Whackamatt Allies -vs- dawgoneit Axis WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Romanians
            1 Infantry moved from Adana to Iraq
                  Romanians take Iraq from British
            4 Infantrys, 3 Mech.Infs and 4 Tanks moved from Adana to W.Iran
            3 Mech.Infs and 4 Tanks moved from W.Iran to E.Iran
            3 Mech.Infs moved from E.Iran to Baluchistan
            3 Adv.Fighters, 1 JetFighter and 3 Mech.Infs moved from Georgia to W.Iran
            3 Adv.Fighters and 1 JetFighter moved from W.Iran to Baluchistan
            1 JetFighter moved from Baluchistan to Rajputana
            1 Elite, 3 Mech.Infs and 5 Tanks moved from Stalingrad to Saratov
            3 Mech.Infs and 5 Tanks moved from Saratov to Astrakhan
            3 Mech.Infs moved from Astrakhan to Azerbaijan
            1 ArmoredCar and 4 Infantrys moved from Rostov to Saratov
            1 ArmoredCar moved from Saratov to Astrakhan
            4 Infantrys moved from Ankara to Adana
            1 ArmoredCar moved from Istanbul to Ankara
            4 Infantrys moved from Bulgaria to Istanbul
            3 Infantrys and 3 Mech.Infs moved from E.Romania to Bulgaria
            3 Mech.Infs moved from Bulgaria to Bursa
            1 Mech.Inf moved from Vinnytsia to Istanbul
    
        Purchase Units - Romanians
            Romanians buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 ArmoredCar and 2 Tanks placed in Georgia
            1 ArmoredCar and 4 Mech.Infs placed in Stalingrad
            2 ArmoredCars placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Non Combat Move - Thai
            1 AAGun, 1 Marine and 6 Tanks moved from W.Iran to E.Iran
            6 Tanks moved from E.Iran to Baluchistan
            1 Infantry moved from Hyderabad to Bihar
            1 Infantry moved from Hyderabad to Calcutta
            2 Infantrys moved from Hyderabad to Delhi
            2 Marines moved from Hyderabad to Delhi
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Americans
            4 Infantrys moved from Scotland to 10 Sea Zone
            1 B.Transport and 4 Infantrys moved from 10 Sea Zone to 18 Sea Zone
            1 B.Transport and 4 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Dover
            3 Adv.Fighters, 2 Elites, 7 L.Fighters and 2 Marines moved from Manchester to Dover
            1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
            1 Destroyer moved from 9 Sea Zone to 10 Sea Zone
            1 Destroyer and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone
            2 B.Transports moved from 10 Sea Zone to 8 Sea Zone
            3 L.Fighters moved from 7 Sea Zone to Manchester
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport, 4 Infantrys and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
            1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
            1 Adv.Fighter moved from Canarians to Manchester
            4 Infantrys moved from 10 Sea Zone to Iceland
            3 Destroyers and 1 Submarine moved from 106 Sea Zone to 66 Sea Zone
            1 Tank moved from Shanghai to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Tank moved from Anhwei to Shansi
            1 Infantry moved from Suiyuan to Shensi
                  Chinese take Shensi from Hisaichi
            1 Infantry moved from Vladivostok to Khabarovsk
                  Americans take Khabarovsk from Hisaichi
            3 Infantrys moved from Kamchatka to Koryakia
                  Americans take Koryakia from Yamamoto
            1 Infantry moved from Tohoku to 84 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Ayan
                  Americans take Ayan from Yamamoto
            1 Infantry moved from Kamchatka to Koryakia
            1 B.Transport moved from 72 Sea Zone to 71 Sea Zone
            2 Infantrys moved from Alaska to 71 Sea Zone
            1 B.Transport and 2 Infantrys moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Infantry moved from Saipan to 101 Sea Zone
            1 Elite moved from Guam to 101 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone
            1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Korea
                  Americans take Korea from Hisaichi
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Changchun
            2 Infantrys moved from Tohoku to 84 Sea Zone
            4 Elites and 4 Marines moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            3 Infantrys moved from Kyushu to 84 Sea Zone
            2 Elites and 1 Infantry moved from Hokkaido to 84 Sea Zone
            6 Elites, 8 Infantrys and 4 Marines moved from 84 Sea Zone to Liaoning
            1 B.Transport moved from 84 Sea Zone to 94 Sea Zone
            2 Destroyers moved from 34 Sea Zone to 30 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 2 Battleships, 6 Elites, 18 Infantrys, 3 L.Fighters and 6 Marines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Changchun
                Americans attack with 1 Infantry
                Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 13 Infantrys and 15 Tanks
                    Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 7/13 hits, 7.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    6 Infantrys owned by the Hisaichi lost in Changchun
                    Americans roll dice for 1 Infantry in Changchun, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks in Changchun, round 2 : 13/29 hits, 14.00 expected hits
                    1 Infantry owned by the Americans lost in Changchun
                Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 6 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Dover
                Americans attack with 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines
                Germans defend with 5 HeavyTanks; Finns defend with 9 Infantrys and 1 Tank
                    Americans roll dice for 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines in Dover, round 2 : 9/18 hits, 7.33 expected hits
                    Germans roll dice for 5 HeavyTanks, 9 Infantrys and 1 Tank in Dover, round 2 : 6/15 hits, 6.83 expected hits
                    9 Infantrys owned by the Finns, 2 Elites owned by the Americans and 4 Infantrys owned by the Americans lost in Dover
                    Americans roll dice for 3 Adv.Fighters, 7 L.Fighters and 2 Marines in Dover, round 3 : 4/12 hits, 6.00 expected hits
                    Germans roll dice for 5 HeavyTanks and 1 Tank in Dover, round 3 : 4/6 hits, 3.83 expected hits
                    1 Marine owned by the Americans, 3 HeavyTanks owned by the Germans, 3 Adv.Fighters owned by the Americans and 1 Tank owned by the Finns lost in Dover
                    Americans roll dice for 7 L.Fighters and 1 Marine in Dover, round 4 : 6/8 hits, 4.00 expected hits
                    Germans roll dice for 2 HeavyTanks in Dover, round 4 : 1/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Germans and 1 L.Fighter owned by the Americans lost in Dover
                Americans win, taking Dover from Germans with 6 L.Fighters and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Americans: 3 Adv.Fighters, 2 Elites, 4 Infantrys, 1 L.Fighter and 1 Marine
                Casualties for Finns: 9 Infantrys and 1 Tank
                Casualties for Germans: 5 HeavyTanks
            Battle in Liaoning
                Americans attack with 7 Elites, 9 Infantrys and 4 Marines
                Hisaichi defend with 1 Factory, 1 Mech.Inf and 5 Tanks
                    Americans roll dice for 7 Elites, 9 Infantrys and 4 Marines in Liaoning, round 2 : 4/20 hits, 5.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 5/6 hits, 2.83 expected hits
                    3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
                    Americans roll dice for 7 Elites, 4 Infantrys and 4 Marines in Liaoning, round 3 : 2/15 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Liaoning, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning
                Americans win, taking Liaoning from Hisaichi with 7 Elites, 3 Infantrys and 4 Marines remaining. Battle score for attacker is 19
                Casualties for Americans: 6 Infantrys
                Casualties for Hisaichi: 1 Mech.Inf and 5 Tanks
            Battle in Shansi
                Americans attack with 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    Americans roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                Americans win, taking Shansi from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Americans
            1 AAGun moved from Saipan to 94 Sea Zone
            1 AAGun moved from 94 Sea Zone to Iwo Jima
            1 AAGun moved from Hulunbuir to Liaoning
            6 L.Fighters moved from Dover to Manchester
            1 AAGun moved from Washington to Northeast USA
    
        Place Units - Americans
            1 B.Carrier placed in 30 Sea Zone
            3 L.Fighters placed in 7 Sea Zone
            2 Battleships placed in 10 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            4 Infantrys placed in Washington
            4 Elites and 4 Marines placed in Tokyo
            2 Elites and 2 Marines placed in Chubu
            3 Infantrys placed in Kyushu
            3 Infantrys placed in Hokkaido
            3 Infantrys placed in Tohoku
            2 Infantrys placed in Shikoku
            3 Infantrys placed in Saipan
    
        Turn Complete - Americans
            Americans collect 186 PUs; end with 187 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Hisaichi : 1.00
    Americans : -3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Germans
            6 Transports moved from 21 Sea Zone to 22 Sea Zone
            7 Elites and 4 Infantrys moved from Hamburg to 22 Sea Zone
            1 Tank moved from Netherlands to 22 Sea Zone
            7 Elites, 4 Infantrys, 1 Tank and 6 Transports moved from 22 Sea Zone to 21 Sea Zone
            7 Elites, 4 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
            1 Infantry moved from Belgium to Netherlands
            3 Elites and 8 Infantrys moved from Normandy to Picardy
            1 Elite moved from Rhine to Netherlands
            1 Infantry moved from Pomerania to Hamburg
            12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to 20 Sea Zone
            8 Elites moved from Paris to Picardy
            4 Infantrys moved from Navarre to Aquitaine
            4 Infantrys moved from Brittany to Normandy
            2 Mech.Infs moved from Alma Ata to Assam
            1 Mech.Inf moved from Alma Ata to Assam
            7 Mech.Infs moved from Alma Ata to Ulan Bator
            10 Mech.Infs moved from Chimkent to Khobdo
            5 Artillerys, 16 Infantrys and 3 Mech.Infs moved from Kuybyshev to Ufa
            3 Mech.Infs moved from Ufa to Krasnoyarsk
            10 Mech.Infs moved from Moscow to Ufa
            3 Mech.Infs moved from Kursk to Kuybyshev
            12 HeavyTanks and 4 Tanks moved from Alma Ata to W.Tibet
            1 ArmoredCar moved from Rajputana to Bihar
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 Bomber, 10 Elites, 5 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 20 Sea Zone
                Germans attack with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas
                Americans defend with 1 B.Transport
                    Germans roll dice for 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas in 20 Sea Zone, round 2 : 17/29 hits, 17.00 expected hits
                    Americans roll dice for 1 B.Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 20 Sea Zone
                Germans win with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Dover
                Germans attack with 7 Elites, 4 Infantrys and 1 Tank
                Americans defend with 1 Marine
                    Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits
                    1 Marine owned by the Americans lost in Dover
                Germans win, taking Dover from British with 7 Elites, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in Assam
                Germans attack with 3 Mech.Infs
                Chinese defend with 1 Mech.Inf
                    Germans roll dice for 3 Mech.Infs in Assam, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Assam
                Germans win, taking Assam from British with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Germans
            12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from 20 Sea Zone to Brittany
    
        Place Units - Germans
            3 Elites placed in Normandy
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Kursk
            6 Elites placed in Hamburg
            1 Bomber, 1 Elite and 5 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 134 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.33
    Americans : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Italians
            3 Bombers moved from Cairo to 38 Sea Zone
            1 Infantry moved from French Equatorial Africa to Belgian Congo
            1 Infantry moved from French Equatorial Africa to Belgian Congo
            1 Elite moved from French Equatorial Africa to Belgian Congo
            10 Mech.Infs moved from French Equatorial Africa to Kordofan
            10 Mech.Infs moved from Kordofan to Italian East Africa
            10 HeavyTanks and 3 Tanks moved from Nubia to Italian East Africa
            2 Infantrys moved from French Equatorial Africa to Equatoria
            1 HeavyTank moved from French Equatorial Africa to Equatoria
            1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo
            1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria
            1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo
            1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria
            1 Infantry moved from French Equatorial Africa to Belgian Congo
            2 Tanks moved from Mauritania to French Sudan
            1 HeavyTank and 1 Tank moved from Mauritania to French Equatorial Africa
            2 Tanks moved from French Sudan to French Equatorial Africa
            3 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
            4 Mech.Infs moved from E.Morocco to French Sudan
            4 Mech.Infs moved from Tunis to Hun
            2 Infantrys moved from S.Tunisia to Tripoli
            2 ArmoredCars and 2 Infantrys moved from Tripoli to El Agheila
            2 ArmoredCars and 1 Infantry moved from El Agheila to Tobruk
            1 HeavyTank and 2 Tanks moved from Hun to Kufra
            1 HeavyTank and 2 Tanks moved from Kufra to New Valley
            1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 48 Sea Zone to 55 Sea Zone
            1 Adv.Fighter moved from 55 Sea Zone to Syria
            1 JetFighter moved from 55 Sea Zone to Syria
            1 JetFighter moved from New Valley to Syria
            7 HeavyTanks, 8 Mech.Infs and 3 Tanks moved from Palestine to Syria
            10 Mech.Infs moved from Nubia to Syria
            2 ArmoredCars, 2 HeavyTanks and 2 Tanks moved from Cairo to Nubia
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 8 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 38 Sea Zone
                Italians attack with 3 Bombers
                Dutch defend with 1 Transport
                    Italians roll dice for 3 Bombers in 38 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Dutch roll dice for 1 Transport in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 38 Sea Zone
                Italians win with 3 Bombers remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
            Battle in Syria
                Italians attack with 1 Adv.Fighter, 7 HeavyTanks, 2 JetFighters, 18 Mech.Infs and 3 Tanks
                French defend with 1 AAGun, 10 Bunkers, 1 Factory, 5 Infantrys and 3 Tanks
                    AA fire in Syria : 1/3 hits, 0.50 expected hits
                    1 JetFighter owned by the Italians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 18 Mech.Infs and 3 Tanks in Syria, round 2 : 9/30 hits, 13.33 expected hits
                Units damaged: 9 Bunkers owned by the French
                    French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 2 : 9/18 hits, 8.17 expected hits
                9 Mech.Infs owned by the Italians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 9 Mech.Infs and 3 Tanks in Syria, round 3 : 9/21 hits, 10.33 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 3 : 5/18 hits, 8.17 expected hits
                    3 Tanks owned by the French, 5 Infantrys owned by the French and 5 Mech.Infs owned by the Italians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 4 Mech.Infs and 3 Tanks in Syria, round 4 : 11/16 hits, 8.67 expected hits
                    French roll dice for 10 Bunkers in Syria, round 4 : 7/10 hits, 5.00 expected hits
                    10 Bunkers owned by the French, 3 Tanks owned by the Italians and 4 Mech.Infs owned by the Italians lost in Syria
                Italians win, taking Syria from French with 1 Adv.Fighter, 7 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is -50
                Casualties for Italians: 1 JetFighter, 18 Mech.Infs and 3 Tanks
                Casualties for French: 10 Bunkers, 5 Infantrys and 3 Tanks
            Battle in Italian East Africa
                Italians attack with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks
                British defend with 3 Bunkers, 1 Factory and 12 Infantrys
                    Italians roll dice for 10 HeavyTanks, 10 Mech.Infs and 3 Tanks in Italian East Africa, round 2 : 8/23 hits, 11.50 expected hits
                Units damaged: 3 Bunkers owned by the British
                    British roll dice for 3 Bunkers and 12 Infantrys in Italian East Africa, round 2 : 7/15 hits, 5.50 expected hits
                    5 Infantrys owned by the British and 7 Mech.Infs owned by the Italians lost in Italian East Africa
                    Italians roll dice for 10 HeavyTanks, 3 Mech.Infs and 3 Tanks in Italian East Africa, round 3 : 8/16 hits, 9.17 expected hits
                    British roll dice for 3 Bunkers and 7 Infantrys in Italian East Africa, round 3 : 5/10 hits, 3.83 expected hits
                    1 Bunker owned by the British, 2 Tanks owned by the Italians, 7 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Italian East Africa
                    Italians roll dice for 10 HeavyTanks and 1 Tank in Italian East Africa, round 4 : 7/11 hits, 7.17 expected hits
                    British roll dice for 2 Bunkers in Italian East Africa, round 4 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 10 HeavyTanks and 1 Tank remaining. Battle score for attacker is -28
                Casualties for Italians: 10 Mech.Infs and 2 Tanks
                Casualties for British: 3 Bunkers and 12 Infantrys
            Battle in Equatoria
                Italians attack with 3 HeavyTanks, 2 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 3 HeavyTanks, 2 Infantrys and 2 Tanks in Equatoria, round 2 : 3/7 hits, 3.33 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 3 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Belgian Congo
                Italians attack with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.17 expected hits
                    Dutch roll dice for 1 Infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Belgian Congo
                Italians win, taking Belgian Congo from Dutch with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Italians
            1 Adv.Fighter and 1 JetFighter moved from Syria to 55 Sea Zone
            3 Bombers moved from 38 Sea Zone to French Equatorial Africa
    
        Place Units - Italians
            5 Infantrys placed in Madrid
            3 Infantrys placed in Rio de Oro
            6 Mech.Infs placed in Cairo
            3 Mech.Infs placed in Hun
            4 Mech.Infs placed in Tunis
            2 Mech.Infs placed in E.Morocco
            1 Destroyer placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Italians : -10.67
    British : 1.33
    French : -0.33
    AA fire in Syria : : 0.50
    Dutch : -0.50
    

    Savegame


  • @dawgoneit for japan just take my 2 men after kirin. TILL DEATH

  • 20 18 17 15

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Purchase Units - French
            French buy 2 Tanks; Remaining resources: 0 PUs; 
    
        Place Units - French
            2 Tanks placed in Churchill
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Yamamoto round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Yamamoto
            2 Infantrys moved from Heilungchiang to Kirin
    
        Combat - Yamamoto
            Battle in Kirin
                Yamamoto attack with 2 Infantrys
                Anzac defend with 1 Marine
                    Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kirin
                    Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Marine in Kirin, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Marine in Kirin, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kirin
                Anzac win with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Chinese
            1 Infantry moved from Shantung to Anhwei
            1 Mech.Inf moved from Lanchow to Szechwan
                  Chinese take Szechwan from Hisaichi
            1 Mech.Inf moved from Szechwan to Hupeh
                  Chinese take Hupeh from Hisaichi
            1 Mech.Inf moved from Hupeh to Hunan
                  Chinese take Hunan from Hisaichi
            1 Infantry moved from Sikang to E.Tibet
                  Chinese take E.Tibet from Hisaichi
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to W.Qinghai
            1 Infantry moved from E.Qinghai to W.Qinghai
            1 Infantry moved from E.Qinghai to W.Qinghai
            25 Infantrys moved from E.Qinghai to Hsining
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Infantry and 5 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in W.Qinghai
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 4 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 5 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 5 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                    Chinese roll dice for 2 Infantrys in W.Qinghai, round 6 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Infantrys in W.Qinghai, round 7 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 7 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 10 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 10 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
                Chinese win, taking W.Qinghai from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker, 1 Infantry and 5 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Chinese : -2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Infantrys moved from Changchun to Kirin
            5 Adv.Fighters moved from Changchun to Kirin
            2 Infantrys moved from Chita to Hulunbuir
            1 Mech.Inf moved from N.Buryat Mongolia to Chita
            1 Mech.Inf moved from Chita to Heilungchiang
            1 Mech.Inf moved from Heilungchiang to Khabarovsk
            1 Mech.Inf moved from N.Buryat Mongolia to Hulunbuir
            1 Tank moved from Olyokminsk to Ayan
            2 Infantrys moved from Chita to Ayan
            5 Infantrys and 3 Tanks moved from Olyokminsk to N.Buryat Mongolia
            3 Tanks moved from N.Buryat Mongolia to Chita
            6 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
            1 Mech.Inf moved from Ningsia to Peking
                  Hisaichi take Suiyuan from Chinese
                  Hisaichi take Chahar from Chinese
                  Hisaichi take Peking from Chinese
            1 Infantry moved from Gobi Altai to W.Qinghai
            1 Mech.Inf moved from Khobdo to E.Qinghai
            1 ArmoredCar moved from E.Sinkiang to E.Qinghai
            1 ArmoredCar moved from E.Sinkiang to E.Qinghai
            2 ArmoredCars moved from E.Sinkiang to W.Qinghai
            3 Infantrys moved from C.Sinkiang to E.Sinkiang
            2 ArmoredCars and 2 Tanks moved from Urumqi to E.Sinkiang
            11 ArmoredCars, 11 Infantrys, 6 Mech.Infs and 6 Tanks moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Gobi Altai to Shensi
            2 Mech.Infs moved from Gobi Altai to Lanchow
            2 Mech.Infs moved from Baluchistan to E.Tibet
            2 Mech.Infs moved from E.Sinkiang to Shensi
            2 Mech.Infs moved from Ningsia to Lanchow
            1 Mech.Inf moved from Gobi Altai to Suiyuan
            1 Mech.Inf moved from Gobi Altai to Shensi
            1 Infantry moved from Alma Ata to C.Sinkiang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Infantrys and 14 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 5 Mech.Infs
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 5 Mech.Infs in Shensi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 5 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in E.Tibet
                Hisaichi attack with 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs in E.Tibet, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in E.Tibet, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Tibet
                Hisaichi win, taking E.Tibet from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Chinese: 1 Infantry
            Battle in Kirin
                Hisaichi attack with 5 Adv.Fighters and 2 Infantrys
                Anzac defend with 1 Marine
                    Hisaichi roll dice for 5 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 2/7 hits, 2.83 expected hits
                    Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin
                Hisaichi win, taking Kirin from Anzac with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Marine
            Battle in Lanchow
                Hisaichi attack with 4 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Mech.Infs in Lanchow, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in E.Qinghai
                Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
                Chinese defend with 1 AAGun and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in E.Qinghai, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in E.Qinghai
                Hisaichi win, taking E.Qinghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 2 Infantrys and 1 Tank
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Ayan
                Hisaichi win, taking Ayan from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 2 Infantrys and 1 Mech.Inf
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Americans with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Mech.Inf
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Americans with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in W.Qinghai
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in W.Qinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Qinghai
                    Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            5 Adv.Fighters moved from Kirin to Changchun
    
        Place Units - Hisaichi
            8 Tanks placed in Changchun
            6 Tanks placed in Hong Kong
            2 ArmoredCars placed in Sibirsky
            2 Infantrys placed in Urumqi
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.00
    Americans : -1.00
    Anzac : 0.67
    Chinese : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - British
            4 Artillerys, 4 Elites and 1 Tank moved from London to Dover
            9 Adv.Fighters and 1 Fighter moved from Manchester to Dover
            1 Artillery moved from Scotland to Manchester
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Alaska to 71 Sea Zone
            2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 72 Sea Zone to 76 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 76 Sea Zone to Paramushir
                  British take Paramushir from Yamamoto
            3 Infantrys moved from South Africa to 40 Sea Zone
            1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 40 Sea Zone to 62 Sea Zone
            3 Infantrys moved from 62 Sea Zone to Kenya
    
        Purchase Units - British
            British buy 8 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kenya
                British attack with 3 Infantrys
                Italians defend with 1 Mech.Inf
                    British roll dice for 1 Cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 3 Infantrys in Kenya, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Mech.Inf in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in Kenya, round 3 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Mech.Inf in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
            Battle in Dover
                British attack with 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank
                Germans defend with 7 Elites, 4 Infantrys and 1 Tank
                    British roll dice for 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank in Dover, round 2 : 7/19 hits, 8.67 expected hits
                    Germans roll dice for 7 Elites, 4 Infantrys and 1 Tank in Dover, round 2 : 5/12 hits, 4.17 expected hits
                    1 Fighter owned by the British, 2 Elites owned by the British, 3 Elites owned by the Germans, 4 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Dover
                    British roll dice for 9 Adv.Fighters, 2 Artillerys, 2 Elites and 1 Tank in Dover, round 3 : 8/14 hits, 6.67 expected hits
                    Germans roll dice for 4 Elites and 1 Tank in Dover, round 3 : 3/5 hits, 1.83 expected hits
                    2 Elites owned by the British, 4 Elites owned by the Germans, 1 Artillery owned by the British and 1 Tank owned by the Germans lost in Dover
                British win, taking Dover from Germans with 9 Adv.Fighters, 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 3 Artillerys, 4 Elites and 1 Fighter
                Casualties for Germans: 7 Elites, 4 Infantrys and 1 Tank
    
        Non Combat Move - British
            9 Adv.Fighters moved from Dover to Manchester
    
        Place Units - British
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Manchester
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Wales
            4 Artillerys and 4 Infantrys placed in London
            1 Infantry placed in Montreal
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : -0.83
    Italians : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Anzac
            2 Tanks moved from Bangkok to 105 Sea Zone
            2 Marines moved from S.Thailand to 105 Sea Zone
            4 Elites moved from S.French Indochina to 92 Sea Zone
            1 Marine moved from N.French Indochina to 92 Sea Zone
            1 Marine moved from Kwangsi to 92 Sea Zone
            1 Marine moved from Fukien to 92 Sea Zone
            2 Elites and 14 Infantrys moved from Malaya to 110 Sea Zone
            2 Elites, 14 Infantrys and 8 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Marines, 2 Tanks and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
            6 Elites, 14 Infantrys, 5 Marines and 2 Tanks moved from 92 Sea Zone to Hong Kong
            3 Marines moved from Kiangsi to Hong Kong
            1 Marine moved from Kwangtung to Hong Kong
            2 L.Fighters moved from Shantung to Hong Kong
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to S.Thailand
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            6 Infantrys moved from Canberra to New South Wales
            3 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Broome to Western Australia
            3 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from West Papua to Hollandia
            2 Fighters moved from Wellington to Sumatra
            4 Tanks moved from Bangkok to N.Thailand
            2 S.Submarines moved from 84 Sea Zone to 112 Sea Zone
            2 Infantrys moved from Timor to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Flores
    
        Purchase Units - Anzac
            Anzac buy 7 Infantrys and 6 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Hong Kong
                Anzac attack with 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks
                Hisaichi defend with 1 AAGun, 1 Factory, 18 Infantrys and 11 Tanks
                    AA fire in Hong Kong : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Hong Kong, round 2 : 3/6 hits, 3.17 expected hits
                    3 Infantrys owned by the Hisaichi lost in Hong Kong
                    Anzac roll dice for 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 2 : 10/33 hits, 10.83 expected hits
                    Hisaichi roll dice for 15 Infantrys and 11 Tanks in Hong Kong, round 2 : 12/26 hits, 10.50 expected hits
                    12 Infantrys owned by the Anzac and 10 Infantrys owned by the Hisaichi lost in Hong Kong
                    Anzac roll dice for 6 Elites, 2 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 3 : 13/21 hits, 8.83 expected hits
                    Hisaichi roll dice for 5 Infantrys and 11 Tanks in Hong Kong, round 3 : 4/16 hits, 7.17 expected hits
                    2 Infantrys owned by the Anzac, 8 Tanks owned by the Hisaichi, 2 Elites owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in Hong Kong
                    Anzac roll dice for 4 Elites, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 4 : 3/17 hits, 7.83 expected hits
                    Hisaichi roll dice for 3 Tanks in Hong Kong, round 4 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Hong Kong
                Anzac win, taking Hong Kong from Hisaichi with 3 Elites, 2 L.Fighters, 9 Marines and 2 Tanks remaining. Battle score for attacker is 54
                Casualties for Hisaichi: 18 Infantrys and 11 Tanks
                Casualties for Anzac: 3 Elites and 14 Infantrys
    
        Non Combat Move - Anzac
            2 L.Fighters moved from Hong Kong to Shantung
            1 AAGun moved from Canberra to New South Wales
            1 AAGun moved from Port Moresby to West Papua
            1 AAGun moved from Townsville to Northern Territory
            1 AAGun moved from Java to Sumatra
    
        Place Units - Anzac
            6 Tanks placed in Bangkok
            3 Infantrys placed in Broome
            2 Infantrys placed in Western Australia
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    AA fire in Hong Kong : : -0.33
    Anzac : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Dutch
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Cruiser, 2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to S.Thailand
            2 Adv.Fighters moved from Suriname to 40 Sea Zone
            1 Marine and 1 Tank moved from Rhodesia to Belgian Congo
            1 Tank moved from Mozambique to Belgian Congo
            1 Elite and 1 Tank moved from Angola to Belgian Congo
            1 Infantry moved from South Africa to Rhodesia
            4 Adv.Fighters, 1 Fighter and 1 Tank moved from South Africa to Belgian Congo
            1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 125 Sea Zone to 40 Sea Zone
            1 Infantry and 1 Tank moved from 40 Sea Zone to Angola
            1 Marine moved from Mozambique to Rhodesia
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            2 Infantrys moved from Rio De Janeiro to 39 Sea Zone
            2 Infantrys and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            2 Infantrys moved from 40 Sea Zone to Angola
            1 Adv.Fighter moved from 40 Sea Zone to Belgian Congo
            1 Tank moved from Yunnan to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 Infantry moved from Burma to Yunnan
            1 Tank moved from Kweichow to Szechwan
    
        Purchase Units - Dutch
            Dutch buy 3 Adv.Fighters, 6 Infantrys, 1 Tank and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Belgian Congo
                Dutch attack with 5 Adv.Fighters, 1 Elite, 1 Fighter, 1 Marine and 4 Tanks
                Italians defend with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks
                    Dutch roll dice for 5 Adv.Fighters, 1 Elite, 1 Fighter, 1 Marine and 4 Tanks in Belgian Congo, round 2 : 7/12 hits, 5.67 expected hits
                    Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.67 expected hits
                    1 Elite owned by the Dutch, 1 HeavyTank owned by the Italians, 1 Elite owned by the Italians, 2 Tanks owned by the Italians and 3 Infantrys owned by the Italians lost in Belgian Congo
                    Dutch roll dice for 5 Adv.Fighters, 1 Fighter, 1 Marine and 4 Tanks in Belgian Congo, round 3 : 4/11 hits, 5.33 expected hits
                    Italians roll dice for 1 HeavyTank in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Belgian Congo
                Dutch win, taking Belgian Congo from Italians with 5 Adv.Fighters, 1 Fighter, 1 Marine and 4 Tanks remaining. Battle score for attacker is 30
                Casualties for Dutch: 1 Elite
                Casualties for Italians: 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks
    
        Non Combat Move - Dutch
            5 Adv.Fighters and 1 Fighter moved from Belgian Congo to Angola
    
        Place Units - Dutch
            2 Infantrys placed in Rio De Janeiro
            1 Infantry and 1 Tank placed in Santiago
            1 Transport placed in 125 Sea Zone
            3 Adv.Fighters placed in Suriname
            3 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.33
    Dutch : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Finns
            6 S.Submarines moved from 21 Sea Zone to 12 Sea Zone
            5 Elites moved from Oslo to 12 Sea Zone
            1 Transport moved from 21 Sea Zone to 12 Sea Zone
            1 Tank moved from Oslo to 12 Sea Zone
            2 Infantrys moved from Nordland to 12 Sea Zone
            5 Elites, 2 Infantrys, 6 S.Submarines, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 18 Sea Zone
            5 Elites, 2 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
            1 Adv.Fighter and 1 JetFighter moved from 21 Sea Zone to Dover
            2 Infantrys moved from Nordland to Oslo
            1 Infantry moved from Oulu to Lapland
            6 Infantrys moved from Helsinki to Tampere
            2 Infantrys moved from Pomerania to Hamburg
            4 Mech.Infs moved from Arkhangelsk to Surgut
            4 Mech.Infs moved from Surgut to Irkutsk
            1 Mech.Inf moved from Gorky to Novosibirsk
            2 Mech.Infs moved from Leningrad to Gorky
            3 Tanks moved from Yaroslavl to Kuybyshev
    
        Purchase Units - Finns
            Finns buy 1 Elite, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Dover
                Finns attack with 1 Adv.Fighter, 5 Elites, 2 Infantrys, 1 JetFighter and 1 Tank
                British defend with 1 Artillery and 1 Tank
                    Finns roll dice for 1 Adv.Fighter, 5 Elites, 2 Infantrys, 1 JetFighter and 1 Tank in Dover, round 2 : 4/10 hits, 3.67 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Dover, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the British lost in Dover
                Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 2 Infantrys, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 9
                Casualties for British: 1 Artillery and 1 Tank
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
            4 Mech.Infs placed in Arkhangelsk
            1 Elite and 1 Mech.Inf placed in Leningrad
    
        Turn Complete - Finns
            Finns collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Finns : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Romanians
            1 JetFighter moved from Rajputana to Bihar
            3 Adv.Fighters and 3 Mech.Infs moved from Baluchistan to Bihar
            3 Adv.Fighters, 1 JetFighter and 3 Mech.Infs moved from Bihar to Assam
            4 Tanks moved from E.Iran to Rajputana
            4 Infantrys and 3 Mech.Infs moved from W.Iran to E.Iran
            3 Mech.Infs moved from E.Iran to Rajputana
            3 Mech.Infs moved from Azerbaijan to Baluchistan
            1 Infantry moved from Iraq to W.Iran
            4 Infantrys moved from Adana to W.Iran
            1 ArmoredCar and 5 Tanks moved from Astrakhan to W.Iran
            1 Elite and 4 Infantrys moved from Saratov to Astrakhan
            1 ArmoredCar moved from Stalingrad to Astrakhan
            4 Mech.Infs moved from Stalingrad to Azerbaijan
            1 ArmoredCar and 2 Tanks moved from Georgia to Azerbaijan
            1 ArmoredCar moved from Ankara to W.Iran
            3 Mech.Infs moved from Bursa to W.Iran
            4 Infantrys moved from Istanbul to Bursa
            1 Mech.Inf moved from Istanbul to Adana
            3 Infantrys moved from Bulgaria to Istanbul
            2 ArmoredCars moved from E.Romania to Istanbul
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            5 Mech.Infs placed in Stalingrad
            1 ArmoredCar and 2 Mech.Infs placed in Georgia
            1 ArmoredCar placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Thai
            6 Tanks moved from Baluchistan to Delhi
    
        Non Combat Move - Thai
            1 AAGun and 1 Marine moved from E.Iran to Baluchistan
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 26

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 26
    
        Combat Move - Americans
            1 Infantry moved from Liaoning to Heilungchiang
                  Americans take Heilungchiang from Hisaichi
            1 Tank moved from Shansi to Peking
                  Chinese take Chahar from Hisaichi
            1 Marine moved from Liaoning to Peking
            1 Elite, 1 Infantry and 1 Marine moved from Liaoning to Hulunbuir
            1 Elite, 1 Infantry and 1 Marine moved from Liaoning to Kirin
            6 Infantrys moved from Koryakia to Kolyma
                  Americans take Kolyma from Yamamoto
            3 Infantrys moved from Saipan to 94 Sea Zone
            1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 85 Sea Zone
            1 Infantry moved from Shikoku to 85 Sea Zone
            1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Changchun
            4 Elites and 4 Marines moved from Tokyo to 84 Sea Zone
            2 Elites and 2 Marines moved from Chubu to 84 Sea Zone
            3 Infantrys moved from Tohoku to 84 Sea Zone
            3 Infantrys moved from Hokkaido to 84 Sea Zone
            3 Infantrys moved from Kyushu to 84 Sea Zone
            1 Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry moved from Shikoku to 85 Sea Zone
            1 Infantry and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
            6 Elites, 10 Infantrys and 6 Marines moved from 84 Sea Zone to Changchun
            1 B.Transport moved from 72 Sea Zone to 75 Sea Zone
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 40 Sea Zone
            4 Infantrys moved from 40 Sea Zone to South Africa
            1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
            4 Infantrys moved from 10 Sea Zone to Scotland
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 19 Sea Zone
            1 Infantry and 1 S.Submarine moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
            1 Adv.Fighter and 9 L.Fighters moved from Manchester to Dover
            3 Infantrys moved from Iceland to 10 Sea Zone
            6 Battleships, 4 Destroyers and 3 Submarines moved from 10 Sea Zone to 18 Sea Zone
            1 Submarine moved from 8 Sea Zone to 17 Sea Zone
            3 L.Fighters moved from 7 Sea Zone to Manchester
            1 B.Carrier and 2 Destroyers moved from 30 Sea Zone to 18 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 8 Sea Zone
            3 Destroyers and 1 Submarine moved from 66 Sea Zone to 62 Sea Zone
            1 S.Submarine moved from 75 Sea Zone to 95 Sea Zone
            1 Infantry moved from Eniwetok to 95 Sea Zone
            1 Elite moved from Liaoning to Peking
            4 Elites and 1 Marine moved from Liaoning to Kirin
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Battleship, 3 L.Fighters, 23 Marines, 1 S.Bomber and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Kirin
                Americans attack with 5 Elites, 1 Infantry and 2 Marines
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 5 Elites, 1 Infantry and 2 Marines in Kirin, round 2 : 4/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Kirin
                Americans win, taking Kirin from Hisaichi with 5 Elites and 2 Marines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Dover
                Americans attack with 1 Adv.Fighter, 1 Infantry and 9 L.Fighters
                Finns defend with 5 Elites, 2 Infantrys and 1 Tank
                    Americans roll dice for 1 Adv.Fighter, 1 Infantry and 9 L.Fighters in Dover, round 2 : 3/11 hits, 5.17 expected hits
                    Finns roll dice for 5 Elites, 2 Infantrys and 1 Tank in Dover, round 2 : 3/8 hits, 2.83 expected hits
                    1 Elite owned by the Finns, 2 Infantrys owned by the Finns, 1 L.Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Dover
                    Americans roll dice for 8 L.Fighters in Dover, round 3 : 7/8 hits, 4.00 expected hits
                    Finns roll dice for 4 Elites and 1 Tank in Dover, round 3 : 1/5 hits, 1.83 expected hits
                    4 Elites owned by the Finns, 1 L.Fighter owned by the Americans and 1 Tank owned by the Finns lost in Dover
                Americans win with 7 L.Fighters remaining. Battle score for attacker is -12
                Casualties for Americans: 1 Adv.Fighter, 1 Infantry and 2 L.Fighters
                Casualties for Finns: 5 Elites, 2 Infantrys and 1 Tank
                Turning on Edit Mode
                EDIT: Changing ownership of Dover from Finns to British
                EDIT: Adding units owned by Americans to Dover: 1 Infantry
                EDIT: Removing units owned by Americans from Dover: 1 L.Fighter
                EDIT: Turning off Edit Mode
            Battle in 18 Sea Zone
                Americans attack with 1 B.Carrier, 6 Battleships, 6 Destroyers and 3 Submarines
                Finns defend with 1 Destroyer
                    Americans roll dice for 3 Submarines in 18 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Carrier, 6 Battleships and 6 Destroyers in 18 Sea Zone, round 2 : 8/13 hits, 6.17 expected hits
                    Finns roll dice for 1 Destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    1 Destroyer owned by the Finns lost in 18 Sea Zone
                Americans win with 1 B.Carrier, 6 Battleships, 6 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Finns: 1 Destroyer
            Battle in Changchun
                Americans attack with 6 Elites, 14 Infantrys and 6 Marines
                Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 5 Infantrys and 23 Tanks
                    Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 10/13 hits, 7.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Changchun
                    Americans roll dice for 6 Elites, 14 Infantrys and 6 Marines in Changchun, round 2 : 12/26 hits, 7.33 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Bunker and 20 Tanks in Changchun, round 2 : 14/26 hits, 13.83 expected hits
                    12 Tanks owned by the Hisaichi and 14 Infantrys owned by the Americans lost in Changchun
                    Americans roll dice for 6 Elites and 6 Marines in Changchun, round 3 : 5/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Bunker and 8 Tanks in Changchun, round 3 : 7/14 hits, 7.83 expected hits
                    1 Marine owned by the Americans, 5 Tanks owned by the Hisaichi and 6 Elites owned by the Americans lost in Changchun
                    Americans roll dice for 5 Marines in Changchun, round 4 : 3/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Bunker and 3 Tanks in Changchun, round 4 : 7/9 hits, 5.33 expected hits
                    5 Marines owned by the Americans and 3 Tanks owned by the Hisaichi lost in Changchun
                Hisaichi win with 5 Adv.Fighters and 1 Bunker remaining. Battle score for attacker is 59
                Casualties for Hisaichi: 1 Artillery, 5 Infantrys and 23 Tanks
                Casualties for Americans: 6 Elites, 14 Infantrys and 6 Marines
            Battle in Hulunbuir
                Americans attack with 1 Elite, 1 Infantry and 1 Marine
                Hisaichi defend with 2 Infantrys and 1 Mech.Inf
                    Americans roll dice for 1 Elite, 1 Infantry and 1 Marine in Hulunbuir, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Americans roll dice for 1 Elite and 1 Marine in Hulunbuir, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Hulunbuir, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Hulunbuir
                Americans win, taking Hulunbuir from Hisaichi with 1 Marine remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Elite and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
            Battle in Peking
                Americans attack with 1 Elite, 1 Marine and 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    Americans roll dice for 1 Elite, 1 Marine and 1 Tank in Peking, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Peking
                Americans win, taking Peking from Hisaichi with 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Americans
            6 L.Fighters moved from Dover to Manchester
            1 B.Transport moved from 10 Sea Zone to 18 Sea Zone
            3 Infantrys moved from 10 Sea Zone to Scotland
    
        Place Units - Americans
            3 L.Fighters placed in 7 Sea Zone
            1 Adv.Fighter placed in Canarians
            1 Battleship and 1 S.Submarine placed in 10 Sea Zone
            4 Marines placed in Liaoning
            3 Marines placed in Hokkaido
            3 Marines placed in Tohoku
            8 Marines placed in Tokyo
            4 Marines placed in Chubu
            1 Marine and 1 S.Bomber placed in Kyushu
    
        Turn Complete - Americans
            Americans collect 189 PUs; end with 190 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Americans : 11.33
    Finns : 0.00
    

    Savegame

  • 20 18 17 15

    Don’t forget to skip Russia, and might as well skip France. I can edit in their Canadian purchases.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Germans
            4 Transports moved from 21 Sea Zone to 22 Sea Zone
            6 Elites moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Elite moved from Netherlands to 21 Sea Zone
            6 Elites, 2 Infantrys and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
            7 Elites and 2 Infantrys moved from 21 Sea Zone to Dover
            12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to 18 Sea Zone
            1 Bomber moved from Paris to 18 Sea Zone
            3 Submarines moved from 21 Sea Zone to 10 Sea Zone
            3 Destroyers moved from 21 Sea Zone to 10 Sea Zone
            2 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 Mech.Inf moved from Ulan Bator to South Gobi
            1 Mech.Inf moved from South Gobi to Suiyuan
            1 Mech.Inf moved from Suiyuan to Chahar
                  Germans take Chahar from Chinese
            1 Mech.Inf moved from Ulan Bator to Suiyuan
            1 Mech.Inf moved from Suiyuan to Shansi
                  Germans take Shansi from Chinese
            5 Mech.Infs moved from Ulan Bator to Hulunbuir
            1 Mech.Inf moved from Assam to Burma
                  Germans take Burma from British
            1 Mech.Inf moved from Burma to Yunnan
            1 Mech.Inf moved from Assam to Burma
            1 Mech.Inf moved from Assam to Sikang
                  Germans take Sikang from Chinese
            1 Mech.Inf moved from Sikang to Szechwan
            12 HeavyTanks and 4 Tanks moved from W.Tibet to Burma
            10 Mech.Infs moved from Khobdo to Assam
            1 ArmoredCar moved from Bihar to Burma
            3 Mech.Infs moved from Krasnoyarsk to Chita
            5 Artillerys, 16 Infantrys and 10 Mech.Infs moved from Ufa to Karaganda
            10 Mech.Infs moved from Karaganda to Khobdo
            10 Mech.Infs moved from Moscow to Chimkent
            3 Mech.Infs moved from Kuybyshev to W.Sinkiang
            3 Mech.Infs moved from Kursk to Kuybyshev
            11 Elites and 8 Infantrys moved from Picardy to Belgium
            4 Infantrys moved from Aquitaine to Brittany
            5 Infantrys moved from Brittany to Normandy
            3 Elites and 4 Infantrys moved from Normandy to Picardy
            1 Mech.Inf moved from Burma to Yunnan
            2 Bombers moved from 18 Sea Zone to 10 Sea Zone
            1 Bomber moved from 18 Sea Zone to 17 Sea Zone
            1 Elite and 5 Infantrys moved from Paris to Picardy
    
        Purchase Units - Germans
            Germans buy 8 HeavyTanks and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 10 Sea Zone
                Germans attack with 2 Bombers, 3 Destroyers and 3 Submarines
                Americans defend with 2 B.Transports, 1 Battleship and 1 S.Submarine
                    Germans roll dice for 3 Submarines in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 S.Submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Bombers and 3 Destroyers in 10 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 2 B.Transports and 1 Battleship in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans, 2 B.Transports owned by the Americans and 1 S.Submarine owned by the Americans lost in 10 Sea Zone
                    Germans roll dice for 2 Submarines in 10 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Bombers and 3 Destroyers in 10 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 Battleship in 10 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in 10 Sea Zone
                Germans win with 2 Bombers, 3 Destroyers and 2 Submarines remaining. Battle score for attacker is 39
                Casualties for Germans: 1 Submarine
                Casualties for Americans: 2 B.Transports, 1 Battleship and 1 S.Submarine
            Battle in Yunnan
                Germans attack with 2 Mech.Infs
                Dutch defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Mech.Infs in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Mech.Infs in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Yunnan
                    Germans roll dice for 1 Mech.Inf in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Infantry owned by the Dutch lost in Yunnan
                Chinese win with no units remaining. Battle score for attacker is -10
                Casualties for Germans: 2 Mech.Infs
                Casualties for Dutch: 1 Infantry
            Battle in Dover
                Germans attack with 7 Elites and 2 Infantrys
                Americans defend with 1 Infantry
                    Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Dover
                Germans win, taking Dover from British with 7 Elites and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hulunbuir
                Germans attack with 5 Mech.Infs
                Americans defend with 1 Marine
                    Germans roll dice for 5 Mech.Infs in Hulunbuir, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Marine in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Hulunbuir
                Germans win, taking Hulunbuir from Americans with 5 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in 18 Sea Zone
                Germans attack with 12 Adv.Fighters, 12 Bombers, 1 JetFighter and 2 Stukas
                Americans defend with 1 B.Carrier, 1 B.Transport, 6 Battleships, 6 Destroyers and 3 Submarines
                    Germans roll dice for 12 Adv.Fighters, 12 Bombers, 1 JetFighter and 2 Stukas in 18 Sea Zone, round 2 : 13/27 hits, 15.67 expected hits
                Units damaged: 6 Battleships owned by the Americans
                    Americans roll dice for 1 B.Carrier, 1 B.Transport, 6 Battleships and 6 Destroyers in 18 Sea Zone, round 2 : 8/14 hits, 6.67 expected hits
                    3 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 6 Adv.Fighters owned by the Germans and 2 Stukas owned by the Germans lost in 18 Sea Zone
                    Germans roll dice for 6 Adv.Fighters, 12 Bombers and 1 JetFighter in 18 Sea Zone, round 3 : 10/19 hits, 11.67 expected hits
                    Americans roll dice for 1 B.Carrier, 6 Battleships and 3 Destroyers in 18 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                    3 Destroyers owned by the Americans, 1 B.Carrier owned by the Americans, 6 Battleships owned by the Americans and 5 Adv.Fighters owned by the Germans lost in 18 Sea Zone
                Germans win with 1 Adv.Fighter, 12 Bombers and 1 JetFighter remaining. Battle score for attacker is 91
                Casualties for Germans: 11 Adv.Fighters and 2 Stukas
                Casualties for Americans: 1 B.Carrier, 1 B.Transport, 6 Battleships, 6 Destroyers and 3 Submarines
            Battle in 20 Sea Zone
                Germans attack with 1 Destroyer and 2 T.Boats
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Destroyer and 2 T.Boats in 20 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                1 S.Submarine owned by the Americans lost in 20 Sea Zone
                Germans win with 1 Destroyer and 2 T.Boats remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Szechwan
                Germans attack with 1 Mech.Inf
                Dutch defend with 1 Tank
                    Germans roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Germans lost in Szechwan
                Chinese win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Mech.Inf
            Battle in 17 Sea Zone
                Germans attack with 1 Bomber
                Americans defend with 1 Submarine
                    Germans roll dice for 1 Bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 Submarine owned by the Americans Submerged
    
        Non Combat Move - Germans
            1 Bomber moved from 17 Sea Zone to Brittany
            1 Adv.Fighter, 12 Bombers and 1 JetFighter moved from 18 Sea Zone to Brittany
            2 Bombers moved from 10 Sea Zone to Brittany
    
        Place Units - Germans
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Kursk
            6 HeavyTanks placed in Hamburg
            2 HeavyTanks placed in Normandy
    
        Turn Complete - Germans
            Germans collect 139 PUs; end with 139 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.67
    Americans : -1.17
    Chinese : 0.50
    

    Savegame

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