Desert Admiral (Axis) vs FMRommel (Allies+16)

  • 25 24 23 22 21 20 19

    I increased the London garrison in case you decide to do Sea Lion. And to discourage you from trying. Taking you down has become a long, drawn out affair, at which I am tenacious and good at.

  • 19 17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northwest Persia
                Italians attack with 1 fighter and 3 mech_infantrys
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 4 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 5 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 5 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 6 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Rostov
            2 mech_infantrys moved from Northern Italy to Bulgaria
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,4,1,2,3
            Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.33
    British : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Kweichow to Samara
    
        Combat - ANZAC
            Battle in Samara
                ANZAC attack with 1 bomber
                Germans defend with 5 aaGuns
                    AA fire in Samara : 0/1 hits, 0.17 expected hits
                    5 aaGuns owned by the Germans lost in Samara
                ANZAC win with 1 bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 5 aaGuns
    
        Non Combat Move - ANZAC
            1 bomber moved from Samara to Kansu
            2 fighters moved from Philippines to Hunan
            3 infantry moved from Yunnan to Kweichow
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Celebes to 44 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 bomber moved from Queensland to Hunan
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in Samara : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19

    Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.

  • 19 17

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from UK_Pacific
            1 infantry moved from Timguska to Olgiy
                  Germans take Olgiy from Russians
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kazakhstan to Turkmenistan
            3 tactical_bombers moved from Volgograd to Turkmenistan
            4 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 mech_infantrys moved from Volgograd to Sikang
            2 tactical_bombers moved from Novosibirsk to Sikang
    

    Savegame


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.

    Dumb move on my part…

    UK intercept?

  • 25 24 23 22 21 20 19

    Yes please, max interceopt
    take U.S. planes as hits


  • @FMErwinRommel Just did combat. Gotta run. I’ll finish turn later.

  • 19 17

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from UK_Pacific
            1 infantry moved from Timguska to Olgiy
                  Germans take Olgiy from Russians
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kazakhstan to Turkmenistan
            3 tactical_bombers moved from Volgograd to Turkmenistan
            4 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 mech_infantrys moved from Volgograd to Sikang
            2 tactical_bombers moved from Novosibirsk to Sikang
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                British launches 9 interceptors out of United Kingdom
                    Attackers Fire,  : 2/8 hits, 1.33 expected hits
                    Defenders Fire,  : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in United Kingdom
                    2 fighters owned by the Americans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
                2 bombers killed by AA
                Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                Bombing raid in United Kingdom causes 16 damage total. 
            Battle in Turkmenistan
                Germans attack with 1 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry and 3 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Sikang
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Sikang to Volgograd
            3 tactical_bombers moved from Turkmenistan to Volgograd
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Defenders Fire,  : : 0.50
    British : -0.33
    Chinese : 0.33
    Attackers Fire,  : : 0.67
    AA fire in United Kingdom : : 1.17
    

    Savegame

  • 19 17

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from UK_Pacific
            1 infantry moved from Timguska to Olgiy
                  Germans take Olgiy from Russians
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kazakhstan to Turkmenistan
            3 tactical_bombers moved from Volgograd to Turkmenistan
            4 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 mech_infantrys moved from Volgograd to Sikang
            2 tactical_bombers moved from Novosibirsk to Sikang
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                British launches 9 interceptors out of United Kingdom
                    Attackers Fire,  : 2/8 hits, 1.33 expected hits
                    Defenders Fire,  : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in United Kingdom
                    2 fighters owned by the Americans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
                2 bombers killed by AA
                Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                Bombing raid in United Kingdom causes 16 damage total. 
            Battle in Turkmenistan
                Germans attack with 1 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry and 3 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Sikang
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Sikang to Volgograd
            3 tactical_bombers moved from Turkmenistan to Volgograd
            3 bombers moved from United Kingdom to Western Germany
            3 infantry moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
            3 mech_infantrys moved from Russia to Volgograd
            3 artilleries and 2 infantry moved from France to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 artillery and 3 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 carrier, 1 fighter and 5 transports placed in 113 Sea Zone
            2 artilleries placed in Western Germany
            2 infantry placed in France
            2 infantry and 1 mech_infantry placed in Russia
            Germans undo move 4.
            2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
            Germans undo move 4.
            1 mech_infantry placed in Volgograd
            1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
            Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Defenders Fire,  : : 0.50
    British : -0.33
    Chinese : 0.33
    Attackers Fire,  : : 0.67
    AA fire in United Kingdom : : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19

    Germany postpones Sea Lion. There should be a seasonal weather factor when it’s not feasible to launch across the Eng Chan. Batt Calc gives you only 4% chance. Even if you only lost 1 bomber to AA, instead of 2, your odds were still 8 or 9%. You should have gone defensive with infantry like in our team game. Germ & Italy can crank out the units & be a very hard nut to crack.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Tsagaan Olom to Kansu
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19

    Player stats says Russ has 10 units, but I can only find 9 (tank in Africa). Russ infant consolidating in Kansu, China. Brit adventure into Russ wilderness appears over. Despite my greater income, Japan finally moved its bombers & infant to join Germ in surrounding. Brit ground troops will take the narrow channel of escape to Kansu & planes will fly off. Germ has sidelined troops wandering in the Russ wilderness. Brit is concentrating major force closer to Mideast I.C.s, outnumbering Germ.

  • 19 17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 26 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Anhwe
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from UK_Pacific
            1 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from UK_Pacific
            2 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from British
            1 bomber moved from Novosibirsk to Chahar
            1 bomber moved from Novosibirsk to Anhwe
            1 bomber moved from Novosibirsk to Anhwe
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 2 bombers, 2 fighters and 2 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
            2 fighters moved from Anhwe to Shantung
            1 fighter moved from Chahar to Kiangsu
            1 tactical_bomber moved from Chahar to Shantung
            1 bomber moved from Chahar to Shantung
            1 bomber moved from Anhwe to Shantung
            1 bomber moved from Anhwe to Shantung
            1 fighter moved from Amur to Shantung
            1 aaGun moved from Amur to Ulaanbaatar
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Novosibirsk to Volgograd
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.67
    UK_Pacific : -0.33
    Japanese : -5.83
    

    Savegame


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    Player stats says Russ has 10 units, but I can only find 9 (tank in Africa). Russ infant consolidating in Kansu, China. Brit adventure into Russ wilderness appears over. Despite my greater income, Japan finally moved its bombers & infant to join Germ in surrounding. Brit ground troops will take the narrow channel of escape to Kansu & planes will fly off. Germ has sidelined troops wandering in the Russ wilderness. Brit is concentrating major force closer to Mideast I.C.s, outnumbering Germ.

    Definitely an interesting game.

  • 25 24 23 22 21 20 19

    Bringing your bombers back into China makes you a more offensive threat. If you had done that several turns ago, it would have made it very difficult for the allies. That single infantry in Kiangsi beat back the Chinese & Brits. So I didn’t risk losing an ANZ plane, hoping that the infantry in Hong Kong would score a hit. Now the Americans must recapture Hong Kong, since the Chinese and Brits are not well positioned.

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Tobruk to Southern Italy
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            3 fighters and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from 35 Sea Zone to Kwangtung
    

    Savegame

  • 25 24 23 22 21 20 19

    Intercept 3 Italian fighters? Against 3 USA bombers strat bomb S. Italy.


  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Tobruk to Southern Italy
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            3 fighters and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from 35 Sea Zone to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
            Americans creates battle in territory 97 Sea Zone
            Air Battle in Southern Italy
                Americans attacks with 3 units heading to Southern Italy
                Italians launches 3 interceptors out of Southern Italy
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 2/3 hits, 0.50 expected hits
                    2 bombers owned by the Americans lost in Southern Italy
                    1 fighter owned by the Italians lost in Southern Italy
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in Kwangtung
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Americans attack with 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                Americans win, taking Northwest Persia from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 fighters moved from 19 Sea Zone to 35 Sea Zone
            3 fighters moved from Kwangtung to 35 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 tactical_bomber moved from Northwest Persia to Iraq
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Southern Italy to Tobruk
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            2 destroyers moved from 90 Sea Zone to 91 Sea Zone
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 119 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 123 Sea Zone to 124 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 92 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            4 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 fighter moved from Midway to Caroline Islands
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 1.50
    Italians : -0.33
    AA fire in Southern Italy : : -0.17
    Americans : 0.33
    AA fire in Normandy Bordeaux : : 0.83
    Attackers Fire,  : : 0.50
    Japanese : 0.33
    

    Savegame

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