 Mech.Inf moved from Istanbul to Bursa Purchase Units - Romanians Romanians buy 9 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in S.Thailand Romanians attack with 1 Adv.Fighter, 3 ArmoredCars, 21 Mech.Infs and 11 Tanks Anzac defend with 1 AAGun, 1 Bunker, 29 Infantrys and 10 Tanks AA fire in S.Thailand : 0/1 hits, 0.17 expected hits Romanians roll dice for 1 Adv.Fighter, 3 ArmoredCars, 21 Mech.Infs and 11 Tanks in S.Thailand, round 2 : 20/36 hits, 14.00 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker, 29 Infantrys and 10 Tanks in S.Thailand, round 2 : 13/40 hits, 15.17 expected hits 19 Infantrys owned by the Anzac, 3 ArmoredCars owned by the Romanians and 10 Mech.Infs owned by the Romanians lost in S.Thailand Romanians roll dice for 1 Adv.Fighter, 11 Mech.Infs and 11 Tanks in S.Thailand, round 3 : 8/23 hits, 9.67 expected hits Anzac roll dice for 1 Bunker, 10 Infantrys and 10 Tanks in S.Thailand, round 3 : 12/21 hits, 8.83 expected hits 8 Infantrys owned by the Anzac, 1 Tank owned by the Romanians and 11 Mech.Infs owned by the Romanians lost in S.Thailand Romanians roll dice for 1 Adv.Fighter and 10 Tanks in S.Thailand, round 4 : 5/11 hits, 5.50 expected hits Anzac roll dice for 1 Bunker, 2 Infantrys and 10 Tanks in S.Thailand, round 4 : 7/13 hits, 6.17 expected hits 2 Infantrys owned by the Anzac, 3 Tanks owned by the Anzac and 7 Tanks owned by the Romanians lost in S.Thailand Romanians roll dice for 1 Adv.Fighter and 3 Tanks in S.Thailand, round 5 : 1/4 hits, 2.00 expected hits Anzac roll dice for 1 Bunker and 7 Tanks in S.Thailand, round 5 : 2/8 hits, 4.00 expected hits 1 Tank owned by the Anzac and 2 Tanks owned by the Romanians lost in S.Thailand Romanians roll dice for 1 Adv.Fighter and 1 Tank in S.Thailand, round 6 : 2/2 hits, 1.00 expected hits Anzac roll dice for 1 Bunker and 6 Tanks in S.Thailand, round 6 : 6/7 hits, 3.50 expected hits 2 Tanks owned by the Anzac, 1 Tank owned by the Romanians and 1 Adv.Fighter owned by the Romanians lost in S.Thailand Anzac win with 1 Bunker and 4 Tanks remaining. Battle score for attacker is -115 Casualties for Romanians: 1 Adv.Fighter, 3 ArmoredCars, 21 Mech.Infs and 11 Tanks Casualties for Anzac: 29 Infantrys and 6 Tanks Non Combat Move - Romanians Place Units - Romanians 5 Mech.Infs placed in Stalingrad 3 Mech.Infs placed in Georgia 1 Mech.Inf and 1 Tank placed in E.Romania Turn Complete - Romanians Romanians collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Romanians : 3.83 AA fire in S.Thailand : : -0.17 Anzac : 2.33 -
TripleA Turn Summary: Thai round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Thai 2 Infantrys and 6 Tanks moved from Burma to S.Thailand Combat - Thai Battle in S.Thailand Thai attack with 2 Infantrys and 6 Tanks Anzac defend with 1 AAGun, 1 Bunker and 4 Tanks Thai roll dice for 2 Infantrys and 6 Tanks in S.Thailand, round 2 : 4/8 hits, 3.33 expected hits Anzac roll dice for 1 Bunker and 4 Tanks in S.Thailand, round 2 : 3/5 hits, 2.50 expected hits 2 Infantrys owned by the Thai, 4 Tanks owned by the Anzac and 1 Tank owned by the Thai lost in S.Thailand Thai roll dice for 5 Tanks in S.Thailand, round 3 : 3/5 hits, 2.50 expected hits Anzac roll dice for 1 Bunker in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Bunker owned by the Anzac lost in S.Thailand Thai win, taking S.Thailand from Anzac with 4 Tanks remaining. Battle score for attacker is 12 Casualties for Thai: 2 Infantrys and 2 Tanks Casualties for Anzac: 1 Bunker and 4 Tanks Non Combat Move - Thai 15 Infantrys and 3 Marines moved from Madras to Hyderabad Turn Complete - ThaiCombat Hit Differential Summary :
Anzac : 1.00 Thai : 1.17 -
TripleA Turn Summary: Americans round 30
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30 Combat Move - Americans 1 Infantry moved from Kolyma to Bulun Americans take Bulun from Finns 1 Infantry moved from Kolyma to Zhigansk Americans take Zhigansk from Finns 1 Elite moved from Okhotsk to Yakutsk Americans take Yakutsk from Yamamoto 6 Infantrys moved from Ayan to N.Buryat Mongolia Americans take N.Buryat Mongolia from Yamamoto 2 Elites moved from Okhotsk to Yakutsk 2 Elites moved from Kolyma to Zhigansk 10 Marines moved from Heilungchiang to Chita Americans take Chita from Hisaichi 6 Infantrys moved from Hulunbuir to Chita 1 Infantry moved from Khabarovsk to Ayan 2 Infantrys moved from Kirin to Heilungchiang 4 ArmoredCars moved from Liaoning to Shantung 1 Infantry moved from Peking to Chahar Chinese take Chahar from Germans 1 Infantry moved from Anhwei to Shansi Chinese take Shansi from Germans 2 Infantrys moved from Anhwei to Hupeh Chinese take Hupeh from Hisaichi 2 Elites and 2 Infantrys moved from Peking to Shantung 1 Infantry moved from Liaoning to Hulunbuir 4 Elites moved from Tokyo to 84 Sea Zone 4 Elites moved from 84 Sea Zone to Shantung 2 Elites and 1 Marine moved from Chubu to 84 Sea Zone 2 Elites, 1 Marine and 3 S.Submarines moved from 84 Sea Zone to 105 Sea Zone 2 Elites and 1 Marine moved from 105 Sea Zone to S.Thailand 2 S.Bombers moved from Changchun to S.Thailand 1 S.Bomber moved from Chubu to S.Thailand 2 L.Fighters moved from Hokkaido to S.Thailand 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 2 Elites moved from Kyushu to 84 Sea Zone 2 B.Transports, 2 Elites, 8 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Elites and 8 Infantrys moved from 92 Sea Zone to S.French Indochina 1 S.Submarine moved from 75 Sea Zone to 84 Sea Zone 1 Elite moved from Kyushu to 84 Sea Zone 1 Elite and 1 S.Submarine moved from 84 Sea Zone to 92 Sea Zone 1 Elite moved from 92 Sea Zone to S.French Indochina 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to S.French Indochina 2 Transports moved from 75 Sea Zone to 84 Sea Zone 6 Battleships and 7 Cruisers moved from 75 Sea Zone to 87 Sea Zone 1 Adv.Fighter, 3 Infantrys and 14 L.Fighters moved from Manchester to Dover 1 Infantry moved from Iceland to 10 Sea Zone 1 Infantry moved from Iceland to 10 Sea Zone 2 Infantrys moved from Scotland to Manchester 2 Infantrys moved from Scotland to 10 Sea Zone 1 B.Transport and 3 Infantrys moved from 10 Sea Zone to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Dover 1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Netherlands Americans take Netherlands from Germans 1 Battleship, 2 Destroyers and 3 Submarines moved from 10 Sea Zone to 30 Sea Zone 3 L.Fighters moved from Canarians to 31 Sea Zone 2 Adv.Fighters moved from Canarians to 31 Sea Zone 1 Cruiser moved from 34 Sea Zone to 30 Sea Zone 1 B.Carrier moved from 29 Sea Zone to 30 Sea Zone 1 B.Carrier, 1 Cruiser, 2 Destroyers, 2 S.Submarines and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone 1 Infantry moved from Canarians to 30 Sea Zone 1 Infantry moved from 30 Sea Zone to Portugal 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 2 B.Transports moved from 34 Sea Zone to 30 Sea Zone 1 Marine and 2 Tanks moved from Washington to 13 Sea Zone 1 B.Transport, 1 Destroyer, 1 Marine and 2 Tanks moved from 13 Sea Zone to 28 Sea Zone Purchase Units - Americans Americans buy 4 ArmoredCars, 1 B.Transport, 2 Bunkers, 5 Destroyers, 2 Elites, 1 Factory, 23 Infantrys, 2 Marines, 2 Submarines and 8 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in 31 Sea Zone Americans attack with 2 Adv.Fighters and 3 L.Fighters Italians defend with 1 Submarine Americans roll dice for 2 Adv.Fighters and 3 L.Fighters in 31 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 Submarine owned by the Italians lost in 31 Sea Zone Americans win with 2 Adv.Fighters and 3 L.Fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Battle in Shantung Americans attack with 4 ArmoredCars, 6 Elites and 2 Infantrys Hisaichi defend with 1 Factory and 6 Tanks Americans roll dice for 4 ArmoredCars, 6 Elites and 2 Infantrys in Shantung, round 2 : 4/12 hits, 3.67 expected hits Hisaichi roll dice for 6 Tanks in Shantung, round 2 : 4/6 hits, 3.00 expected hits 4 Tanks owned by the Hisaichi, 2 Elites owned by the Americans and 2 Infantrys owned by the Americans lost in Shantung Americans roll dice for 4 ArmoredCars and 4 Elites in Shantung, round 3 : 1/8 hits, 2.67 expected hits Hisaichi roll dice for 2 Tanks in Shantung, round 3 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Shantung Americans roll dice for 4 ArmoredCars and 3 Elites in Shantung, round 4 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Tank in Shantung, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shantung Americans win, taking Shantung from Hisaichi with 4 ArmoredCars and 3 Elites remaining. Battle score for attacker is 17 Casualties for Americans: 3 Elites and 2 Infantrys Casualties for Hisaichi: 6 Tanks Battle in S.Thailand Americans attack with 2 Elites, 2 L.Fighters, 1 Marine and 3 S.Bombers Thai defend with 1 AAGun and 4 Tanks AA fire in S.Thailand : 0/5 hits, 0.83 expected hits Americans roll dice for 2 Elites, 2 L.Fighters, 1 Marine and 3 S.Bombers in S.Thailand, round 2 : 6/8 hits, 5.17 expected hits Thai roll dice for 4 Tanks in S.Thailand, round 2 : 1/4 hits, 2.00 expected hits 4 Tanks owned by the Thai and 1 Elite owned by the Americans lost in S.Thailand Americans win, taking S.Thailand from Thai with 1 Elite, 2 L.Fighters, 1 Marine and 3 S.Bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 Elite Casualties for Thai: 4 Tanks Battle in Portugal Americans attack with 1 Infantry Italians defend with 1 Artillery and 11 Infantrys Americans roll dice for 1 Battleship and 2 Cruisers in Portugal, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Italians lost in Portugal Americans roll dice for 1 Infantry in Portugal, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Artillery and 10 Infantrys in Portugal, round 2 : 3/11 hits, 3.67 expected hits 1 Infantry owned by the Americans lost in Portugal Italians win with 1 Artillery and 10 Infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for Americans: 1 Infantry Battle in Dover Americans attack with 1 Adv.Fighter, 6 Infantrys and 14 L.Fighters Germans defend with 6 HeavyTanks; Finns defend with 3 Infantrys Americans roll dice for 1 Adv.Fighter, 6 Infantrys and 14 L.Fighters in Dover, round 2 : 10/21 hits, 8.50 expected hits Germans roll dice for 6 HeavyTanks and 3 Infantrys in Dover, round 2 : 8/9 hits, 5.00 expected hits 3 Infantrys owned by the Finns, 6 HeavyTanks owned by the Germans, 2 L.Fighters owned by the Americans, 5 Infantrys owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Dover Americans win, taking Dover from Germans with 1 Infantry and 12 L.Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Adv.Fighter, 5 Infantrys and 2 L.Fighters Casualties for Germans: 6 HeavyTanks Casualties for Finns: 3 Infantrys Non Combat Move - Americans 12 L.Fighters moved from Dover to Manchester 2 Adv.Fighters and 3 L.Fighters moved from 31 Sea Zone to 30 Sea Zone 2 L.Fighters moved from S.Thailand to Bangkok 3 S.Bombers moved from S.Thailand to Bangkok Place Units - Americans 1 Bunker and 2 Infantrys placed in Iceland 1 Bunker placed in Azores 1 Factory placed in Heilungchiang 8 Tanks placed in Changchun 4 Infantrys placed in Washington 1 B.Transport placed in 13 Sea Zone 4 ArmoredCars placed in Liaoning 3 Infantrys placed in Kyushu 2 Elites and 2 Marines placed in Chubu 8 Infantrys placed in Tokyo 3 Infantrys placed in Tohoku 3 Infantrys placed in Hokkaido 1 Destroyer placed in 30 Sea Zone 2 Destroyers placed in 87 Sea Zone Americans undo move 14. 2 Destroyers placed in 35 Sea Zone 2 Destroyers placed in 35 Sea Zone 2 Submarines placed in 13 Sea Zone Turn Complete - Americans Americans collect 214 PUs; end with 214 PUsCombat Hit Differential Summary :
Germans : 3.00 Hisaichi : 0.50 Italians : -0.67 AA fire in S.Thailand : : -0.83 Americans : 1.33 Thai : -1.00 -
This is the most insane game I have ever played. Well done, dawg. Very exciting to play! Unless it’s France’s turn…or Russia’s. lol
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TripleA Turn Summary: Germans round 31
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 31 Combat Move - Germans 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 1 Stuka moved from Normandy to 22 Sea Zone 1 JetFighter moved from Normandy to 22 Sea Zone 8 Stukas moved from Paris to 20 Sea Zone 7 JetFighters moved from Normandy to 20 Sea Zone 2 Artillerys and 2 Infantrys moved from Rhine to Netherlands 1 Artillery and 9 Infantrys moved from Berlin to Saxony 14 Mech.Infs moved from Burma to S.Thailand 1 Mech.Inf moved from Yunnan to S.Thailand 1 Mech.Inf moved from Szechwan to S.Thailand 1 Artillery and 2 Infantrys moved from Khobdo to Gobi Altai 4 Artillerys, 14 Infantrys and 9 Mech.Infs moved from Khobdo to E.Sinkiang 3 Mech.Infs moved from Krasnoyarsk to E.Sinkiang 1 Transport moved from 42 Sea Zone to 31 Sea Zone Purchase Units - Germans Germans buy 8 Bombers and 15 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 20 Sea Zone Germans attack with 7 JetFighters, 8 Stukas and 1 T.Boat Americans defend with 1 B.Transport Germans roll dice for 7 JetFighters, 8 Stukas and 1 T.Boat in 20 Sea Zone, round 2 : 10/16 hits, 9.00 expected hits Americans roll dice for 1 B.Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 20 Sea Zone Germans win with 7 JetFighters, 8 Stukas and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in 22 Sea Zone Germans attack with 1 JetFighter, 1 Stuka and 1 T.Boat Americans defend with 1 S.Submarine Americans roll dice for 1 S.Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 JetFighter, 1 Stuka and 1 T.Boat in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 S.Submarine owned by the Americans lost in 22 Sea Zone Germans win with 1 JetFighter, 1 Stuka and 1 T.Boat remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in Gobi Altai Germans attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Gobi Altai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Gobi Altai, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gobi Altai Germans win, taking Gobi Altai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.Thailand Germans attack with 16 Mech.Infs Americans defend with 1 AAGun, 1 Elite and 1 Marine Germans roll dice for 16 Mech.Infs in S.Thailand, round 2 : 9/16 hits, 5.33 expected hits Americans roll dice for 1 Elite and 1 Marine in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Americans, 1 Elite owned by the Americans and 1 Mech.Inf owned by the Germans lost in S.Thailand Germans win, taking S.Thailand from Americans with 15 Mech.Infs remaining. Battle score for attacker is 1 Casualties for Germans: 1 Mech.Inf Casualties for Americans: 1 Elite and 1 Marine Battle in Netherlands Germans attack with 2 Artillerys and 2 Infantrys Americans defend with 1 Infantry Germans roll dice for 2 Artillerys and 2 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Netherlands Germans win, taking Netherlands from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Germans 1 Stuka moved from 22 Sea Zone to Hamburg 1 JetFighter moved from 22 Sea Zone to Belgium 7 JetFighters and 8 Stukas moved from 20 Sea Zone to Normandy 6 Destroyers moved from 23 Sea Zone to 21 Sea Zone Place Units - Germans 8 Bombers placed in Paris 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 6 Infantrys placed in Hamburg 2 Infantrys placed in Bavaria Turn Complete - Germans Germans collect 137 PUs; end with 137 PUsCombat Hit Differential Summary :
Germans : 5.17 Americans : -0.67 Chinese : -0.67 -
@Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:
This is the most insane game I have ever played. Well done, dawg. Very exciting to play! Unless it’s France’s turn…or Russia’s. lol
yes it has been fun
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TripleA Turn Summary: Russians round 31
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 31 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :





