@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
2 infantry moved from Western Australia to Northern Territory
1 aaGun moved from Western Australia to Northern Territory
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
2 infantry moved from Western Australia to Northern Territory
1 aaGun moved from Western Australia to Northern Territory
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Non Combat Move - French
1 fighter moved from India to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Eastern Poland to Volgograd
1 bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Tambov
11 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Tambov, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Bryansk
1 bomber and 2 fighters moved from Tambov to Bryansk
2 armour and 1 mech_infantry moved from Rostov to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,1,2,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Novosibirsk to Russia
2 aaGuns and 12 infantry moved from Manchuria to Jehol
Place Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
3 infantry moved from Korea to Manchuria
1 armour, 7 artilleries, 12 infantry and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
3 bombers moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Sikang
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 battleship moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/10 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 7 artilleries, 12 infantry and 3 mech_infantrys
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 3 mech_infantrys in India, round 2 : 5/23 hits, 6,50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Shensi
Japanese attack with 3 bombers and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 bombers and 2 infantry in Shensi, round 2 : 1/5 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 bombers and 2 infantry in Shensi, round 3 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 bombers moved from Shensi to Kiangsu
1 aaGun moved from Burma to India
3 artilleries moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
2 tactical_bombers moved from Sikang to Szechwan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Yunnan to Hunan
1 infantry moved from Hunan to Yunnan
1 bomber moved from Manchuria to Kiangsu
1 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Hunan to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
4 fighters moved from Manchuria to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
Place Units - Japanese
3 artilleries and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Japanese collect 53 PUs (4 lost to blockades); end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,17
Chinese : -1,00
UK_Pacific : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Northwest Persia
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Northwest Persia, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Java
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Java to Northern Territory
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Northwest Persia to Persia
2 artilleries moved from Syria to Iraq
2 infantry moved from Syria to Iraq
2 infantry moved from Tunisia to Algeria
3 mech_infantrys moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 bomber moved from Tunisia to Persia
1 carrier moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
3 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Eastern United States
1 armour, 2 artilleries and 3 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Northwest Persia
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Northwest Persia, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Java
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Java to Northern Territory
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Northwest Persia to Persia
2 artilleries moved from Syria to Iraq
2 infantry moved from Syria to Iraq
2 infantry moved from Tunisia to Algeria
3 mech_infantrys moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 bomber moved from Tunisia to Persia
1 carrier moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
3 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Eastern United States
1 armour, 2 artilleries and 3 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to Caucasus
British take Northwest Persia from Germans
1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Syria to Caucasus
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kazakhstan
British attack with 1 armour and 7 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour
British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
2 tactical_bombers moved from Caucasus to Persia
3 aaGuns, 1 artillery and 13 infantry moved from West India to Eastern Persia
2 fighters moved from Persia to Russia
2 fighters moved from Syria to Russia
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 fighter placed in Persia
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 armour and 1 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
Italians : -0.50
Americans : 1.50
Chinese : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
EDIT: Adding units owned by Italians to Bryansk: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,2,6,4,5,6,3
Italians collect 6 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,83
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Syria to Iraq
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 artillery placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Persia to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 12 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
2 bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from Bryansk to Tambov
1 bomber moved from Bryansk to Vologda
3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 tactical_bombers in 105 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 6 armour and 12 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 6 armour and 12 mech_infantrys in Caucasus, round 2 : 6/18 hits, 5,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Bryansk
2 fighters moved from Tambov to Bryansk
2 bombers moved from Volgograd to Bryansk
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 105 Sea Zone to France
1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 infantry placed in France
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,1,3,1,4,2,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2,00
British : -0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
2 aaGuns and 12 infantry moved from Jehol to Buyant-Uhaa
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
1 bomber moved from Kiangsu to Buryatia
1 artillery and 2 infantry moved from Kiangsu to Shantung
2 artilleries, 5 infantry and 3 mech_infantrys moved from Anhwe to Jehol
1 bomber moved from Kiangsu to Shantung
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
3 artilleries and 5 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
2 mech_infantrys moved from Kwangtung to Yunnan
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 8 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 8 infantry and 3 mech_infantrys in Jehol, round 2 : 3/13 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 2/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 1 marine and 2 tactical_bombers in Celebes, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 carriers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
4 fighters moved from Iwo Jima to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Buryatia to Korea
2 bombers moved from Kiangsu to Japan
1 bomber moved from Shantung to Japan
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Szechwan to French Indo China
1 artillery moved from Hunan to Yunnan
2 tactical_bombers moved from Anhwe to French Indo China
1 tactical_bomber moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in India
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 cruiser and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,67
Chinese : 0,33
Russians : -0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Libya
1 armour and 3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Gibraltar to Libya
1 bomber moved from Persia to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Libya
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys
Italians defend with 1 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys in Libya, round 2 : 4/9 hits, 3.50 expected hits
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Libya
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Libya, round 3 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Libya to Tunisia
1 bomber moved from Libya to Morocco
1 bomber moved from Libya to Tunisia
2 infantry moved from Algeria to Tunisia
2 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
1 fighter moved from Persia to Russia
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from Morocco to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 cruisers and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to United Kingdom
3 carriers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to Queensland
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Italians : 1.67
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Libya
1 armour and 3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Gibraltar to Libya
1 bomber moved from Persia to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Libya
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys
Italians defend with 1 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys in Libya, round 2 : 4/9 hits, 3.50 expected hits
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Libya
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Libya, round 3 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Libya to Tunisia
1 bomber moved from Libya to Morocco
1 bomber moved from Libya to Tunisia
2 infantry moved from Algeria to Tunisia
2 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
1 fighter moved from Persia to Russia
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from Morocco to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 cruisers and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to United Kingdom
3 carriers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to Queensland
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
7 fighters moved from Russia to Rostov
2 mech_infantrys moved from Kazakhstan to Rostov
Combat - British
Battle in Rostov
British attack with 7 fighters and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 artillery and 1 infantry
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Rostov
British roll dice for 6 fighters and 2 mech_infantrys in Rostov, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov
British roll dice for 6 fighters in Rostov, round 3 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Rostov
British win with 5 fighters remaining. Battle score for attacker is -13
Casualties for British: 2 fighters and 2 mech_infantrys
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
British win, taking 105 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
5 fighters moved from Rostov to Russia
3 mech_infantrys moved from Kazakhstan to Russia
1 armour moved from Kazakhstan to Russia
1 fighter and 2 tactical_bombers moved from Persia to Russia
3 aaGuns, 1 artillery and 14 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
4 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.67
AA fire in Rostov : : 0.50
British : -2.33
Americans : 1.33
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Tambov to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,4,3,3,3,6,1
Italians collect 5 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Northern Territory to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from British
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 1/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
5 armour and 24 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Smolensk to Novgorod
8 artilleries moved from Bryansk to Rostov
17 artilleries and 28 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Kazakhstan to Caucasus
1 bomber moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Western Ukraine
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 infantry
EDIT: Adding units owned by Germans to Rostov: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Germany
2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,2,3,4,6,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : -0,67
Russians : 1,67
Im off for a week holiday will be back next weekend