TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Det er altid lidt spændende når der også er en landsætning i samme sz som et søslag. går søslaget galt er landsætningen også en fiasko.
Denne gang var det satset værd:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 110 Sea Zone to 102 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Enigma Ja, det var lidt af et modigt træk. De kunne begge gå galt og det er tit set i Grækenland, når italienerne angriber uden flystøtte.
Jeg glemte at flytte en fransk destroyer så har lige gjort det i Edit Mode. Håber det er OK, ellers ryger den tilbage til Madagaskar.
Det var så første runde :-).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 118 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Holland Belgium to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 118 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
British roll dice for 2 cruisers, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for French: 1 cruiser and 1 destroyer
Battle in 118 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
2 submarines owned by the Germans lost in 118 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 118 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -33
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Non Combat Move - Germans
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from Germany to Poland
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
6 armour and 4 mech_infantrys moved from France to Germany
5 infantry moved from Bulgaria to Romania
2 bombers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from Southern Italy to Western Germany
Place Units - Germans
10 infantry placed in Germany
2 armour and 2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2,50
British : 0,50
hvo intet vover ved du nok:)
Super slag i middelhavet. Skrælkkeligt slag i atlanterhavet:cry:
@Maxiheimer Ja, jeg nåede lige at græde over Middelhavet - det gik ikke som jeg havde håbet…
Men Atlanten var OK ;-). Det er jo lidt af charmen ved spillet, men selvfølgelig sjovest, når man selv har heldet.
Nu kører jeg mod Kbh for at spille på brættet med Bjergmose, Allan og Johnny, så der bliver stille herfra i dag. God dag til dig.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Sakha to Buryatia
6 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
1 fighter moved from Novgorod to Yenisey
1 aaGun, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 fighter and 1 infantry placed in Russia
Russians undo move 4.
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Belarus: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Enigma Flyttede lige et par busser og et par tanks lidt mod nord. Kan man ikke ændre noget, når man har trykket done?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
4 fighters moved from Kwangsi to Hunan
3 tactical_bombers moved from Kwangsi to Hunan
1 artillery and 10 infantry moved from Amur to Buryatia
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
6 fighters and 4 tactical_bombers moved from Manchuria to Buryatia
2 submarines moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Hunan
2 bombers moved from Kwangsi to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 4/12 hits, 5,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 6 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Buryatia : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers in Buryatia, round 2 : 10/20 hits, 7,33 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Buryatia, round 2 : 4/18 hits, 6,00 expected hits
4 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers in Buryatia, round 3 : 8/16 hits, 6,67 expected hits
Russians roll dice for 10 infantry in Buryatia, round 3 : 1/10 hits, 3,33 expected hits
1 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers in Buryatia, round 4 : 7/15 hits, 6,50 expected hits
Russians roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 fighters and 5 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Jehol to Amur
1 artillery moved from Jehol to Chahar
3 fighters moved from Buryatia to Manchuria
4 tactical_bombers moved from Buryatia to Manchuria
1 fighter moved from Buryatia to Amur
1 fighter moved from Amur to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Hunan to Kwangsi
4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : 1,00
Chinese : 0,33
Russians : -5,00
Japanese : 2,67
Nej du kan ikke gøre andet end at bruge edit funktionen. Men så længe der ikke er blevet slået nogle terninger endnu kan du lukke spillet og starte det op igen.
@Maxiheimer Det kan man da kalde en russisk l…-runde.
@Enigma Det er jo bare træls at lukke ned og starte op igen fordi man glemmer noget i non-combat eller indsætningsfasen. Men så længe det er OK med dig at benytte EDIT mode i sådanne situationer :-)
Jeg vælger at se på det som en japansk super runde;)
@Maxiheimer Jeg ser den som temmelig afgørende. Jeg overvejede det meget. Du burde få den med en tank og miste 2-3 fly på det. Nu er der fri walk til Rusland :-( . Men tillykke:+1: - mod og sats belønnes af og til. Jeg får nok ikke spillet mere i dag så vi “ses” senere “derinde”.
Tja den var måske også en smule vovet fra din side. Jeg kunne jo altid trække mig efter 1. runde hvis ikke det gik. Jeg mistede 2 fly på din AA så helt billg blev den ikke.
@Maxiheimer Tjah, måske, men alternativet var jo at bakke hele vejen til Rusland. Og ja, du kunne trække dig modsat mig. Men kun at ramme 5 på 30 forsøg (og jeg burde jo nok have haft lidt flere forsøg endda) i tre runder havde jeg ikke regnet for muligt. Jeg kunne jo godt have tålt den gik lidt galt - men selvfølgelig ikke så meget. Men som tidligere nævnt, så er terningerne en del af spillet og det er selvfølgelig sjovest, når det går den “rigtige” vej. Så vi må videre. Vi kæmpes ved i nærmeste fremtid :-)
Nogle gange er det at binde store styrker bedre end at tage kampen.
Helt enig i at det er sjovest når det går som “planlagt”:stuck_out_tongue_winking_eye:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 54 Sea Zone
1 destroyer and 1 submarine moved from 47 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 artillery moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,67