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Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 aaGuns, 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 5 fighters moved from United Kingdom to Scotland 5 tactical_bombers moved from United Kingdom to Scotland 2 bombers moved from United Kingdom to Gibraltar Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in Archangel Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Belarus Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Scotland Germans attack with 5 fighters, 2 infantry and 5 tactical_bombers Americans defend with 1 airfield and 1 infantry Germans roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Scotland, round 2 : 2/12 hits, 6.17 expected hits Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 transports moved from 115 Sea Zone to 113 Sea Zone 5 fighters and 5 tactical_bombers moved from Scotland to Western Germany 5 infantry moved from Western Germany to 113 Sea Zone 5 infantry moved from 113 Sea Zone to Norway 1 artillery moved from France to Western Germany 1 bomber moved from Gibraltar to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 aaGun moved from France to Southern France 1 aaGun and 11 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 aaGuns and 1 infantry placed in United Kingdom 3 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,3,1,6,2,4,5,5,4,3,4,1,6,4,1,1,2 Germans collect 52 PUs (8 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -3.67 AA fire in Gibraltar : : 0.67 Americans : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Volgograd to Rostov 2 artilleries and 7 infantry moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Smolensk to Belarus 1 armour and 5 infantry moved from Vologda to Archangel 1 armour moved from Russia to Ukraine 1 tactical_bomber moved from Vologda to Ukraine 1 fighter moved from Vologda to Ukraine 1 submarine moved from 119 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 110 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Belarus Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 5 infantry in Archangel, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 armour and 4 infantry in Archangel, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Ukraine Russians attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 3 infantry and 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/12 hits, 3.83 expected hits Germans roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Ukraine, round 2 : 0/9 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/12 hits, 3.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Germans and 2 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Germans: 3 infantry and 2 mech_infantrys Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -3.67 Italians : -2.00 Russians : 1.67
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 6 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Wake Island to 30 Sea Zone 1 fighter moved from Wake Island to 30 Sea Zone 1 bomber moved from Wake Island to 30 Sea Zone 4 fighters moved from 26 Sea Zone to 30 Sea Zone 4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 armour moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 tactical_bomber moved from Yunnan to Burma 3 fighters and 2 tactical_bombers moved from Yunnan to India 1 tactical_bomber moved from 38 Sea Zone to India 1 fighter moved from 38 Sea Zone to India 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 78 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India
Combat Hit Differential Summary :
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Scramble off India?
Also, I can hardly complain about cheese when I’m blocking the entire Allied Atlantic Fleet with a single destroyer, but it still sucks when you overlook, e.g., one sub, and lose your capital as a result. It’s probably my least favorite part of this game – other than just gentlemanly sportsmanship, I’ve never seen any way of setting up more of a balance in Axis & Allies between how comprehensive your mistakes are and how intense the punishments are – you can make a series of huge mistakes all over the board and wind up at a slight disadvantage, or you can overlook one ship once, and wind up at a severe disadvantage. It’s particularly bad in Global because the time investment is so high, so you can see 20+ hours of “work” go down the drain over a mistake that could have been corrected in 30 seconds. Odds are I win this game anyway, but there’s a sort of fussy, paranoid, detail-oriented attitude that’s really useful for winning at Global and that reminds me uncomfortably of real life.
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Eh, that came out darker and colder than I would have liked. I have really been enjoying our games, and of course we’ll finish this one properly, and I probably will keep playing in the Global league – all I really wanted to say is that it’s frustrating when you get really big swings in the game based off really small decisions, for either side. Does that ever bother you? Have you found anything that helps?
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@Argothair i guess i just suck at this game.
do you want me to call it. i asked one of the top players if he could help me with what i’m doing wrong and he said he would be glad to. he wooped my but in 1 game about 6 rounds and said i hope you learned something and never played me in another game or even talked to me about what i could do. i’ve made a couple of comments to him and he pretty much told me he was busy. in a nice way though. I am sorry if i wasted your time but i like the game. your the second person that has scolded me in a couple of weeks. i donated top dollars for a very long time. my record is probbly a record amount of loses on here. not sure but i might make this my last year if i cant catch on. just let me no before i go if you want me to give you a win.
again, i’m sorry if i waisted your time.
“Wayne”
no scramble please -
Hey, Wayne, there’s no way you suck at this game and that’s totally not what I was trying to say. I was trying to complain about how I was frustrated that I made a mistake and that it was going to cost me! I didn’t mean to add to your troubles, and I certainly wasn’t trying to scold you.
For whatever it’s worth, you haven’t wasted my time at all; I really have enjoyed our games, and if I get diced in India or Hawaii then you could still wind up winning this game, because (I assume) you’ll be able to take both London and Berlin on your next turn. If you do wind up winning, I’d be happy to play a third game with you, and either way, if I’m still in the league in 2020, then I’ll play another game with you in the 2020 league if you like.
I think a lot of the top players around here can be kind of rude – if you think about it, who bothers to become a grandmaster at a game about violence and luck that you play online against faceless opponents? Not people who are really just overflowing with grace and good manners, is my point. I know I’m not the nicest person in the world, and I think some of the people who are better than me at this game (i.e., most of the people in the league) are worse than me at being kind.
If you want strategy advice from me, I honestly would be happy to share my thoughts, for whatever little they’re worth. If not, that’s also perfectly fine. I’m catching up on a couple of things at the office right now, but I’ll finish Japan’s turn in a few hours.
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@Argothair sorry if i took it the wrong way. i read it wrong. i had a player say to me that he’s not sure why he played me with my loosing record. i also have been getting frustrated with my losses and that made me think you were talking about me. boy i really screwed up twice with you. you took uk twice from me. but i think germany is in for a war. again man i’m sorry i read that wrong. i feel like a real a s s. in the office on a saturday night? oh wait where are you from? i’m in New York
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@dawgoneit and its 12:30 AM
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Haha, no worries, it’s always hard getting tone right on the Internet. :-)
Yeah, I think that other player was just being a jerk. You’re fun to play against, and it’s OK if you’re feeling frustrated about your losses. There’s nothing wrong with you.
Yeah, I’m in the office on Saturday night – I’m in San Francisco, so it’s 10 pm here. So far this weekend I’ve cooked pancakes with my roommates, invented a new cocktail, pulled some weeds to help protect my lavender bushes, done some yoga, biked around the city, watched the basketball game, played video games with friends, and, of course, played some Axis & Allies with you. Duty does call at odd hours for me sometimes, but it’s not all work and no play.
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what!? Over-rule! Full Scram!
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@Karl7 :-p Karl never saw a bet he wouldn’t take with someone else’s money.
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@Argothair said in Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!:
@Karl7 :-p Karl never saw a bet he wouldn’t take with someone else’s money.
CORRECT!
KIILLL!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 6 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Wake Island to 30 Sea Zone 1 fighter moved from Wake Island to 30 Sea Zone 1 bomber moved from Wake Island to 30 Sea Zone 4 fighters moved from 26 Sea Zone to 30 Sea Zone 4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 armour moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 tactical_bomber moved from Yunnan to Burma 3 fighters and 2 tactical_bombers moved from Yunnan to India 1 tactical_bomber moved from 38 Sea Zone to India 1 fighter moved from 38 Sea Zone to India 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 78 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in India Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 3 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/7 hits, 1.17 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 4/9 hits, 4.17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/6 hits, 2.50 expected hits 3 aaGuns owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in India, round 3 : 4/9 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.17 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 4 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 fighters, 1 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Battle in Burma Japanese attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 2 infantry Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers in 30 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win with 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 bomber moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from 30 Sea Zone to 26 Sea Zone 5 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to Shan State 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Jehol to Anhwe 1 armour moved from Hopei to Kweichow 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Korea 1 tactical_bomber moved from Burma to Shan State Place Units - Japanese 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 69 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -0.50 UK_Pacific : -2.00 AA fire in India : : 0.83 Japanese : -2.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone 1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 4 fighters moved from 109 Sea Zone to United Kingdom 7 bombers and 1 fighter moved from Eire to United Kingdom Combat - Americans Battle in United Kingdom Americans attack with 1 armour, 8 artilleries, 7 bombers, 5 fighters, 12 infantry and 2 mech_infantrys Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 25 infantry AA fire in United Kingdom : 1/9 hits, 1.50 expected hits 1 fighter owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters, 12 infantry and 2 mech_infantrys in United Kingdom, round 2 : 13/34 hits, 13.50 expected hits Germans roll dice for 3 aaGuns, 2 artilleries and 25 infantry in United Kingdom, round 2 : 6/27 hits, 9.00 expected hits 3 aaGuns owned by the Germans, 10 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 3 : 12/28 hits, 12.50 expected hits Germans roll dice for 2 artilleries and 15 infantry in United Kingdom, round 3 : 6/17 hits, 5.67 expected hits 12 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters and 2 mech_infantrys in United Kingdom, round 4 : 11/22 hits, 10.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in United Kingdom, round 4 : 3/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 armour, 8 artilleries, 4 bombers, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Americans: 3 bombers, 1 fighter and 12 infantry Casualties for Germans: 3 aaGuns, 2 artilleries and 25 infantry Non Combat Move - Americans 4 bombers moved from United Kingdom to Eire 3 fighters moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone Place Units - Americans 8 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : -0.50 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone 1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 4 fighters moved from 109 Sea Zone to United Kingdom 7 bombers and 1 fighter moved from Eire to United Kingdom Combat - Americans Battle in United Kingdom Americans attack with 1 armour, 8 artilleries, 7 bombers, 5 fighters, 12 infantry and 2 mech_infantrys Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 25 infantry AA fire in United Kingdom : 1/9 hits, 1.50 expected hits 1 fighter owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters, 12 infantry and 2 mech_infantrys in United Kingdom, round 2 : 13/34 hits, 13.50 expected hits Germans roll dice for 3 aaGuns, 2 artilleries and 25 infantry in United Kingdom, round 2 : 6/27 hits, 9.00 expected hits 3 aaGuns owned by the Germans, 10 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 3 : 12/28 hits, 12.50 expected hits Germans roll dice for 2 artilleries and 15 infantry in United Kingdom, round 3 : 6/17 hits, 5.67 expected hits 12 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters and 2 mech_infantrys in United Kingdom, round 4 : 11/22 hits, 10.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in United Kingdom, round 4 : 3/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 armour, 8 artilleries, 4 bombers, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Americans: 3 bombers, 1 fighter and 12 infantry Casualties for Germans: 3 aaGuns, 2 artilleries and 25 infantry Non Combat Move - Americans 4 bombers moved from United Kingdom to Eire 3 fighters moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone Place Units - Americans 8 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Combat Move - British 1 armour moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland 2 fighters moved from 109 Sea Zone to Scotland Combat - British Battle in Scotland British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in Scotland, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Scotland to 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 British : 1.17 Americans : -0.50 AA fire in United Kingdom : : -0.50
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@dawgoneit your win. i have posted it.
again i am sorry for my outburst last night. -
All right, good game! Thank you for playing. :-)
Sorry about my whining last night.