Scramble orders?
L19 OwenToo (L) vs AetV (X) BM3
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@OwenToo , Ool please.
Thank you.
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French Inf, American Inf, 1 Mech Inf.
If you do later rounds, take mech inf first, then Bomber, Brit Tank, Amer Tank
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Eastern Poland to Bryansk 3 infantry moved from Northern Italy to Southern France 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 infantry moved from France to Southern France Combat - Italians Battle in Bryansk Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 aaGun and 5 infantry AA fire in Bryansk : 0/1 hits, 0,17 expected hits Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 0/5 hits, 2,33 expected hits Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk 2 armour owned by the Italians retreated to Belarus Russians win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Southern France Italians attack with 4 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 4 infantry in Southern France, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 3 infantry in Southern France, round 4 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern France 2 infantry owned by the Italians retreated to France Americans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour; French defend with 1 infantry; Americans defend with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 2,83 expected hits Americans roll dice for 2 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 4/9 hits, 3,17 expected hits 2 infantry owned by the Americans, 1 infantry owned by the French, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/5 hits, 2,00 expected hits Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 3 : 1/5 hits, 1,83 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tunisia, round 4 : 0/4 hits, 1,67 expected hits Americans roll dice for 2 armour and 1 bomber in Tunisia, round 4 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tunisia, round 5 : 4/4 hits, 1,67 expected hits Americans roll dice for 2 armour and 1 bomber in Tunisia, round 5 : 0/3 hits, 1,17 expected hits 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 29 Casualties for Italians: 4 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys Casualties for French: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Tunisia to Libya 1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Bryansk to Novgorod 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2 Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : -0,17 Italians : -2,17 Americans : -2,33 Russians : 0,33
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans
Combat Hit Differential Summary :
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Good move for Italy…
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 2 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 3 fighters moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 4 infantry moved from Belarus to Bryansk 1 bomber moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Belarus to Archangel 2 infantry moved from Novgorod to Archangel 2 armour moved from Belarus to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Germany to Southern France 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 bomber and 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4,17 expected hits Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits 1 infantry owned by the Germans, 1 bomber owned by the British and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/8 hits, 3,83 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 3 infantry Casualties for British: 1 bomber and 1 fighter Battle in Southern France Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 2 bombers and 4 infantry Russians defend with 1 aaGun and 5 infantry AA fire in Bryansk : 0/2 hits, 0,33 expected hits Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 3/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,50 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 4 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Ukraine Germans attack with 2 artilleries and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Novgorod 1 fighter moved from Archangel to Novgorod 6 infantry moved from Novgorod to Belarus 8 armour and 7 mech_infantrys moved from Belarus to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 4 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Southern France to Tunisia Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 3 infantry placed in France 1 fighter and 1 infantry placed in Western Germany 1 mech_infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,5,5,6,5,4,1,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1 Germans collect 49 PUs (7 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -6,33 AA fire in Bryansk : : -0,33 Americans : -1,50 Russians : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Rostov to Bryansk 2 artilleries moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Archangel to Bryansk 2 aaGuns, 2 armour, 11 artilleries, 48 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Samara to Russia 1 fighter moved from Archangel to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Yunnan to India 3 artilleries and 4 infantry moved from Burma to India 2 bombers moved from French Indo China to India 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 25 Sea Zone to Midway 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - Japanese Battle in New Guinea Battle in 25 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Midway from Americans, taking Szechwan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in India Japanese attack with 2 armour, 3 artilleries, 2 bombers and 4 infantry British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 3 artilleries, 2 bombers and 4 infantry in India, round 2 : 5/11 hits, 4,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 3 mech_infantrys moved from Malaya to Yunnan 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Chahar 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Manchuria to Korea 2 battleships, 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 carrier and 1 cruiser placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Malaya 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 Japanese collect 50 PUs (13 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -1,33 UK_Pacific : 0,33 Japanese : 0,00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Gibraltar to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 25 Sea Zone 1 fighter moved from 54 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 2 transports in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 carrier and 3 fighters remaining. Battle score for attacker is 48 Casualties for Americans: 1 destroyer, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 fighter Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 3 carriers moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from Northern Territory to Queensland 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 46 Sea Zone to 26 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Queensland to New South Wales 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 carrier moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to 96 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 bomber and 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 2.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Gibraltar to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 25 Sea Zone 1 fighter moved from 54 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 2 transports in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 carrier and 3 fighters remaining. Battle score for attacker is 48 Casualties for Americans: 1 destroyer, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 fighter Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 3 carriers moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from Northern Territory to Queensland 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 2 destroyers moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 46 Sea Zone to 26 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from Queensland to New South Wales 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 carrier moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to 96 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 bomber and 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 7 infantry moved from West India to India 2 fighters moved from Persia to India 1 tactical_bomber moved from Persia to India 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 2 fighters moved from 93 Sea Zone to Malta 1 carrier moved from 93 Sea Zone to 96 Sea Zone 2 cruisers moved from 93 Sea Zone to 96 Sea Zone Combat - British Battle in Malta British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Malta, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Malta from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in India British attack with 2 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in India, round 2 : 4/10 hits, 2.83 expected hits Japanese roll dice for 2 armour, 3 artilleries and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 armour and 2 artilleries in India, round 3 : 1/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 4 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 5 infantry Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry Non Combat Move - British 1 tactical_bomber moved from India to West India 2 fighters moved from India to West India 1 mech_infantry moved from Northwest Persia to Rostov 5 mech_infantrys moved from Kazakhstan to Russia 2 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 1 aaGun moved from West India to India 2 mech_infantrys moved from Persia to Eastern Persia 2 fighters moved from Malta to 96 Sea Zone 1 battleship moved from 93 Sea Zone to 91 Sea Zone 2 cruisers moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 1 fighter moved from Gibraltar to Libya Place Units - British 1 armour and 2 fighters placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 3.67 Americans : 2.33 Chinese : 0.00 Japanese : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 artilleries moved from Tunisia to Libya 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Belarus Combat - Italians Battle in Libya Italians attack with 1 armour and 2 artilleries British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 2 artilleries in Libya, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Italians lost in Libya Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 3 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Italians lost in Libya 1 armour owned by the Italians retreated to Tunisia Americans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,2,6,3 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -2,00 Americans : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from Queensland to New Guinea 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 2 fighters and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 2 fighters in New Guinea, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 marine in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from New Guinea to Dutch New Guinea 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Persia to Russia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.00
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Ukraine to Rostov 1 bomber moved from Novgorod to Rostov 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to 115 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 115 Sea Zone 1 bomber moved from Novgorod to Rostov
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No Scramble in SZ 110
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Ukraine to Rostov 1 bomber moved from Novgorod to Rostov 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to 115 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 115 Sea Zone 1 bomber moved from Novgorod to Rostov Combat - Germans Battle in Rostov Germans attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 115 Sea Zone Germans attack with 1 destroyer and 3 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 115 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 110 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 1 mech_infantry moved from Southern France to Southern Italy 1 mech_infantry moved from Southern France to Western Germany 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 3 fighters, 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 2 armour moved from Novgorod to Belarus 4 armour and 5 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Western Ukraine to Eastern Poland 10 armour and 8 mech_infantrys moved from Western Ukraine to Belarus 2 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 5 mech_infantrys moved from Ukraine to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Tunisia to Southern Italy 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Romania 2 bombers moved from Rostov to Novgorod 1 infantry moved from Belarus to Smolensk Place Units - Germans 2 infantry placed in Ukraine 2 armour, 1 infantry and 4 mech_infantrys placed in Germany 3 armour placed in Novgorod 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,6,1 Germans collect 51 PUs (7 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : -0,33 Russians : -0,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Rostov 1 fighter moved from Rostov to Ukraine 1 fighter moved from Russia to Western Ukraine 1 artillery moved from Bryansk to Rostov 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Tambov 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 3 mech_infantrys moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 6 artilleries moved from Bryansk to Russia 5 artilleries moved from Bryansk to Tambov 45 infantry moved from Bryansk to Tambov 6 infantry moved from Bryansk to Russia Place Units - Russians 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : -0.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Yunnan to India 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Hopei Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 artillery owned by the Japanese retreated to Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for Americans: 1 carrier Battle in India Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry 1 fighter owned by the Americans forced to land in 26 Sea Zone Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 battleships, 4 carriers, 1 cruiser, 3 fighters, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 artillery moved from Jehol to Chahar 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 destroyer and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 2 mech_infantrys placed in French Indo China 3 infantry placed in Manchuria 1 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Japanese collect 53 PUs (9 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0,83 Chinese : 0,67 UK_Pacific : -0,67 AA fire in India : : -0,50 Japanese : -2,67
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:relaxed: and the subs scatter like roaches when someone turns on the light…
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Libya to Tunisia 2 fighters moved from 96 Sea Zone to Tunisia 1 bomber moved from Western United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 1 carrier moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Tunisia to 92 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 25 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States 1 artillery, 4 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.50 Americans : 0.33 Japanese : 0.83