Whackamatt Allies -vs- dawgoneit Axis WAW

  • 20 18 17 15

    TripleA Turn Summary: French round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Purchase Units - French
            French buy nothing; Remaining resources: 10 PUs; 
    
        Turn Complete - French
            French collect 7 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Chinese
            1 Adv.Fighter moved from Hsining to Gobi Altai
            2 Infantrys moved from E.Qinghai to Gobi Altai
            3 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys and 3 Tanks moved from Hsining to W.Qinghai
            12 Infantrys moved from E.Qinghai to W.Qinghai
            2 Infantrys and 1 Tank moved from E.Qinghai to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 6 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in Ningsia, round 2 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Qinghai
                Chinese attack with 14 Infantrys and 3 Tanks
                Hisaichi defend with 1 ArmoredCar and 5 Infantrys
                    Chinese roll dice for 14 Infantrys and 3 Tanks in W.Qinghai, round 2 : 2/17 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 5 Infantrys in W.Qinghai, round 2 : 3/6 hits, 1.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in W.Qinghai
                    Chinese roll dice for 11 Infantrys and 3 Tanks in W.Qinghai, round 3 : 5/14 hits, 3.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in W.Qinghai, round 3 : 3/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in W.Qinghai
                Chinese win, taking W.Qinghai from Hisaichi with 8 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 6 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar and 5 Infantrys
            Battle in Gobi Altai
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Gobi Altai, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                Chinese win, taking Gobi Altai from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Sikang
                Chinese attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Mech.Inf
                    Chinese roll dice for 2 Infantrys and 1 Tank in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Infantry and 1 Tank in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Sikang
                Chinese win, taking Sikang from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Gobi Altai to Hsining
    
        Place Units - Chinese
            1 Bunker placed in E.Qinghai
            6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Hisaichi : 3.83
    Chinese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Suiyuan to Ningsia
            1 Infantry moved from South Gobi to Ningsia
            1 Infantry moved from South Gobi to Ningsia
            2 ArmoredCars moved from Suiyuan to Gobi Altai
            1 Infantry moved from South Gobi to Gobi Altai
            5 Infantrys moved from Heilungchiang to Kirin
    
        Combat - Hisaichi
            Battle in Gobi Altai
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Gobi Altai, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Gobi Altai, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
                Hisaichi win, taking Gobi Altai from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Kirin
                Hisaichi attack with 5 Infantrys
                Americans defend with 12 Marines
                    Hisaichi roll dice for 5 Infantrys in Kirin, round 2 : 1/5 hits, 0.83 expected hits
                    Americans roll dice for 12 Marines in Kirin, round 2 : 1/12 hits, 4.00 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 4 Infantrys in Kirin, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 11 Marines in Kirin, round 3 : 5/11 hits, 3.67 expected hits
                    1 Marine owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Kirin
                Americans win with 10 Marines remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Americans: 2 Marines
            Battle in Ningsia
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ningsia, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Ningsia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ningsia, round 3 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 4 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Hisaichi : -0.00
    Americans : -1.67
    Chinese : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - British
            4 Artillerys and 4 Elites moved from London to Dover
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Bunkers, 4 Elites and 8 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 4 Artillerys and 4 Elites
                Finns defend with 2 Infantrys and 1 Tank
                    British roll dice for 4 Artillerys and 4 Elites in Dover, round 2 : 5/8 hits, 3.33 expected hits
                    Finns roll dice for 2 Infantrys and 1 Tank in Dover, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Finns and 1 Tank owned by the Finns lost in Dover
                British win, taking Dover from Finns with 4 Artillerys and 4 Elites remaining. Battle score for attacker is 9
                Casualties for Finns: 2 Infantrys and 1 Tank
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker and 4 Infantrys placed in Manchester
            1 Bunker and 4 Infantrys placed in Wales
            4 Artillerys, 1 Bunker and 4 Elites placed in London
    
        Turn Complete - British
            British collect 59 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 1.67
    Finns : -1.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Anzac
            1 Elite and 1 Marine moved from Kiangsi to Kwangtung
            1 Elite and 1 Marine moved from Kiangsi to Hunan
                  Chinese take Hunan from Germans
            4 Infantrys moved from New South Wales to 70 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            6 Infantrys and 4 Tanks moved from Malaya to S.Thailand
            6 Tanks moved from Bangkok to S.Thailand
            4 Infantrys and 2 Transports moved from 70 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Battleship moved from 105 Sea Zone to 65 Sea Zone
            2 Transports moved from 105 Sea Zone to 65 Sea Zone
            1 Cruiser moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 Cruiser and 1 Infantry moved from 110 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to S.Thailand
            4 Infantrys and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to S.Thailand
            5 Infantrys moved from Merauke to 113 Sea Zone
            5 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            4 Transports moved from 110 Sea Zone to 67 Sea Zone
            4 Infantrys moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Broome to 67 Sea Zone
            12 Infantrys and 6 Transports moved from 67 Sea Zone to 110 Sea Zone
            12 Infantrys moved from 110 Sea Zone to Malaya
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            2 S.Submarines moved from 105 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 22 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in S.Thailand
                Anzac attack with 15 Infantrys and 10 Tanks
                Germans defend with 1 AAGun and 9 Mech.Infs
                    Anzac roll dice for 1 Battleship and 1 Cruiser in S.Thailand, round 2 : 1/2 hits, 1.17 expected hits
                1 Mech.Inf owned by the Germans lost in S.Thailand
                    Anzac roll dice for 15 Infantrys and 10 Tanks in S.Thailand, round 2 : 9/25 hits, 7.50 expected hits
                    Germans roll dice for 8 Mech.Infs in S.Thailand, round 2 : 1/8 hits, 2.67 expected hits
                    1 Infantry owned by the Anzac and 8 Mech.Infs owned by the Germans lost in S.Thailand
                Anzac win, taking S.Thailand from Germans with 14 Infantrys and 10 Tanks remaining. Battle score for attacker is 52
                Casualties for Germans: 9 Mech.Infs
                Casualties for Anzac: 1 Infantry
            Battle in Kwangtung
                Anzac attack with 1 Elite and 1 Marine
                Germans defend with 1 ArmoredCar
                    Anzac roll dice for 1 Elite and 1 Marine in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Kwangtung, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Kwangtung, round 4 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Kwangtung
                Anzac win, taking Kwangtung from Germans with 1 Elite and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 AAGun moved from Northern Territory to 67 Sea Zone
            EDIT: 1 AAGun, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 AAGun and 1 Infantry moved from 110 Sea Zone to Malaya
    
        Place Units - Anzac
            6 Infantrys placed in Bangkok
            3 Infantrys placed in Broome
            2 Infantrys placed in Western Australia
            3 Infantrys placed in Townsville
            2 Infantrys placed in West Papua
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Anzac : 0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Dutch
            3 Adv.Fighters moved from Santiago to Cape Town
            2 Adv.Fighters moved from Rio De Janeiro to Cape Town
            1 Adv.Fighter and 2 Fighters moved from 40 Sea Zone to Cape Town
            2 Infantrys moved from Suriname to Amazon
            1 Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Transport moved from 40 Sea Zone to 125 Sea Zone
            1 Transport moved from 40 Sea Zone to 125 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry and 2 Tanks placed in Santiago
            1 Infantry and 1 Tank placed in Rio De Janeiro
            1 Adv.Fighter and 2 Fighters placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Finns
            6 Infantrys moved from Lapland to 24 Sea Zone
            1 Elite moved from Latvia to 24 Sea Zone
            1 Infantry moved from Estonia to 24 Sea Zone
            4 Infantrys and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Dover
            1 JetFighter moved from 21 Sea Zone to Dover
            1 Adv.Fighter moved from 21 Sea Zone to Dover
            3 Infantrys moved from 24 Sea Zone to Danzig
            2 Artillerys and 6 Infantrys moved from Danzig to Pomerania
            2 Infantrys moved from Pomerania to Hamburg
            1 Infantry moved from Middle Norrland to Oslo
            6 Destroyers moved from 24 Sea Zone to 23 Sea Zone
            1 Elite moved from 24 Sea Zone to Danzig
            1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Kirov to Perm
            1 Mech.Inf moved from Irkutsk to Zhigansk
                  Finns take Zhigansk from Americans
            3 Tanks moved from Irkutsk to Khatanga
            1 Mech.Inf moved from Zhigansk to Kolyma
            1 Mech.Inf moved from Irkutsk to Kolyma
            1 Mech.Inf moved from Irkutsk to Okhotsk
                  Finns take Okhotsk from Americans
            2 Mech.Infs moved from S.Buryat Mongolia to Ayan
            1 Mech.Inf moved from Irkutsk to Ayan
            1 Mech.Inf moved from Novosibirsk to Khatanga
    
        Purchase Units - Finns
            Finns buy 4 Elites, 1 Infantry and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kolyma
                Finns attack with 2 Mech.Infs
                Americans defend with 1 Infantry
                    Finns roll dice for 2 Mech.Infs in Kolyma, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Kolyma, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Americans lost in Kolyma
                Finns win, taking Kolyma from Americans with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Mech.Inf
                Casualties for Americans: 1 Infantry
            Battle in Ayan
                Finns attack with 3 Mech.Infs
                Americans defend with 3 Infantrys
                    Finns roll dice for 3 Mech.Infs in Ayan, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 3 Infantrys in Ayan, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans lost in Ayan
                    Finns roll dice for 3 Mech.Infs in Ayan, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Ayan
                Finns win, taking Ayan from Americans with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Americans: 3 Infantrys
            Battle in Dover
                Finns attack with 1 Adv.Fighter, 4 Infantrys and 1 JetFighter
                British defend with 4 Artillerys and 4 Elites
                    Finns roll dice for 1 Adv.Fighter, 4 Infantrys and 1 JetFighter in Dover, round 2 : 1/6 hits, 1.83 expected hits
                    British roll dice for 4 Artillerys and 4 Elites in Dover, round 2 : 4/8 hits, 2.67 expected hits
                    1 Elite owned by the British and 4 Infantrys owned by the Finns lost in Dover
                British win with 4 Artillerys and 3 Elites remaining. Battle score for attacker is -5
                Casualties for Finns: 4 Infantrys
                Casualties for British: 1 Elite
                1 Adv.Fighter owned by the Finns and 1 JetFighter owned by the Finns retreated
            Battle in Khatanga
                Finns attack with 1 Mech.Inf and 3 Tanks
                Americans defend with 1 Infantry
                    Finns roll dice for 1 Mech.Inf and 3 Tanks in Khatanga, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf and 3 Tanks in Khatanga, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 Infantry in Khatanga, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Khatanga
                Finns win, taking Khatanga from Americans with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone
    
        Place Units - Finns
            3 Elites placed in Middle Norrland
            1 Elite and 1 Infantry placed in Helsinki
            4 Mech.Infs placed in Arkhangelsk
            3 Mech.Infs placed in Leningrad
    
        Turn Complete - Finns
            Finns collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Americans : -1.33
    Finns : -2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Romanians
            8 Mech.Infs moved from Assam to Burma
            2 ArmoredCars and 5 Tanks moved from Bihar to Burma
            1 ArmoredCar, 4 Infantrys, 2 Mech.Infs and 2 Tanks moved from Punjab to Bihar
            1 ArmoredCar, 2 Mech.Infs and 2 Tanks moved from Bihar to Assam
            2 Mech.Infs moved from Assam to Burma
            1 ArmoredCar, 5 Infantrys and 5 Mech.Infs moved from Baluchistan to Punjab
            1 ArmoredCar and 5 Mech.Infs moved from Punjab to Bihar
            5 Mech.Infs moved from Bihar to Assam
            1 ArmoredCar and 3 Mech.Infs moved from E.Iran to Punjab
            3 Mech.Infs moved from Punjab to Bihar
            2 ArmoredCars, 1 Elite and 4 Infantrys moved from W.Iran to E.Iran
            2 ArmoredCars moved from E.Iran to Baluchistan
            4 Infantrys moved from Adana to W.Iran
            4 Mech.Infs moved from Erzurum to Baluchistan
            1 ArmoredCar and 3 Infantrys moved from Ankara to Adana
            1 ArmoredCar moved from Adana to W.Iran
            1 ArmoredCar moved from Istanbul to Ankara
            1 ArmoredCar moved from E.Romania to Istanbul
            1 ArmoredCar and 3 Mech.Infs moved from Georgia to W.Iran
            3 Mech.Infs moved from W.Iran to E.Iran
            1 ArmoredCar moved from Stalingrad to Georgia
            4 Mech.Infs moved from Stalingrad to Erzurum
    
        Purchase Units - Romanians
            Romanians buy 9 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Mech.Infs placed in Georgia
            5 Mech.Infs placed in Stalingrad
            1 Mech.Inf and 1 Tank placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary: Thai round 29

    TripleA Move Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Thai
            2 Infantrys moved from Assam to Burma
            2 Infantrys and 3 Marines moved from Hyderabad to Madras
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Americans
            1 Marine moved from Salvador to 35 Sea Zone
            2 Tanks moved from Bahia to 35 Sea Zone
            2 B.Transports, 4 Infantrys, 1 Marine and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            8 Infantrys, 1 Marine and 2 Tanks moved from 34 Sea Zone to Canarians
            3 Infantrys moved from Scotland to Manchester
            1 B.Transport moved from 8 Sea Zone to 10 Sea Zone
            4 Infantrys moved from Iceland to 10 Sea Zone
            4 Infantrys moved from 10 Sea Zone to Scotland
            1 Battleship moved from 3 Sea Zone to 10 Sea Zone
            2 Destroyers and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone
            1 B.Carrier moved from 7 Sea Zone to 29 Sea Zone
            3 L.Fighters moved from 7 Sea Zone to Canarians
            1 B.Carrier, 1 Cruiser, 2 Destroyers, 2 S.Submarines and 2 Submarines moved from 13 Sea Zone to 28 Sea Zone
            1 S.Bomber moved from Changchun to Anhwei
            4 Infantrys moved from Shanghai to Anhwei
            4 Infantrys moved from Chubu to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shantung
            1 S.Bomber moved from Shikoku to Shantung
            10 Marines moved from Kirin to Heilungchiang
                  Americans take Heilungchiang from Hisaichi
            6 Infantrys moved from Liaoning to Hulunbuir
                  Americans take Hulunbuir from Hisaichi
            2 Elites and 2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Elites and 2 Infantrys moved from 84 Sea Zone to Peking
            3 Infantrys moved from Hokkaido to 84 Sea Zone
            3 Cruisers and 3 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            3 Infantrys moved from 75 Sea Zone to Ayan
            2 Elites and 2 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            2 Elites and 2 Infantrys moved from 75 Sea Zone to Kolyma
            1 Cruiser moved from 75 Sea Zone to 85 Sea Zone
            1 Infantry moved from Shikoku to 85 Sea Zone
            1 Cruiser and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Ayan
            3 Elites moved from Kyushu to 84 Sea Zone
            2 Cruisers and 2 Elites moved from 84 Sea Zone to 75 Sea Zone
            1 Elite and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            3 Elites moved from 75 Sea Zone to Okhotsk
            6 Battleships moved from 84 Sea Zone to 75 Sea Zone
            3 Elites moved from Tohoku to 84 Sea Zone
            1 Infantry moved from Korea to Liaoning
            3 Elites moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Khabarovsk to Ayan
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shantung
            2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Peking
            2 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Vladivostok to Khabarovsk
    
        Purchase Units - Americans
            Americans buy 4 ArmoredCars, 1 B.Transport, 4 Bunkers, 1 Cruiser, 1 Destroyer, 9 Elites, 16 Infantrys, 2 L.Fighters, 2 Marines, 1 S.Bomber, 1 S.Submarine, 1 Submarine and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Kolyma
                Americans attack with 2 Elites and 2 Infantrys
                Finns defend with 1 Mech.Inf
                    Americans roll dice for 2 Cruisers in Kolyma, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Elites and 2 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Mech.Inf in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Kolyma
                Americans win, taking Kolyma from Finns with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Finns: 1 Mech.Inf
            Battle in Ayan
                Americans attack with 6 Infantrys
                Finns defend with 3 Mech.Infs
                    Americans roll dice for 6 Battleships and 3 Cruisers in Ayan, round 2 : 7/9 hits, 5.50 expected hits
                3 Mech.Infs owned by the Finns lost in Ayan
                Americans win, taking Ayan from Finns with 6 Infantrys remaining. Battle score for attacker is 18
                Casualties for Finns: 3 Mech.Infs
            Battle in Anhwei
                Americans attack with 4 Infantrys and 1 S.Bomber
                Germans defend with 3 Mech.Infs
                    Americans roll dice for 4 Infantrys and 1 S.Bomber in Anhwei, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 3 Mech.Infs in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Mech.Inf owned by the Germans lost in Anhwei
                    Americans roll dice for 3 Infantrys and 1 S.Bomber in Anhwei, round 3 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Mech.Infs in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 Infantrys and 1 S.Bomber in Anhwei, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Mech.Infs in Anhwei, round 4 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Germans lost in Anhwei
                Americans win, taking Anhwei from Germans with 3 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Infantry
                Casualties for Germans: 3 Mech.Infs
            Battle in Okhotsk
                Americans attack with 3 Elites
                Finns defend with 1 Mech.Inf
                    Americans roll dice for 2 Cruisers in Okhotsk, round 2 : 2/2 hits, 1.00 expected hits
                1 Mech.Inf owned by the Finns lost in Okhotsk
                Americans win, taking Okhotsk from Finns with 3 Elites remaining. Battle score for attacker is 6
                Casualties for Finns: 1 Mech.Inf
            Battle in Peking
                Americans attack with 2 Elites and 4 Infantrys
                Germans defend with 2 Mech.Infs
                    Americans roll dice for 2 Elites and 4 Infantrys in Peking, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 2 Mech.Infs in Peking, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Mech.Infs owned by the Germans lost in Peking
                Americans win, taking Peking from Germans with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Infantry
                Casualties for Germans: 2 Mech.Infs
            Battle in Shantung
                Americans attack with 3 Elites, 8 Infantrys and 1 S.Bomber
                Germans defend with 1 Factory and 1 Mech.Inf
                    Americans roll dice for 3 Elites, 8 Infantrys and 1 S.Bomber in Shantung, round 2 : 4/12 hits, 3.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Shantung
                Americans win, taking Shantung from Germans with 3 Elites, 8 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Americans
            1 S.Bomber moved from Shantung to Changchun
            1 S.Bomber moved from Anhwei to Changchun
    
        Place Units - Americans
            1 Bunker placed in Canarians
            1 Bunker placed in Azores
            1 Bunker placed in Iceland
            1 Bunker placed in Cape Verde
            1 Cruiser placed in 34 Sea Zone
            1 S.Submarine and 1 Submarine placed in 10 Sea Zone
            1 B.Transport and 1 Destroyer placed in 13 Sea Zone
            1 Marine and 1 Tank placed in Washington
            2 Infantrys placed in Bahia
            2 Infantrys placed in Salvador
            8 Infantrys placed in Changchun
            4 ArmoredCars placed in Liaoning
            4 Elites and 4 Infantrys placed in Tokyo
            3 Elites placed in Kyushu
            2 Elites, 1 Marine and 1 S.Bomber placed in Chubu
            2 L.Fighters placed in Hokkaido
    
        Turn Complete - Americans
            Americans collect 202 PUs; end with 203 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 2.17
    Finns : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - Germans
            6 Transports moved from 21 Sea Zone to 22 Sea Zone
            7 Transports moved from 21 Sea Zone to 20 Sea Zone
            6 HeavyTanks moved from Hamburg to 22 Sea Zone
            1 HeavyTank moved from Netherlands to 20 Sea Zone
            2 Infantrys moved from Netherlands to 22 Sea Zone
            6 HeavyTanks, 2 Infantrys and 6 Transports moved from 22 Sea Zone to 21 Sea Zone
            8 Elites moved from Picardy to 20 Sea Zone
            3 Elites moved from Normandy to 20 Sea Zone
            11 Elites, 1 HeavyTank and 7 Transports moved from 20 Sea Zone to 21 Sea Zone
            11 Elites, 7 HeavyTanks and 2 Infantrys moved from 21 Sea Zone to Dover
            7 JetFighters moved from Paris to Dover
            1 JetFighter moved from Rhine to Dover
            1 Stuka moved from Paris to Normandy
            5 Artillerys and 16 Infantrys moved from Krasnoyarsk to Khobdo
            1 Mech.Inf moved from Chimkent to E.Sinkiang
            10 Mech.Infs moved from W.Tibet to Burma
            3 Mech.Infs moved from W.Sinkiang to Burma
            9 Mech.Infs moved from Chimkent to Khobdo
            1 Mech.Inf moved from Lanchow to Yunnan
            3 Mech.Infs moved from Kuybyshev to Krasnoyarsk
            1 Mech.Inf moved from Yunnan to Szechwan
            1 Mech.Inf moved from Burma to Yunnan
            1 Mech.Inf moved from Yunnan to Lanchow
            1 Mech.Inf moved from Burma to Yunnan
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 6 Destroyers, 13 Infantrys and 8 Stukas; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Dover
                Germans attack with 11 Elites, 7 HeavyTanks, 2 Infantrys and 8 JetFighters
                British defend with 4 Artillerys and 3 Elites
                    Germans roll dice for 2 Battleships and 1 Cruiser in Dover, round 2 : 2/3 hits, 1.83 expected hits
                    2 Elites owned by the British lost in Dover
                    Germans roll dice for 11 Elites, 7 HeavyTanks, 2 Infantrys and 8 JetFighters in Dover, round 2 : 18/28 hits, 14.00 expected hits
                    British roll dice for 4 Artillerys and 1 Elite in Dover, round 2 : 1/5 hits, 1.67 expected hits
                    1 Elite owned by the British, 1 Infantry owned by the Germans and 4 Artillerys owned by the British lost in Dover
                Germans win, taking Dover from British with 11 Elites, 7 HeavyTanks, 1 Infantry and 8 JetFighters remaining. Battle score for attacker is 23
                Casualties for British: 4 Artillerys and 3 Elites
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Germans
            8 JetFighters moved from Dover to Normandy
    
        Place Units - Germans
            6 Destroyers placed in 23 Sea Zone
            8 Stukas placed in Paris
            1 Artillery and 2 Infantrys placed in Normandy
            2 Artillerys and 2 Infantrys placed in Rhine
            1 Artillery and 9 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 142 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    British : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - Italians
            2 ArmoredCars, 3 HeavyTanks and 9 Mech.Infs moved from Italian East Africa to Rhodesia
            9 Mech.Infs moved from Rhodesia to South Africa
            1 Mech.Inf moved from S.Saudi Arabia to Trucial Coast
                  Italians take Trucial Coast from British
            1 Mech.Inf moved from Trucial Coast to Oman
                  Italians take Oman from British
            1 Mech.Inf moved from Oman to Aden
                  Italians take Aden from British
            4 HeavyTanks and 1 Mech.Inf moved from S.Saudi Arabia to Yemen
            3 HeavyTanks moved from Bihar to Assam
            7 Mech.Infs moved from Rajputana to Assam
            3 HeavyTanks and 2 Mech.Infs moved from Assam to Burma
            4 Mech.Infs moved from W.Iran to Punjab
            6 Mech.Infs moved from Iraq to Baluchistan
            2 Mech.Infs moved from Syria to E.Iran
            1 Mech.Inf moved from Lower Egypt to W.Iran
            2 Infantrys moved from Lower Egypt to Palestine
            6 Mech.Infs moved from Cairo to Iraq
            1 Infantry moved from Lower Egypt to Palestine
            1 Infantry moved from Nubia to Lower Egypt
            2 ArmoredCars moved from New Valley to Palestine
            3 Mech.Infs moved from Hun to Lower Egypt
            3 Infantrys moved from S.Tunisia to S.Algeria
            1 Infantry moved from Tunis to N.Tunisia
            2 Mech.Infs moved from Tunis to E.Morocco
            1 Mech.Inf moved from French Sudan to Rio de Oro
            1 Artillery and 1 Elite moved from Mauritania to Rio de Oro
            4 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from W.Morocco to Mauritania
            2 Infantrys moved from Mauritania to Rio de Oro
            1 Submarine moved from 42 Sea Zone to 31 Sea Zone
            2 Infantrys moved from Mersa Matruh to Lower Egypt
            6 Infantrys moved from Navarre to Aquitaine
            1 Adv.Fighter, 1 Carrier, 6 Destroyers, 1 Submarine and 3 Transports moved from 42 Sea Zone to 41 Sea Zone
            4 ArmoredCars moved from Valencia to Languedoc
            1 HeavyTank and 2 Tanks moved from Andalusia to Navarre
            2 Infantrys moved from Valencia to Andalusia
            2 Infantrys moved from Andalusia to Portugal
            3 Infantrys moved from Andalusia to Portugal
            1 Infantry moved from Portugal to Galicia
            1 Infantry moved from Portugal to Galicia
            1 Infantry moved from Andalusia to Portugal
            1 Infantry moved from Portugal to Galicia
    
        Purchase Units - Italians
            Italians buy 3 Bombers, 3 Infantrys, 9 Mech.Infs, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Yemen
                Italians attack with 4 HeavyTanks and 1 Mech.Inf
                Neutral defend with 2 Infantrys
                    Italians roll dice for 4 HeavyTanks and 1 Mech.Inf in Yemen, round 2 : 3/5 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys in Yemen, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in Yemen
                Italians loses 0 PUs for violating Yemens neutrality.
                Italians win, taking Yemen from Neutral with 4 HeavyTanks remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Mech.Inf
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Bombers placed in Rio de Oro
            2 Submarines placed in 41 Sea Zone
            2 Mech.Infs placed in Syria
            6 Mech.Infs placed in Cairo
            1 Mech.Inf and 2 Tanks placed in Italian East Africa
            3 Infantrys placed in Madrid
    
        Turn Complete - Italians
            Italians collect 130 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Italians : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Purchase Units - French
            French buy 1 Carrier and 1 Elite; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from Churchill to Greenland
    
        Place Units - French
            1 Carrier placed in 1 Sea Zone
            1 Elite placed in Churchill
    
        Turn Complete - French
            French collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Yamamoto round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - Chinese
            3 Infantrys moved from W.Qinghai to Gobi Altai
            1 Adv.Fighter moved from Hsining to Gobi Altai
            6 Infantrys moved from Hsining to W.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gobi Altai
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Gobi Altai, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 4 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Gobi Altai, round 5 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
                Chinese win, taking Gobi Altai from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Gobi Altai to W.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in W.Qinghai
            1 Bunker placed in E.Qinghai
            1 Elite and 4 Infantrys placed in Hsining
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 Tank
            EDIT: Adding units owned by Chinese to W.Qinghai: 1 Tank
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - Hisaichi
            6 ArmoredCars and 6 Tanks moved from Suiyuan to Shantung
            2 ArmoredCars moved from Ningsia to Sikang
            4 Infantrys moved from South Gobi to Gobi Altai
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Gobi Altai
                Hisaichi attack with 4 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 4 Infantrys in Gobi Altai, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Infantrys in Gobi Altai, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Gobi Altai, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                    Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Gobi Altai, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Gobi Altai, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
                    Hisaichi roll dice for 2 Infantrys in Gobi Altai, round 6 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 8 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 9 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 6 ArmoredCars and 6 Tanks
                Americans defend with 3 Elites and 8 Infantrys; Chinese defend with 1 Factory
                    Hisaichi roll dice for 6 ArmoredCars and 6 Tanks in Shantung, round 2 : 5/12 hits, 5.00 expected hits
                    Chinese roll dice for 3 Elites and 8 Infantrys in Shantung, round 2 : 2/11 hits, 3.67 expected hits
                    2 ArmoredCars owned by the Hisaichi and 5 Infantrys owned by the Americans lost in Shantung
                    Hisaichi roll dice for 4 ArmoredCars and 6 Tanks in Shantung, round 3 : 1/10 hits, 4.33 expected hits
                    Chinese roll dice for 3 Elites and 3 Infantrys in Shantung, round 3 : 1/6 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Shantung
                    Hisaichi roll dice for 3 ArmoredCars and 6 Tanks in Shantung, round 4 : 3/9 hits, 4.00 expected hits
                    Chinese roll dice for 3 Elites and 2 Infantrys in Shantung, round 4 : 3/5 hits, 1.67 expected hits
                    3 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Americans and 2 Infantrys owned by the Americans lost in Shantung
                    Hisaichi roll dice for 6 Tanks in Shantung, round 5 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 Elites in Shantung, round 5 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Americans lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 6 Tanks remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 6 ArmoredCars
                Casualties for Americans: 3 Elites and 8 Infantrys
    
        Non Combat Move - Hisaichi
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Hisaichi : -7.17
    Chinese : -1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - British
            4 Artillerys and 4 Elites moved from London to Dover
            2 Artillerys, 2 Elites and 4 Infantrys moved from Wales to Dover
            4 Adv.Fighters and 4 Infantrys moved from Manchester to Dover
    
        Purchase Units - British
            British buy 8 Artillerys, 1 Bunker, 8 Elites and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys
                Germans defend with 11 Elites, 7 HeavyTanks and 1 Infantry
                    British roll dice for 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys in Dover, round 2 : 5/24 hits, 8.33 expected hits
                    Germans roll dice for 11 Elites, 7 HeavyTanks and 1 Infantry in Dover, round 2 : 8/19 hits, 8.67 expected hits
                    4 Elites owned by the Germans, 1 Infantry owned by the Germans and 8 Infantrys owned by the British lost in Dover
                    British roll dice for 4 Adv.Fighters, 6 Artillerys and 6 Elites in Dover, round 3 : 5/16 hits, 7.00 expected hits
                    Germans roll dice for 7 Elites and 7 HeavyTanks in Dover, round 3 : 10/14 hits, 7.00 expected hits
                    6 Elites owned by the British, 5 Elites owned by the Germans and 4 Artillerys owned by the British lost in Dover
                    British roll dice for 4 Adv.Fighters and 2 Artillerys in Dover, round 4 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 Elites and 7 HeavyTanks in Dover, round 4 : 7/9 hits, 5.33 expected hits
                    1 HeavyTank owned by the Germans, 2 Elites owned by the Germans, 2 Artillerys owned by the British and 4 Adv.Fighters owned by the British lost in Dover
                Germans win with 6 HeavyTanks remaining. Battle score for attacker is -56
                Casualties for British: 4 Adv.Fighters, 6 Artillerys, 6 Elites and 8 Infantrys
                Casualties for Germans: 11 Elites, 1 HeavyTank and 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Scotland to Manchester
    
        Place Units - British
            4 Artillerys and 4 Elites placed in London
            1 Bunker and 1 Infantry placed in Cape Town
            2 Artillerys and 2 Elites placed in Manchester
            2 Artillerys and 2 Elites placed in Wales
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : -5.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - Anzac
            1 Elite and 1 Marine moved from Kwangtung to Kwangsi
            1 Elite and 1 Marine moved from Hunan to Kweichow
            4 Infantrys moved from Malaya to 105 Sea Zone
            4 Cruisers and 4 Infantrys moved from 105 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
                  French take N.French Indochina from Germans
            3 Infantrys moved from 92 Sea Zone to S.French Indochina
            9 Infantrys moved from Malaya to S.Thailand
            6 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys moved from West Papua to 113 Sea Zone
            3 Infantrys moved from Townsville to Northern Territory
            6 Infantrys moved from Canberra to New South Wales
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            5 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            5 Infantrys moved from 110 Sea Zone to Malaya
            2 S.Submarines moved from 65 Sea Zone to 122 Sea Zone
            2 Transports moved from 65 Sea Zone to 70 Sea Zone
            1 Transport moved from 65 Sea Zone to 70 Sea Zone
            3 Transports moved from 65 Sea Zone to 67 Sea Zone
            2 Transports moved from 110 Sea Zone to 113 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 65 Sea Zone
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker and 19 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in S.French Indochina
                Anzac attack with 3 Infantrys
                Romanians defend with 1 Mech.Inf
                    Anzac roll dice for 4 Cruisers in S.French Indochina, round 2 : 3/4 hits, 2.00 expected hits
                1 Mech.Inf owned by the Romanians lost in S.French Indochina
                Anzac win, taking S.French Indochina from Romanians with 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Kwangsi
                Anzac attack with 1 Elite and 1 Marine
                Romanians defend with 1 Mech.Inf
                    Anzac roll dice for 1 Elite and 1 Marine in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Kwangsi
                Anzac win, taking Kwangsi from Romanians with 1 Elite and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Kweichow
                Anzac attack with 1 Elite and 1 Marine
                Romanians defend with 1 Mech.Inf
                    Anzac roll dice for 1 Elite and 1 Marine in Kweichow, round 2 : 2/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Kweichow
                Anzac win, taking Kweichow from Romanians with 1 Elite and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Mech.Inf
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Bunker placed in S.Thailand
            6 Infantrys placed in Bangkok
            3 Infantrys placed in Broome
            2 Infantrys placed in Western Australia
            3 Infantrys placed in Townsville
            2 Infantrys placed in West Papua
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Anzac : 3.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 30

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 30
    
        Combat Move - Dutch
            1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry and 2 Tanks moved from Santiago to 125 Sea Zone
            1 Infantry and 1 Tank moved from Rio De Janeiro to 39 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 125 Sea Zone to 40 Sea Zone
            1 Infantry and 2 Tanks moved from 40 Sea Zone to Cape Town
            1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Infantry and 1 Tank moved from 40 Sea Zone to Cape Town
            2 Infantrys moved from Amazon to Rio De Janeiro
            1 Transport moved from 39 Sea Zone to 125 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Suriname to 40 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer, 2 Fighters, 1 Infantry and 3 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry and 1 Tank placed in Santiago
            2 Tanks placed in Rio De Janeiro
            1 Destroyer placed in 125 Sea Zone
            2 Fighters placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

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