TripleA version 2.7.14934
1940 2nd edition OOB - with technology
Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 2 infantry and 4 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to Suiyuyan 1 battleship moved from 10 Sea Zone to 89 Sea Zone 1 cruiser moved from 10 Sea Zone to 89 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 3 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 3 transports placed in 10 Sea Zone Americans undo move 4. 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 5. Americans undo move 4. 1 transport placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 1.33 Japanese : -0.33 - 
					
					
					
					
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Szechwan Chinese undo move 2. Chinese undo move 1. 4 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Shan State to Malaya 1 armour moved from Egypt to Kenya 1 mech_infantry moved from Egypt to Kenya 2 artilleries moved from Ethiopia to 76 Sea Zone 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries moved from 80 Sea Zone to Iraq 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 91 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iraq British attack with 2 artilleries and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 2 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 infantry moved from India to Burma 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to Syria 2 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from Malta to Eastern Persia 2 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria Place Units - British 2 armour, 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,4,4 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 1.67 Italians : -0.33 Neutral_Axis : -0.33 Japanese : -0.33 - 
					
					
					
					
I feel like the whole Axis is in the downside…my fault making some decision mistake…Will try a few more rounds and see if Axis can make a turn around.
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Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 artillery and 3 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 armour moved from Southern France to Greater Southern Germany 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs - 
					
					
					
					
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from Queensland to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.50 - 
					
					
					
					
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Queensland to Malaya 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.17 - 
					
					
					
					
TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Combat Move - French 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 destroyer moved from 79 Sea Zone to 38 Sea Zone Combat - French Battle in 38 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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had to redo france, so I did anzac again because of saves and everything turned out the same.
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No problem at all.
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Sorry for taking a while to reply. Was stuck at work… will try to speed up next couple rounds.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Bessarabia to Western Ukraine 3 armour and 2 infantry moved from Ukraine to Bessarabia 11 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novosibirsk to Kansu 6 infantry moved from Buryatia to Amur 2 aaGuns moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Ukraine 3 armour placed in Russia 3 infantry placed in Novgorod Russians undo move 3. Russians undo move 2. 3 infantry placed in Russia 3 armour placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,2,5 Russians collect 37 PUs (3 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
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no problem man
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I think I’m ready to throw a white flag…can’t believe I am in such a bad position in 3 rounds! good job! If you also think this is the case, would you like to start another one? Let me try one more time with axis and same bid…
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sure we can do the same thing, same bid and everything
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Okie I will start a game soon, with same thread : -)…
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Scramble order please.
g1.tsvg - 
					
					
					
					
I’ll scramble the Scottish fighter only.
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G11.tsvg
Here you go… - 
					
					
					
					
@innohub
Game HistoryRound: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 4 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 6 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 tactical_bomber moved from Poland to France 3 armour moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from Slovakia Hungary to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 artilleries and 8 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for French: 1 cruiser Casualties for Germans: 1 battleship and 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in Southern France Germans attack with 1 armour, 1 fighter and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for Germans: 5 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Bulgaria to Romania 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from France to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 3 aaGuns, 2 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to Western Germany 2 bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from Western Germany to Holland Belgium Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 42 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs 


		
		


