Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 destroyer and 7 transports; Remaining resources: 4 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 aaGuns moved from Germany to Western Germany
3 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
Place Units - Germans
1 battleship, 1 destroyer and 7 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from British
1 mech_infantry moved from Hunan to Burma
2 armour and 2 infantry moved from Yunnan to Burma
3 armour, 11 infantry and 4 mech_infantrys moved from Shan State to Burma
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber and 6 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Malaya to India
1 bomber moved from Malaya to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 4,4,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 6 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Burma
Japanese attack with 5 armour, 13 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 13 infantry and 5 mech_infantrys in Burma, round 2 : 2/23 hits, 5.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 fighter moved from Shan State to Philippines
1 carrier and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 bomber and 5 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Amur
1 artillery moved from Shensi to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
3 bombers moved from India to Malaya
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
AA fire in India : : -0.50
Japanese : -4.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in 110 Sea Zone
Americans attack with 6 bombers
Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Combat Hit Differential Summary :
Americans : 1.00
@samuel06 Order of loss in the channel?
@wizmark Carrier x2, Carrier x2, planes
Test summary from TripleA, engine version: 1.9, time: 10:51:35 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in 110 Sea Zone
Americans attack with 6 bombers
Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone
Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 5 bombers
Casualties for Germans: 4 fighters
Casualties for Italians: 2 carriers
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec
1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 unit repaired.
1 mech_infantry moved from Urals to Archangel
British take Archangel from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Battle in 110 Sea Zone
Americans attack with 6 bombers
Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines
1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged
Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone
Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 5 bombers
Casualties for Germans: 4 fighters
Casualties for Italians: 2 carriers
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec
1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
6 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 mech_infantry moved from Urals to Archangel
British take Archangel from Germans
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 7 mech_infantrys moved from Northwest Persia to Eastern Persia
2 infantry moved from Iraq to Trans-Jordan
6 fighters moved from Northwest Persia to India
1 fighter moved from Iraq to India
3 fighters moved from Persia to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
Place Units - British
2 fighters and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 13 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Russia to Western Germany
2 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Italians
Italians collect 18 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to India
2 fighters moved from Queensland to Sumatra
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to India
2 fighters moved from Queensland to Sumatra
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Kazakhstan
6 infantry moved from Rostov to Caucasus
20 armour moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Kazakhstan
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Archangel
Germans win, taking Archangel from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 20 armour and 6 infantry
British defend with 1 infantry
Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 8/26 hits, 11.00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 20 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Archangel to Russia
1 infantry moved from Samara to Vologda
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
2 submarines placed in 113 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from British
2 mech_infantrys moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 armour and 2 mech_infantrys moved from Burma to French Indo China
2 armour and 2 mech_infantrys moved from Burma to Hunan
1 infantry moved from Yunnan to Hunan
2 carriers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 2/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
4 bombers moved from French Indo China to Japan
3 fighters moved from Japan to 35 Sea Zone
1 aaGun, 2 armour, 10 infantry and 1 mech_infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 bomber moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.33
Chinese : -1.00
Russians : 0.67
Japanese : -1.17