Making it 4 hits on 4 dices, in 4 separate battles !
Entek -VS- dawgoneit (TRS)
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 1 Tank moved from Derby to sz50 1 Artillery moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 EarlyFighter moved from sz50 to Borneo 2 Infantrys and 2 Tanks moved from E.Borneo to Borneo 1 Artillery, 1 Battleship, 1 Carrier, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from sz50 to sz56 1 Artillery, 2 Infantrys and 1 Tank moved from sz56 to Sumatra 2 Artillerys and 2 Infantrys moved from Soem to sz59 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz56 1 Artillery and 1 Infantry moved from sz56 to Java 2 Infantrys moved from Melbourne to Sydney 1 Infantry moved from Australia to C.Australia 1 EarlyFighter moved from Malaya to Borneo 2 EarlyFighters moved from Malaya to Java 2 Infantrys moved from S.G to New Guinea Purchase Units - Anzac Anzac buy 1 Destroyer, 2 Infantrys, 1 Marine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 Artillerys, 3 Infantrys and 1 Tank Yamamoto defend with 1 Artillery and 1 Tank Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 1/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Tank Battle in Borneo Anzac attack with 2 EarlyFighters, 2 Infantrys and 2 Tanks Yamamoto defend with 1 Artillery and 3 Infantrys Anzac roll dice for 2 EarlyFighters, 2 Infantrys and 2 Tanks in Borneo, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Borneo, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Borneo Anzac roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Borneo, round 3 : 0/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Borneo Anzac roll dice for 2 EarlyFighters and 2 Tanks in Borneo, round 4 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Borneo Anzac win, taking Borneo from Yamamoto with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 3 Infantrys Battle in Java Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Infantry Yamamoto defend with 1 Artillery Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Anzac 2 EarlyFighters moved from Borneo to W.Borneo 2 EarlyFighters moved from Java to S.Borneo 2 Infantrys and 1 Marine moved from Darwin to Derby 1 Artillery and 1 Infantry moved from C.Australia to Derby 2 Infantrys moved from N.Australia to Derby 5 Infantrys moved from W.Australia to Derby 3 Infantrys moved from Derby to W.Australia Place Units - Anzac 1 Destroyer, 1 T.Boat and 1 Transport placed in sz50 2 Infantrys and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto : 0.17 Anzac : -1.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Infantry moved from Adak to sz10 1 Infantry moved from Amchitka to sz10 1 Battleship, 1 Carrier, 2 Infantrys and 1 Transport moved from sz10 to sz4 1 Destroyer and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from Kiska to sz4 1 Artillery moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 1 Infantry moved from Kiska to sz4 1 Infantry moved from Attla to sz4 2 Artillerys and 7 Infantrys moved from sz4 to Palana 3 Infantrys moved from British Columbia to N.Canada 2 Tanks moved from Seattle to N.Canada 2 Artillerys and 3 Infantrys moved from Seattle to British Columbia 4 Infantrys and 2 Tanks moved from Portland to Seattle 2 Tanks moved from Seattle to British Columbia 1 Artillery and 2 Infantrys moved from Nor Cal to Portland 1 Artillery moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 B.Transport and 1 Infantry moved from sz23 to sz6 1 Artillery and 1 Infantry moved from sz6 to N.Canada 6 Infantrys moved from San Francisco to Nor Cal 1 EarlyFighter moved from Auki to Moresby 2 Artillerys moved from Pearl Harbor to sz25 1 Marine moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Destroyers and 1 Marine moved from sz25 to sz31 2 Artillerys and 1 Marine moved from sz31 to Johnston 1 Artillery moved from Gaferut to Pikelot 1 Artillery and 3 Infantrys moved from Lasap to Pula 1 Tank moved from Lasap to Pula Purchase Units - Americans Americans buy 1 B.Transport, 2 Cruisers, 1 Destroyer, 2 Factorys, 1 Fighter, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Transport placed in sz31 1 Destroyer placed in sz31 1 Factory placed in Canton 1 Factory placed in Anchorage 2 Infantrys placed in Alaska 2 Transports placed in sz25 2 Cruisers placed in sz25 1 Fighter placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 2 Artillerys, 5 Infantrys and 2 Tanks moved from Magadan to Yakutsk 1 Artillery and 2 Infantrys moved from Irkutsk to Ustkut Purchase Units - Masaharu Masaharu buy 1 Fighter and 13 Infantrys; Remaining resources: 2 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 2 Artillerys, 5 Infantrys and 2 Tanks Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ustkut Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Ustkut, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Ustkut 1 Artillery retreated to Irkutsk Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Masaharu: 2 Infantrys Non Combat Move - Masaharu 1 Infantry and 1 Tank moved from Belogorsk to Hsingan 1 Tank moved from Vostok to Hsingan 1 Infantry and 1 Tank moved from Quingdao to Hsingan 1 Fighter moved from Amursk to Hsingan Place Units - Masaharu 1 Fighter and 2 Infantrys placed in Hsingan 3 Infantrys placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Masaharu : -2.33 Russians : 0.33Production/PUs Summary :
Yamamoto : 55 / 62 Chinese : 36 / 39 Hisaichi : 53 / 63 Dutch : 21 / 0 Thai : 2 / 0 British : 70 / 79 Anzac : 26 / 26 Americans : 90 / 90 Masaharu : 36 / 38 Russians : 28 / 29 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Palana to Magadan Russians take Magadan from Masaharu 2 Infantrys moved from Ustkut to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk 3 Infantrys moved from Ulaan Ude to Quingdao 1 Artillery moved from Ulaan Ude to Quingdao 1 Artillery, 6 Infantrys and 2 Tanks moved from Jinan to E.Mongolia 1 Infantry moved from Ulaan Ude to Jinan 1 Artillery, 2 Infantrys and 1 Tank moved from Ulaan Ude to E.Mongolia 4 Infantrys moved from Kyzal to Ulaan Ude 1 Tank moved from Haixi to Kyzal 1 Elite and 4 Infantrys moved from Kaask to Kyzal 1 Fighter moved from Kaask to E.Mongolia 1 Artillery and 1 Infantry moved from Jinquan to Kyzal 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 6 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery and 3 Infantrys Hisaichi defend with 2 Infantrys Russians roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in E.Mongolia Russians attack with 2 Artillerys, 1 Fighter, 8 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 6 Infantrys Russians roll dice for 2 Artillerys, 1 Fighter, 8 Infantrys and 3 Tanks in E.Mongolia, round 2 : 3/14 hits, 4.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 6 Infantrys in E.Mongolia, round 2 : 2/7 hits, 2.50 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Mongolia Russians roll dice for 2 Artillerys, 1 Fighter, 6 Infantrys and 3 Tanks in E.Mongolia, round 3 : 2/12 hits, 4.00 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in E.Mongolia, round 3 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Mongolia Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in E.Mongolia, round 4 : 5/10 hits, 3.67 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Mongolia, round 4 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Mongolia Russians loses 0 PUs for violating E.Mongolias neutrality. Russians win, taking E.Mongolia from Neutral with 2 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 5 Infantrys Casualties for Neutral: 1 Bunker and 6 Infantrys Battle in Irkutsk Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Artillery Non Combat Move - Russians 1 Fighter moved from E.Mongolia to Ulaan Ude 1 EarlyFighter moved from Irkutsk to Ulaan Ude Place Units - Russians 2 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Neutral : -0.50 Masaharu : -0.67 Russians : -1.50 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from Sarong to sz48 1 Tank and 2 Transports moved from sz48 to sz70 1 Artillery and 2 Infantrys moved from Davao to sz70 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz69 1 Transport moved from sz68 to sz70 1 Artillery moved from Davao to sz70 1 Artillery, 2 Infantrys and 1 Tank moved from sz69 to Borneo 1 Artillery and 1 Transport moved from sz70 to sz69 1 Artillery moved from sz69 to E.Borneo Yamamoto take E.Borneo from Dutch 1 Artillery moved from S.Japan to sz78 1 Tank moved from Kochi to sz78 1 Infantry moved from S.Japan to sz78 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68 1 Artillery, 1 Infantry and 1 Tank moved from sz68 to W.Borneo 1 Cruiser moved from sz68 to sz74 1 Infantry moved from Nagasaki to sz74 1 Cruiser and 1 Infantry moved from sz74 to sz68 1 Infantry moved from sz68 to W.Borneo 2 EarlyFighters moved from sz68 to W.Borneo 2 EarlyFighters moved from sz48 to W.Borneo 1 Destroyer and 1 Submarine moved from sz46 to sz50 1 Infantry moved from Iwo Jima to sz75 1 Artillery moved from Manila to sz75 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz68 1 Artillery and 1 Infantry moved from sz68 to Punay Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bomber, 1 Bunker, 2 Infantrys, 2 S.Subs and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Borneo Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Anzac defend with 2 Tanks Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Borneo Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits Dutch roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Borneo Yamamoto win, taking Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 2 Tanks Battle in sz50 Yamamoto attack with 1 Destroyer and 1 Submarine Anzac defend with 1 Destroyer, 1 T.Boat and 1 Transport Yamamoto roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz50, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz50, round 2 : 1/3 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in sz50 Yamamoto roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer and 1 Transport in sz50, round 3 : 0/2 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in sz50 Yamamoto roll dice for 1 Destroyer in sz50, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz50, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50 Anzac win with no units remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Destroyer and 1 Submarine Casualties for Anzac: 1 Destroyer, 1 T.Boat and 1 Transport Battle in W.Borneo Yamamoto attack with 1 Artillery, 4 EarlyFighters, 2 Infantrys and 1 Tank Anzac defend with 2 EarlyFighters; Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in W.Borneo, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 EarlyFighters and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.33 expected hits 1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in W.Borneo Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 1 Tank in W.Borneo, round 3 : 2/7 hits, 2.50 expected hits British roll dice for 1 EarlyFighter in W.Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Yamamoto lost in W.Borneo Yamamoto win, taking W.Borneo from British with 1 Artillery, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Infantry Casualties for Anzac: 2 EarlyFighters Battle in Punay Yamamoto attack with 1 Artillery and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Punay, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto win, taking Punay from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 4 EarlyFighters moved from W.Borneo to sz68 2 T.Boats moved from sz68 to sz74 1 B.Transport and 4 Transports moved from sz60 to sz74 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki 2 EarlyFighters moved from sz78 to sz70 1 Battleship, 1 Carrier and 1 Submarine moved from sz48 to sz70 Place Units - Yamamoto 2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao 1 Bomber and 1 Tank placed in Tokyo 1 B.Transport and 2 S.Subs placed in sz78 Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
British : 0.17 Yamamoto : 0.17 Americans : -0.33 Anzac : 0.00 Dutch : 0.50Production/PUs Summary :
Yamamoto : 63 / 63 Chinese : 36 / 39 Hisaichi : 53 / 63 Dutch : 17 / 0 Thai : 2 / 0 British : 67 / 79 Anzac : 26 / 26 Americans : 89 / 90 Masaharu : 31 / 38 Russians : 34 / 34 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 3 Infantrys and 1 Tank moved from Gansu to N.Shangsi 1 Tank moved from Sikang to N.Shangsi 1 Mech.Inf moved from Tsingnan to N.Shangsi 2 Tanks moved from Khan to Ulaan 1 Infantry moved from Khan to Ulaan 1 Fighter moved from Xining to Ulaan 1 EarlyFighter and 1 Fighter moved from Gansu to Ulaan 1 Fighter moved from Sikang to N.Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from W.Sian to N.Chunking 1 Infantry moved from Nancheng to Sikang 2 Artillerys moved from N.Tibet to S.Tibet 2 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 1 Tank and 1 Tankette moved from Xining to Sikang 1 Tank moved from Xining to Sikang 1 Tankette moved from Xining to Gansu 1 Infantry moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Tibet Chinese attack with 2 Artillerys Neutral defend with 1 Bunker Chinese roll dice for 2 Artillerys in S.Tibet, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Artillerys in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet Chinese loses 0 PUs for violating S.Tibets neutrality. Chinese win, taking S.Tibet from Neutral with 2 Artillerys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in N.Shangsi Chinese attack with 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks Hisaichi defend with 3 EarlyFighters and 1 Infantry Chinese roll dice for 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 3/7 hits, 2.50 expected hits Hisaichi roll dice for 3 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.83 expected hits 2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks in N.Shangsi, round 3 : 2/5 hits, 2.17 expected hits Hisaichi roll dice for 1 EarlyFighter in N.Shangsi, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 20 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 3 EarlyFighters and 1 Infantry Battle in Ulaan Chinese attack with 1 EarlyFighter, 2 Fighters, 1 Infantry and 2 Tanks Hisaichi defend with 1 Mech.Inf and 2 Tanks Chinese roll dice for 1 EarlyFighter, 2 Fighters, 1 Infantry and 2 Tanks in Ulaan, round 2 : 3/6 hits, 2.50 expected hits Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Ulaan, round 2 : 2/3 hits, 1.33 expected hits 1 EarlyFighter owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ulaan Chinese win, taking Ulaan from Hisaichi with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 EarlyFighter and 1 Infantry Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks Non Combat Move - Chinese 2 Fighters moved from Ulaan to Gansu 1 Fighter moved from N.Shangsi to Gansu Place Units - Chinese 2 Artillerys, 1 Elite, 1 Fighter and 2 Tanks placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Neutral : -1.00 Hisaichi : 1.33 Chinese : 1.50 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 unit repaired. 1 Tankette moved from Shansi to Shangsi 1 Tankette moved from E.Shansi to Shangsi 3 Mech.Infs moved from Peking to N.Shangsi 1 Bomber moved from Peking to N.Shangsi 3 Artillerys and 3 Infantrys moved from Hongkong to sz67 3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz73 3 Artillerys and 3 Infantrys moved from sz73 to Phuket 4 Artillerys moved from N.French I. to sz67 4 Artillerys and 4 Transports moved from sz67 to sz73 4 Artillerys moved from sz73 to Phuket 2 Transports moved from sz67 to sz74 2 Tanks moved from Formosa to sz74 2 Tanks and 2 Transports moved from sz74 to sz67 2 Tanks moved from sz67 to N.French I. 2 Infantrys moved from Kiangsi to Hanan 1 Tank moved from Sian to W.Sian Hisaichi take W.Sian from Chinese 1 Tank moved from W.Sian to Sian 1 Artillery and 1 Infantry moved from Korea to Tientsin Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 1 B.Transport, 1 Bunker, 1 Elite, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Phuket Hisaichi attack with 7 Artillerys and 3 Infantrys British defend with 1 AAGun, 2 Artillerys, 1 Factory, 5 Infantrys and 4 Tanks Hisaichi roll dice for 7 Artillerys and 3 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Phuket, round 2 : 6/11 hits, 4.33 expected hits 3 Infantrys owned by the British, 3 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Phuket Hisaichi roll dice for 4 Artillerys in Phuket, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Phuket, round 3 : 2/8 hits, 3.33 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Phuket Hisaichi roll dice for 2 Artillerys in Phuket, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery and 4 Tanks in Phuket, round 4 : 1/5 hits, 2.33 expected hits 1 Artillery owned by the Hisaichi lost in Phuket Hisaichi roll dice for 1 Artillery in Phuket, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 4 Tanks in Phuket, round 5 : 2/5 hits, 2.33 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in Phuket British win with 4 Tanks remaining. Battle score for attacker is -16 Casualties for Hisaichi: 7 Artillerys and 3 Infantrys Casualties for British: 2 Artillerys and 5 Infantrys Battle in Shangsi Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Tankette retreated to E.Shansi Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in N.Shangsi Hisaichi attack with 1 Bomber and 3 Mech.Infs Chinese defend with 1 Mech.Inf and 2 Tanks Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in N.Shangsi, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 1/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Bomber and 2 Mech.Infs in N.Shangsi, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 3 : 2/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in N.Shangsi retreated to N.Shangsi Chinese win with 1 Tank remaining. Battle score for attacker is -5 Casualties for Hisaichi: 3 Mech.Infs Casualties for Chinese: 1 Mech.Inf and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from N.Shangsi to Hopeh 1 Carrier and 3 Destroyers moved from sz79 to sz67 1 Carrier moved from sz68 to sz73 Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hongkong 1 Bunker and 3 Infantrys placed in Peking 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs placed in Seoul 1 B.Transport placed in sz79 Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Hisaichi : -1.00 British : -1.33 Chinese : 0.33Production/PUs Summary :
Yamamoto : 63 / 63 Chinese : 38 / 39 Hisaichi : 52 / 52 Dutch : 17 / 0 Thai : 2 / 0 British : 67 / 79 Anzac : 26 / 26 Americans : 89 / 90 Masaharu : 31 / 38 Russians : 34 / 34 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Infantry moved from Malaya to Thailand 1 Destroyer and 1 Transport moved from sz53 to sz50 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 4 Infantrys moved from Frenchindochina to Thailand Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Combat - Thai Battle in Thailand Thai attack with 4 Infantrys Dutch defend with 1 Infantry Thai roll dice for 4 Infantrys in Thailand, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand Thai win, taking Thailand from British with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Thai Turn Complete - ThaiCombat Hit Differential Summary :
British : 0.67 Thai : 0.33Production/PUs Summary :
Yamamoto : 63 / 63 Chinese : 38 / 39 Hisaichi : 52 / 52 Dutch : 17 / 17 Thai : 5 / 0 British : 64 / 79 Anzac : 26 / 26 Americans : 89 / 90 Masaharu : 31 / 38 Russians : 34 / 34 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 4 Infantrys moved from Calcutta to sz63 1 Transport moved from sz66 to sz64 1 Tank moved from Bengal to sz64 1 Transport moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66 1 Artillery moved from S.A to sz66 1 B.Transport and 4 Infantrys moved from sz63 to sz66 1 Artillery, 6 Infantrys and 1 Tank moved from sz66 to Malaya 4 EarlyFighters moved from Malaya to Thailand 5 Infantrys moved from Malaya to Phuket 1 Artillery and 1 Infantry moved from Burma to Thailand 2 Mech.Infs moved from Bengal to Thailand 1 Tankette moved from Nepal to Burma 1 Tankette moved from Nepal to Bengal 2 Artillerys and 1 Infantry moved from C.India to E.India 3 Infantrys moved from Calcutta to C.India 1 Artillery and 2 Infantrys moved from Bhopa to Nepal 2 Tankettes moved from Dheli to Nepal 1 Infantry moved from Dheli to Bhopa 1 Infantry moved from New Guinea to Sarong Dutch take Sarong from Yamamoto 1 Tank moved from N.Canada to sz6 2 Infantrys moved from Vancouver to sz6 2 Tankettes moved from N.Canada to sz6 1 B.Transport, 2 Infantrys, 1 Tank, 2 Tankettes and 1 Transport moved from sz6 to sz4 2 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana 4 Infantrys moved from Palana to Magadan 2 Artillerys and 3 Infantrys moved from Moresby to New Guinea 2 Transports moved from sz56 to sz63 Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 18 Infantrys, 1 Mech.Inf, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs Thai defend with 3 Infantrys British roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs in Thailand, round 2 : 4/8 hits, 2.67 expected hits Thai roll dice for 3 Infantrys in Thailand, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Thai: 3 Infantrys Non Combat Move - British 4 EarlyFighters moved from Thailand to S.Borneo Place Units - British 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket 2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Malaya 8 Infantrys placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 3 Infantrys placed in Moresby 3 Infantrys placed in Vancouver Turn Complete - British British collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 1.33 Thai : -1.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Sumatra to N.S 1 Tank moved from Sumatra to N.S 1 Artillery moved from Java to Sumatra 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz50 1 Artillery and 1 Marine moved from Derby to sz50 6 Infantrys moved from Derby to sz50 1 Artillery, 6 Infantrys and 1 Marine moved from sz50 to Soem 2 Infantrys moved from Derby to sz50 1 Infantry moved from C.Australia to Derby 2 Infantrys and 1 Marine moved from Darwin to Derby 2 Infantrys moved from Sydney to S.W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 2 Artillerys, 2 Infantrys and 1 Tank Yamamoto defend with 1 Tank Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Tank in N.S, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in N.S Anzac win, taking N.S from Yamamoto with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 3 Infantrys placed in Darwin 2 Infantrys and 2 Tankettes placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto : -0.50 Anzac : -0.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 2 Artillerys moved from Johnston to sz31 1 Infantry and 1 Marine moved from Johnston to sz31 1 B.Transport moved from sz4 to sz5 2 Transports moved from sz4 to sz5 1 Artillery, 4 Infantrys and 2 Tanks moved from N.Canada to sz5 1 Artillery, 1 B.Transport, 4 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4 2 Infantrys moved from Alaska to sz4 2 Artillerys, 3 Infantrys and 2 Tanks moved from British Columbia to N.Canada 4 Infantrys moved from Seattle to sz6 1 B.Transport and 4 Infantrys moved from sz6 to sz4 1 Artillery and 2 Infantrys moved from Portland to Seattle 6 Infantrys moved from Nor Cal to Portland 1 Artillery and 2 Infantrys moved from Pearl Harbor to sz25 2 Infantrys moved from Hilo to sz25 1 Artillery, 2 Cruisers, 4 Infantrys and 2 Transports moved from sz25 to sz31 1 Infantry moved from Canton to sz31 1 Infantry moved from Kiribati to sz31 1 Artillery, 10 Infantrys and 2 Tanks moved from sz4 to Palana 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 1 Tank moved from Palana to Magadan 3 EarlyFighters moved from Palana to Magadan 1 EarlyFighter moved from Moresby to Soem Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 Artillerys, 8 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 2 Infantrys placed in Alaska 2 Artillerys placed in Anchorage 2 Destroyers placed in sz31 2 Destroyers placed in sz31 2 Destroyers placed in sz25 2 Destroyers placed in sz25 1 Factory placed in Rocky Mt Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Fighters and 3 Infantrys moved from Hsingan to Quingdao 1 Bomber moved from Akina to Quingdao 4 Transports moved from sz2 to sz1 4 Infantrys moved from Amursk to sz1 4 Infantrys and 4 Transports moved from sz1 to sz2 4 Infantrys moved from sz2 to Yakutsk Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 3 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Bomber, 2 Fighters and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Masaharu roll dice for 1 Bomber, 2 Fighters and 3 Infantrys in Quingdao, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 3 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Masaharu win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Masaharu: 3 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Quingdao to Amursk 2 Fighters moved from Quingdao to Hsingan Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Hsingan 1 Bunker and 3 Infantrys placed in Amursk 1 Bunker and 4 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu : -2.83 Russians : 0.67Production/PUs Summary :
Yamamoto : 59 / 63 Chinese : 38 / 39 Hisaichi : 52 / 52 Dutch : 21 / 17 Thai : 2 / 0 British : 67 / 67 Anzac : 26 / 26 Americans : 89 / 89 Masaharu : 31 / 31 Russians : 34 / 34 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Artillerys, 3 Infantrys and 3 Tanks moved from E.Mongolia to Peking 1 Infantry moved from Ulaan Ude to E.Mongolia 1 Infantry moved from Ulaan Ude to Quingdao 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Peking 1 Tank moved from Kyzal to Ulaan Ude 1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Mech.Inf, 1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude 2 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Peking Russians attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks Hisaichi defend with 1 Bunker, 1 Factory and 3 Infantrys Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker and 3 Infantrys in Peking, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Peking Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks in Peking, round 3 : 3/8 hits, 3.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Peking Russians win, taking Peking from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 Bunker and 3 Infantrys Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Peking to Ulaan Ude Place Units - Russians 3 Infantrys and 1 Tankette placed in Achinsk Russians undo move 1. 1 Elite and 3 Infantrys placed in Achinsk 2 Tanks and 4 Tankettes placed in Kaask Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Hisaichi : 0.00 Russians : -0.17 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Kwangsi to Chunking 1 Infantry and 1 Tank moved from Kwangsi to Chunking 4 EarlyFighters moved from sz68 to S.Borneo 1 Artillery and 1 Infantry moved from Punay to sz68 1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60 1 Artillery and 1 Infantry moved from sz60 to S.Borneo 1 Artillery and 1 Tank moved from W.Borneo to S.Borneo 1 Artillery moved from E.Borneo to S.Borneo 1 Tank moved from Borneo to S.Borneo 1 B.Transport moved from sz68 to sz70 1 Infantry moved from Davao to sz70 2 EarlyFighters moved from sz70 to S.Borneo 2 Artillerys moved from Davao to sz70 2 Artillerys and 1 Infantry moved from sz70 to Halma Yamamoto take Halma from Dutch 2 Infantrys moved from Tokyo to sz78 2 Infantrys and 2 S.Subs moved from sz78 to sz60 2 Infantrys moved from sz60 to S.Borneo 1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer moved from sz68 to sz60 1 Infantry and 2 Tanks moved from Nagasaki to sz78 1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz68 1 Infantry and 2 Tanks moved from sz68 to Mindor Yamamoto take Mindor from Americans Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 2 EarlyFighters, 1 Fighter, 3 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Chunking Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chunking, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in S.Borneo Yamamoto attack with 3 Artillerys, 6 EarlyFighters, 3 Infantrys and 2 Tanks British defend with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank; Anzac defend with 2 EarlyFighters; Dutch defend with 1 AAGun and 1 Factory AA fire in S.Borneo : 3/6 hits, 1.00 expected hits 3 EarlyFighters owned by the Yamamoto lost in S.Borneo Yamamoto roll dice for 1 Battleship and 1 Cruiser in S.Borneo, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 3/11 hits, 4.00 expected hits Dutch roll dice for 2 Artillerys, 6 EarlyFighters, 3 Infantrys and 1 Tank in S.Borneo, round 2 : 6/12 hits, 5.17 expected hits 3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in S.Borneo 3 EarlyFighters owned by the Yamamoto retreated Yamamoto roll dice for 2 Tanks in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Artillery, 6 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/8 hits, 3.83 expected hits 1 Artillery owned by the British and 2 Tanks owned by the Yamamoto lost in S.Borneo Dutch win with 6 EarlyFighters and 1 Tank remaining. Battle score for attacker is -38 Casualties for Yamamoto: 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks Casualties for British: 2 Artillerys and 3 Infantrys Non Combat Move - Yamamoto 3 EarlyFighters moved from S.Borneo to sz60 3 Transports moved from sz69 to sz74 1 Bomber moved from Tokyo to Davao Place Units - Yamamoto 2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao 1 EarlyFighter, 1 Fighter and 2 S.Subs placed in sz78 1 EarlyFighter and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto : -1.50 AA fire in S.Borneo : : 2.00 Chinese : 0.67 Dutch : 1.00Production/PUs Summary :
Yamamoto : 62 / 62 Chinese : 37 / 39 Hisaichi : 49 / 52 Dutch : 20 / 17 Thai : 2 / 0 British : 67 / 67 Anzac : 26 / 26 Americans : 88 / 89 Masaharu : 31 / 31 Russians : 37 / 37 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 2 Tanks moved from Ulaan to Peking 1 Infantry moved from Shangsi to Shansi Chinese take Shansi from Hisaichi 1 Infantry moved from Gansu to Shangsi 1 Tankette moved from Gansu to E.Shansi 1 Tank moved from N.Shangsi to E.Shansi 3 Fighters moved from Gansu to E.Shansi 1 Fighter moved from Xining to Peking 1 Tankette moved from Sikang to W.Sian Chinese take W.Sian from Hisaichi 1 Tankette moved from W.Sian to N.Chunking 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Sikang to W.Sian 1 Elite moved from Tsingnan to Gansu 2 Artillerys, 1 Elite and 2 Tanks moved from Xining to Tsingnan 1 Tank moved from Tsingnan to Gansu 1 Tank moved from Tsingnan to Sikang 1 Infantry moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan 2 Artillerys moved from S.Tibet to Bengal Purchase Units - Chinese Chinese buy 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Shansi Chinese attack with 3 Fighters, 1 Tank and 1 Tankette Hisaichi defend with 1 Tankette Chinese roll dice for 3 Fighters, 1 Tank and 1 Tankette in E.Shansi, round 2 : 4/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Tankette in E.Shansi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 3 Fighters, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese 3 Fighters moved from E.Shansi to Peking Place Units - Chinese 1 Elite, 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 1.67 -
Want to call this one and restart? You totally killed it this time!
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@Entek sure. witch side do you want.
do you want to play a G40 bm3 map? -
What’s that? I’m down to try.
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@Entek a G40 bm3 map is regular a&a but with a couple rule changes.
witch side in the trs game would you like to be?





