Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eire to Scotland
                  Americans take Scotland from Germans
            7 bombers moved from Iceland to 110 Sea Zone
            1 fighter moved from Iceland to 110 Sea Zone
            4 fighters moved from 109 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
            1 marine moved from Algeria to Tunisia
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @Argothair any scramble in sz110?


  • .Thanks .No,

  • '23 '22 '21 '20 '19 '18 '17 '16

    No scramble in sz110.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eire to Scotland
                  Americans take Scotland from Germans
            7 bombers moved from Iceland to 110 Sea Zone
            1 fighter moved from Iceland to 110 Sea Zone
            4 fighters moved from 109 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
            1 marine moved from Algeria to Tunisia
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
                Americans attack with 1 marine
                Italians defend with 1 artillery
                    Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Tunisia
                Italians win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Americans: 1 marine
            Battle in 110 Sea Zone
                Americans attack with 7 bombers and 5 fighters
                Germans defend with 6 transports; Italians defend with 1 destroyer
                    Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits
                    Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 6 transports
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to Eire
            5 artilleries and 5 infantry moved from 109 Sea Zone to Eire
            7 bombers moved from 110 Sea Zone to Eire
    
        Place Units - Americans
            2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eire to Scotland
                  Americans take Scotland from Germans
            7 bombers moved from Iceland to 110 Sea Zone
            1 fighter moved from Iceland to 110 Sea Zone
            4 fighters moved from 109 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
            1 marine moved from Algeria to Tunisia
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
                Americans attack with 1 marine
                Italians defend with 1 artillery
                    Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Tunisia
                Italians win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Americans: 1 marine
            Battle in 110 Sea Zone
                Americans attack with 7 bombers and 5 fighters
                Germans defend with 6 transports; Italians defend with 1 destroyer
                    Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits
                    Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 6 transports
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to Eire
            5 artilleries and 5 infantry moved from 109 Sea Zone to Eire
            7 bombers moved from 110 Sea Zone to Eire
    
        Place Units - Americans
            2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Alexandria to Libya
                  British take Libya from Italians
            1 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Union of South Africa to Belgian Congo
            2 armour, 2 artilleries and 5 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys
                    AA fire in Burma : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 5/12 hits, 4.50 expected hits
                    Japanese roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys in Burma, round 2 : 5/10 hits, 3.83 expected hits
                    4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 3 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries and 1 marine in Burma, round 3 : 1/6 hits, 2.50 expected hits
                    2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the British lost in Burma
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 3 armour in Burma, round 4 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Japanese and 2 artilleries owned by the British lost in Burma
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Burma, round 5 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 armour in Burma, round 5 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 armour owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 armour, 3 artilleries and 5 infantry
                Casualties for Japanese: 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            2 infantry moved from India to Burma
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : -0.67
    AA fire in Burma : : -0.33
    Americans : 0.33
    Japanese : 0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 carrier moved from 93 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Syria
            3 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            2 aaGuns moved from Southern Italy to Northern Italy
            4 infantry moved from France to Northern Italy
            1 aaGun moved from France to Northern Italy
            2 armour moved from Romania to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Romania to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 110 Sea Zone
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            5 fighters moved from United Kingdom to Scotland
            5 tactical_bombers moved from United Kingdom to Scotland
            2 bombers moved from United Kingdom to Gibraltar
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
            Battle in Archangel
                Germans attack with 1 mech_infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Belarus
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Scotland
                Germans attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Americans defend with 1 airfield and 1 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Scotland, round 2 : 2/12 hits, 6.17 expected hits
                    Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            3 transports moved from 115 Sea Zone to 113 Sea Zone
            5 fighters and 5 tactical_bombers moved from Scotland to Western Germany
            5 infantry moved from Western Germany to 113 Sea Zone
            5 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from France to Western Germany
            1 bomber moved from Gibraltar to Southern France
            1 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 aaGun moved from France to Southern France
            1 aaGun and 11 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 aaGuns and 1 infantry placed in United Kingdom
            3 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,3,1,6,2,4,5,5,4,3,4,1,6,4,1,1,2
            Germans collect 52 PUs (8 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    AA fire in Gibraltar : : 0.67
    Americans : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Volgograd to Rostov
            2 artilleries and 7 infantry moved from Bryansk to Ukraine
            1 artillery and 3 infantry moved from Smolensk to Belarus
            1 armour and 5 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Ukraine
            1 tactical_bomber moved from Vologda to Ukraine
            1 fighter moved from Vologda to Ukraine
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 110 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Belarus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour and 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 5 infantry in Archangel, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 armour and 4 infantry in Archangel, round 3 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Ukraine
                Russians attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 3 infantry and 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/12 hits, 3.83 expected hits
                    Germans roll dice for 2 armour, 3 infantry and 4 mech_infantrys in Ukraine, round 2 : 0/9 hits, 3.33 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/12 hits, 3.83 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Germans and 2 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 3 infantry and 2 mech_infantrys
                Casualties for Italians: 2 armour and 2 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            2 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Italians : -2.00
    Russians : 1.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 6 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 31 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from Wake Island to 30 Sea Zone
            1 fighter moved from Wake Island to 30 Sea Zone
            1 bomber moved from Wake Island to 30 Sea Zone
            4 fighters moved from 26 Sea Zone to 30 Sea Zone
            4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
            1 armour moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            3 fighters and 2 tactical_bombers moved from Yunnan to India
            1 tactical_bomber moved from 38 Sea Zone to India
            1 fighter moved from 38 Sea Zone to India
            1 battleship moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 78 Sea Zone to 41 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    Scramble off India?

    Also, I can hardly complain about cheese when I’m blocking the entire Allied Atlantic Fleet with a single destroyer, but it still sucks when you overlook, e.g., one sub, and lose your capital as a result. It’s probably my least favorite part of this game – other than just gentlemanly sportsmanship, I’ve never seen any way of setting up more of a balance in Axis & Allies between how comprehensive your mistakes are and how intense the punishments are – you can make a series of huge mistakes all over the board and wind up at a slight disadvantage, or you can overlook one ship once, and wind up at a severe disadvantage. It’s particularly bad in Global because the time investment is so high, so you can see 20+ hours of “work” go down the drain over a mistake that could have been corrected in 30 seconds. Odds are I win this game anyway, but there’s a sort of fussy, paranoid, detail-oriented attitude that’s really useful for winning at Global and that reminds me uncomfortably of real life.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Eh, that came out darker and colder than I would have liked. I have really been enjoying our games, and of course we’ll finish this one properly, and I probably will keep playing in the Global league – all I really wanted to say is that it’s frustrating when you get really big swings in the game based off really small decisions, for either side. Does that ever bother you? Have you found anything that helps?


  • @Argothair i guess i just suck at this game.
    do you want me to call it. i asked one of the top players if he could help me with what i’m doing wrong and he said he would be glad to. he wooped my but in 1 game about 6 rounds and said i hope you learned something and never played me in another game or even talked to me about what i could do. i’ve made a couple of comments to him and he pretty much told me he was busy. in a nice way though. I am sorry if i wasted your time but i like the game. your the second person that has scolded me in a couple of weeks. i donated top dollars for a very long time. my record is probbly a record amount of loses on here. not sure but i might make this my last year if i cant catch on. just let me no before i go if you want me to give you a win.
    again, i’m sorry if i waisted your time.
    “Wayne”
    no scramble please

  • '23 '22 '21 '20 '19 '18 '17 '16

    Hey, Wayne, there’s no way you suck at this game and that’s totally not what I was trying to say. I was trying to complain about how I was frustrated that I made a mistake and that it was going to cost me! I didn’t mean to add to your troubles, and I certainly wasn’t trying to scold you.

    For whatever it’s worth, you haven’t wasted my time at all; I really have enjoyed our games, and if I get diced in India or Hawaii then you could still wind up winning this game, because (I assume) you’ll be able to take both London and Berlin on your next turn. If you do wind up winning, I’d be happy to play a third game with you, and either way, if I’m still in the league in 2020, then I’ll play another game with you in the 2020 league if you like.

    I think a lot of the top players around here can be kind of rude – if you think about it, who bothers to become a grandmaster at a game about violence and luck that you play online against faceless opponents? Not people who are really just overflowing with grace and good manners, is my point. I know I’m not the nicest person in the world, and I think some of the people who are better than me at this game (i.e., most of the people in the league) are worse than me at being kind.

    If you want strategy advice from me, I honestly would be happy to share my thoughts, for whatever little they’re worth. If not, that’s also perfectly fine. I’m catching up on a couple of things at the office right now, but I’ll finish Japan’s turn in a few hours.


  • @Argothair sorry if i took it the wrong way. i read it wrong. i had a player say to me that he’s not sure why he played me with my loosing record. i also have been getting frustrated with my losses and that made me think you were talking about me. boy i really screwed up twice with you. you took uk twice from me. but i think germany is in for a war. again man i’m sorry i read that wrong. i feel like a real a s s. in the office on a saturday night? oh wait where are you from? i’m in New York


  • @dawgoneit and its 12:30 AM

  • '23 '22 '21 '20 '19 '18 '17 '16

    Haha, no worries, it’s always hard getting tone right on the Internet. :-)

    Yeah, I think that other player was just being a jerk. You’re fun to play against, and it’s OK if you’re feeling frustrated about your losses. There’s nothing wrong with you.

    Yeah, I’m in the office on Saturday night – I’m in San Francisco, so it’s 10 pm here. So far this weekend I’ve cooked pancakes with my roommates, invented a new cocktail, pulled some weeds to help protect my lavender bushes, done some yoga, biked around the city, watched the basketball game, played video games with friends, and, of course, played some Axis & Allies with you. Duty does call at odd hours for me sometimes, but it’s not all work and no play.

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