Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
            1 armour moved from Malaya to Yunnan
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
            3 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            2 tactical_bombers moved from 36 Sea Zone to Yunnan
            2 fighters moved from 36 Sea Zone to Yunnan
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from Philippines to Yunnan
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
            1 fighter moved from 6 Sea Zone to 24 Sea Zone
            1 fighter moved from 6 Sea Zone to 24 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Guam from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 24 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 24 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 24 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 2 artilleries and 12 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/21 hits, 7.83 expected hits
                    Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 7/14 hits, 4.67 expected hits
                    7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 6.67 expected hits
                    Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 3 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 9 infantry
                Casualties for Chinese: 2 artilleries and 12 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 battleship, 1 marine and 1 transport moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            1 bomber moved from Anhwe to Japan
            2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone
            2 fighters moved from 24 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 aaGun moved from Hunan to Yunnan
            1 tactical_bomber moved from Yunnan to French Indo China
            3 fighters moved from Yunnan to Anhwe
            3 tactical_bombers moved from Yunnan to Anhwe
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -1.00
    Chinese : 3.00
    Japanese : 3.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            5 bombers moved from Midway to 16 Sea Zone
            2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to Hawaiian Islands
            5 bombers moved from 16 Sea Zone to Western United States
            1 bomber moved from Western United States to Eastern United States
            1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 fighter and 3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 3 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            5 bombers moved from Midway to 16 Sea Zone
            2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to Hawaiian Islands
            5 bombers moved from 16 Sea Zone to Western United States
            1 bomber moved from Western United States to Eastern United States
            1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 fighter and 3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 3 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Tanganyika Territory to Union of South Africa
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Tanganyika Territory
            1 infantry moved from Kenya to Tanganyika Territory
            2 mech_infantrys moved from Egypt to Belgian Congo
            1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                Germans defend with 1 submarine
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                British win with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            3 infantry moved from Persia to Eastern Persia
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 101 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 marine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -1.17
    Americans : 0.67
    Chinese : -0.17
    Japanese : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Northern Italy
            3 infantry moved from Bulgaria to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
            Italians undo move 1.
            1 artillery placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 45 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 8 PUs (3 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 45 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 8 PUs (3 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour moved from Norway to Karelia
                  Germans take Finland from Russians
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 103 Sea Zone
            4 infantry moved from Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour, 7 artilleries, 25 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            6 armour moved from Germany to Eastern Poland
            2 artilleries moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Vyborg
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            4 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            4 infantry moved from Norway to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 bombers moved from Western Germany to Karelia
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            2 infantry moved from 115 Sea Zone to Novgorod
            2 tactical_bombers moved from Western Germany to Poland
            1 tactical_bomber moved from Slovakia Hungary to Poland
            1 fighter moved from Slovakia Hungary to Poland
            1 fighter moved from Southern Italy to Poland
            1 fighter moved from Southern Italy to Poland
    
        Combat - Germans
            Battle in Baltic States
            Battle in Vyborg
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Russians win, taking Baltic States from Russians, taking Vyborg from Russians with 1 submarine remaining. Battle score for attacker is -14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Poland
                Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Poland, round 2 : 3/12 hits, 4.50 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Poland, round 3 : 5/11 hits, 4.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Eastern Poland
                Germans attack with 7 armour, 7 artilleries, 25 infantry and 7 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 7 armour, 7 artilleries, 25 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 14/46 hits, 12.33 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 7 armour, 7 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Karelia
                Germans attack with 4 armour and 2 bombers
                Russians defend with 5 infantry
                    Germans roll dice for 4 armour and 2 bombers in Karelia, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
                    Germans roll dice for 3 armour and 2 bombers in Karelia, round 3 : 4/5 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour
                Casualties for Russians: 5 infantry
            Battle in Novgorod
                Germans attack with 2 artilleries and 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 2/10 hits, 2.33 expected hits
                    Russians roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 3 : 1/8 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 4 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            1 submarine and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Poland to 97 Sea Zone
            1 tactical_bomber moved from Poland to 97 Sea Zone
            2 tactical_bombers moved from Poland to Western Germany
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            2 fighters moved from Poland to Germany
            2 bombers moved from Karelia to Norway
    
        Place Units - Germans
            1 artillery and 2 infantry placed in United Kingdom
            3 infantry placed in Southern France
            1 armour and 4 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia
            1 artillery moved from Belarus to Baltic States
            5 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
            Battle in Bessarabia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            3 aaGuns, 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            4 armour moved from Russia to Bryansk
            2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            2 armour, 2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 factory_minors, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters moved from Japan to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to Iwo Jima
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Japan to Iwo Jima
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 1 battleship, 1 marine and 1 transport moved from 74 Sea Zone to 59 Sea Zone
            1 submarine moved from 75 Sea Zone to 78 Sea Zone
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 tactical_bomber moved from Anhwe to Burma
            1 fighter moved from Anhwe to Burma
            1 mech_infantry moved from Kwangtung to Anhwe
            1 armour moved from Kwangtung to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Yunnan to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from Anhwe to Burma
            1 tactical_bomber moved from Anhwe to Burma
            1 fighter moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 7/11 hits, 5.00 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Iwo Jima to 17 Sea Zone
            3 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            1 fighter moved from 16 Sea Zone to 17 Sea Zone
            2 fighters moved from 16 Sea Zone to Japan
            1 tactical_bomber moved from 16 Sea Zone to Japan
            1 bomber moved from Iwo Jima to Caroline Islands
            2 infantry moved from 37 Sea Zone to Shan State
            2 tactical_bombers moved from Burma to Yunnan
            2 fighters moved from Burma to Yunnan
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 factory_minor placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    UK_Pacific : -0.33
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 103 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 16 Sea Zone
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 cruiser
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 cruiser
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 103 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Iceland
            5 bombers moved from Western United States to Iceland
            1 fighter moved from Western United States to Eastern United States
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 103 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 16 Sea Zone
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 cruiser
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 cruiser
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 103 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Iceland
            5 bombers moved from Western United States to Iceland
            1 fighter moved from Western United States to Eastern United States
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
            1 battleship moved from 91 Sea Zone to 109 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Tanganyika Territory to Rhodesia
            1 fighter moved from Tanganyika Territory to Union of South Africa
            1 bomber and 1 tactical_bomber moved from Tanganyika Territory to Egypt
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            3 infantry moved from Eastern Persia to West India
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 infantry moved from 109 Sea Zone to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 1.33
    Americans : 1.33
    Chinese : 0.17
    Japanese : 1.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bessarabia
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 49 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            3 fighters moved from Queensland to 63 Sea Zone
            1 fighter moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 63 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to Queensland
            3 fighters moved from 63 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 49 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            3 fighters moved from Queensland to 63 Sea Zone
            1 fighter moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 63 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to Queensland
            3 fighters moved from 63 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                  Germans take Bessarabia from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            4 armour, 7 artilleries, 23 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 artilleries and 3 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            3 armour moved from Karelia to Belarus
            1 fighter moved from United Kingdom to Eire
            1 infantry moved from Western Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 battleship moved from 115 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to United Kingdom
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Germany to Western Germany
            1 fighter moved from Germany to Western Germany
            1 tactical_bomber moved from Western Germany to United Kingdom
            2 bombers moved from Norway to Western Germany
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Eire
                Germans attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eire, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eire
                    Germans roll dice for 1 armour and 1 fighter in Eire, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 14/47 hits, 13.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 4 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Belarus
            1 infantry moved from Vyborg to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
            7 transports moved from 115 Sea Zone to 114 Sea Zone
            5 infantry moved from Poland to 114 Sea Zone
            5 infantry and 8 transports moved from 114 Sea Zone to 113 Sea Zone
            5 infantry moved from 113 Sea Zone to Western Germany
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 2 infantry moved from France to Southern France
            1 fighter moved from Eire to United Kingdom
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Western Germany
            3 infantry placed in United Kingdom
            3 infantry placed in Southern France
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            Germans undo move 1.
            1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,5,3,3,3,1,5,1
            Germans collect 50 PUs (8 lost to blockades); end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 armour, 16 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus
            5 infantry moved from Smolensk to Belarus
            2 armour moved from Russia to Belarus
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Combat - Russians
            Battle in 119 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                    Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Belarus
                Russians attack with 9 armour, 16 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys
                    AA fire in Belarus : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Belarus
                    Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 16/56 hits, 18.50 expected hits
                    Germans roll dice for 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 20/47 hits, 16.83 expected hits
                    20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 15/36 hits, 14.00 expected hits
                    Germans roll dice for 7 armour, 9 artilleries, 13 infantry and 4 mech_infantrys in Belarus, round 3 : 13/33 hits, 12.17 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 4 artilleries owned by the Russians, 13 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 9 armour, 12 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 10/23 hits, 9.67 expected hits
                    Germans roll dice for 7 armour, 9 artilleries and 2 mech_infantrys in Belarus, round 4 : 6/18 hits, 7.17 expected hits
                    8 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 9 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 7/17 hits, 7.67 expected hits
                    Germans roll dice for 7 armour and 1 artillery in Belarus, round 5 : 5/8 hits, 3.83 expected hits
                    1 artillery owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Belarus
                    Russians roll dice for 9 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 6 : 8/12 hits, 6.00 expected hits
                    Germans roll dice for 1 armour in Belarus, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Russians: 16 artilleries, 1 fighter, 28 infantry and 1 mech_infantry
                Casualties for Germans: 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            3 aaGuns moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 aaGuns and 16 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 armour, 1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Russians : -0.17
    AA fire in Belarus : : 0.50
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 artilleries moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            3 fighters moved from 17 Sea Zone to 16 Sea Zone
            3 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            2 artilleries moved from 25 Sea Zone to Midway
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Hunan
            1 armour moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from French Indo China to Kweichow
            1 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from French Indo China to Szechwan
            1 armour moved from Kwangtung to Yunnan
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Kwangtung to Szechwan
            1 tactical_bomber moved from Kwangtung to Szechwan
            1 artillery, 1 battleship, 1 marine and 1 transport moved from 59 Sea Zone to 41 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Midway
            Battle in Wake Island
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/9 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            1 marine moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
            4 fighters moved from 16 Sea Zone to 25 Sea Zone
            4 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            Japanese undo move 3.
            3 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Manchuria
            2 submarines placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.67
    UK_Pacific : 0.67
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            3 fighters moved from Hawaiian Islands to Western United States
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 armour and 3 artilleries moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            8 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire
            1 destroyer moved from 103 Sea Zone to 109 Sea Zone
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Eastern United States to Iceland
            1 marine moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Eire
                Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits
                    Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eire
                Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
            6 infantry placed in Western United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 3.00
    

    Savegame

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