Whackamatt Allies -vs- dawgoneit Axis WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Thai
            1 Marine moved from Baluchistan to Rajputana
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            2 Infantrys, 2 Marines and 6 Tanks moved from Delhi to Bihar
            6 Tanks moved from Bihar to Assam
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Americans
            1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 9 Sea Zone
            4 Infantrys moved from 9 Sea Zone to Iceland
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from South Africa to Mozambique
            1 Infantry moved from South Africa to Angola
            1 B.Transport moved from 40 Sea Zone to 35 Sea Zone
            1 Adv.Fighter moved from Canarians to 17 Sea Zone
            3 L.Fighters moved from 7 Sea Zone to 17 Sea Zone
            8 L.Fighters moved from Manchester to 10 Sea Zone
            1 L.Fighter moved from Manchester to 10 Sea Zone
            1 Marine moved from Kyushu to 84 Sea Zone
            4 Marines moved from Chubu to 84 Sea Zone
            8 Marines moved from Tokyo to 84 Sea Zone
            3 Marines moved from Tohoku to 84 Sea Zone
            3 Marines moved from Hokkaido to 84 Sea Zone
            1 Infantry moved from Korea to Kirin
            1 Infantry moved from Kolyma to Bulun
                  Americans take Bulun from Yamamoto
            1 Infantry moved from Kolyma to Zhigansk
                  Americans take Zhigansk from Yamamoto
            1 Infantry moved from Kolyma to Okhotsk
                  Americans take Okhotsk from Yamamoto
            3 Infantrys moved from Kolyma to 75 Sea Zone
            1 B.Transport and 3 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Kirin
            1 S.Bomber moved from Kyushu to Kirin
            19 Marines moved from 84 Sea Zone to Changchun
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 3 Bunkers, 2 Destroyers, 33 Infantrys, 3 L.Fighters, 1 S.Submarine, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Changchun
                Americans attack with 19 Marines
                Hisaichi defend with 1 AAGun, 12 Adv.Fighters, 1 Bunker, 1 Factory and 1 Tank
                    Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 8/13 hits, 7.50 expected hits
                    1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 5 Adv.Fighters owned by the Hisaichi lost in Changchun
                    Americans roll dice for 19 Marines in Changchun, round 2 : 11/19 hits, 9.50 expected hits
                    Hisaichi roll dice for 7 Adv.Fighters in Changchun, round 2 : 5/7 hits, 4.67 expected hits
                    5 Marines owned by the Americans and 7 Adv.Fighters owned by the Hisaichi lost in Changchun
                Americans captures 76PUs while taking Hisaichi capital
                Americans win, taking Changchun from Hisaichi with 14 Marines remaining. Battle score for attacker is 111
                Casualties for Hisaichi: 12 Adv.Fighters, 1 Bunker and 1 Tank
                Casualties for Americans: 5 Marines
            Battle in 10 Sea Zone
                Americans attack with 9 L.Fighters
                Germans defend with 3 Destroyers and 2 Submarines
                    Americans roll dice for 9 L.Fighters in 10 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                    Germans roll dice for 3 Destroyers in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans, 3 Destroyers owned by the Germans and 1 L.Fighter owned by the Americans lost in 10 Sea Zone
                1 Submarine owned by the Germans Submerged
                Americans win with 8 L.Fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 1 L.Fighter
                Casualties for Germans: 3 Destroyers and 1 Submarine
            Battle in Kirin
                Americans attack with 4 Infantrys and 1 S.Bomber
                Hisaichi defend with 1 Mech.Inf and 1 Tank
                    Americans roll dice for 4 Infantrys and 1 S.Bomber in Kirin, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Kirin, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Kirin
                Americans win, taking Kirin from Hisaichi with 4 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Mech.Inf and 1 Tank
            Battle in 17 Sea Zone
                Americans attack with 1 Adv.Fighter and 3 L.Fighters
                Finns defend with 2 S.Submarines
                    Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in 17 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                2 S.Submarines owned by the Finns lost in 17 Sea Zone
                Americans win with 1 Adv.Fighter and 3 L.Fighters remaining. Battle score for attacker is 20
                Casualties for Finns: 2 S.Submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Khabarovsk from Hisaichi to Americans
            EDIT: Turning off Edit Mode
            8 L.Fighters moved from 10 Sea Zone to Manchester
            1 Adv.Fighter and 3 L.Fighters moved from 17 Sea Zone to Manchester
            2 B.Transports moved from 8 Sea Zone to 7 Sea Zone
            2 B.Transports moved from 7 Sea Zone to 13 Sea Zone
            1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 S.Bomber moved from Kirin to Kyushu
    
        Place Units - Americans
            1 Bunker and 4 Tanks placed in Liaoning
            1 Bunker and 2 Infantrys placed in Iceland
            1 Adv.Fighter and 1 Bunker placed in Canarians
            3 L.Fighters placed in 7 Sea Zone
            2 Destroyers, 1 S.Submarine and 2 Submarines placed in 13 Sea Zone
            3 Infantrys placed in Hokkaido
            3 Infantrys placed in Tohoku
            8 Infantrys placed in Tokyo
            4 Infantrys placed in Chubu
            3 Infantrys placed in Kyushu
            2 Infantrys placed in Shikoku
            2 Infantrys placed in Salvador
            2 Infantrys placed in Bahia
            4 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 195 PUs; end with 271 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Hisaichi : -0.50
    Americans : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Germans
            10 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            4 Elites moved from Picardy to 20 Sea Zone
            5 Infantrys moved from Normandy to 20 Sea Zone
            1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Picardy to 20 Sea Zone
            4 Elites and 9 Infantrys moved from 20 Sea Zone to Dover
            7 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 HeavyTanks moved from Normandy to 20 Sea Zone
            7 Elites moved from Belgium to 20 Sea Zone
            4 Elites moved from Belgium to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            1 Adv.Fighter, 2 Battleships, 1 Carrier, 3 Destroyers and 1 JetFighter moved from 21 Sea Zone to 20 Sea Zone
            11 Elites, 2 HeavyTanks and 1 Infantry moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Brittany to Dover
            1 Transport moved from 46 Sea Zone to 42 Sea Zone
            1 Submarine moved from 10 Sea Zone to 9 Sea Zone
            6 Transports moved from 21 Sea Zone to 20 Sea Zone
            8 Infantrys moved from Belgium to 20 Sea Zone
            4 Infantrys moved from Picardy to 20 Sea Zone
            12 Infantrys moved from 20 Sea Zone to Dover
            6 HeavyTanks moved from Hamburg to Belgium
            3 Mech.Infs moved from Kursk to Kuybyshev
            10 Mech.Infs moved from Moscow to Chimkent
            10 Mech.Infs moved from Chimkent to W.Tibet
            5 Artillerys and 16 Infantrys moved from Karaganda to Semipalatinsk
            1 Mech.Inf moved from Shansi to Anhwei
                  Germans take Anhwei from Chinese
            1 Mech.Inf moved from Anhwei to Shanghai
                  Germans take Shanghai from Chinese
            1 Mech.Inf moved from Shanghai to Kiangsi
                  Germans take Kiangsi from Chinese
            1 Mech.Inf moved from Chahar to Peking
            1 ArmoredCar moved from Burma to N.French Indochina
                  Germans take Yunnan from Chinese
                  Germans take N.French Indochina from French
            12 HeavyTanks and 4 Tanks moved from Burma to S.Thailand
            10 Mech.Infs moved from Assam to S.Thailand
            1 Mech.Inf moved from Hulunbuir to Peking
            3 Mech.Infs moved from Chita to Liaoning
            4 Mech.Infs moved from Hulunbuir to Liaoning
            3 Mech.Infs moved from Kuybyshev to W.Sinkiang
            3 Mech.Infs moved from W.Sinkiang to Assam
            1 Mech.Inf moved from Assam to Sikang
            1 Mech.Inf moved from Assam to Yunnan
            1 Mech.Inf moved from Assam to Burma
            3 Mech.Infs moved from Khobdo to Suiyuan
            3 Mech.Infs moved from Khobdo to Shensi
            3 Mech.Infs moved from Khobdo to Lanchow
            1 Mech.Inf moved from Khobdo to Suiyuan
    
        Purchase Units - Germans
            Germans buy 1 Cruiser, 8 Elites, 3 HeavyTanks, 2 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 9 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 B.Transport
                    Germans roll dice for 1 Submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 B.Transport owned by the Americans lost in 9 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Peking
                Germans attack with 2 Mech.Infs
                Anzac defend with 1 Marine
                    Germans roll dice for 2 Mech.Infs in Peking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Marine in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Peking
                Germans win, taking Peking from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Marine
            Battle in S.Thailand
                Germans attack with 12 HeavyTanks, 10 Mech.Infs and 4 Tanks
                Anzac defend with 1 AAGun, 2 Fighters, 7 Infantrys, 6 Marines and 6 Tanks; Dutch defend with 5 Infantrys
                    Germans roll dice for 12 HeavyTanks, 10 Mech.Infs and 4 Tanks in S.Thailand, round 2 : 10/26 hits, 13.33 expected hits
                    Dutch roll dice for 2 Fighters, 12 Infantrys, 6 Marines and 6 Tanks in S.Thailand, round 2 : 11/26 hits, 10.00 expected hits
                    7 Infantrys owned by the Anzac, 10 Mech.Infs owned by the Germans, 3 Infantrys owned by the Dutch and 1 Tank owned by the Germans lost in S.Thailand
                    Germans roll dice for 12 HeavyTanks and 3 Tanks in S.Thailand, round 3 : 8/15 hits, 9.50 expected hits
                    Dutch roll dice for 2 Fighters, 2 Infantrys, 6 Marines and 6 Tanks in S.Thailand, round 3 : 4/16 hits, 6.67 expected hits
                    1 HeavyTank owned by the Germans, 6 Marines owned by the Anzac, 2 Infantrys owned by the Dutch and 3 Tanks owned by the Germans lost in S.Thailand
                    Germans roll dice for 11 HeavyTanks in S.Thailand, round 4 : 7/11 hits, 7.33 expected hits
                    Dutch roll dice for 2 Fighters and 6 Tanks in S.Thailand, round 4 : 3/8 hits, 4.00 expected hits
                    6 Tanks owned by the Anzac, 3 HeavyTanks owned by the Germans and 1 Fighter owned by the Anzac lost in S.Thailand
                    Germans roll dice for 8 HeavyTanks in S.Thailand, round 5 : 6/8 hits, 5.33 expected hits
                    Dutch roll dice for 1 Fighter in S.Thailand, round 5 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Anzac lost in S.Thailand
                Germans win, taking S.Thailand from Dutch with 8 HeavyTanks remaining. Battle score for attacker is -14
                Casualties for Germans: 4 HeavyTanks, 10 Mech.Infs and 4 Tanks
                Casualties for Anzac: 2 Fighters, 7 Infantrys, 6 Marines and 6 Tanks
                Casualties for Dutch: 5 Infantrys
            Battle in Liaoning
                Germans attack with 7 Mech.Infs
                Americans defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Marine and 4 Tanks
                    Germans roll dice for 7 Mech.Infs in Liaoning, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 1 Bunker, 1 Marine and 4 Tanks in Liaoning, round 2 : 1/6 hits, 2.83 expected hits
                    1 Marine owned by the Americans and 1 Mech.Inf owned by the Germans lost in Liaoning
                    Germans roll dice for 6 Mech.Infs in Liaoning, round 3 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Bunker and 4 Tanks in Liaoning, round 3 : 3/5 hits, 2.50 expected hits
                    3 Tanks owned by the Americans and 3 Mech.Infs owned by the Germans lost in Liaoning
                    Germans roll dice for 3 Mech.Infs in Liaoning, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Bunker and 1 Tank in Liaoning, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Americans lost in Liaoning
                    Germans roll dice for 3 Mech.Infs in Liaoning, round 5 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Bunker in Liaoning, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Americans lost in Liaoning
                Germans win, taking Liaoning from Americans with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Germans: 4 Mech.Infs
                Casualties for Americans: 1 Bunker, 1 Marine and 4 Tanks
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 Cruiser placed in 20 Sea Zone
            2 HeavyTanks placed in Normandy
            8 Elites placed in Paris
            1 HeavyTank and 2 Infantrys placed in Rhine
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Kursk
    
        Turn Complete - Germans
            Germans collect 155 PUs; end with 155 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Americans : -2.83
    Chinese : -0.33
    Dutch : -3.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Italians
            4 HeavyTanks moved from Italian East Africa to Kenya
            8 HeavyTanks moved from Kenya to Mozambique
            7 HeavyTanks moved from Kenya to Rhodesia
            2 Tanks moved from Italian East Africa to Mozambique
            2 Tanks moved from Kenya to Rhodesia
            7 Mech.Infs moved from Lower Egypt to W.Iran
            6 Mech.Infs moved from Cairo to Italian East Africa
            2 ArmoredCars moved from Lower Egypt to Italian East Africa
            1 Infantry moved from Mersa Matruh to Lower Egypt
            3 Infantrys moved from Tobruk to Mersa Matruh
            2 Infantrys moved from El Agheila to Tobruk
            4 Mech.Infs moved from Hun to Lower Egypt
            3 JetFighters moved from E.Morocco to Darfur
            1 Mech.Inf moved from E.Morocco to French Sudan
            5 Artillerys moved from Mauritania to French Sudan
            1 Elite and 1 Infantry moved from Mauritania to French Sudan
            1 Infantry moved from Rio de Oro to Mauritania
            1 Infantry moved from Rio de Oro to Mauritania
            6 Mech.Infs moved from French Sudan to French Equatorial Africa
            6 Mech.Infs moved from French Equatorial Africa to Belgian Congo
            1 ArmoredCar moved from Kenya to Rhodesia
            1 HeavyTank and 1 Tank moved from Italian East Africa to Rhodesia
            1 Infantry moved from Leon to Navarre
            1 Infantry moved from Leon to Galicia
            2 Infantrys moved from Leon to Portugal
            1 Infantry moved from Leon to Andalusia
            5 Infantrys moved from Madrid to Leon
            1 Carrier and 2 Destroyers moved from 48 Sea Zone to 45 Sea Zone
            1 Adv.Fighter moved from 48 Sea Zone to 42 Sea Zone
            1 Adv.Fighter moved from 42 Sea Zone to 45 Sea Zone
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Mech.Infs moved from Iraq to N.Saudi Arabia
            4 HeavyTanks moved from W.Iran to N.Saudi Arabia
            2 Mech.Infs moved from Iraq to Baluchistan
            3 HeavyTanks moved from W.Iran to Baluchistan
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 12 Infantrys and 12 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Belgian Congo
                Italians attack with 6 Mech.Infs
                Dutch defend with 1 Tank
                    Italians roll dice for 6 Mech.Infs in Belgian Congo, round 2 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Tank in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Belgian Congo
                Italians win, taking Belgian Congo from Dutch with 6 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
            Battle in Mozambique
                Italians attack with 8 HeavyTanks and 2 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 8 HeavyTanks and 2 Tanks in Mozambique, round 2 : 8/10 hits, 6.33 expected hits
                    Dutch roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mozambique
                Italians win, taking Mozambique from Dutch with 8 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in N.Saudi Arabia
                Italians attack with 4 HeavyTanks and 4 Mech.Infs
                Neutral defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 4 HeavyTanks and 4 Mech.Infs in N.Saudi Arabia, round 2 : 4/8 hits, 4.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Mech.Infs owned by the Italians lost in N.Saudi Arabia
                Italians loses 0 PUs for violating N.Saudi Arabias neutrality.
                Italians win, taking N.Saudi Arabia from Neutral with 4 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Italians: 2 Mech.Infs
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Rhodesia
                Italians attack with 1 ArmoredCar, 8 HeavyTanks and 3 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar, 8 HeavyTanks and 3 Tanks in Rhodesia, round 2 : 9/12 hits, 7.17 expected hits
                    British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 ArmoredCar, 8 HeavyTanks and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Infantrys placed in Rio de Oro
            3 Mech.Infs placed in Italian East Africa
            2 Mech.Infs placed in Syria
            6 Mech.Infs placed in Cairo
            2 ArmoredCars and 1 Mech.Inf placed in Hun
            4 ArmoredCars and 6 Infantrys placed in Rome
            Italians undo move 6.
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            4 ArmoredCars and 1 Infantry placed in Rome
            Italians undo move 7.
            1 Infantry placed in Rome
            3 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : 3.50
    British : -0.33
    Dutch : -0.83
    

    Savegame


  • @dawgoneit skip japan

  • 20 18 17 15

    TripleA Turn Summary: French round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Purchase Units - French
            French buy 1 Fighter and 1 Infantry; Remaining resources: 1 PUs; 
    
        Place Units - French
            1 Fighter and 1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Chinese
            3 Infantrys moved from Hsining to W.Qinghai
            29 Infantrys and 10 Tanks moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Qinghai
                Chinese attack with 29 Infantrys and 10 Tanks
                Hisaichi defend with 1 AAGun and 1 ArmoredCar
                    Chinese roll dice for 29 Infantrys and 10 Tanks in E.Qinghai, round 2 : 9/39 hits, 9.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in E.Qinghai, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in E.Qinghai
                Chinese win, taking E.Qinghai from Hisaichi with 29 Infantrys and 10 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in W.Qinghai
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Qinghai
                Chinese win, taking W.Qinghai from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Adv.Fighter, 1 Bunker, 2 Infantrys and 3 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Olyokminsk to Bulun
            1 ArmoredCar moved from Olyokminsk to Zhigansk
            3 Infantrys moved from Heilungchiang to Khabarovsk
            5 Infantrys moved from Chita to Heilungchiang
            1 Infantry moved from Gobi Altai to W.Qinghai
            2 Infantrys moved from Gobi Altai to W.Qinghai
            1 ArmoredCar moved from Gobi Altai to W.Qinghai
            1 Infantry moved from Gobi Altai to Ningsia
            10 ArmoredCars and 6 Tanks moved from Gobi Altai to Suiyuan
            1 Infantry moved from Gobi Altai to South Gobi
            7 Infantrys moved from Gobi Altai to South Gobi
            3 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Mech.Inf moved from Hupeh to Anhwei
            1 Mech.Inf moved from Anhwei to Shanghai
            1 Mech.Inf moved from Hupeh to Anhwei
    
        Combat - Hisaichi
            Battle in Bulun
                Hisaichi attack with 1 ArmoredCar
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Bulun, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Bulun, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Bulun, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Bulun, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Bulun
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Americans: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 3 Infantrys
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 5 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Americans with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 1 ArmoredCar
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Zhigansk
                Americans win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in W.Qinghai
                Hisaichi attack with 1 ArmoredCar and 6 Infantrys
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 6 Infantrys in W.Qinghai, round 2 : 2/7 hits, 1.33 expected hits
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in W.Qinghai
                    Hisaichi roll dice for 1 ArmoredCar and 6 Infantrys in W.Qinghai, round 3 : 1/7 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Americans : 0.33
    Chinese : -0.33
    

    Savegame


  • @Whackamatt save the finnish subs if you can

  • 20 18 17 15

    TripleA Turn Summary: British round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - British
            9 Adv.Fighters, 5 Artillerys, 2 Elites and 4 Infantrys moved from Manchester to Dover
            4 Artillerys, 2 Elites and 6 Infantrys moved from Wales to Dover
            4 Artillerys and 4 Infantrys moved from London to Dover
            2 ArmoredCars moved from Shantung to Peking
            1 Mech.Inf moved from Shantung to Shansi
                  Chinese take Shansi from Germans
            1 Mech.Inf moved from Shansi to Chahar
                  Chinese take Chahar from Germans
            1 Mech.Inf moved from Chahar to Peking
    
        Purchase Units - British
            British buy 8 Artillerys, 8 Elites and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Peking
                British attack with 2 ArmoredCars and 1 Mech.Inf
                Germans defend with 2 Mech.Infs
                    British roll dice for 2 ArmoredCars and 1 Mech.Inf in Peking, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Mech.Infs in Peking, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans lost in Peking
                    British roll dice for 2 ArmoredCars and 1 Mech.Inf in Peking, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Peking, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Peking
                British win, taking Peking from Germans with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 12
                Casualties for Germans: 2 Mech.Infs
            Battle in Dover
                British attack with 9 Adv.Fighters, 13 Artillerys, 4 Elites and 14 Infantrys
                Germans defend with 1 Adv.Fighter, 15 Elites, 2 HeavyTanks and 22 Infantrys; Finns defend with 2 Infantrys and 1 Tank
                    British roll dice for 9 Adv.Fighters, 13 Artillerys, 4 Elites and 14 Infantrys in Dover, round 2 : 14/40 hits, 14.67 expected hits
                    Finns roll dice for 1 Adv.Fighter, 15 Elites, 2 HeavyTanks, 24 Infantrys and 1 Tank in Dover, round 2 : 14/43 hits, 15.50 expected hits
                    2 Infantrys owned by the Finns, 12 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Dover
                    British roll dice for 9 Adv.Fighters, 13 Artillerys and 4 Elites in Dover, round 3 : 17/26 hits, 10.83 expected hits
                    Finns roll dice for 1 Adv.Fighter, 15 Elites, 2 HeavyTanks, 10 Infantrys and 1 Tank in Dover, round 3 : 10/29 hits, 10.83 expected hits
                    7 Elites owned by the Germans, 10 Infantrys owned by the Germans and 10 Artillerys owned by the British lost in Dover
                    British roll dice for 9 Adv.Fighters, 3 Artillerys and 4 Elites in Dover, round 4 : 9/16 hits, 7.33 expected hits
                    Finns roll dice for 1 Adv.Fighter, 8 Elites, 2 HeavyTanks and 1 Tank in Dover, round 4 : 8/12 hits, 5.17 expected hits
                    3 Elites owned by the British, 8 Elites owned by the Germans, 3 Artillerys owned by the British, 1 Tank owned by the Finns and 2 Adv.Fighters owned by the British lost in Dover
                    British roll dice for 7 Adv.Fighters and 1 Elite in Dover, round 5 : 3/8 hits, 3.83 expected hits
                    Finns roll dice for 1 Adv.Fighter and 2 HeavyTanks in Dover, round 5 : 2/3 hits, 2.00 expected hits
                    2 HeavyTanks owned by the Germans, 1 Adv.Fighter owned by the Germans and 2 Adv.Fighters owned by the British lost in Dover
                British win, taking Dover from Finns with 5 Adv.Fighters and 1 Elite remaining. Battle score for attacker is -7
                Casualties for British: 4 Adv.Fighters, 13 Artillerys, 3 Elites and 14 Infantrys
                Casualties for Finns: 2 Infantrys and 1 Tank
                Casualties for Germans: 1 Adv.Fighter, 15 Elites, 2 HeavyTanks and 22 Infantrys
    
        Non Combat Move - British
            5 Adv.Fighters moved from Dover to Manchester
            1 Infantry moved from Northern Ireland to Scotland
    
        Place Units - British
            4 Artillerys and 4 Elites placed in London
            2 Artillerys and 2 Elites placed in Wales
            2 Artillerys and 2 Elites placed in Manchester
            2 Infantrys placed in Montreal
            2 Infantrys placed in Cape Town
    
        Turn Complete - British
            British collect 60 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 6.33
    Finns : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Anzac
            2 Tanks moved from Kwangtung to Anhwei
            2 Elites and 2 Marines moved from Kwangtung to Kiangsi
            1 Tank moved from Szechwan to Yunnan
            2 Cruisers moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to S.Thailand
            1 Infantry moved from 105 Sea Zone to S.Thailand
            4 Infantrys moved from Malaya to S.Thailand
            1 Tank moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand
            1 Infantry moved from N.Thailand to S.Thailand
            4 Transports moved from 110 Sea Zone to 67 Sea Zone
            2 Tanks moved from Broome to 67 Sea Zone
            2 Tanks moved from Western Australia to 67 Sea Zone
            4 Infantrys moved from Western Australia to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            4 Infantrys moved from Canberra to New South Wales
            2 Transports moved from 110 Sea Zone to 70 Sea Zone
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to Northern Territory
            6 Infantrys, 4 Tanks and 5 Transports moved from 67 Sea Zone to 110 Sea Zone
            6 Infantrys and 4 Tanks moved from 110 Sea Zone to Malaya
            2 Infantrys moved from West Papua to Merauke
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Soembawa to Lombok
            2 Transports moved from 110 Sea Zone to 113 Sea Zone
            6 Infantrys moved from South Australia to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 3 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Yunnan
                Anzac attack with 1 Tank
                Germans defend with 1 Mech.Inf
                    Anzac roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Mech.Inf in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Anzac and 1 Mech.Inf owned by the Germans lost in Yunnan
                Germans win with no units remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Tank
                Casualties for Germans: 1 Mech.Inf
            Battle in Anhwei
                Anzac attack with 2 Tanks
                Hisaichi defend with 1 Mech.Inf
                    Anzac roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Anhwei
                Anzac win, taking Anhwei from Germans with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Tank
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Kiangsi
                Anzac attack with 2 Elites and 2 Marines
                Germans defend with 1 Mech.Inf
                    Anzac roll dice for 2 Elites and 2 Marines in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Kiangsi
                Anzac win, taking Kiangsi from Germans with 2 Elites and 2 Marines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in S.Thailand
                Anzac attack with 8 Infantrys and 1 Tank
                Germans defend with 1 AAGun and 8 HeavyTanks
                    Anzac roll dice for 1 Battleship and 5 Cruisers in S.Thailand, round 2 : 5/6 hits, 3.17 expected hits
                    5 HeavyTanks owned by the Germans lost in S.Thailand
                    Anzac roll dice for 8 Infantrys and 1 Tank in S.Thailand, round 2 : 3/9 hits, 1.83 expected hits
                    Germans roll dice for 3 HeavyTanks in S.Thailand, round 2 : 2/3 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac and 3 HeavyTanks owned by the Germans lost in S.Thailand
                Anzac win, taking S.Thailand from Germans with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 52
                Casualties for Germans: 8 HeavyTanks
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Bunker and 6 Tanks placed in Bangkok
            3 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Anzac : 2.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Dutch
            7 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank moved from South Africa to Cape Town
            3 Adv.Fighters moved from 40 Sea Zone to Cape Town
            1 Infantry moved from South Africa to Cape Town
            2 Transports moved from 40 Sea Zone to 39 Sea Zone
            2 Tanks moved from Rio De Janeiro to 39 Sea Zone
            2 Tanks and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            2 Tanks moved from 40 Sea Zone to Cape Town
            1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Infantry and 1 Tank moved from 40 Sea Zone to Cape Town
            1 Adv.Fighter and 2 Fighters moved from Suriname to 40 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 5 Adv.Fighters and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Adv.Fighters placed in Rio De Janeiro
            3 Adv.Fighters placed in Santiago
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Finns
            2 Infantrys moved from Tampere to 24 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 24 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Dover
            4 S.Submarines moved from 21 Sea Zone to 24 Sea Zone
            1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Tank moved from Oslo to 22 Sea Zone
            1 Tank and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
            1 Tank moved from 21 Sea Zone to Dover
            1 Adv.Fighter and 1 JetFighter moved from 20 Sea Zone to Dover
            1 Infantry moved from Upper Norrland to Middle Norrland
            2 Artillerys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from Danzig to Pomerania
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from Tampere to 24 Sea Zone
            2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Danzig
            1 Elite moved from Estonia to Latvia
            2 Infantrys moved from Leningrad to Estonia
            6 Infantrys moved from Oulu to Lapland
            1 Infantry moved from Arkhangelsk to Kirov
            1 Mech.Inf moved from Gorky to Novosibirsk
            1 Mech.Inf moved from Olyokminsk to Khatanga
            1 Mech.Inf moved from Khatanga to Bulun
                  Finns take Bulun from Americans
            1 Mech.Inf moved from Bulun to Kolyma
                  Finns take Kolyma from Americans
            2 Mech.Infs moved from Olyokminsk to Zhigansk
            1 Mech.Inf moved from Heilungchiang to Korea
                  Finns take Korea from Americans
            2 Mech.Infs moved from Heilungchiang to Kirin
            1 Mech.Inf moved from S.Buryat Mongolia to Kirin
            1 Mech.Inf moved from Heilungchiang to Vladivostok
                  Finns take Vladivostok from Americans
            1 Mech.Inf moved from Vladivostok to Kirin
            1 Mech.Inf moved from Olyokminsk to Okhotsk
            2 Mech.Infs and 3 Tanks moved from Novosibirsk to Irkutsk
            2 Mech.Infs moved from Irkutsk to S.Buryat Mongolia
            4 Mech.Infs moved from Ufa to Irkutsk
            1 Mech.Inf moved from Korea to Kirin
    
        Purchase Units - Finns
            Finns buy 6 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kirin
                Finns attack with 5 Mech.Infs
                Americans defend with 4 Infantrys
                    Finns roll dice for 5 Mech.Infs in Kirin, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 4 Infantrys in Kirin, round 2 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Finns and 3 Infantrys owned by the Americans lost in Kirin
                    Finns roll dice for 4 Mech.Infs in Kirin, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Kirin, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Americans lost in Kirin
                Finns win, taking Kirin from Americans with 3 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Finns: 2 Mech.Infs
                Casualties for Americans: 4 Infantrys
            Battle in Dover
                Finns attack with 1 Adv.Fighter, 2 Infantrys, 1 JetFighter and 1 Tank
                British defend with 1 Elite
                    Finns roll dice for 1 Adv.Fighter, 2 Infantrys, 1 JetFighter and 1 Tank in Dover, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 Elite in Dover, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Dover
                Finns win, taking Dover from British with 1 Adv.Fighter, 2 Infantrys, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 3
                Casualties for British: 1 Elite
            Battle in Okhotsk
                Finns attack with 1 Mech.Inf
                Americans defend with 1 Infantry
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 6 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 7 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Okhotsk, round 8 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Okhotsk, round 8 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Americans lost in Okhotsk
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Mech.Inf
                Casualties for Americans: 1 Infantry
            Battle in Zhigansk
                Finns attack with 2 Mech.Infs
                Americans defend with 1 Infantry
                    Finns roll dice for 2 Mech.Infs in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Mech.Infs in Zhigansk, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Zhigansk
                    Finns roll dice for 1 Mech.Inf in Zhigansk, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Zhigansk
                Americans win with 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Finns: 2 Mech.Infs
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from Dover to 20 Sea Zone
    
        Place Units - Finns
            6 Destroyers placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.00
    Finns : -2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Romanians
            1 Mech.Inf moved from Assam to N.Thailand
                  Romanians take N.Thailand from Dutch
            1 Mech.Inf moved from N.Thailand to S.French Indochina
                  Romanians take S.French Indochina from French
            1 Mech.Inf moved from Assam to Szechwan
                  Romanians take Szechwan from Chinese
            1 Mech.Inf moved from Szechwan to Kweichow
                  Romanians take Kweichow from Chinese
            1 Mech.Inf moved from Assam to Kwangsi
                  Romanians take Kwangsi from Chinese
            1 Adv.Fighter moved from Assam to Burma
            3 Mech.Infs and 4 Tanks moved from Bihar to Burma
            1 Mech.Inf moved from Burma to N.Thailand
            2 ArmoredCars, 4 Infantrys, 5 Mech.Infs and 5 Tanks moved from Baluchistan to Punjab
            2 ArmoredCars, 5 Mech.Infs and 5 Tanks moved from Punjab to Bihar
            5 Mech.Infs moved from Bihar to Assam
            1 ArmoredCar, 5 Infantrys and 2 Tanks moved from E.Iran to Baluchistan
            1 ArmoredCar and 2 Tanks moved from Baluchistan to Punjab
            3 Mech.Infs moved from Rajputana to Assam
            1 ArmoredCar and 2 Mech.Infs moved from W.Iran to Baluchistan
            2 Mech.Infs moved from Baluchistan to Punjab
            1 ArmoredCar, 1 Elite, 4 Infantrys and 5 Mech.Infs moved from Azerbaijan to W.Iran
            1 ArmoredCar and 5 Mech.Infs moved from W.Iran to E.Iran
            5 Mech.Infs moved from E.Iran to Baluchistan
            2 ArmoredCars and 4 Infantrys moved from Ankara to Adana
            2 ArmoredCars moved from Adana to W.Iran
            3 Infantrys moved from Bursa to Ankara
            1 ArmoredCar moved from Istanbul to Ankara
            1 ArmoredCar moved from E.Romania to Istanbul
            3 Mech.Infs moved from Georgia to E.Iran
            4 Mech.Infs moved from Stalingrad to Erzurum
            1 ArmoredCar moved from Stalingrad to Georgia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Mech.Infs placed in Georgia
            1 ArmoredCar and 4 Mech.Infs placed in Stalingrad
            1 ArmoredCar placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Thai
            1 Marine moved from Rajputana to Hyderabad
            2 Marines moved from Bihar to Hyderabad
            2 Infantrys moved from Bihar to Hyderabad
            6 Tanks moved from Assam to Burma
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Americans
            3 L.Fighters moved from 7 Sea Zone to 9 Sea Zone
            2 L.Fighters moved from Manchester to 9 Sea Zone
            1 Adv.Fighter and 9 L.Fighters moved from Manchester to 21 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            4 Infantrys moved from Scotland to Manchester
            4 Infantrys moved from Washington to 13 Sea Zone
            2 Destroyers and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            1 B.Transport moved from 13 Sea Zone to 8 Sea Zone
            1 S.Bomber moved from Kyushu to Kolyma
            1 Infantry moved from Hokkaido to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kolyma
            1 Infantry moved from Zhigansk to Khatanga
                  Americans take Khatanga from Yamamoto
            1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Shikoku to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shanghai
            1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Hokkaido to 85 Sea Zone
            2 Infantrys moved from Tohoku to 85 Sea Zone
            1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Liaoning
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Korea
                  Americans take Korea from Finns
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Vladivostok
                  Americans take Vladivostok from Finns
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Liaoning
            14 Marines moved from Changchun to Kirin
            4 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            4 Infantrys moved from 75 Sea Zone to Khabarovsk
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Khabarovsk
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Ayan
            2 Infantrys moved from Kyushu to 84 Sea Zone
            2 Cruisers and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Ayan
            1 Infantry moved from Tohoku to 84 Sea Zone
            1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 Infantry moved from Angola to South Africa
            1 Infantry moved from South Africa to Cape Town
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 3 Bunkers, 1 Cruiser, 2 Destroyers, 10 Elites, 20 Infantrys, 3 L.Fighters, 1 Marine, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 Adv.Fighter and 9 L.Fighters
                Finns defend with 2 S.Submarines and 1 Transport
                    Americans roll dice for 1 Adv.Fighter and 9 L.Fighters in 21 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Finns roll dice for 1 Transport in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Finns and 2 S.Submarines owned by the Finns lost in 21 Sea Zone
                Americans win with 1 Adv.Fighter and 9 L.Fighters remaining. Battle score for attacker is 26
                Casualties for Finns: 2 S.Submarines and 1 Transport
            Battle in Shanghai
                Americans attack with 4 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Americans roll dice for 3 Cruisers in Shanghai, round 2 : 1/3 hits, 1.50 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Shanghai
                Americans win, taking Shanghai from Germans with 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in 9 Sea Zone
                Americans attack with 5 L.Fighters
                Germans defend with 1 Submarine
                    Americans roll dice for 5 L.Fighters in 9 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    1 Submarine owned by the Germans lost in 9 Sea Zone
                Americans win with 5 L.Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Khabarovsk
                Americans attack with 7 Infantrys
                Hisaichi defend with 2 Infantrys
                    Americans roll dice for 1 Cruiser in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 7 Infantrys in Khabarovsk, round 2 : 0/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Khabarovsk
                    Americans roll dice for 6 Infantrys in Khabarovsk, round 3 : 0/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Khabarovsk
                    Americans roll dice for 5 Infantrys in Khabarovsk, round 4 : 1/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Americans roll dice for 3 Infantrys in Khabarovsk, round 5 : 2/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Americans win, taking Khabarovsk from Hisaichi with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Americans: 5 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Kolyma
                Americans attack with 1 Infantry and 1 S.Bomber
                Finns defend with 1 Mech.Inf
                    Americans roll dice for 1 Infantry and 1 S.Bomber in Kolyma, round 2 : 1/2 hits, 1.17 expected hits
                    Finns roll dice for 1 Mech.Inf in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Kolyma
                Americans win, taking Kolyma from Finns with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 6
                Casualties for Finns: 1 Mech.Inf
            Battle in Kirin
                Americans attack with 14 Marines
                Finns defend with 3 Mech.Infs
                    Americans roll dice for 14 Marines in Kirin, round 2 : 5/14 hits, 7.00 expected hits
                    Finns roll dice for 3 Mech.Infs in Kirin, round 2 : 2/3 hits, 1.00 expected hits
                    2 Marines owned by the Americans and 3 Mech.Infs owned by the Finns lost in Kirin
                Americans win, taking Kirin from Finns with 12 Marines remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Marines
                Casualties for Finns: 3 Mech.Infs
            Battle in Ayan
                Americans attack with 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ayan
                Americans win, taking Ayan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Liaoning
                Americans attack with 6 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 3 Mech.Infs
                    Americans roll dice for 6 Battleships and 2 Cruisers in Liaoning, round 2 : 6/8 hits, 5.00 expected hits
                3 Mech.Infs owned by the Germans lost in Liaoning
                Americans win, taking Liaoning from Germans with 6 Infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 3 Mech.Infs
    
        Non Combat Move - Americans
            1 S.Bomber moved from Kolyma to Changchun
            5 L.Fighters moved from 9 Sea Zone to Manchester
            1 Adv.Fighter and 9 L.Fighters moved from 21 Sea Zone to Manchester
    
        Place Units - Americans
            1 Adv.Fighter and 1 Bunker placed in Canarians
            1 Bunker placed in Iceland
            1 Bunker and 8 Infantrys placed in Changchun
            1 Battleship placed in 3 Sea Zone
            3 L.Fighters placed in 7 Sea Zone
            1 B.Carrier, 1 Cruiser, 2 Destroyers, 1 S.Submarine and 2 Submarines placed in 13 Sea Zone
            1 B.Transport placed in 35 Sea Zone
            2 Tanks placed in Bahia
            1 Marine placed in Salvador
            3 Infantrys placed in Hokkaido
            3 Elites placed in Tohoku
            3 Elites placed in Kyushu
            4 Infantrys placed in Chubu
            4 Elites and 4 Infantrys placed in Tokyo
            1 Infantry and 1 S.Bomber placed in Shikoku
            1 Tank placed in Washington
    
        Turn Complete - Americans
            Americans collect 198 PUs; end with 198 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    Americans : -3.67
    Finns : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Germans
            1 ArmoredCar moved from N.French Indochina to Kwangtung
                  Germans take Hunan from Chinese
                  Germans take Kwangtung from Chinese
            1 Mech.Inf moved from Shensi to Shansi
                  Germans take Shansi from Chinese
            1 Mech.Inf moved from Shansi to Chahar
                  Germans take Chahar from Chinese
            1 Mech.Inf moved from Chahar to Shantung
                  Germans take Shantung from Chinese
            4 Mech.Infs moved from Suiyuan to Peking
            2 Mech.Infs moved from Shensi to Anhwei
            2 Mech.Infs moved from Lanchow to Anhwei
            10 Mech.Infs moved from W.Tibet to S.Thailand
            1 Mech.Inf moved from Burma to S.Thailand
            3 Mech.Infs moved from W.Sinkiang to Burma
            5 Artillerys and 16 Infantrys moved from Semipalatinsk to Krasnoyarsk
            10 Mech.Infs moved from Chimkent to W.Tibet
            10 Mech.Infs moved from Moscow to Chimkent
            3 Mech.Infs moved from Kuybyshev to W.Sinkiang
            3 Mech.Infs moved from Kursk to Kuybyshev
            6 HeavyTanks moved from Belgium to 20 Sea Zone
            2 HeavyTanks moved from Normandy to 20 Sea Zone
            4 Infantrys moved from Brittany to 20 Sea Zone
            1 Adv.Fighter, 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers, 8 HeavyTanks, 4 Infantrys, 1 JetFighter, 13 T.Boats and 13 Transports moved from 20 Sea Zone to 21 Sea Zone
            8 HeavyTanks and 4 Infantrys moved from 21 Sea Zone to Manchester
            10 Bombers moved from Brittany to Manchester
            5 Bombers moved from Brittany to Manchester
            1 JetFighter moved from Brittany to Manchester
            1 HeavyTank moved from Rhine to Netherlands
            2 Infantrys moved from Rhine to Netherlands
            8 Elites moved from Paris to Picardy
    
        Purchase Units - Germans
            Germans buy 3 Elites, 6 HeavyTanks, 8 JetFighters and 1 Stuka; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Anhwei
                Germans attack with 4 Mech.Infs
                Anzac defend with 1 Tank
                    Germans roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Mech.Inf owned by the Germans lost in Anhwei
                Germans win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Mech.Inf
                Casualties for Anzac: 1 Tank
            Battle in Peking
                Germans attack with 4 Mech.Infs
                British defend with 2 ArmoredCars and 1 Mech.Inf
                    Germans roll dice for 4 Mech.Infs in Peking, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Mech.Inf in Peking, round 2 : 1/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 1 Mech.Inf owned by the Germans lost in Peking
                    Germans roll dice for 3 Mech.Infs in Peking, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Peking, round 3 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 3 Mech.Infs in Peking, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Peking, round 4 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 3 Mech.Infs in Peking, round 5 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Peking, round 5 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Mech.Inf owned by the Germans lost in Peking
                    Germans roll dice for 2 Mech.Infs in Peking, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Mech.Infs in Peking, round 7 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 7 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Peking
                Germans win, taking Peking from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Mech.Infs
                Casualties for British: 2 ArmoredCars and 1 Mech.Inf
            Battle in S.Thailand
                Germans attack with 11 Mech.Infs
                Anzac defend with 1 AAGun, 6 Infantrys and 1 Tank
                    Germans roll dice for 11 Mech.Infs in S.Thailand, round 2 : 4/11 hits, 3.67 expected hits
                    Anzac roll dice for 6 Infantrys and 1 Tank in S.Thailand, round 2 : 1/7 hits, 2.50 expected hits
                    4 Infantrys owned by the Anzac and 1 Mech.Inf owned by the Germans lost in S.Thailand
                    Germans roll dice for 10 Mech.Infs in S.Thailand, round 3 : 3/10 hits, 3.33 expected hits
                    Anzac roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 3 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Germans lost in S.Thailand
                Germans win, taking S.Thailand from Anzac with 9 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Germans: 2 Mech.Infs
                Casualties for Anzac: 6 Infantrys and 1 Tank
            Battle in Manchester
                Germans attack with 15 Bombers, 8 HeavyTanks, 4 Infantrys and 1 JetFighter
                British defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 5 Bunkers, 2 Elites and 1 Factory; Americans defend with 1 Adv.Fighter, 4 Infantrys and 14 L.Fighters
                    AA fire in Manchester : 2/16 hits, 2.67 expected hits
                    2 Bombers owned by the Germans lost in Manchester
                    Germans roll dice for 2 Battleships and 1 Cruiser in Manchester, round 2 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the British
                    Germans roll dice for 13 Bombers, 8 HeavyTanks, 4 Infantrys and 1 JetFighter in Manchester, round 2 : 15/26 hits, 15.33 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 6 Adv.Fighters, 2 Artillerys, 5 Bunkers, 2 Elites, 4 Infantrys and 14 L.Fighters in Manchester, round 2 : 22/33 hits, 18.50 expected hits
                    2 Elites owned by the British, 1 JetFighter owned by the Germans, 3 Bunkers owned by the British, 8 HeavyTanks owned by the Germans, 4 Infantrys owned by the Americans, 4 Infantrys owned by the Germans, 2 Artillerys owned by the British and 9 Bombers owned by the Germans lost in Manchester
                    Germans roll dice for 4 Bombers in Manchester, round 3 : 3/4 hits, 2.67 expected hits
                    British roll dice for 6 Adv.Fighters, 2 Bunkers and 14 L.Fighters in Manchester, round 3 : 14/22 hits, 14.33 expected hits
                    2 Bunkers owned by the British, 1 Adv.Fighter owned by the British and 4 Bombers owned by the Germans lost in Manchester
                British win with 5 Adv.Fighters and 14 L.Fighters remaining. Battle score for attacker is -224
                Casualties for Germans: 15 Bombers, 8 HeavyTanks, 4 Infantrys and 1 JetFighter
                Casualties for Americans: 4 Infantrys
                Casualties for British: 1 Adv.Fighter, 2 Artillerys, 5 Bunkers and 2 Elites
    
        Non Combat Move - Germans
    
        Place Units - Germans
            6 HeavyTanks placed in Hamburg
            3 Elites placed in Normandy
            7 JetFighters and 1 Stuka placed in Paris
            1 JetFighter placed in Rhine
    
        Turn Complete - Germans
            Germans collect 152 PUs; end with 152 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    British : 3.17
    Anzac : -1.67
    Chinese : -0.33
    AA fire in Manchester : : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 29

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 29
    
        Combat Move - Italians
            1 ArmoredCar, 8 HeavyTanks and 3 Tanks moved from Rhodesia to South Africa
            1 Mech.Inf moved from Belgian Congo to Angola
                  Italians take Angola from Dutch
            1 Mech.Inf moved from Angola to South Africa
            5 Mech.Infs moved from Belgian Congo to South Africa
            8 HeavyTanks and 2 Tanks moved from Mozambique to South Africa
            4 HeavyTanks and 2 Mech.Infs moved from N.Saudi Arabia to S.Saudi Arabia
            2 Mech.Infs moved from Syria to S.Saudi Arabia
            1 Infantry moved from Lower Egypt to Nubia
            3 JetFighters moved from Darfur to 62 Sea Zone
            3 HeavyTanks and 2 Mech.Infs moved from Baluchistan to Bihar
            2 Mech.Infs moved from Bihar to Assam
            7 Mech.Infs moved from W.Iran to Rajputana
            4 Mech.Infs moved from Lower Egypt to W.Iran
            6 Mech.Infs moved from Cairo to Iraq
            3 Infantrys moved from Mersa Matruh to Lower Egypt
            2 Infantrys moved from Tobruk to Mersa Matruh
            2 ArmoredCars and 1 Mech.Inf moved from Hun to New Valley
            1 Mech.Inf moved from New Valley to Lower Egypt
            4 ArmoredCars and 2 Infantrys moved from Rome to 46 Sea Zone
            4 ArmoredCars, 2 Infantrys and 3 Transports moved from 46 Sea Zone to 42 Sea Zone
            4 ArmoredCars and 2 Infantrys moved from 42 Sea Zone to Valencia
            1 Adv.Fighter, 1 Carrier and 2 Destroyers moved from 45 Sea Zone to 42 Sea Zone
            3 Infantrys moved from Tunis to S.Tunisia
            5 Infantrys moved from Leon to Andalusia
            1 HeavyTank moved from Portugal to Andalusia
            1 Artillery moved from Portugal to Andalusia
            1 Artillery moved from Galicia to Portugal
            1 Tank moved from Galicia to Andalusia
            1 Elite moved from Navarre to Galicia
            1 Artillery moved from Navarre to Galicia
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 Elite, 3 HeavyTanks, 7 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 62 Sea Zone
                Italians attack with 3 JetFighters
                British defend with 1 Cruiser and 1 Destroyer; Americans defend with 3 Destroyers
                    Italians roll dice for 3 JetFighters in 62 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 1 Cruiser and 4 Destroyers in 62 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    1 Destroyer owned by the Americans, 1 Destroyer owned by the British and 2 JetFighters owned by the Italians lost in 62 Sea Zone
                    Italians roll dice for 1 JetFighter in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Cruiser and 2 Destroyers in 62 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans and 1 JetFighter owned by the Italians lost in 62 Sea Zone
                Americans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -12
                Casualties for Italians: 3 JetFighters
                Casualties for Americans: 2 Destroyers
                Casualties for British: 1 Destroyer
            Battle in South Africa
                Italians attack with 1 ArmoredCar, 16 HeavyTanks, 6 Mech.Infs and 5 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar, 16 HeavyTanks, 6 Mech.Infs and 5 Tanks in South Africa, round 2 : 10/28 hits, 15.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in South Africa
                Italians win, taking South Africa from British with 1 ArmoredCar, 16 HeavyTanks, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in S.Saudi Arabia
                Italians attack with 4 HeavyTanks and 4 Mech.Infs
                Neutral defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 4 HeavyTanks and 4 Mech.Infs in S.Saudi Arabia, round 2 : 6/8 hits, 4.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Mech.Infs owned by the Italians lost in S.Saudi Arabia
                Italians loses 0 PUs for violating S.Saudi Arabias neutrality.
                Italians win, taking S.Saudi Arabia from Neutral with 4 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Italians: 2 Mech.Infs
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Italians
            2 Artillerys moved from French Sudan to Mauritania
            3 Infantrys moved from Mauritania to Rio de Oro
            6 Artillerys, 1 Elite and 5 Infantrys moved from French Sudan to Mauritania
            4 Infantrys moved from E.Morocco to W.Morocco
    
        Place Units - Italians
            1 Bunker and 3 HeavyTanks placed in Italian East Africa
            1 Elite and 2 Infantrys placed in Rio de Oro
            4 Infantrys placed in E.Morocco
            1 Infantry placed in Tunis
            2 Mech.Infs placed in Syria
            6 Mech.Infs placed in Cairo
            3 Mech.Infs placed in Hun
            2 Mech.Infs placed in Tunis
    
        Turn Complete - Italians
            Italians collect 126 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : -3.17
    British : -0.33
    Americans : 0.00
    

    Savegame

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