TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to India
Japanese take India from British
1 infantry moved from French Indo China to China
2 infantry moved from Kwangtung to China
1 fighter moved from French Indo China to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
1 fighter moved from Philippines to Manchuria
1 fighter moved from Caroline Islands Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 fighter in Manchuria, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in China, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber and 2 fighters in China, round 3 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan Sea Zone
1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 fighter moved from China to Japan Sea Zone
1 fighter moved from China to Kwangtung
1 bomber moved from China to Japan
1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone
Place Units - Japanese
3 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans : 0.67
Russians : 1.33
Japanese : -1.00
Savegame