@General:
Ahhh ok, so if the axis player gets reinforced with a tank division, it can be driven to the front lines inside a zone of control. Then after a supply token is payed for that tank division, it can blitz into enemy lines in the same turn.
Right, but the Supply token needs to be paid from offboard Supplies, since that’s where the Tanks came from. Paying a Supply token to allow a reinforcement Tank division to blitz works the same way that paying for on-board Tanks in a hex to blitz. If there is more than one Tank unit in the division, they don’t all have to move to the same place.
FYI, one fairly common misconception I’ve run up against is that a blitz movement allows a Tank an extra full movement, i.e. it gets to move along a road again until it hits another enemy-held City or zone of control. This isn’t true. A blitz move just allows one extra hex of movement. You probably already knew that, but I’d thought I’d throw it in just in case.
@General:
Another thing I don’t understand is lets say the axis player is reinforced with a tank division, and in that same reinforcement phase assuming it does not enter an enemy zone of control, the tank can keep on driving until it hits an enemy city? Leaving a hypothetical scenario whereby, the axis player controls Werbomot, and when he is reinforced with a tank, drives the tank into enemy lines all the way to Huy or Ciney, assuming no enemy zone of control is ever entered into.
Yes, that’s correct. The Allies can be in big trouble if they leave holes in their lines. Of course, if Germany extends its lines too far forward in that fashion, supply can be problematic as units may be cut off. However, this may not matter if it’s late enough in the game.
@General:
Thanks again for bearing with me Krieghund.
No problem!