Dawgoneit (Allies +30) vs StuckTojo (Axis)

  • 19 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            3 mech_infantrys moved from Malaya to Burma
            2 bombers moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to Anhwe
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Szechwan to French Indo China
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 aaGun moved from Yakut S.S.R. to Yenisey
    
        Place Units - Japanese
            2 mech_infantrys placed in French Indo China
            3 destroyers and 2 submarines placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
            18 bombers moved from Hawaiian Islands to 6 Sea Zone
    

    Savegame


  • @dawgoneit Scrambles and Kami’s in sz6 Please

  • 19 17 16

    @dawgoneit

    OK.

    3 kamis each on two of your cruisers.

    Scramble 2 fighters and 1 tact.

    BANZAI !!!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
            18 bombers moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,4,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,6,4
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 18 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 2 submarines, 4 tactical_bombers and 2 transports
                    Americans roll dice for 4 battleships, 18 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 27/37 hits, 22.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 18/36 hits, 16.67 expected hits
                Units damaged: 4 battleships owned by the Americans
                    2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 14 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 4 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 18 bombers, 3 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 20/31 hits, 19.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 11/18 hits, 10.67 expected hits
                    4 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 2 transports owned by the Japanese, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese, 5 fighters owned by the Americans, 2 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 16 bombers and 1 transport remaining. Battle score for attacker is 175
                Casualties for Americans: 2 bombers, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 14 destroyers, 9 fighters, 2 submarines, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            16 bombers moved from 6 Sea Zone to Midway
            2 carriers and 4 fighters moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to Eastern United States
            2 bombers moved from Western United States to Eastern United States
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 5.67
    Japanese : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British repair damage of 14x factory_major, 5x factory_minor; Remaining resources: 18 PUs; 
            British buy 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  UK_Pacific take 20 Sea Zone from Japanese
            2 infantry moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 carrier, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
            1 armour moved from India to Burma
    
        Combat - British
            Battle in Shan State
            Battle in Caucasus
                British attack with 1 bomber and 4 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Shan State from Japanese, taking Caucasus from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Burma
                British attack with 1 armour and 2 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 armour and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 armour and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            6 infantry moved from Iraq to Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Scotland to Eire
                  British take Eire from Neutral_Allies
            1 aaGun and 1 infantry moved from Scotland to United Kingdom
            1 artillery and 2 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Caucasus to Northwest Persia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2,2,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 27 PUs (9 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 4.00
    Italians : 0.17
    Japanese : -1.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 armour moved from Kazakhstan to Eastern Persia
            1 armour moved from Kazakhstan to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Greece to Eastern Persia
            1 fighter moved from Southern Italy to Caucasus
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 cruiser and 2 destroyers moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Algeria
            Battle in Tunisia
            Battle in 104 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 104 Sea Zone
                Americans win, taking Gibraltar from British, taking Algeria from French, taking Tunisia from Americans with no units remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Eastern Persia
                Italians attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Eastern Persia, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                British defend with 3 infantry
                    Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                    Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Eastern Persia to Kazakhstan
            1 aaGun moved from Rostov to Caucasus
            2 fighters moved from Southern Italy to 110 Sea Zone
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : 1.33
    Americans : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Wake Island to Java
            2 infantry moved from Persia to Eastern Persia
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Eastern Persia
                ANZAC attack with 2 infantry
                Italians defend with 1 armour
                    ANZAC roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Eastern Persia
                    ANZAC roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Eastern Persia
                Italians win, taking Malaya from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 armour
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 artilleries, 1 carrier, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Turkmenistan to West India
                  Germans take West India from UK_Pacific
            3 armour and 4 mech_infantrys moved from Turkmenistan to Persia
            4 fighters and 3 tactical_bombers moved from Kazakhstan to Persia
            1 bomber moved from Kazakhstan to Iraq
            3 fighters and 2 tactical_bombers moved from Rostov to Persia
            1 mech_infantry moved from Vologda to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Persia
                Germans attack with 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers
                British defend with 1 factory_minor and 11 infantry
                    Germans roll dice for 3 armour, 7 fighters, 4 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 10/19 hits, 9.00 expected hits
                    British roll dice for 11 infantry in Persia, round 2 : 4/11 hits, 3.67 expected hits
                    4 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia
                    Germans roll dice for 3 armour, 7 fighters and 5 tactical_bombers in Persia, round 3 : 11/15 hits, 8.33 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 3 armour, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 11 infantry
            Battle in Morocco
                Germans attack with 3 artilleries and 3 infantry
                French defend with 2 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 4/6 hits, 2.00 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Germans win, taking Morocco from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Persia to Caucasus
            3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
            2 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 mech_infantrys moved from Kazakhstan to Caucasus
            3 aaGuns, 3 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
            1 aaGun and 2 mech_infantrys moved from Rostov to Caucasus
            3 armour and 3 mech_infantrys moved from Samara to Caucasus
            1 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Vologda to Kazakhstan
            2 armour moved from Russia to Samara
            1 mech_infantry moved from Vologda to Samara
            2 mech_infantrys moved from Western Ukraine to Rostov
            3 armour moved from Novgorod to Bryansk
            1 bomber moved from Iraq to Caucasus
            2 infantry moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Western Germany to Southern France
            1 infantry moved from Western Germany to France
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Western Germany to France
            1 bomber moved from United Kingdom to France
    
        Place Units - Germans
            1 airfield placed in Holland Belgium
            1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.67
    British : 0.00
    French : -0.67
    AA fire in Iraq : : -0.17
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 11 infantry moved from Timguska to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 10 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            2 artilleries moved from Yunnan to Burma
            1 artillery moved from Yunnan to Shan State
            2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from French Indo China to Shan State
            1 bomber moved from Anhwe to 35 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Burma
                Japanese attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 4 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Casualties for British: 1 armour and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
            1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
            1 bomber moved from Anhwe to Kweichow
            1 bomber moved from 35 Sea Zone to French Indo China
            1 aaGun moved from Yenisey to Timguska
            1 bomber moved from Kweichow to French Indo China
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in French Indo China
            5 infantry placed in Japan
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,4,3,6,4,3,1,2,6,4,3
            Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.17
    Japanese : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 103 Sea Zone to 104 Sea Zone
            16 bombers moved from Midway to Eastern United States
            8 bombers moved from Eastern United States to French West Africa
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            2 fighters and 2 tactical_bombers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 21 PUs; 
            British buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry and 3 mech_infantrys moved from Iraq to Persia
            1 bomber moved from Northwest Persia to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Eire to Scotland
            1 artillery and 1 infantry moved from India to West India
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from 38 Sea Zone to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Persia
                British attack with 1 bomber, 2 infantry and 3 mech_infantrys
                Germans defend with 3 armour and 1 factory_minor
                    British roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Persia, round 2 : 1/6 hits, 1.50 expected hits
                    Germans roll dice for 3 armour in Persia, round 2 : 1/3 hits, 1.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                    British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Persia, round 3 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 armour
            Battle in West India
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
                British win, taking West India from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to Northwest Persia
    
        Place Units - British
            1 armour and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,4,3,2,6,6
            British collect 27 PUs (7 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.17
    Japanese : 0.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour and 1 infantry moved from Algeria to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 cruiser, 2 destroyers and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Kazakhstan to Southern Italy
            1 fighter moved from Rostov to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Caucasus to Turkmenistan
            1 aaGun moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in 97 Sea Zone
            1 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
            1 bomber moved from Java to Shan State
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Siam
            Battle in Shan State
                ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 bomber moved from Shan State to India
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 3 destroyers
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 3 destroyers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


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