So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 29
Combat Move - Americans
1 Marine moved from Salvador to 35 Sea Zone
2 Tanks moved from Bahia to 35 Sea Zone
2 B.Transports, 4 Infantrys, 1 Marine and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone
1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
8 Infantrys, 1 Marine and 2 Tanks moved from 34 Sea Zone to Canarians
3 Infantrys moved from Scotland to Manchester
1 B.Transport moved from 8 Sea Zone to 10 Sea Zone
4 Infantrys moved from Iceland to 10 Sea Zone
4 Infantrys moved from 10 Sea Zone to Scotland
1 Battleship moved from 3 Sea Zone to 10 Sea Zone
2 Destroyers and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone
1 B.Carrier moved from 7 Sea Zone to 29 Sea Zone
3 L.Fighters moved from 7 Sea Zone to Canarians
1 B.Carrier, 1 Cruiser, 2 Destroyers, 2 S.Submarines and 2 Submarines moved from 13 Sea Zone to 28 Sea Zone
1 S.Bomber moved from Changchun to Anhwei
4 Infantrys moved from Shanghai to Anhwei
4 Infantrys moved from Chubu to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shantung
1 S.Bomber moved from Shikoku to Shantung
10 Marines moved from Kirin to Heilungchiang
Americans take Heilungchiang from Hisaichi
6 Infantrys moved from Liaoning to Hulunbuir
Americans take Hulunbuir from Hisaichi
2 Elites and 2 Infantrys moved from Tokyo to 84 Sea Zone
2 Elites and 2 Infantrys moved from 84 Sea Zone to Peking
3 Infantrys moved from Hokkaido to 84 Sea Zone
3 Cruisers and 3 Infantrys moved from 84 Sea Zone to 75 Sea Zone
3 Infantrys moved from 75 Sea Zone to Ayan
2 Elites and 2 Infantrys moved from Tokyo to 84 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
2 Elites and 2 Infantrys moved from 75 Sea Zone to Kolyma
1 Cruiser moved from 75 Sea Zone to 85 Sea Zone
1 Infantry moved from Shikoku to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Ayan
3 Elites moved from Kyushu to 84 Sea Zone
2 Cruisers and 2 Elites moved from 84 Sea Zone to 75 Sea Zone
1 Elite and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
3 Elites moved from 75 Sea Zone to Okhotsk
6 Battleships moved from 84 Sea Zone to 75 Sea Zone
3 Elites moved from Tohoku to 84 Sea Zone
1 Infantry moved from Korea to Liaoning
3 Elites moved from 84 Sea Zone to Shantung
2 Infantrys moved from Khabarovsk to Ayan
1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shantung
2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Vladivostok to Khabarovsk
Purchase Units - Americans
Americans buy 4 ArmoredCars, 1 B.Transport, 4 Bunkers, 1 Cruiser, 1 Destroyer, 9 Elites, 16 Infantrys, 2 L.Fighters, 2 Marines, 1 S.Bomber, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 1 PUs;
Combat - Americans
Battle in Kolyma
Americans attack with 2 Elites and 2 Infantrys
Finns defend with 1 Mech.Inf
Americans roll dice for 2 Cruisers in Kolyma, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 Elites and 2 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits
Finns roll dice for 1 Mech.Inf in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns lost in Kolyma
Americans win, taking Kolyma from Finns with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Finns: 1 Mech.Inf
Battle in Ayan
Americans attack with 6 Infantrys
Finns defend with 3 Mech.Infs
Americans roll dice for 6 Battleships and 3 Cruisers in Ayan, round 2 : 7/9 hits, 5.50 expected hits
3 Mech.Infs owned by the Finns lost in Ayan
Americans win, taking Ayan from Finns with 6 Infantrys remaining. Battle score for attacker is 18
Casualties for Finns: 3 Mech.Infs
Battle in Anhwei
Americans attack with 4 Infantrys and 1 S.Bomber
Germans defend with 3 Mech.Infs
Americans roll dice for 4 Infantrys and 1 S.Bomber in Anhwei, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 3 Mech.Infs in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 1 Mech.Inf owned by the Germans lost in Anhwei
Americans roll dice for 3 Infantrys and 1 S.Bomber in Anhwei, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 Mech.Infs in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 Infantrys and 1 S.Bomber in Anhwei, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 Mech.Infs in Anhwei, round 4 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Germans lost in Anhwei
Americans win, taking Anhwei from Germans with 3 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 Infantry
Casualties for Germans: 3 Mech.Infs
Battle in Okhotsk
Americans attack with 3 Elites
Finns defend with 1 Mech.Inf
Americans roll dice for 2 Cruisers in Okhotsk, round 2 : 2/2 hits, 1.00 expected hits
1 Mech.Inf owned by the Finns lost in Okhotsk
Americans win, taking Okhotsk from Finns with 3 Elites remaining. Battle score for attacker is 6
Casualties for Finns: 1 Mech.Inf
Battle in Peking
Americans attack with 2 Elites and 4 Infantrys
Germans defend with 2 Mech.Infs
Americans roll dice for 2 Elites and 4 Infantrys in Peking, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 2 Mech.Infs in Peking, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 2 Mech.Infs owned by the Germans lost in Peking
Americans win, taking Peking from Germans with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Germans: 2 Mech.Infs
Battle in Shantung
Americans attack with 3 Elites, 8 Infantrys and 1 S.Bomber
Germans defend with 1 Factory and 1 Mech.Inf
Americans roll dice for 3 Elites, 8 Infantrys and 1 S.Bomber in Shantung, round 2 : 4/12 hits, 3.33 expected hits
Germans roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Shantung
Americans win, taking Shantung from Germans with 3 Elites, 8 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Americans
1 S.Bomber moved from Shantung to Changchun
1 S.Bomber moved from Anhwei to Changchun
Place Units - Americans
1 Bunker placed in Canarians
1 Bunker placed in Azores
1 Bunker placed in Iceland
1 Bunker placed in Cape Verde
1 Cruiser placed in 34 Sea Zone
1 S.Submarine and 1 Submarine placed in 10 Sea Zone
1 B.Transport and 1 Destroyer placed in 13 Sea Zone
1 Marine and 1 Tank placed in Washington
2 Infantrys placed in Bahia
2 Infantrys placed in Salvador
8 Infantrys placed in Changchun
4 ArmoredCars placed in Liaoning
4 Elites and 4 Infantrys placed in Tokyo
3 Elites placed in Kyushu
2 Elites, 1 Marine and 1 S.Bomber placed in Chubu
2 L.Fighters placed in Hokkaido
Turn Complete - Americans
Americans collect 202 PUs; end with 203 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 2.17
Finns : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Germans
6 Transports moved from 21 Sea Zone to 22 Sea Zone
7 Transports moved from 21 Sea Zone to 20 Sea Zone
6 HeavyTanks moved from Hamburg to 22 Sea Zone
1 HeavyTank moved from Netherlands to 20 Sea Zone
2 Infantrys moved from Netherlands to 22 Sea Zone
6 HeavyTanks, 2 Infantrys and 6 Transports moved from 22 Sea Zone to 21 Sea Zone
8 Elites moved from Picardy to 20 Sea Zone
3 Elites moved from Normandy to 20 Sea Zone
11 Elites, 1 HeavyTank and 7 Transports moved from 20 Sea Zone to 21 Sea Zone
11 Elites, 7 HeavyTanks and 2 Infantrys moved from 21 Sea Zone to Dover
7 JetFighters moved from Paris to Dover
1 JetFighter moved from Rhine to Dover
1 Stuka moved from Paris to Normandy
5 Artillerys and 16 Infantrys moved from Krasnoyarsk to Khobdo
1 Mech.Inf moved from Chimkent to E.Sinkiang
10 Mech.Infs moved from W.Tibet to Burma
3 Mech.Infs moved from W.Sinkiang to Burma
9 Mech.Infs moved from Chimkent to Khobdo
1 Mech.Inf moved from Lanchow to Yunnan
3 Mech.Infs moved from Kuybyshev to Krasnoyarsk
1 Mech.Inf moved from Yunnan to Szechwan
1 Mech.Inf moved from Burma to Yunnan
1 Mech.Inf moved from Yunnan to Lanchow
1 Mech.Inf moved from Burma to Yunnan
Purchase Units - Germans
Germans buy 4 Artillerys, 6 Destroyers, 13 Infantrys and 8 Stukas; Remaining resources: 0 PUs;
Combat - Germans
Battle in Dover
Germans attack with 11 Elites, 7 HeavyTanks, 2 Infantrys and 8 JetFighters
British defend with 4 Artillerys and 3 Elites
Germans roll dice for 2 Battleships and 1 Cruiser in Dover, round 2 : 2/3 hits, 1.83 expected hits
2 Elites owned by the British lost in Dover
Germans roll dice for 11 Elites, 7 HeavyTanks, 2 Infantrys and 8 JetFighters in Dover, round 2 : 18/28 hits, 14.00 expected hits
British roll dice for 4 Artillerys and 1 Elite in Dover, round 2 : 1/5 hits, 1.67 expected hits
1 Elite owned by the British, 1 Infantry owned by the Germans and 4 Artillerys owned by the British lost in Dover
Germans win, taking Dover from British with 11 Elites, 7 HeavyTanks, 1 Infantry and 8 JetFighters remaining. Battle score for attacker is 23
Casualties for British: 4 Artillerys and 3 Elites
Casualties for Germans: 1 Infantry
Non Combat Move - Germans
8 JetFighters moved from Dover to Normandy
Place Units - Germans
6 Destroyers placed in 23 Sea Zone
8 Stukas placed in Paris
1 Artillery and 2 Infantrys placed in Normandy
2 Artillerys and 2 Infantrys placed in Rhine
1 Artillery and 9 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 142 PUs; end with 142 PUs
Combat Hit Differential Summary :
Germans : 4.17
British : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Purchase Units - Russians
Russians buy nothing; Remaining resources: 5 PUs;
Turn Complete - Russians
Russians collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Italians
2 ArmoredCars, 3 HeavyTanks and 9 Mech.Infs moved from Italian East Africa to Rhodesia
9 Mech.Infs moved from Rhodesia to South Africa
1 Mech.Inf moved from S.Saudi Arabia to Trucial Coast
Italians take Trucial Coast from British
1 Mech.Inf moved from Trucial Coast to Oman
Italians take Oman from British
1 Mech.Inf moved from Oman to Aden
Italians take Aden from British
4 HeavyTanks and 1 Mech.Inf moved from S.Saudi Arabia to Yemen
3 HeavyTanks moved from Bihar to Assam
7 Mech.Infs moved from Rajputana to Assam
3 HeavyTanks and 2 Mech.Infs moved from Assam to Burma
4 Mech.Infs moved from W.Iran to Punjab
6 Mech.Infs moved from Iraq to Baluchistan
2 Mech.Infs moved from Syria to E.Iran
1 Mech.Inf moved from Lower Egypt to W.Iran
2 Infantrys moved from Lower Egypt to Palestine
6 Mech.Infs moved from Cairo to Iraq
1 Infantry moved from Lower Egypt to Palestine
1 Infantry moved from Nubia to Lower Egypt
2 ArmoredCars moved from New Valley to Palestine
3 Mech.Infs moved from Hun to Lower Egypt
3 Infantrys moved from S.Tunisia to S.Algeria
1 Infantry moved from Tunis to N.Tunisia
2 Mech.Infs moved from Tunis to E.Morocco
1 Mech.Inf moved from French Sudan to Rio de Oro
1 Artillery and 1 Elite moved from Mauritania to Rio de Oro
4 Infantrys moved from E.Morocco to W.Morocco
4 Infantrys moved from W.Morocco to Mauritania
2 Infantrys moved from Mauritania to Rio de Oro
1 Submarine moved from 42 Sea Zone to 31 Sea Zone
2 Infantrys moved from Mersa Matruh to Lower Egypt
6 Infantrys moved from Navarre to Aquitaine
1 Adv.Fighter, 1 Carrier, 6 Destroyers, 1 Submarine and 3 Transports moved from 42 Sea Zone to 41 Sea Zone
4 ArmoredCars moved from Valencia to Languedoc
1 HeavyTank and 2 Tanks moved from Andalusia to Navarre
2 Infantrys moved from Valencia to Andalusia
2 Infantrys moved from Andalusia to Portugal
3 Infantrys moved from Andalusia to Portugal
1 Infantry moved from Portugal to Galicia
1 Infantry moved from Portugal to Galicia
1 Infantry moved from Andalusia to Portugal
1 Infantry moved from Portugal to Galicia
Purchase Units - Italians
Italians buy 3 Bombers, 3 Infantrys, 9 Mech.Infs, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Yemen
Italians attack with 4 HeavyTanks and 1 Mech.Inf
Neutral defend with 2 Infantrys
Italians roll dice for 4 HeavyTanks and 1 Mech.Inf in Yemen, round 2 : 3/5 hits, 3.00 expected hits
Neutral roll dice for 2 Infantrys in Yemen, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Yemen
Italians loses 0 PUs for violating Yemens neutrality.
Italians win, taking Yemen from Neutral with 4 HeavyTanks remaining. Battle score for attacker is -2
Casualties for Italians: 1 Mech.Inf
Casualties for Neutral: 2 Infantrys
Non Combat Move - Italians
Place Units - Italians
3 Bombers placed in Rio de Oro
2 Submarines placed in 41 Sea Zone
2 Mech.Infs placed in Syria
6 Mech.Infs placed in Cairo
1 Mech.Inf and 2 Tanks placed in Italian East Africa
3 Infantrys placed in Madrid
Turn Complete - Italians
Italians collect 130 PUs; end with 130 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Italians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Purchase Units - French
French buy 1 Carrier and 1 Elite; Remaining resources: 0 PUs;
Non Combat Move - French
1 Adv.Fighter and 1 Fighter moved from Churchill to Greenland
Place Units - French
1 Carrier placed in 1 Sea Zone
1 Elite placed in Churchill
Turn Complete - French
French collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Turn Complete - Yamamoto
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Chinese
3 Infantrys moved from W.Qinghai to Gobi Altai
1 Adv.Fighter moved from Hsining to Gobi Altai
6 Infantrys moved from Hsining to W.Qinghai
Purchase Units - Chinese
Chinese buy 2 Bunkers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi Altai
Chinese attack with 1 Adv.Fighter and 3 Infantrys
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Gobi Altai, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 4 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 5 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
Chinese win, taking Gobi Altai from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 ArmoredCars
Non Combat Move - Chinese
1 Adv.Fighter moved from Gobi Altai to W.Qinghai
Place Units - Chinese
1 Bunker placed in W.Qinghai
1 Bunker placed in E.Qinghai
1 Elite and 4 Infantrys placed in Hsining
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 Tank
EDIT: Adding units owned by Chinese to W.Qinghai: 1 Tank
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
Chinese : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Hisaichi
6 ArmoredCars and 6 Tanks moved from Suiyuan to Shantung
2 ArmoredCars moved from Ningsia to Sikang
4 Infantrys moved from South Gobi to Gobi Altai
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Gobi Altai
Hisaichi attack with 4 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 Infantrys in Gobi Altai, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 4 Infantrys in Gobi Altai, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Gobi Altai, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Gobi Altai
Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Gobi Altai, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Gobi Altai, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
Hisaichi roll dice for 2 Infantrys in Gobi Altai, round 6 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Gobi Altai
Hisaichi roll dice for 1 Infantry in Gobi Altai, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Gobi Altai, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 8 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Gobi Altai, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 9 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Gobi Altai
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 6 ArmoredCars and 6 Tanks
Americans defend with 3 Elites and 8 Infantrys; Chinese defend with 1 Factory
Hisaichi roll dice for 6 ArmoredCars and 6 Tanks in Shantung, round 2 : 5/12 hits, 5.00 expected hits
Chinese roll dice for 3 Elites and 8 Infantrys in Shantung, round 2 : 2/11 hits, 3.67 expected hits
2 ArmoredCars owned by the Hisaichi and 5 Infantrys owned by the Americans lost in Shantung
Hisaichi roll dice for 4 ArmoredCars and 6 Tanks in Shantung, round 3 : 1/10 hits, 4.33 expected hits
Chinese roll dice for 3 Elites and 3 Infantrys in Shantung, round 3 : 1/6 hits, 2.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Shantung
Hisaichi roll dice for 3 ArmoredCars and 6 Tanks in Shantung, round 4 : 3/9 hits, 4.00 expected hits
Chinese roll dice for 3 Elites and 2 Infantrys in Shantung, round 4 : 3/5 hits, 1.67 expected hits
3 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Americans and 2 Infantrys owned by the Americans lost in Shantung
Hisaichi roll dice for 6 Tanks in Shantung, round 5 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 2 Elites in Shantung, round 5 : 0/2 hits, 0.67 expected hits
2 Elites owned by the Americans lost in Shantung
Hisaichi win, taking Shantung from Chinese with 6 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 6 ArmoredCars
Casualties for Americans: 3 Elites and 8 Infantrys
Non Combat Move - Hisaichi
Turn Complete - Hisaichi
Combat Hit Differential Summary :
Hisaichi : -7.17
Chinese : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - British
4 Artillerys and 4 Elites moved from London to Dover
2 Artillerys, 2 Elites and 4 Infantrys moved from Wales to Dover
4 Adv.Fighters and 4 Infantrys moved from Manchester to Dover
Purchase Units - British
British buy 8 Artillerys, 1 Bunker, 8 Elites and 1 Infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Dover
British attack with 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys
Germans defend with 11 Elites, 7 HeavyTanks and 1 Infantry
British roll dice for 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys in Dover, round 2 : 5/24 hits, 8.33 expected hits
Germans roll dice for 11 Elites, 7 HeavyTanks and 1 Infantry in Dover, round 2 : 8/19 hits, 8.67 expected hits
4 Elites owned by the Germans, 1 Infantry owned by the Germans and 8 Infantrys owned by the British lost in Dover
British roll dice for 4 Adv.Fighters, 6 Artillerys and 6 Elites in Dover, round 3 : 5/16 hits, 7.00 expected hits
Germans roll dice for 7 Elites and 7 HeavyTanks in Dover, round 3 : 10/14 hits, 7.00 expected hits
6 Elites owned by the British, 5 Elites owned by the Germans and 4 Artillerys owned by the British lost in Dover
British roll dice for 4 Adv.Fighters and 2 Artillerys in Dover, round 4 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 Elites and 7 HeavyTanks in Dover, round 4 : 7/9 hits, 5.33 expected hits
1 HeavyTank owned by the Germans, 2 Elites owned by the Germans, 2 Artillerys owned by the British and 4 Adv.Fighters owned by the British lost in Dover
Germans win with 6 HeavyTanks remaining. Battle score for attacker is -56
Casualties for British: 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys
Casualties for Germans: 11 Elites, 1 HeavyTank and 1 Infantry
Non Combat Move - British
1 Infantry moved from Scotland to Manchester
Place Units - British
4 Artillerys and 4 Elites placed in London
1 Bunker and 1 Infantry placed in Cape Town
2 Artillerys and 2 Elites placed in Manchester
2 Artillerys and 2 Elites placed in Wales
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : -5.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Anzac
1 Elite and 1 Marine moved from Kwangtung to Kwangsi
1 Elite and 1 Marine moved from Hunan to Kweichow
4 Infantrys moved from Malaya to 105 Sea Zone
4 Cruisers and 4 Infantrys moved from 105 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
French take N.French Indochina from Germans
3 Infantrys moved from 92 Sea Zone to S.French Indochina
9 Infantrys moved from Malaya to S.Thailand
6 Infantrys moved from Bangkok to S.Thailand
2 Infantrys moved from West Papua to 113 Sea Zone
3 Infantrys moved from Townsville to Northern Territory
6 Infantrys moved from Canberra to New South Wales
2 Transports moved from 110 Sea Zone to 67 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
3 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
5 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
5 Infantrys moved from 110 Sea Zone to Malaya
2 S.Submarines moved from 65 Sea Zone to 122 Sea Zone
2 Transports moved from 65 Sea Zone to 70 Sea Zone
1 Transport moved from 65 Sea Zone to 70 Sea Zone
3 Transports moved from 65 Sea Zone to 67 Sea Zone
2 Transports moved from 110 Sea Zone to 113 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 65 Sea Zone
1 Transport moved from 110 Sea Zone to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
Purchase Units - Anzac
Anzac buy 1 Bunker and 19 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in S.French Indochina
Anzac attack with 3 Infantrys
Romanians defend with 1 Mech.Inf
Anzac roll dice for 4 Cruisers in S.French Indochina, round 2 : 3/4 hits, 2.00 expected hits
1 Mech.Inf owned by the Romanians lost in S.French Indochina
Anzac win, taking S.French Indochina from Romanians with 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Mech.Inf
Battle in Kwangsi
Anzac attack with 1 Elite and 1 Marine
Romanians defend with 1 Mech.Inf
Anzac roll dice for 1 Elite and 1 Marine in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
Romanians roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Romanians lost in Kwangsi
Anzac win, taking Kwangsi from Romanians with 1 Elite and 1 Marine remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Mech.Inf
Battle in Kweichow
Anzac attack with 1 Elite and 1 Marine
Romanians defend with 1 Mech.Inf
Anzac roll dice for 1 Elite and 1 Marine in Kweichow, round 2 : 2/2 hits, 0.83 expected hits
Romanians roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Romanians lost in Kweichow
Anzac win, taking Kweichow from Romanians with 1 Elite and 1 Marine remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Mech.Inf
Non Combat Move - Anzac
Place Units - Anzac
1 Bunker placed in S.Thailand
6 Infantrys placed in Bangkok
3 Infantrys placed in Broome
2 Infantrys placed in Western Australia
3 Infantrys placed in Townsville
2 Infantrys placed in West Papua
3 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Romanians : -0.67
Anzac : 3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Dutch
1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry and 2 Tanks moved from Santiago to 125 Sea Zone
1 Infantry and 1 Tank moved from Rio De Janeiro to 39 Sea Zone
1 Infantry, 2 Tanks and 2 Transports moved from 125 Sea Zone to 40 Sea Zone
1 Infantry and 2 Tanks moved from 40 Sea Zone to Cape Town
1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
1 Infantry and 1 Tank moved from 40 Sea Zone to Cape Town
2 Infantrys moved from Amazon to Rio De Janeiro
1 Transport moved from 39 Sea Zone to 125 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Suriname to 40 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Destroyer, 2 Fighters, 1 Infantry and 3 Tanks; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Infantry and 1 Tank placed in Santiago
2 Tanks placed in Rio De Janeiro
1 Destroyer placed in 125 Sea Zone
2 Fighters placed in Suriname
Turn Complete - Dutch
Dutch collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Finns
2 S.Submarines moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from Oslo to 22 Sea Zone
1 S.Submarine moved from 21 Sea Zone to 22 Sea Zone
2 Infantrys moved from Hamburg to 22 Sea Zone
3 Infantrys and 3 S.Submarines moved from 22 Sea Zone to 21 Sea Zone
3 Infantrys moved from 21 Sea Zone to Dover
1 Infantry moved from Latvia to 24 Sea Zone
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
3 Elites moved from Middle Norrland to Oslo
3 Infantrys moved from Danzig to Pomerania
1 Elite moved from Danzig to Pomerania
1 Elite, 2 Infantrys and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from 23 Sea Zone to Pomerania
1 Elite moved from 23 Sea Zone to Pomerania
2 Artillerys and 6 Infantrys moved from Pomerania to Hamburg
1 Mech.Inf and 3 Tanks moved from Khatanga to Olyokminsk
1 Infantry moved from Perm to Surgut
3 Mech.Infs moved from Leningrad to Kirov
4 Mech.Infs moved from Arkhangelsk to Surgut
Purchase Units - Finns
Finns buy 3 Elites, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
3 Elites placed in Middle Norrland
6 Infantrys placed in Helsinki
4 Mech.Infs placed in Arkhangelsk
1 Mech.Inf placed in Leningrad
Turn Complete - Finns
Finns collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Romanians
1 Mech.Inf moved from N.Thailand to S.Thailand
1 Adv.Fighter, 2 ArmoredCars, 12 Mech.Infs and 9 Tanks moved from Burma to S.Thailand
1 ArmoredCar, 5 Mech.Infs and 2 Tanks moved from Assam to S.Thailand
3 Mech.Infs moved from Bihar to S.Thailand
1 ArmoredCar and 4 Infantrys moved from Bihar to Assam
1 ArmoredCar moved from Assam to Burma
1 ArmoredCar and 5 Infantrys moved from Punjab to Bihar
1 ArmoredCar moved from Bihar to Assam
2 ArmoredCars and 4 Mech.Infs moved from Baluchistan to Bihar
4 Mech.Infs moved from Bihar to Assam
1 Elite, 4 Infantrys and 3 Mech.Infs moved from E.Iran to Baluchistan
3 Mech.Infs moved from Baluchistan to Bihar
2 ArmoredCars and 4 Infantrys moved from W.Iran to E.Iran
2 ArmoredCars moved from E.Iran to Baluchistan
3 Infantrys moved from Adana to W.Iran
4 Mech.Infs moved from Erzurum to Baluchistan
1 ArmoredCar and 3 Mech.Infs moved from Georgia to W.Iran
3 Mech.Infs moved from W.Iran to E.Iran
5 Mech.Infs moved from Stalingrad to Azerbaijan
1 ArmoredCar moved from Ankara to W.Iran
1 ArmoredCar moved from Istanbul to Izmir
1 Mech.Inf and 1 Tank moved from E.Romania to Istanbul
1 Mech.Inf moved from Istanbul to Bursa
Purchase Units - Romanians
Romanians buy 9 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in S.Thailand
Romanians attack with 1 Adv.Fighter, 3 ArmoredCars, 21 Mech.Infs and 11 Tanks
Anzac defend with 1 AAGun, 1 Bunker, 29 Infantrys and 10 Tanks
AA fire in S.Thailand : 0/1 hits, 0.17 expected hits
Romanians roll dice for 1 Adv.Fighter, 3 ArmoredCars, 21 Mech.Infs and 11 Tanks in S.Thailand, round 2 : 20/36 hits, 14.00 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 1 Bunker, 29 Infantrys and 10 Tanks in S.Thailand, round 2 : 13/40 hits, 15.17 expected hits
19 Infantrys owned by the Anzac, 3 ArmoredCars owned by the Romanians and 10 Mech.Infs owned by the Romanians lost in S.Thailand
Romanians roll dice for 1 Adv.Fighter, 11 Mech.Infs and 11 Tanks in S.Thailand, round 3 : 8/23 hits, 9.67 expected hits
Anzac roll dice for 1 Bunker, 10 Infantrys and 10 Tanks in S.Thailand, round 3 : 12/21 hits, 8.83 expected hits
8 Infantrys owned by the Anzac, 1 Tank owned by the Romanians and 11 Mech.Infs owned by the Romanians lost in S.Thailand
Romanians roll dice for 1 Adv.Fighter and 10 Tanks in S.Thailand, round 4 : 5/11 hits, 5.50 expected hits
Anzac roll dice for 1 Bunker, 2 Infantrys and 10 Tanks in S.Thailand, round 4 : 7/13 hits, 6.17 expected hits
2 Infantrys owned by the Anzac, 3 Tanks owned by the Anzac and 7 Tanks owned by the Romanians lost in S.Thailand
Romanians roll dice for 1 Adv.Fighter and 3 Tanks in S.Thailand, round 5 : 1/4 hits, 2.00 expected hits
Anzac roll dice for 1 Bunker and 7 Tanks in S.Thailand, round 5 : 2/8 hits, 4.00 expected hits
1 Tank owned by the Anzac and 2 Tanks owned by the Romanians lost in S.Thailand
Romanians roll dice for 1 Adv.Fighter and 1 Tank in S.Thailand, round 6 : 2/2 hits, 1.00 expected hits
Anzac roll dice for 1 Bunker and 6 Tanks in S.Thailand, round 6 : 6/7 hits, 3.50 expected hits
2 Tanks owned by the Anzac, 1 Tank owned by the Romanians and 1 Adv.Fighter owned by the Romanians lost in S.Thailand
Anzac win with 1 Bunker and 4 Tanks remaining. Battle score for attacker is -115
Casualties for Romanians: 1 Adv.Fighter, 3 ArmoredCars, 21 Mech.Infs and 11 Tanks
Casualties for Anzac: 29 Infantrys and 6 Tanks
Non Combat Move - Romanians
Place Units - Romanians
5 Mech.Infs placed in Stalingrad
3 Mech.Infs placed in Georgia
1 Mech.Inf and 1 Tank placed in E.Romania
Turn Complete - Romanians
Romanians collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Romanians : 3.83
AA fire in S.Thailand : : -0.17
Anzac : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Thai
2 Infantrys and 6 Tanks moved from Burma to S.Thailand
Combat - Thai
Battle in S.Thailand
Thai attack with 2 Infantrys and 6 Tanks
Anzac defend with 1 AAGun, 1 Bunker and 4 Tanks
Thai roll dice for 2 Infantrys and 6 Tanks in S.Thailand, round 2 : 4/8 hits, 3.33 expected hits
Anzac roll dice for 1 Bunker and 4 Tanks in S.Thailand, round 2 : 3/5 hits, 2.50 expected hits
2 Infantrys owned by the Thai, 4 Tanks owned by the Anzac and 1 Tank owned by the Thai lost in S.Thailand
Thai roll dice for 5 Tanks in S.Thailand, round 3 : 3/5 hits, 2.50 expected hits
Anzac roll dice for 1 Bunker in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Bunker owned by the Anzac lost in S.Thailand
Thai win, taking S.Thailand from Anzac with 4 Tanks remaining. Battle score for attacker is 12
Casualties for Thai: 2 Infantrys and 2 Tanks
Casualties for Anzac: 1 Bunker and 4 Tanks
Non Combat Move - Thai
15 Infantrys and 3 Marines moved from Madras to Hyderabad
Turn Complete - Thai
Combat Hit Differential Summary :
Anzac : 1.00
Thai : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 30
Combat Move - Americans
1 Infantry moved from Kolyma to Bulun
Americans take Bulun from Finns
1 Infantry moved from Kolyma to Zhigansk
Americans take Zhigansk from Finns
1 Elite moved from Okhotsk to Yakutsk
Americans take Yakutsk from Yamamoto
6 Infantrys moved from Ayan to N.Buryat Mongolia
Americans take N.Buryat Mongolia from Yamamoto
2 Elites moved from Okhotsk to Yakutsk
2 Elites moved from Kolyma to Zhigansk
10 Marines moved from Heilungchiang to Chita
Americans take Chita from Hisaichi
6 Infantrys moved from Hulunbuir to Chita
1 Infantry moved from Khabarovsk to Ayan
2 Infantrys moved from Kirin to Heilungchiang
4 ArmoredCars moved from Liaoning to Shantung
1 Infantry moved from Peking to Chahar
Chinese take Chahar from Germans
1 Infantry moved from Anhwei to Shansi
Chinese take Shansi from Germans
2 Infantrys moved from Anhwei to Hupeh
Chinese take Hupeh from Hisaichi
2 Elites and 2 Infantrys moved from Peking to Shantung
1 Infantry moved from Liaoning to Hulunbuir
4 Elites moved from Tokyo to 84 Sea Zone
4 Elites moved from 84 Sea Zone to Shantung
2 Elites and 1 Marine moved from Chubu to 84 Sea Zone
2 Elites, 1 Marine and 3 S.Submarines moved from 84 Sea Zone to 105 Sea Zone
2 Elites and 1 Marine moved from 105 Sea Zone to S.Thailand
2 S.Bombers moved from Changchun to S.Thailand
1 S.Bomber moved from Chubu to S.Thailand
2 L.Fighters moved from Hokkaido to S.Thailand
4 Infantrys moved from Tokyo to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
2 Elites moved from Kyushu to 84 Sea Zone
2 B.Transports, 2 Elites, 8 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Elites and 8 Infantrys moved from 92 Sea Zone to S.French Indochina
1 S.Submarine moved from 75 Sea Zone to 84 Sea Zone
1 Elite moved from Kyushu to 84 Sea Zone
1 Elite and 1 S.Submarine moved from 84 Sea Zone to 92 Sea Zone
1 Elite moved from 92 Sea Zone to S.French Indochina
1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to S.French Indochina
2 Transports moved from 75 Sea Zone to 84 Sea Zone
6 Battleships and 7 Cruisers moved from 75 Sea Zone to 87 Sea Zone
1 Adv.Fighter, 3 Infantrys and 14 L.Fighters moved from Manchester to Dover
1 Infantry moved from Iceland to 10 Sea Zone
1 Infantry moved from Iceland to 10 Sea Zone
2 Infantrys moved from Scotland to Manchester
2 Infantrys moved from Scotland to 10 Sea Zone
1 B.Transport and 3 Infantrys moved from 10 Sea Zone to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Dover
1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Netherlands
Americans take Netherlands from Germans
1 Battleship, 2 Destroyers and 3 Submarines moved from 10 Sea Zone to 30 Sea Zone
3 L.Fighters moved from Canarians to 31 Sea Zone
2 Adv.Fighters moved from Canarians to 31 Sea Zone
1 Cruiser moved from 34 Sea Zone to 30 Sea Zone
1 B.Carrier moved from 29 Sea Zone to 30 Sea Zone
1 B.Carrier, 1 Cruiser, 2 Destroyers, 2 S.Submarines and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
1 Infantry moved from Canarians to 30 Sea Zone
1 Infantry moved from 30 Sea Zone to Portugal
1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
2 B.Transports moved from 34 Sea Zone to 30 Sea Zone
1 Marine and 2 Tanks moved from Washington to 13 Sea Zone
1 B.Transport, 1 Destroyer, 1 Marine and 2 Tanks moved from 13 Sea Zone to 28 Sea Zone
Purchase Units - Americans
Americans buy 4 ArmoredCars, 1 B.Transport, 2 Bunkers, 5 Destroyers, 2 Elites, 1 Factory, 23 Infantrys, 2 Marines, 2 Submarines and 8 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 2 Adv.Fighters and 3 L.Fighters
Italians defend with 1 Submarine
Americans roll dice for 2 Adv.Fighters and 3 L.Fighters in 31 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
1 Submarine owned by the Italians lost in 31 Sea Zone
Americans win with 2 Adv.Fighters and 3 L.Fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Battle in Shantung
Americans attack with 4 ArmoredCars, 6 Elites and 2 Infantrys
Hisaichi defend with 1 Factory and 6 Tanks
Americans roll dice for 4 ArmoredCars, 6 Elites and 2 Infantrys in Shantung, round 2 : 4/12 hits, 3.67 expected hits
Hisaichi roll dice for 6 Tanks in Shantung, round 2 : 4/6 hits, 3.00 expected hits
4 Tanks owned by the Hisaichi, 2 Elites owned by the Americans and 2 Infantrys owned by the Americans lost in Shantung
Americans roll dice for 4 ArmoredCars and 4 Elites in Shantung, round 3 : 1/8 hits, 2.67 expected hits
Hisaichi roll dice for 2 Tanks in Shantung, round 3 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Shantung
Americans roll dice for 4 ArmoredCars and 3 Elites in Shantung, round 4 : 2/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shantung
Americans win, taking Shantung from Hisaichi with 4 ArmoredCars and 3 Elites remaining. Battle score for attacker is 17
Casualties for Americans: 3 Elites and 2 Infantrys
Casualties for Hisaichi: 6 Tanks
Battle in S.Thailand
Americans attack with 2 Elites, 2 L.Fighters, 1 Marine and 3 S.Bombers
Thai defend with 1 AAGun and 4 Tanks
AA fire in S.Thailand : 0/5 hits, 0.83 expected hits
Americans roll dice for 2 Elites, 2 L.Fighters, 1 Marine and 3 S.Bombers in S.Thailand, round 2 : 6/8 hits, 5.17 expected hits
Thai roll dice for 4 Tanks in S.Thailand, round 2 : 1/4 hits, 2.00 expected hits
4 Tanks owned by the Thai and 1 Elite owned by the Americans lost in S.Thailand
Americans win, taking S.Thailand from Thai with 1 Elite, 2 L.Fighters, 1 Marine and 3 S.Bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 Elite
Casualties for Thai: 4 Tanks
Battle in Portugal
Americans attack with 1 Infantry
Italians defend with 1 Artillery and 11 Infantrys
Americans roll dice for 1 Battleship and 2 Cruisers in Portugal, round 2 : 1/3 hits, 1.67 expected hits
1 Infantry owned by the Italians lost in Portugal
Americans roll dice for 1 Infantry in Portugal, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Artillery and 10 Infantrys in Portugal, round 2 : 3/11 hits, 3.67 expected hits
1 Infantry owned by the Americans lost in Portugal
Italians win with 1 Artillery and 10 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Dover
Americans attack with 1 Adv.Fighter, 6 Infantrys and 14 L.Fighters
Germans defend with 6 HeavyTanks; Finns defend with 3 Infantrys
Americans roll dice for 1 Adv.Fighter, 6 Infantrys and 14 L.Fighters in Dover, round 2 : 10/21 hits, 8.50 expected hits
Germans roll dice for 6 HeavyTanks and 3 Infantrys in Dover, round 2 : 8/9 hits, 5.00 expected hits
3 Infantrys owned by the Finns, 6 HeavyTanks owned by the Germans, 2 L.Fighters owned by the Americans, 5 Infantrys owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Dover
Americans win, taking Dover from Germans with 1 Infantry and 12 L.Fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 Adv.Fighter, 5 Infantrys and 2 L.Fighters
Casualties for Germans: 6 HeavyTanks
Casualties for Finns: 3 Infantrys
Non Combat Move - Americans
12 L.Fighters moved from Dover to Manchester
2 Adv.Fighters and 3 L.Fighters moved from 31 Sea Zone to 30 Sea Zone
2 L.Fighters moved from S.Thailand to Bangkok
3 S.Bombers moved from S.Thailand to Bangkok
Place Units - Americans
1 Bunker and 2 Infantrys placed in Iceland
1 Bunker placed in Azores
1 Factory placed in Heilungchiang
8 Tanks placed in Changchun
4 Infantrys placed in Washington
1 B.Transport placed in 13 Sea Zone
4 ArmoredCars placed in Liaoning
3 Infantrys placed in Kyushu
2 Elites and 2 Marines placed in Chubu
8 Infantrys placed in Tokyo
3 Infantrys placed in Tohoku
3 Infantrys placed in Hokkaido
1 Destroyer placed in 30 Sea Zone
2 Destroyers placed in 87 Sea Zone
Americans undo move 14.
2 Destroyers placed in 35 Sea Zone
2 Destroyers placed in 35 Sea Zone
2 Submarines placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 214 PUs; end with 214 PUs
Combat Hit Differential Summary :
Germans : 3.00
Hisaichi : 0.50
Italians : -0.67
AA fire in S.Thailand : : -0.83
Americans : 1.33
Thai : -1.00
This is the most insane game I have ever played. Well done, dawg. Very exciting to play! Unless it’s France’s turn…or Russia’s. lol
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 31
Combat Move - Germans
1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 Stuka moved from Normandy to 22 Sea Zone
1 JetFighter moved from Normandy to 22 Sea Zone
8 Stukas moved from Paris to 20 Sea Zone
7 JetFighters moved from Normandy to 20 Sea Zone
2 Artillerys and 2 Infantrys moved from Rhine to Netherlands
1 Artillery and 9 Infantrys moved from Berlin to Saxony
14 Mech.Infs moved from Burma to S.Thailand
1 Mech.Inf moved from Yunnan to S.Thailand
1 Mech.Inf moved from Szechwan to S.Thailand
1 Artillery and 2 Infantrys moved from Khobdo to Gobi Altai
4 Artillerys, 14 Infantrys and 9 Mech.Infs moved from Khobdo to E.Sinkiang
3 Mech.Infs moved from Krasnoyarsk to E.Sinkiang
1 Transport moved from 42 Sea Zone to 31 Sea Zone
Purchase Units - Germans
Germans buy 8 Bombers and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 20 Sea Zone
Germans attack with 7 JetFighters, 8 Stukas and 1 T.Boat
Americans defend with 1 B.Transport
Germans roll dice for 7 JetFighters, 8 Stukas and 1 T.Boat in 20 Sea Zone, round 2 : 10/16 hits, 9.00 expected hits
Americans roll dice for 1 B.Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Americans lost in 20 Sea Zone
Germans win with 7 JetFighters, 8 Stukas and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in 22 Sea Zone
Germans attack with 1 JetFighter, 1 Stuka and 1 T.Boat
Americans defend with 1 S.Submarine
Americans roll dice for 1 S.Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 JetFighter, 1 Stuka and 1 T.Boat in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 S.Submarine owned by the Americans lost in 22 Sea Zone
Germans win with 1 JetFighter, 1 Stuka and 1 T.Boat remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in Gobi Altai
Germans attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Gobi Altai, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Gobi Altai, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Gobi Altai
Germans win, taking Gobi Altai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in S.Thailand
Germans attack with 16 Mech.Infs
Americans defend with 1 AAGun, 1 Elite and 1 Marine
Germans roll dice for 16 Mech.Infs in S.Thailand, round 2 : 9/16 hits, 5.33 expected hits
Americans roll dice for 1 Elite and 1 Marine in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Marine owned by the Americans, 1 Elite owned by the Americans and 1 Mech.Inf owned by the Germans lost in S.Thailand
Germans win, taking S.Thailand from Americans with 15 Mech.Infs remaining. Battle score for attacker is 1
Casualties for Germans: 1 Mech.Inf
Casualties for Americans: 1 Elite and 1 Marine
Battle in Netherlands
Germans attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Infantry
Germans roll dice for 2 Artillerys and 2 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Netherlands
Germans win, taking Netherlands from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Germans
1 Stuka moved from 22 Sea Zone to Hamburg
1 JetFighter moved from 22 Sea Zone to Belgium
7 JetFighters and 8 Stukas moved from 20 Sea Zone to Normandy
6 Destroyers moved from 23 Sea Zone to 21 Sea Zone
Place Units - Germans
8 Bombers placed in Paris
3 Infantrys placed in Normandy
4 Infantrys placed in Rhine
6 Infantrys placed in Hamburg
2 Infantrys placed in Bavaria
Turn Complete - Germans
Germans collect 137 PUs; end with 137 PUs
Combat Hit Differential Summary :
Germans : 5.17
Americans : -0.67
Chinese : -0.67
@Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:
This is the most insane game I have ever played. Well done, dawg. Very exciting to play! Unless it’s France’s turn…or Russia’s. lol
yes it has been fun
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 31
Purchase Units - Russians
Russians buy nothing; Remaining resources: 5 PUs;
Turn Complete - Russians
Russians collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 31
Combat Move - Italians
4 Mech.Infs moved from Punjab to Burma
6 Mech.Infs moved from Baluchistan to Assam
3 HeavyTanks and 2 Mech.Infs moved from Burma to Malaya
7 Mech.Infs moved from Assam to Malaya
2 Mech.Infs moved from E.Iran to Bihar
1 Mech.Inf moved from W.Iran to Punjab
6 Mech.Infs moved from Iraq to Baluchistan
2 Mech.Infs moved from Syria to E.Iran
2 ArmoredCars and 3 Infantrys moved from Palestine to Iraq
2 ArmoredCars moved from Iraq to W.Iran
3 Infantrys moved from Lower Egypt to Palestine
3 Mech.Infs moved from Lower Egypt to W.Iran
6 Mech.Infs moved from Cairo to Iraq
1 ArmoredCar, 16 HeavyTanks, 15 Mech.Infs and 5 Tanks moved from South Africa to Cape Town
2 ArmoredCars and 3 HeavyTanks moved from Rhodesia to Cape Town
6 Infantrys moved from Aquitaine to Brittany
4 ArmoredCars moved from Languedoc to Brittany
1 HeavyTank and 2 Tanks moved from Navarre to Brittany
4 Infantrys moved from W.Morocco to Mauritania
3 Bombers moved from Rio de Oro to Cape Town
2 Mech.Infs moved from E.Morocco to Mauritania
3 Infantrys moved from S.Algeria to E.Morocco
1 Infantry moved from N.Tunisia to N.Algeria
3 Infantrys moved from Madrid to Leon
1 Mech.Inf moved from Aden to Iraq
4 HeavyTanks moved from Yemen to N.Saudi Arabia
Purchase Units - Italians
Italians buy 11 Infantrys and 18 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Malaya
Italians attack with 3 HeavyTanks and 9 Mech.Infs
British defend with 1 AAGun and 1 Factory; Anzac defend with 1 AAGun and 7 Infantrys
Italians roll dice for 3 HeavyTanks and 9 Mech.Infs in Malaya, round 2 : 6/12 hits, 5.00 expected hits
British roll dice for 7 Infantrys in Malaya, round 2 : 1/7 hits, 2.33 expected hits
6 Infantrys owned by the Anzac and 1 Mech.Inf owned by the Italians lost in Malaya
Italians roll dice for 3 HeavyTanks and 8 Mech.Infs in Malaya, round 3 : 5/11 hits, 4.67 expected hits
British roll dice for 1 Infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Italians lost in Malaya
Italians win, taking Malaya from British with 3 HeavyTanks and 7 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Italians: 2 Mech.Infs
Casualties for Anzac: 7 Infantrys
Battle in Cape Town
Italians attack with 3 ArmoredCars, 3 Bombers, 19 HeavyTanks, 15 Mech.Infs and 5 Tanks
British defend with 1 AAGun, 2 Bunkers, 1 Factory and 3 Infantrys; Americans defend with 1 Infantry; Dutch defend with 16 Adv.Fighters, 3 Fighters, 6 Infantrys and 7 Tanks
AA fire in Cape Town : 0/3 hits, 0.50 expected hits
Italians roll dice for 3 ArmoredCars, 3 Bombers, 19 HeavyTanks, 15 Mech.Infs and 5 Tanks in Cape Town, round 2 : 20/45 hits, 23.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 16 Adv.Fighters, 2 Bunkers, 3 Fighters, 10 Infantrys and 7 Tanks in Cape Town, round 2 : 22/38 hits, 20.00 expected hits
3 ArmoredCars owned by the Italians, 1 Bunker owned by the British, 4 Tanks owned by the Italians, 1 Infantry owned by the Americans, 3 Infantrys owned by the British, 6 Infantrys owned by the Dutch, 7 Tanks owned by the Dutch and 15 Mech.Infs owned by the Italians lost in Cape Town
Italians roll dice for 3 Bombers, 19 HeavyTanks and 1 Tank in Cape Town, round 3 : 16/23 hits, 15.17 expected hits
British roll dice for 16 Adv.Fighters, 1 Bunker and 3 Fighters in Cape Town, round 3 : 12/20 hits, 12.67 expected hits
11 HeavyTanks owned by the Italians, 1 Bunker owned by the British, 3 Fighters owned by the Dutch, 1 Tank owned by the Italians and 12 Adv.Fighters owned by the Dutch lost in Cape Town
Italians roll dice for 3 Bombers and 8 HeavyTanks in Cape Town, round 4 : 6/11 hits, 7.33 expected hits
British roll dice for 4 Adv.Fighters in Cape Town, round 4 : 4/4 hits, 2.67 expected hits
4 HeavyTanks owned by the Italians and 4 Adv.Fighters owned by the Dutch lost in Cape Town
Italians win, taking Cape Town from British with 3 Bombers and 4 HeavyTanks remaining. Battle score for attacker is 19
Casualties for Italians: 3 ArmoredCars, 15 HeavyTanks, 15 Mech.Infs and 5 Tanks
Casualties for Americans: 1 Infantry
Casualties for British: 2 Bunkers and 3 Infantrys
Casualties for Dutch: 16 Adv.Fighters, 3 Fighters, 6 Infantrys and 7 Tanks
Non Combat Move - Italians
3 Bombers moved from Cape Town to South Africa
1 Mech.Inf moved from Italian East Africa to South Africa
2 Tanks moved from Italian East Africa to Rhodesia
Place Units - Italians
3 Infantrys placed in Rio de Oro
4 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
2 Mech.Infs placed in Syria
6 Mech.Infs placed in Cairo
3 Mech.Infs placed in Italian East Africa
3 Mech.Infs placed in Hun
Italians undo move 3.
4 Mech.Infs placed in Tunis
4 Infantrys placed in Madrid
Turn Complete - Italians
Italians collect 138 PUs; end with 138 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : 2.00
AA fire in Cape Town : : -0.50