Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
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Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Italians 1 Tank moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 1 Tank moved from British Somaliland to Italian East Africa 1 HeavyTank moved from Italian East Africa to French Somaliland Italians take French Somaliland from French 1 HeavyTank moved from French Somaliland to Italian East Africa 9 HeavyTanks moved from Italian East Africa to Kenya 3 HeavyTanks, 2 Infantrys and 2 Tanks moved from Equatoria to Belgian Congo 1 JetFighter moved from 55 Sea Zone to 62 Sea Zone 3 Bombers moved from French Equatorial Africa to 62 Sea Zone 1 HeavyTank and 3 Tanks moved from French Equatorial Africa to Belgian Congo 1 HeavyTank and 2 Tanks moved from New Valley to Italian East Africa 2 ArmoredCars, 2 HeavyTanks and 2 Tanks moved from Nubia to Kenya 6 Mech.Infs moved from Cairo to Iraq 7 HeavyTanks moved from Syria to W.Iran 1 Adv.Fighter, 1 Carrier, 2 Destroyers and 3 Transports moved from 55 Sea Zone to 48 Sea Zone 4 Destroyers and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone 2 ArmoredCars and 1 Infantry moved from Tobruk to Mersa Matruh 2 ArmoredCars moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tobruk 2 Infantrys moved from El Agheila to Tobruk 7 Mech.Infs moved from Hun to Lower Egypt 2 Infantrys moved from Tripoli to El Agheila 4 Mech.Infs moved from Tunis to Hun 1 Elite and 4 Infantrys moved from Rio de Oro to Mauritania 2 Mech.Infs moved from E.Morocco to French Sudan 5 Infantrys moved from Madrid to Leon 1 Infantry moved from Leon to Navarre 1 Infantry moved from Leon to Andalusia 1 Infantry moved from Leon to Portugal Purchase Units - Italians Italians buy 3 HeavyTanks, 8 Infantrys, 3 JetFighters and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in 62 Sea Zone Italians attack with 3 Bombers and 1 JetFighter British defend with 1 Cruiser, 1 Destroyer and 1 Transport; Americans defend with 3 Destroyers and 1 Submarine Italians roll dice for 3 Bombers and 1 JetFighter in 62 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Americans roll dice for 1 Cruiser, 4 Destroyers and 1 Transport in 62 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Transport owned by the British and 1 JetFighter owned by the Italians lost in 62 Sea Zone Italians roll dice for 3 Bombers in 62 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 Cruiser and 4 Destroyers in 62 Sea Zone, round 3 : 4/5 hits, 1.83 expected hits 3 Bombers owned by the Italians and 1 Submarine owned by the Americans lost in 62 Sea Zone Americans win with 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is -41 Casualties for Italians: 3 Bombers and 1 JetFighter Casualties for British: 1 Transport Casualties for Americans: 1 Submarine Battle in Kenya Italians attack with 2 ArmoredCars, 11 HeavyTanks and 2 Tanks British defend with 3 Infantrys Italians roll dice for 2 ArmoredCars, 11 HeavyTanks and 2 Tanks in Kenya, round 2 : 9/15 hits, 9.00 expected hits British roll dice for 3 Infantrys in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Italians and 3 Infantrys owned by the British lost in Kenya Italians win, taking Kenya from British with 1 ArmoredCar, 11 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 ArmoredCar Casualties for British: 3 Infantrys Battle in Belgian Congo Italians attack with 4 HeavyTanks, 2 Infantrys and 5 Tanks Dutch defend with 1 Marine and 4 Tanks Italians roll dice for 4 HeavyTanks, 2 Infantrys and 5 Tanks in Belgian Congo, round 2 : 5/11 hits, 5.50 expected hits Dutch roll dice for 1 Marine and 4 Tanks in Belgian Congo, round 2 : 3/5 hits, 2.33 expected hits 1 Marine owned by the Dutch, 1 Tank owned by the Italians, 2 Infantrys owned by the Italians and 4 Tanks owned by the Dutch lost in Belgian Congo Italians win, taking Belgian Congo from Dutch with 4 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 15 Casualties for Italians: 2 Infantrys and 1 Tank Casualties for Dutch: 1 Marine and 4 Tanks Non Combat Move - Italians Place Units - Italians 3 HeavyTanks placed in Italian East Africa 6 Mech.Infs placed in Cairo 3 JetFighters placed in Rio de Oro 5 Infantrys placed in Madrid Italians undo move 3. 3 Infantrys placed in Rio de Oro 3 JetFighters and 1 Mech.Inf placed in E.Morocco Turn Complete - Italians Italians collect 117 PUs; end with 117 PUsCombat Hit Differential Summary :
Italians : -3.17 British : 0.00 Americans : 1.17 Dutch : 0.67 -
TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Purchase Units - French French buy nothing; Remaining resources: 12 PUs; Turn Complete - French French collect 11 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Non Combat Move - Yamamoto 1 Infantry moved from Yakutsk to Ayan Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Chinese Turning on Edit Mode EDIT: Changing PUs for French from 23 to 11 EDIT: Adding units owned by French to Churchill: 1 Adv.Fighter and 1 Infantry EDIT: Turning off Edit Mode 1 Infantry moved from Anhwei to Hupeh 1 Mech.Inf moved from Hunan to Anhwei 1 Mech.Inf moved from Anhwei to Shantung Purchase Units - Chinese Chinese buy 3 Adv.Fighters, 1 Bunker and 5 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Chinese Place Units - Chinese 3 Adv.Fighters and 1 Bunker placed in Shantung 5 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Hisaichi 1 unit repaired. 1 ArmoredCar moved from E.Qinghai to Szechwan 2 ArmoredCars moved from W.Qinghai to Szechwan 1 Infantry moved from E.Sinkiang to W.Qinghai 1 Mech.Inf moved from E.Qinghai to Hupeh 1 Mech.Inf moved from Shensi to Hupeh 4 Mech.Infs moved from Lanchow to Shantung 4 Mech.Infs moved from Shensi to Shantung 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from Sibirsky to Olyokminsk 1 Tank moved from Ayan to Kirin 1 Mech.Inf moved from Khabarovsk to Kirin 2 Infantrys moved from Ayan to Heilungchiang 2 Infantrys moved from Chita to Heilungchiang 3 Tanks moved from Chita to Peking 5 Infantrys moved from N.Buryat Mongolia to Chita 1 Mech.Inf moved from Suiyuan to Shantung 1 Mech.Inf moved from E.Tibet to Szechwan 1 Infantry moved from C.Sinkiang to E.Sinkiang 2 Mech.Infs moved from N.Buryat Mongolia to Liaoning 4 Mech.Infs moved from N.Buryat Mongolia to Kirin 1 Adv.Fighter moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Adv.Fighters moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 7 Adv.Fighters and 1 Tank; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters, 5 Mech.Infs and 1 Tank Americans defend with 5 Elites and 2 Marines Hisaichi roll dice for 3 Adv.Fighters, 5 Mech.Infs and 1 Tank in Kirin, round 2 : 5/9 hits, 3.67 expected hits Americans roll dice for 5 Elites and 2 Marines in Kirin, round 2 : 4/7 hits, 2.33 expected hits 5 Elites owned by the Americans and 4 Mech.Infs owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters, 1 Mech.Inf and 1 Tank in Kirin, round 3 : 3/5 hits, 2.33 expected hits Americans roll dice for 2 Marines in Kirin, round 3 : 0/2 hits, 0.67 expected hits 2 Marines owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 4 Mech.Infs Casualties for Americans: 5 Elites and 2 Marines Battle in Heilungchiang Hisaichi attack with 4 Infantrys Americans defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 3 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 4 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Heilungchiang, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi roll dice for 3 Infantrys in Heilungchiang, round 5 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Heilungchiang, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Heilungchiang Hisaichi win, taking Heilungchiang from Americans with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Hupeh Hisaichi attack with 2 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 2 Mech.Infs in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Peking Hisaichi attack with 3 Tanks Americans defend with 1 Elite, 1 Marine and 1 Tank Hisaichi roll dice for 3 Tanks in Peking, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 1 Marine and 1 Tank in Peking, round 2 : 1/3 hits, 1.17 expected hits 1 Marine owned by the Americans, 1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Peking Hisaichi roll dice for 2 Tanks in Peking, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Tank in Peking, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Peking Hisaichi win, taking Peking from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Tanks Casualties for Americans: 1 Elite, 1 Marine and 1 Tank Battle in Shantung Hisaichi attack with 9 Mech.Infs Anzac defend with 2 L.Fighters; Chinese defend with 3 Adv.Fighters, 1 Bunker, 1 Factory and 1 Mech.Inf Hisaichi roll dice for 9 Mech.Infs in Shantung, round 2 : 4/9 hits, 3.00 expected hits Chinese roll dice for 3 Adv.Fighters, 1 Bunker, 2 L.Fighters and 1 Mech.Inf in Shantung, round 2 : 4/7 hits, 4.17 expected hits 1 Mech.Inf owned by the Chinese, 1 Adv.Fighter owned by the Chinese, 1 Bunker owned by the Chinese and 4 Mech.Infs owned by the Hisaichi lost in Shantung Hisaichi roll dice for 5 Mech.Infs in Shantung, round 3 : 3/5 hits, 1.67 expected hits Chinese roll dice for 2 Adv.Fighters and 2 L.Fighters in Shantung, round 3 : 2/4 hits, 2.67 expected hits 1 L.Fighter owned by the Anzac, 2 Adv.Fighters owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Shantung Hisaichi roll dice for 3 Mech.Infs in Shantung, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 L.Fighter in Shantung, round 4 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Mech.Infs in Shantung, round 5 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 L.Fighter in Shantung, round 5 : 1/1 hits, 0.67 expected hits 1 L.Fighter owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 24 Casualties for Hisaichi: 7 Mech.Infs Casualties for Chinese: 3 Adv.Fighters, 1 Bunker and 1 Mech.Inf Casualties for Anzac: 2 L.Fighters Battle in Szechwan Hisaichi attack with 3 ArmoredCars and 1 Mech.Inf Dutch defend with 1 Tank Hisaichi roll dice for 3 ArmoredCars and 1 Mech.Inf in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Szechwan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Dutch: 1 Tank Battle in Liaoning Hisaichi attack with 2 Adv.Fighters and 2 Mech.Infs Americans defend with 1 AAGun, 1 Factory and 4 Marines AA fire in Liaoning : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 2 Adv.Fighters and 2 Mech.Infs in Liaoning, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 4 Marines in Liaoning, round 2 : 1/4 hits, 1.33 expected hits 2 Marines owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters and 1 Mech.Inf in Liaoning, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 2 Marines in Liaoning, round 3 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning retreated to Liaoning Americans win with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Mech.Infs Casualties for Americans: 3 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 7 Adv.Fighters and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 76 PUsCombat Hit Differential Summary :
Hisaichi : 0.83 Americans : 0.67 Chinese : -1.67 AA fire in Liaoning : : -0.33 -
TripleA Turn Summary: British round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - British 4 Artillerys and 4 Infantrys moved from London to Dover 2 Adv.Fighters moved from Manchester to 11 Sea Zone 7 Adv.Fighters moved from Manchester to Dover 2 ArmoredCars moved from Paramushir to 76 Sea Zone 1 Infantry and 1 Mech.Inf moved from Paramushir to 76 Sea Zone 1 Infantry, 1 Mech.Inf and 1 Transport moved from 76 Sea Zone to 75 Sea Zone 2 ArmoredCars and 1 Transport moved from 76 Sea Zone to 75 Sea Zone 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 75 Sea Zone to 84 Sea Zone 2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Shantung Purchase Units - British British buy 4 Artillerys, 4 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Shantung British attack with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Factory and 2 Mech.Infs British roll dice for 2 ArmoredCars, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Mech.Infs in Shantung, round 2 : 1/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the British lost in Shantung British win, taking Shantung from Hisaichi with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 10 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Mech.Infs Battle in 11 Sea Zone British attack with 2 Adv.Fighters Finns defend with 1 Submarine British roll dice for 2 Adv.Fighters in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Finns lost in 11 Sea Zone British win with 2 Adv.Fighters remaining. Battle score for attacker is 7 Casualties for Finns: 1 Submarine Battle in Dover British attack with 7 Adv.Fighters, 4 Artillerys and 4 Infantrys Germans defend with 7 Elites and 2 Infantrys British roll dice for 7 Adv.Fighters, 4 Artillerys and 4 Infantrys in Dover, round 2 : 9/15 hits, 6.17 expected hits Germans roll dice for 7 Elites and 2 Infantrys in Dover, round 2 : 4/9 hits, 3.00 expected hits 7 Elites owned by the Germans, 2 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Dover British win, taking Dover from Germans with 7 Adv.Fighters and 4 Artillerys remaining. Battle score for attacker is 17 Casualties for British: 4 Infantrys Casualties for Germans: 7 Elites and 2 Infantrys Non Combat Move - British 7 Adv.Fighters moved from Dover to Manchester 2 Adv.Fighters moved from 11 Sea Zone to Manchester Place Units - British 4 Artillerys, 1 Bunker and 4 Infantrys placed in London 1 Bunker and 4 Infantrys placed in Wales 1 Bunker and 2 Infantrys placed in Manchester 1 Bunker placed in Scotland Turn Complete - British British collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 1.00 British : 4.50 Hisaichi : 0.33 -
TripleA Turn Summary: Anzac round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Anzac 1 Tank moved from N.Thailand to Yunnan 1 Infantry moved from S.Thailand to N.Thailand 2 Tanks moved from N.Thailand to Szechwan 1 Tank moved from N.Thailand to Szechwan 4 Infantrys moved from Malaya to S.Thailand 6 Tanks moved from Bangkok to S.Thailand 1 Infantry moved from Hollandia to 112 Sea Zone 1 Infantry moved from Flores to 112 Sea Zone 2 Infantrys and 2 S.Submarines moved from 112 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 1 Transport moved from 105 Sea Zone to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 2 Transports moved from 110 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 4 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Malaya 6 Infantrys moved from New South Wales to South Australia 3 Infantrys moved from West Papua to Merauke 3 Infantrys moved from Broome to Western Australia 2 Fighters moved from Sumatra to S.Thailand 1 Infantry moved from Flores to Soembawa 1 Elite and 1 Marine moved from Hong Kong to 92 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Elite and 1 Marine moved from 84 Sea Zone to Peking 2 Elites and 2 Tanks moved from Hong Kong to Kwangtung 2 Marines moved from Hong Kong to Kwangtung 6 Marines moved from Hong Kong to 92 Sea Zone 1 Battleship, 5 Cruisers, 6 Marines and 1 Transport moved from 92 Sea Zone to 105 Sea Zone 6 Marines moved from 105 Sea Zone to S.Thailand 10 Transports moved from 92 Sea Zone to 110 Sea Zone Purchase Units - Anzac Anzac buy 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Szechwan Anzac attack with 3 Tanks Hisaichi defend with 2 ArmoredCars and 1 Mech.Inf Anzac roll dice for 3 Tanks in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Szechwan, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi lost in Szechwan Anzac roll dice for 3 Tanks in Szechwan, round 3 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Szechwan Anzac win, taking Szechwan from Hisaichi with 3 Tanks remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 ArmoredCars and 1 Mech.Inf Battle in Peking Anzac attack with 1 Elite and 1 Marine Hisaichi defend with 1 Tank Anzac roll dice for 1 Elite and 1 Marine in Peking, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Elite and 1 Marine in Peking, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Peking Anzac win, taking Peking from Hisaichi with 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Elite Casualties for Hisaichi: 1 Tank Non Combat Move - Anzac Place Units - Anzac 3 Tanks placed in Broome 2 Tanks placed in Western Australia 2 Infantrys placed in West Papua 3 Infantrys placed in Townsville 4 Infantrys placed in Canberra Turning on Edit Mode EDIT: Removing units owned by Anzac from Townsville: 2 Infantrys EDIT: Adding units owned by Anzac to Northern Territory: 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Hisaichi : -1.00 Anzac : 1.33 -
TripleA Turn Summary: Dutch round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Dutch 5 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank moved from Angola to Belgian Congo 1 Infantry and 1 Marine moved from Rhodesia to Belgian Congo 2 Adv.Fighters moved from 40 Sea Zone to Belgian Congo 3 Adv.Fighters moved from Suriname to 40 Sea Zone 1 Transport moved from 40 Sea Zone to 39 Sea Zone 2 Infantrys moved from Rio De Janeiro to 39 Sea Zone 1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 125 Sea Zone to 39 Sea Zone 3 Infantrys, 1 Tank and 2 Transports moved from 39 Sea Zone to 40 Sea Zone 3 Infantrys and 1 Tank moved from 40 Sea Zone to South Africa 1 Transport moved from 40 Sea Zone to 125 Sea Zone 1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 3 Infantrys moved from 105 Sea Zone to S.Thailand Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 2 Fighters, 1 Infantry, 3 Tanks and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Belgian Congo Dutch attack with 7 Adv.Fighters, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank Italians defend with 4 HeavyTanks and 4 Tanks Dutch roll dice for 7 Adv.Fighters, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank in Belgian Congo, round 2 : 6/14 hits, 5.50 expected hits Italians roll dice for 4 HeavyTanks and 4 Tanks in Belgian Congo, round 2 : 4/8 hits, 4.67 expected hits 2 HeavyTanks owned by the Italians, 4 Tanks owned by the Italians and 4 Infantrys owned by the Dutch lost in Belgian Congo Dutch roll dice for 7 Adv.Fighters, 1 Fighter, 1 Marine and 1 Tank in Belgian Congo, round 3 : 6/10 hits, 4.83 expected hits Italians roll dice for 2 HeavyTanks in Belgian Congo, round 3 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Italians and 1 Marine owned by the Dutch lost in Belgian Congo Dutch win, taking Belgian Congo from Italians with 7 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is 36 Casualties for Dutch: 4 Infantrys and 1 Marine Casualties for Italians: 4 HeavyTanks and 4 Tanks Non Combat Move - Dutch 7 Adv.Fighters and 1 Fighter moved from Belgian Congo to South Africa 1 AAGun moved from Banjarmasin to West Borneo Place Units - Dutch 1 Transport placed in 125 Sea Zone 1 Infantry and 1 Tank placed in Santiago 2 Tanks placed in Rio De Janeiro 1 Adv.Fighter and 2 Fighters placed in Suriname Turn Complete - Dutch Dutch collect 51 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians : -1.00 Dutch : 1.67 -
TripleA Turn Summary: Finns round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Finns 1 S.Submarine moved from 21 Sea Zone to 17 Sea Zone 1 S.Submarine moved from 21 Sea Zone to 17 Sea Zone 4 S.Submarines and 1 Transport moved from 21 Sea Zone to 22 Sea Zone 1 Tank moved from Oslo to 22 Sea Zone 2 Infantrys moved from Hamburg to 22 Sea Zone 2 Infantrys moved from Oslo to 22 Sea Zone 4 Infantrys, 4 S.Submarines, 1 Tank and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 2 S.Submarines moved from 21 Sea Zone to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Danzig 6 Infantrys moved from Tampere to Oulu 1 Infantry moved from Lapland to Upper Norrland 4 Infantrys moved from Helsinki to Tampere 4 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 4 Mech.Infs moved from Irkutsk to Heilungchiang 1 Mech.Inf moved from Novosibirsk to S.Buryat Mongolia 2 Mech.Infs moved from Gorky to Novosibirsk 4 Mech.Infs moved from Surgut to Olyokminsk 3 Tanks moved from Kuybyshev to Novosibirsk 1 Mech.Inf moved from Leningrad to Gorky 1 JetFighter moved from 21 Sea Zone to Dover 1 Adv.Fighter moved from 21 Sea Zone to Dover 4 Mech.Infs moved from Arkhangelsk to Ufa 1 Elite moved from Leningrad to Estonia Purchase Units - Finns Finns buy 2 Artillerys, 1 Factory, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Finns Battle in Dover Finns attack with 1 Adv.Fighter, 4 Infantrys, 1 JetFighter and 1 Tank British defend with 4 Artillerys Finns roll dice for 1 Adv.Fighter, 4 Infantrys, 1 JetFighter and 1 Tank in Dover, round 2 : 3/7 hits, 2.33 expected hits British roll dice for 4 Artillerys in Dover, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Finns and 3 Artillerys owned by the British lost in Dover Finns roll dice for 1 Adv.Fighter, 3 Infantrys, 1 JetFighter and 1 Tank in Dover, round 3 : 2/6 hits, 2.17 expected hits British roll dice for 1 Artillery in Dover, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Artillery owned by the British lost in Dover Finns win, taking Dover from British with 1 Adv.Fighter, 2 Infantrys, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 12 Casualties for Finns: 2 Infantrys Casualties for British: 4 Artillerys Battle in 17 Sea Zone Finns attack with 2 S.Submarines Americans defend with 1 Submarine Finns roll dice for 2 S.Submarines in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 17 Sea Zone Finns win with 2 S.Submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone Place Units - Finns 1 Factory placed in Middle Norrland 2 Transports placed in 24 Sea Zone 2 Artillerys and 4 Infantrys placed in Helsinki 2 Infantrys placed in Leningrad 1 Infantry placed in Arkhangelsk Turn Complete - Finns Finns collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
British : 0.33 Americans : -0.33 Finns : 1.50 -
TripleA Turn Summary: Romanians round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Romanians 1 ArmoredCar moved from E.Romania to Istanbul 2 ArmoredCars and 3 Infantrys moved from Istanbul to Bursa 2 ArmoredCars and 4 Infantrys moved from Bursa to Ankara 5 Mech.Infs moved from Stalingrad to Azerbaijan 1 ArmoredCar and 2 Mech.Infs moved from Georgia to Azerbaijan 1 ArmoredCar, 6 Mech.Infs and 2 Tanks moved from Azerbaijan to W.Iran 4 Infantrys moved from Astrakhan to Azerbaijan 1 ArmoredCar and 1 Elite moved from Astrakhan to Azerbaijan 1 ArmoredCar moved from Azerbaijan to W.Iran 3 ArmoredCars, 5 Infantrys, 7 Mech.Infs and 7 Tanks moved from W.Iran to E.Iran 2 ArmoredCars, 4 Infantrys, 7 Mech.Infs and 5 Tanks moved from E.Iran to Baluchistan 6 Mech.Infs moved from Baluchistan to Rajputana 6 Mech.Infs and 4 Tanks moved from Rajputana to Hyderabad 6 Mech.Infs and 4 Tanks moved from Hyderabad to Bihar 3 Mech.Infs moved from Bihar to Assam 2 Mech.Infs moved from Assam to Szechwan 1 Mech.Inf moved from Assam to Yunnan 1 Adv.Fighter and 1 JetFighter moved from Assam to Szechwan 1 Adv.Fighter moved from Assam to Szechwan 1 Adv.Fighter moved from Assam to Yunnan 1 Mech.Inf moved from Adana to Baluchistan Purchase Units - Romanians Romanians buy 2 ArmoredCars and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Yunnan Romanians attack with 1 Adv.Fighter and 1 Mech.Inf Anzac defend with 1 Tank Romanians roll dice for 1 Adv.Fighter and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Romanians lost in Yunnan Romanians win with 1 Adv.Fighter remaining. Battle score for attacker is -1 Casualties for Romanians: 1 Mech.Inf Casualties for Anzac: 1 Tank Battle in Szechwan Romanians attack with 2 Adv.Fighters, 1 JetFighter and 2 Mech.Infs Anzac defend with 3 Tanks Romanians roll dice for 2 Adv.Fighters, 1 JetFighter and 2 Mech.Infs in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 3 Tanks in Szechwan, round 2 : 3/3 hits, 1.50 expected hits 1 Tank owned by the Anzac, 2 Mech.Infs owned by the Romanians and 1 Adv.Fighter owned by the Romanians lost in Szechwan Romanians roll dice for 1 Adv.Fighter and 1 JetFighter in Szechwan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 2 Tanks in Szechwan, round 3 : 1/2 hits, 1.00 expected hits 1 Adv.Fighter owned by the Romanians lost in Szechwan Romanians roll dice for 1 JetFighter in Szechwan, round 4 : 1/1 hits, 0.67 expected hits Chinese roll dice for 2 Tanks in Szechwan, round 4 : 1/2 hits, 1.00 expected hits 1 JetFighter owned by the Romanians and 1 Tank owned by the Anzac lost in Szechwan Chinese win with 1 Tank remaining. Battle score for attacker is -34 Casualties for Romanians: 2 Adv.Fighters, 1 JetFighter and 2 Mech.Infs Casualties for Anzac: 2 Tanks Non Combat Move - Romanians 1 Adv.Fighter moved from Yunnan to Assam Place Units - Romanians 3 Mech.Infs placed in Georgia 1 ArmoredCar and 4 Mech.Infs placed in Stalingrad 1 ArmoredCar placed in E.Romania Turn Complete - Romanians Romanians collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Romanians : -2.00 Chinese : 2.00 -
TripleA Turn Summary: Thai round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Thai 1 Marine moved from Baluchistan to Rajputana 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Bihar to Assam 2 Infantrys, 2 Marines and 6 Tanks moved from Delhi to Bihar 6 Tanks moved from Bihar to Assam Non Combat Move - Thai Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 27 Combat Move - Americans 1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 9 Sea Zone 4 Infantrys moved from 9 Sea Zone to Iceland 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from South Africa to Mozambique 1 Infantry moved from South Africa to Angola 1 B.Transport moved from 40 Sea Zone to 35 Sea Zone 1 Adv.Fighter moved from Canarians to 17 Sea Zone 3 L.Fighters moved from 7 Sea Zone to 17 Sea Zone 8 L.Fighters moved from Manchester to 10 Sea Zone 1 L.Fighter moved from Manchester to 10 Sea Zone 1 Marine moved from Kyushu to 84 Sea Zone 4 Marines moved from Chubu to 84 Sea Zone 8 Marines moved from Tokyo to 84 Sea Zone 3 Marines moved from Tohoku to 84 Sea Zone 3 Marines moved from Hokkaido to 84 Sea Zone 1 Infantry moved from Korea to Kirin 1 Infantry moved from Kolyma to Bulun Americans take Bulun from Yamamoto 1 Infantry moved from Kolyma to Zhigansk Americans take Zhigansk from Yamamoto 1 Infantry moved from Kolyma to Okhotsk Americans take Okhotsk from Yamamoto 3 Infantrys moved from Kolyma to 75 Sea Zone 1 B.Transport and 3 Infantrys moved from 75 Sea Zone to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Kirin 1 S.Bomber moved from Kyushu to Kirin 19 Marines moved from 84 Sea Zone to Changchun Purchase Units - Americans Americans buy 1 Adv.Fighter, 3 Bunkers, 2 Destroyers, 33 Infantrys, 3 L.Fighters, 1 S.Submarine, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Changchun Americans attack with 19 Marines Hisaichi defend with 1 AAGun, 12 Adv.Fighters, 1 Bunker, 1 Factory and 1 Tank Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 8/13 hits, 7.50 expected hits 1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 5 Adv.Fighters owned by the Hisaichi lost in Changchun Americans roll dice for 19 Marines in Changchun, round 2 : 11/19 hits, 9.50 expected hits Hisaichi roll dice for 7 Adv.Fighters in Changchun, round 2 : 5/7 hits, 4.67 expected hits 5 Marines owned by the Americans and 7 Adv.Fighters owned by the Hisaichi lost in Changchun Americans captures 76PUs while taking Hisaichi capital Americans win, taking Changchun from Hisaichi with 14 Marines remaining. Battle score for attacker is 111 Casualties for Hisaichi: 12 Adv.Fighters, 1 Bunker and 1 Tank Casualties for Americans: 5 Marines Battle in 10 Sea Zone Americans attack with 9 L.Fighters Germans defend with 3 Destroyers and 2 Submarines Americans roll dice for 9 L.Fighters in 10 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Germans roll dice for 3 Destroyers in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Germans, 3 Destroyers owned by the Germans and 1 L.Fighter owned by the Americans lost in 10 Sea Zone 1 Submarine owned by the Germans Submerged Americans win with 8 L.Fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 L.Fighter Casualties for Germans: 3 Destroyers and 1 Submarine Battle in Kirin Americans attack with 4 Infantrys and 1 S.Bomber Hisaichi defend with 1 Mech.Inf and 1 Tank Americans roll dice for 4 Infantrys and 1 S.Bomber in Kirin, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Kirin, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Kirin Americans win, taking Kirin from Hisaichi with 4 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 11 Casualties for Hisaichi: 1 Mech.Inf and 1 Tank Battle in 17 Sea Zone Americans attack with 1 Adv.Fighter and 3 L.Fighters Finns defend with 2 S.Submarines Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in 17 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 S.Submarines owned by the Finns lost in 17 Sea Zone Americans win with 1 Adv.Fighter and 3 L.Fighters remaining. Battle score for attacker is 20 Casualties for Finns: 2 S.Submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Khabarovsk from Hisaichi to Americans EDIT: Turning off Edit Mode 8 L.Fighters moved from 10 Sea Zone to Manchester 1 Adv.Fighter and 3 L.Fighters moved from 17 Sea Zone to Manchester 2 B.Transports moved from 8 Sea Zone to 7 Sea Zone 2 B.Transports moved from 7 Sea Zone to 13 Sea Zone 1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Khabarovsk 1 S.Bomber moved from Kirin to Kyushu Place Units - Americans 1 Bunker and 4 Tanks placed in Liaoning 1 Bunker and 2 Infantrys placed in Iceland 1 Adv.Fighter and 1 Bunker placed in Canarians 3 L.Fighters placed in 7 Sea Zone 2 Destroyers, 1 S.Submarine and 2 Submarines placed in 13 Sea Zone 3 Infantrys placed in Hokkaido 3 Infantrys placed in Tohoku 8 Infantrys placed in Tokyo 4 Infantrys placed in Chubu 3 Infantrys placed in Kyushu 2 Infantrys placed in Shikoku 2 Infantrys placed in Salvador 2 Infantrys placed in Bahia 4 Infantrys placed in Washington Turn Complete - Americans Americans collect 195 PUs; end with 271 PUsCombat Hit Differential Summary :
Germans : 0.00 Hisaichi : -0.50 Americans : 1.83 -
TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 28 Combat Move - Germans 10 T.Boats moved from 21 Sea Zone to 20 Sea Zone 4 Elites moved from Picardy to 20 Sea Zone 5 Infantrys moved from Normandy to 20 Sea Zone 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone 4 Infantrys moved from Picardy to 20 Sea Zone 4 Elites and 9 Infantrys moved from 20 Sea Zone to Dover 7 Transports moved from 21 Sea Zone to 20 Sea Zone 2 HeavyTanks moved from Normandy to 20 Sea Zone 7 Elites moved from Belgium to 20 Sea Zone 4 Elites moved from Belgium to 20 Sea Zone 1 Infantry moved from Picardy to 20 Sea Zone 1 Adv.Fighter, 2 Battleships, 1 Carrier, 3 Destroyers and 1 JetFighter moved from 21 Sea Zone to 20 Sea Zone 11 Elites, 2 HeavyTanks and 1 Infantry moved from 20 Sea Zone to Dover 1 Adv.Fighter moved from Brittany to Dover 1 Transport moved from 46 Sea Zone to 42 Sea Zone 1 Submarine moved from 10 Sea Zone to 9 Sea Zone 6 Transports moved from 21 Sea Zone to 20 Sea Zone 8 Infantrys moved from Belgium to 20 Sea Zone 4 Infantrys moved from Picardy to 20 Sea Zone 12 Infantrys moved from 20 Sea Zone to Dover 6 HeavyTanks moved from Hamburg to Belgium 3 Mech.Infs moved from Kursk to Kuybyshev 10 Mech.Infs moved from Moscow to Chimkent 10 Mech.Infs moved from Chimkent to W.Tibet 5 Artillerys and 16 Infantrys moved from Karaganda to Semipalatinsk 1 Mech.Inf moved from Shansi to Anhwei Germans take Anhwei from Chinese 1 Mech.Inf moved from Anhwei to Shanghai Germans take Shanghai from Chinese 1 Mech.Inf moved from Shanghai to Kiangsi Germans take Kiangsi from Chinese 1 Mech.Inf moved from Chahar to Peking 1 ArmoredCar moved from Burma to N.French Indochina Germans take Yunnan from Chinese Germans take N.French Indochina from French 12 HeavyTanks and 4 Tanks moved from Burma to S.Thailand 10 Mech.Infs moved from Assam to S.Thailand 1 Mech.Inf moved from Hulunbuir to Peking 3 Mech.Infs moved from Chita to Liaoning 4 Mech.Infs moved from Hulunbuir to Liaoning 3 Mech.Infs moved from Kuybyshev to W.Sinkiang 3 Mech.Infs moved from W.Sinkiang to Assam 1 Mech.Inf moved from Assam to Sikang 1 Mech.Inf moved from Assam to Yunnan 1 Mech.Inf moved from Assam to Burma 3 Mech.Infs moved from Khobdo to Suiyuan 3 Mech.Infs moved from Khobdo to Shensi 3 Mech.Infs moved from Khobdo to Lanchow 1 Mech.Inf moved from Khobdo to Suiyuan Purchase Units - Germans Germans buy 1 Cruiser, 8 Elites, 3 HeavyTanks, 2 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 9 Sea Zone Germans attack with 1 Submarine Americans defend with 1 B.Transport Germans roll dice for 1 Submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 B.Transport owned by the Americans lost in 9 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Peking Germans attack with 2 Mech.Infs Anzac defend with 1 Marine Germans roll dice for 2 Mech.Infs in Peking, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Marine in Peking, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Anzac lost in Peking Germans win, taking Peking from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Marine Battle in S.Thailand Germans attack with 12 HeavyTanks, 10 Mech.Infs and 4 Tanks Anzac defend with 1 AAGun, 2 Fighters, 7 Infantrys, 6 Marines and 6 Tanks; Dutch defend with 5 Infantrys Germans roll dice for 12 HeavyTanks, 10 Mech.Infs and 4 Tanks in S.Thailand, round 2 : 10/26 hits, 13.33 expected hits Dutch roll dice for 2 Fighters, 12 Infantrys, 6 Marines and 6 Tanks in S.Thailand, round 2 : 11/26 hits, 10.00 expected hits 7 Infantrys owned by the Anzac, 10 Mech.Infs owned by the Germans, 3 Infantrys owned by the Dutch and 1 Tank owned by the Germans lost in S.Thailand Germans roll dice for 12 HeavyTanks and 3 Tanks in S.Thailand, round 3 : 8/15 hits, 9.50 expected hits Dutch roll dice for 2 Fighters, 2 Infantrys, 6 Marines and 6 Tanks in S.Thailand, round 3 : 4/16 hits, 6.67 expected hits 1 HeavyTank owned by the Germans, 6 Marines owned by the Anzac, 2 Infantrys owned by the Dutch and 3 Tanks owned by the Germans lost in S.Thailand Germans roll dice for 11 HeavyTanks in S.Thailand, round 4 : 7/11 hits, 7.33 expected hits Dutch roll dice for 2 Fighters and 6 Tanks in S.Thailand, round 4 : 3/8 hits, 4.00 expected hits 6 Tanks owned by the Anzac, 3 HeavyTanks owned by the Germans and 1 Fighter owned by the Anzac lost in S.Thailand Germans roll dice for 8 HeavyTanks in S.Thailand, round 5 : 6/8 hits, 5.33 expected hits Dutch roll dice for 1 Fighter in S.Thailand, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Anzac lost in S.Thailand Germans win, taking S.Thailand from Dutch with 8 HeavyTanks remaining. Battle score for attacker is -14 Casualties for Germans: 4 HeavyTanks, 10 Mech.Infs and 4 Tanks Casualties for Anzac: 2 Fighters, 7 Infantrys, 6 Marines and 6 Tanks Casualties for Dutch: 5 Infantrys Battle in Liaoning Germans attack with 7 Mech.Infs Americans defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Marine and 4 Tanks Germans roll dice for 7 Mech.Infs in Liaoning, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 1 Bunker, 1 Marine and 4 Tanks in Liaoning, round 2 : 1/6 hits, 2.83 expected hits 1 Marine owned by the Americans and 1 Mech.Inf owned by the Germans lost in Liaoning Germans roll dice for 6 Mech.Infs in Liaoning, round 3 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 Bunker and 4 Tanks in Liaoning, round 3 : 3/5 hits, 2.50 expected hits 3 Tanks owned by the Americans and 3 Mech.Infs owned by the Germans lost in Liaoning Germans roll dice for 3 Mech.Infs in Liaoning, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Bunker and 1 Tank in Liaoning, round 4 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Americans lost in Liaoning Germans roll dice for 3 Mech.Infs in Liaoning, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Bunker in Liaoning, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Americans lost in Liaoning Germans win, taking Liaoning from Americans with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Germans: 4 Mech.Infs Casualties for Americans: 1 Bunker, 1 Marine and 4 Tanks Non Combat Move - Germans Place Units - Germans 1 Cruiser placed in 20 Sea Zone 2 HeavyTanks placed in Normandy 8 Elites placed in Paris 1 HeavyTank and 2 Infantrys placed in Rhine 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk Turn Complete - Germans Germans collect 155 PUs; end with 155 PUsCombat Hit Differential Summary :
Germans : -2.83 Americans : -2.83 Chinese : -0.33 Dutch : -3.17 -
TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 28 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 28 Combat Move - Italians 4 HeavyTanks moved from Italian East Africa to Kenya 8 HeavyTanks moved from Kenya to Mozambique 7 HeavyTanks moved from Kenya to Rhodesia 2 Tanks moved from Italian East Africa to Mozambique 2 Tanks moved from Kenya to Rhodesia 7 Mech.Infs moved from Lower Egypt to W.Iran 6 Mech.Infs moved from Cairo to Italian East Africa 2 ArmoredCars moved from Lower Egypt to Italian East Africa 1 Infantry moved from Mersa Matruh to Lower Egypt 3 Infantrys moved from Tobruk to Mersa Matruh 2 Infantrys moved from El Agheila to Tobruk 4 Mech.Infs moved from Hun to Lower Egypt 3 JetFighters moved from E.Morocco to Darfur 1 Mech.Inf moved from E.Morocco to French Sudan 5 Artillerys moved from Mauritania to French Sudan 1 Elite and 1 Infantry moved from Mauritania to French Sudan 1 Infantry moved from Rio de Oro to Mauritania 1 Infantry moved from Rio de Oro to Mauritania 6 Mech.Infs moved from French Sudan to French Equatorial Africa 6 Mech.Infs moved from French Equatorial Africa to Belgian Congo 1 ArmoredCar moved from Kenya to Rhodesia 1 HeavyTank and 1 Tank moved from Italian East Africa to Rhodesia 1 Infantry moved from Leon to Navarre 1 Infantry moved from Leon to Galicia 2 Infantrys moved from Leon to Portugal 1 Infantry moved from Leon to Andalusia 5 Infantrys moved from Madrid to Leon 1 Carrier and 2 Destroyers moved from 48 Sea Zone to 45 Sea Zone 1 Adv.Fighter moved from 48 Sea Zone to 42 Sea Zone 1 Adv.Fighter moved from 42 Sea Zone to 45 Sea Zone 3 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Mech.Infs moved from Iraq to N.Saudi Arabia 4 HeavyTanks moved from W.Iran to N.Saudi Arabia 2 Mech.Infs moved from Iraq to Baluchistan 3 HeavyTanks moved from W.Iran to Baluchistan Purchase Units - Italians Italians buy 6 ArmoredCars, 12 Infantrys and 12 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Belgian Congo Italians attack with 6 Mech.Infs Dutch defend with 1 Tank Italians roll dice for 6 Mech.Infs in Belgian Congo, round 2 : 2/6 hits, 2.00 expected hits Dutch roll dice for 1 Tank in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Belgian Congo Italians win, taking Belgian Congo from Dutch with 6 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Battle in Mozambique Italians attack with 8 HeavyTanks and 2 Tanks Americans defend with 1 Infantry Italians roll dice for 8 HeavyTanks and 2 Tanks in Mozambique, round 2 : 8/10 hits, 6.33 expected hits Dutch roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mozambique Italians win, taking Mozambique from Dutch with 8 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in N.Saudi Arabia Italians attack with 4 HeavyTanks and 4 Mech.Infs Neutral defend with 1 Artillery and 3 Infantrys Italians roll dice for 4 HeavyTanks and 4 Mech.Infs in N.Saudi Arabia, round 2 : 4/8 hits, 4.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Mech.Infs owned by the Italians lost in N.Saudi Arabia Italians loses 0 PUs for violating N.Saudi Arabias neutrality. Italians win, taking N.Saudi Arabia from Neutral with 4 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Italians: 2 Mech.Infs Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Rhodesia Italians attack with 1 ArmoredCar, 8 HeavyTanks and 3 Tanks Americans defend with 1 Infantry Italians roll dice for 1 ArmoredCar, 8 HeavyTanks and 3 Tanks in Rhodesia, round 2 : 9/12 hits, 7.17 expected hits British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rhodesia Italians win, taking Rhodesia from British with 1 ArmoredCar, 8 HeavyTanks and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Italians Place Units - Italians 3 Infantrys placed in Rio de Oro 3 Mech.Infs placed in Italian East Africa 2 Mech.Infs placed in Syria 6 Mech.Infs placed in Cairo 2 ArmoredCars and 1 Mech.Inf placed in Hun 4 ArmoredCars and 6 Infantrys placed in Rome Italians undo move 6. 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 4 ArmoredCars and 1 Infantry placed in Rome Italians undo move 7. 1 Infantry placed in Rome 3 Infantrys placed in Tunis Turn Complete - Italians Italians collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
Neutral : 0.67 Italians : 3.50 British : -0.33 Dutch : -0.83 -
@dawgoneit skip japan
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 28 Purchase Units - French French buy 1 Fighter and 1 Infantry; Remaining resources: 1 PUs; Place Units - French 1 Fighter and 1 Infantry placed in Churchill Turn Complete - French French collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 28
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 28 Combat Move - Chinese 3 Infantrys moved from Hsining to W.Qinghai 29 Infantrys and 10 Tanks moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Qinghai Chinese attack with 29 Infantrys and 10 Tanks Hisaichi defend with 1 AAGun and 1 ArmoredCar Chinese roll dice for 29 Infantrys and 10 Tanks in E.Qinghai, round 2 : 9/39 hits, 9.83 expected hits Hisaichi roll dice for 1 ArmoredCar in E.Qinghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in E.Qinghai Chinese win, taking E.Qinghai from Hisaichi with 29 Infantrys and 10 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in W.Qinghai Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 1/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Qinghai Chinese win, taking W.Qinghai from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 3 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : -0.33 -
TripleA Turn Summary: Hisaichi round 28
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 28 Combat Move - Hisaichi 1 ArmoredCar moved from Olyokminsk to Bulun 1 ArmoredCar moved from Olyokminsk to Zhigansk 3 Infantrys moved from Heilungchiang to Khabarovsk 5 Infantrys moved from Chita to Heilungchiang 1 Infantry moved from Gobi Altai to W.Qinghai 2 Infantrys moved from Gobi Altai to W.Qinghai 1 ArmoredCar moved from Gobi Altai to W.Qinghai 1 Infantry moved from Gobi Altai to Ningsia 10 ArmoredCars and 6 Tanks moved from Gobi Altai to Suiyuan 1 Infantry moved from Gobi Altai to South Gobi 7 Infantrys moved from Gobi Altai to South Gobi 3 Infantrys moved from E.Sinkiang to W.Qinghai 1 Mech.Inf moved from Hupeh to Anhwei 1 Mech.Inf moved from Anhwei to Shanghai 1 Mech.Inf moved from Hupeh to Anhwei Combat - Hisaichi Battle in Bulun Hisaichi attack with 1 ArmoredCar Americans defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar in Bulun, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Bulun, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Bulun, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Bulun, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Bulun Americans win with no units remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Infantry Battle in Khabarovsk Hisaichi attack with 3 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Khabarovsk, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 5 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi win, taking Khabarovsk from Americans with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Zhigansk Hisaichi attack with 1 ArmoredCar Americans defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Zhigansk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Zhigansk Americans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 ArmoredCar Battle in W.Qinghai Hisaichi attack with 1 ArmoredCar and 6 Infantrys Chinese defend with 3 Infantrys Hisaichi roll dice for 1 ArmoredCar and 6 Infantrys in W.Qinghai, round 2 : 2/7 hits, 1.33 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar and 6 Infantrys in W.Qinghai, round 3 : 1/7 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi Turn Complete - HisaichiCombat Hit Differential Summary :
Hisaichi : -1.00 Americans : 0.33 Chinese : -0.33 -
@Whackamatt save the finnish subs if you can





