@simon33 No Scramble
Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Norway to Karelia Germans take Finland from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 103 Sea Zone 4 infantry moved from Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 1 armour, 7 artilleries, 25 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland 2 artilleries moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Vyborg 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 4 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 bombers moved from Western Germany to Karelia 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 2 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Western Germany to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 fighter moved from Slovakia Hungary to Poland 1 fighter moved from Southern Italy to Poland 1 fighter moved from Southern Italy to Poland Combat - Germans Battle in Baltic States Battle in Vyborg Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Russians win, taking Baltic States from Russians, taking Vyborg from Russians with 1 submarine remaining. Battle score for attacker is -14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Poland Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Poland, round 2 : 3/12 hits, 4.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Poland, round 3 : 5/11 hits, 4.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Eastern Poland Germans attack with 7 armour, 7 artilleries, 25 infantry and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 7 artilleries, 25 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 14/46 hits, 12.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour, 7 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 4 armour and 2 bombers Russians defend with 5 infantry Germans roll dice for 4 armour and 2 bombers in Karelia, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia Germans roll dice for 3 armour and 2 bombers in Karelia, round 3 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Russians: 5 infantry Battle in Novgorod Germans attack with 2 artilleries and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 2/10 hits, 2.33 expected hits Russians roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 3 : 1/8 hits, 2.00 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 4 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 1 submarine and 2 transports moved from 110 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 fighter moved from Poland to 97 Sea Zone 1 tactical_bomber moved from Poland to 97 Sea Zone 2 tactical_bombers moved from Poland to Western Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Poland to Germany 2 bombers moved from Karelia to Norway Place Units - Germans 1 artillery and 2 infantry placed in United Kingdom 3 infantry placed in Southern France 1 armour and 4 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 artillery moved from Belarus to Baltic States 5 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Baltic States Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 3 aaGuns, 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 armour moved from Russia to Bryansk 2 aaGuns and 16 infantry moved from Timguska to Novosibirsk 1 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 armour, 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 factory_minors, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Iwo Jima 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 74 Sea Zone to 59 Sea Zone 1 submarine moved from 75 Sea Zone to 78 Sea Zone 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Burma 1 tactical_bomber moved from Anhwe to Burma 1 fighter moved from Anhwe to Burma 1 mech_infantry moved from Kwangtung to Anhwe 1 armour moved from Kwangtung to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Yunnan to Hopei 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Anhwe to Burma 1 tactical_bomber moved from Anhwe to Burma 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung Combat - Japanese Battle in Solomon Islands Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iwo Jima Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 artillery and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 7/11 hits, 5.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from Iwo Jima to 17 Sea Zone 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from Iwo Jima to Caroline Islands 2 infantry moved from 37 Sea Zone to Shan State 2 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan Place Units - Japanese 1 factory_minor placed in Manchuria 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : -0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Iceland 5 bombers moved from Western United States to Iceland 1 fighter moved from Western United States to Eastern United States 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Iceland 5 bombers moved from Western United States to Iceland 1 fighter moved from Western United States to Eastern United States 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Tanganyika Territory to Rhodesia 1 fighter moved from Tanganyika Territory to Union of South Africa 1 bomber and 1 tactical_bomber moved from Tanganyika Territory to Egypt 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 3 infantry moved from Eastern Persia to West India Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from 109 Sea Zone to Eire British take Eire from Neutral_Allies Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.17 British : 1.33 Americans : 1.33 Chinese : 0.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bessarabia Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone ANZAC take 62 Sea Zone from Japanese 3 fighters moved from Queensland to 63 Sea Zone 1 fighter moved from Northern Territory to Queensland Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 63 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to Queensland 3 fighters moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone ANZAC take 62 Sea Zone from Japanese 3 fighters moved from Queensland to 63 Sea Zone 1 fighter moved from Northern Territory to Queensland Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 63 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to Queensland 3 fighters moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Germans take Bessarabia from Russians 1 infantry moved from Eastern Poland to Western Ukraine 4 armour, 7 artilleries, 23 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries and 3 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 3 armour moved from Karelia to Belarus 1 fighter moved from United Kingdom to Eire 1 infantry moved from Western Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 battleship moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to United Kingdom 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to United Kingdom 2 bombers moved from Norway to Western Germany Combat - Germans Battle in Western Ukraine Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Eire Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eire, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eire Germans roll dice for 1 armour and 1 fighter in Eire, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 14/47 hits, 13.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 4 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Vyborg to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 7 transports moved from 115 Sea Zone to 114 Sea Zone 5 infantry moved from Poland to 114 Sea Zone 5 infantry and 8 transports moved from 114 Sea Zone to 113 Sea Zone 5 infantry moved from 113 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from France to Southern France 1 fighter moved from Eire to United Kingdom Place Units - Germans 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in United Kingdom 3 infantry placed in Southern France 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Germans undo move 1. 1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,5,3,3,3,1,5,1 Germans collect 50 PUs (8 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Russians : -2.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour, 16 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus 5 infantry moved from Smolensk to Belarus 2 armour moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Battle in 119 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Belarus Russians attack with 9 armour, 16 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys AA fire in Belarus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 16/56 hits, 18.50 expected hits Germans roll dice for 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 20/47 hits, 16.83 expected hits 20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Belarus Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 15/36 hits, 14.00 expected hits Germans roll dice for 7 armour, 9 artilleries, 13 infantry and 4 mech_infantrys in Belarus, round 3 : 13/33 hits, 12.17 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 4 artilleries owned by the Russians, 13 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 9 armour, 12 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 10/23 hits, 9.67 expected hits Germans roll dice for 7 armour, 9 artilleries and 2 mech_infantrys in Belarus, round 4 : 6/18 hits, 7.17 expected hits 8 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 9 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 7/17 hits, 7.67 expected hits Germans roll dice for 7 armour and 1 artillery in Belarus, round 5 : 5/8 hits, 3.83 expected hits 1 artillery owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Belarus Russians roll dice for 9 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 6 : 8/12 hits, 6.00 expected hits Germans roll dice for 1 armour in Belarus, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Russians: 16 artilleries, 1 fighter, 28 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 3 aaGuns moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 16 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : -0.17 AA fire in Belarus : : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 artilleries moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 3 fighters moved from 17 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 artilleries moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from French Indo China to Szechwan 1 armour moved from Kwangtung to Yunnan 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Kwangtung to Szechwan 1 tactical_bomber moved from Kwangtung to Szechwan 1 artillery, 1 battleship, 1 marine and 1 transport moved from 59 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Midway Battle in Wake Island Battle in 16 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/9 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 4 fighters moved from 16 Sea Zone to 25 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Japanese undo move 3. 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 2 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.67 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Hawaiian Islands to Western United States 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 artilleries moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eire Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone 6 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 3.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Hawaiian Islands to Western United States 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 artilleries moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eire Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone 6 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 mech_infantrys moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to Alexandria 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Union of South Africa 1 fighter moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from West India to India 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 0.50 Americans : 3.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Libya to Tunisia Non Combat Move - Italians 8 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 110 Sea Zone 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 10 infantry moved from Western Germany to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 10 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone 1 aaGun and 10 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from France to Western Germany 2 aaGuns, 1 artillery and 13 infantry moved from Southern France to France 1 battleship and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in United Kingdom 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 4. 1 armour and 3 mech_infantrys placed in Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,1,5,6,4,1,6,1,4,4,6,1,2,1,2,2,6 Germans collect 52 PUs (8 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Rostov 4 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Novgorod 8 armour moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in Novgorod Russians attack with 9 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys Russians roll dice for 9 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 5/11 hits, 5.67 expected hits Germans roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/14 hits, 4.67 expected hits 6 armour owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits, 2.67 expected hits Germans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/9 hits, 3.00 expected hits 3 armour owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod retreated to Novgorod Germans win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 9 armour Casualties for Germans: 8 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 armour moved from Russia to Vologda 5 infantry moved from Samara to Vologda 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Belarus to Bryansk 3 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 2 aaGuns and 7 infantry moved from Samara to Russia 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 6 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.17