@Imperious:
This was offered as a really original idea by Adlertag ad HGD:
Commander as new unit
Hi Larry
Guess what man, I have playtestet the new Leader-unit. Now each nation should have 5 leaders each. One admiral, three generals and one air-marshall, all in nation specific plastic.
Leaders work like this:
If you attack with 5 inf and 2 tanks and a bomber the traditional way, first you roll 5 dice for inf and look for 1’s. Then you roll 2 dice for tanks and look for 3’s and at last one die and look for a 4.
Now if a Commander was in charge of this attack, you would roll all the 8 dice at once, and assign the 1’s to the infantry and the 2’s and 3’s to the tanks and one 4 or less for the bomber. Now this combat system will statistically favour the force that have a Commander, but not so much that it will break the game.
And the rational behind the idea, is that a competent and skilled Commander will coordinate the effort of the different weapons. The force of infantry, artillery, tanks and aircrafts will act as Combined Arms.
And of course the same system goes for naval units too. If a fleet of destroyers and cruisers and battleships are led by a skilled Commander, you roll all the dice in one big roll and assign the lower dice to destroyers and the higest dice to battleships and so on.
Maybe UK start the game with 2 admirals and 1 general, Germany start with 3 generals, 1 air marshall and 1 admiral, and Russia with 1 general. Then you have to develope new Commanders the same way you develope new weapons.
I kinda like the idea, and would love to play test it with you in a more regular game, IL. However, may I make an observation from the side lines?
Perhaps we should limit it more.
Russia: 1 General
Germany: 1 General, 1 Air Marshal
England: 1 Air Marshal
Japan: 1 Air Marshal, 1 Admiral
America: 1 General, 1 Admiral
This gives each alliance 4 officers.
Admirals are limited to ONLY naval battles
Air Marshals may be used in either Naval or Land Battles, but not for Economic Attacks
Generals are limited to only land battles.
As previously stated, each officer would allow the attacker or defender to allocate each thrown dice to the unit of choice. Air marshals, being dual purpose, would only allow you to dictate what dice were fighters and what bombers so as to keep them from being too powerful.