@newenr85 @FranceNeedsMorePower
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Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: British round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - British 1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone 4 Artillerys and 4 Infantrys moved from London to Dover 8 Infantrys moved from Wales to Dover 1 Infantry and 1 Tank moved from Manchester to Dover 9 Adv.Fighters and 1 Fighter moved from Manchester to Dover 1 Infantry moved from Italian East Africa to Equatoria British take Equatoria from Italians 2 Transports moved from 80 Sea Zone to 71 Sea Zone 1 Infantry moved from Cape Town to South Africa Purchase Units - British British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits 13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits 1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover 1 Tank retreated to London Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17 Casualties for British: 4 Artillerys and 13 Infantrys Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks Non Combat Move - British 9 Adv.Fighters and 1 Fighter moved from Dover to Manchester Place Units - British 4 Artillerys, 1 Bunker and 4 Elites placed in London 2 Artillerys, 1 Bunker and 2 Elites placed in Manchester 2 Artillerys, 1 Bunker and 2 Elites placed in Wales 2 Infantrys placed in Montreal Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 3.50 -
TripleA Turn Summary: Anzac round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 2 Elites moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone 4 Elites moved from 106 Sea Zone to S.French Indochina French take S.French Indochina from Thai 7 Marines moved from Bangkok to 105 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 2 Marines moved from 84 Sea Zone to Kirin 3 Marines moved from Malaya to 110 Sea Zone 3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone 4 Marines moved from 92 Sea Zone to Kiangsi 4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone 1 Marine moved from 92 Sea Zone to Kwangsi Chinese take Kwangsi from Yamamoto 1 Marine moved from 92 Sea Zone to Kwangtung Chinese take Kwangtung from Yamamoto 1 Marine moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Yamamoto 1 Marine moved from 92 Sea Zone to Fukien Chinese take Fukien from Yamamoto 2 Marines moved from Bangkok to S.Thailand 1 Battleship moved from 105 Sea Zone to 92 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya 3 L.Fighters moved from 110 Sea Zone to Anhwei 4 Infantrys moved from West Papua to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 1 Elite moved from Merauke to 113 Sea Zone 1 Transport moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from Port Moresby to 114 Sea Zone 1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone 1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Timor EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone 1 Transport moved from 70 Sea Zone to 122 Sea Zone 2 Infantrys moved from Canberra to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from 70 Sea Zone to Western Australia 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Anhwei Anzac attack with 3 L.Fighters Hisaichi defend with 1 Tank Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7 Casualties for Anzac: 1 L.Fighter Casualties for Hisaichi: 1 Tank Battle in Kirin Anzac attack with 2 Marines Hisaichi defend with 1 Infantry Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Marine Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Anzac attack with 4 Marines Hisaichi defend with 4 ArmoredCars and 1 Infantry Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits 4 ArmoredCars owned by the Hisaichi lost in Kiangsi Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14 Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry Casualties for Anzac: 1 Marine Non Combat Move - Anzac 2 L.Fighters moved from Anhwei to Shantung 1 AAGun moved from Broome to 67 Sea Zone 1 AAGun moved from 67 Sea Zone to Java 1 AAGun moved from Bangkok to S.Thailand Place Units - Anzac 6 Tanks placed in Bangkok 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 2 Infantrys placed in Western Australia 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Fighters placed in Wellington Turn Complete - Anzac Anzac collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Hisaichi : 1.83 Anzac : 3.33 -
TripleA Turn Summary: Dutch round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Dutch 1 Infantry moved from S.Chile to 39 Sea Zone 1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to Belgian Congo Dutch take Belgian Congo from Italians 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Infantry moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa 1 Marine moved from South Africa to Mozambique 1 Marine moved from South Africa to Rhodesia 1 Elite moved from South Africa to Angola 2 Adv.Fighters moved from South Africa to Angola 1 Adv.Fighter moved from South Africa to Rhodesia 1 Fighter moved from South Africa to Mozambique 1 Adv.Fighter moved from South Africa to Rhodesia 1 Tank moved from South Africa to Rhodesia 1 Tank moved from South Africa to Mozambique 1 Tank moved from South Africa to Angola 1 Adv.Fighter moved from Suriname to 40 Sea Zone 2 Carriers moved from 37 Sea Zone to 40 Sea Zone 1 Infantry moved from S.Thailand to Burma British take Burma from Thai 1 Tank moved from S.Thailand to Yunnan Dutch take N.Thailand from Thai Chinese take Yunnan from Hisaichi 1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Rhodesia Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Rhodesia Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Mozambique Dutch attack with 1 Fighter, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Mozambique Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Angola Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Angola Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Non Combat Move - Dutch 2 Adv.Fighters moved from Angola to South Africa 2 Adv.Fighters moved from Rhodesia to South Africa 1 Fighter moved from Mozambique to South Africa Place Units - Dutch 1 Infantry and 1 Tank placed in Santiago 1 Transport placed in 125 Sea Zone 2 Infantrys placed in Rio De Janeiro 2 Infantrys placed in Banjarmasin 2 Adv.Fighters placed in Suriname Turn Complete - Dutch Dutch collect 51 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians : -1.00 Dutch : 0.83 -
TripleA Manual Gamesave Post: Finns round 25
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - FinnsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Finns 4 Mech.Infs moved from Arkhangelsk to Surgut 1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl 1 Mech.Inf moved from Yaroslavl to Gorky 1 Transport moved from 21 Sea Zone to 12 Sea Zone 1 Tank moved from Oslo to 12 Sea Zone 1 Infantry moved from Nordland to 12 Sea Zone 1 JetFighter moved from 21 Sea Zone to 11 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone 1 Submarine moved from 21 Sea Zone to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone 8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone 8 Infantrys moved from Nordland to 12 Sea Zone 8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone 9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 5 Elites moved from Nordland to Oslo 2 Infantrys moved from Danzig to Pomerania 1 Infantry moved from Tampere to Oulu 4 Infantrys moved from Upper Norrland to Nordland Purchase Units - Finns Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in 11 Sea Zone Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine British defend with 1 T.Boat Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 11 Sea Zone Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 6 Infantrys placed in Helsinki 2 Mech.Infs placed in Leningrad Turn Complete - Finns Finns collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -0.17 Finns : 0.50 -
TripleA Turn Summary: Romanians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Romanians 1 Infantry moved from Adana to Iraq Romanians take Iraq from British 4 Infantrys, 3 Mech.Infs and 4 Tanks moved from Adana to W.Iran 3 Mech.Infs and 4 Tanks moved from W.Iran to E.Iran 3 Mech.Infs moved from E.Iran to Baluchistan 3 Adv.Fighters, 1 JetFighter and 3 Mech.Infs moved from Georgia to W.Iran 3 Adv.Fighters and 1 JetFighter moved from W.Iran to Baluchistan 1 JetFighter moved from Baluchistan to Rajputana 1 Elite, 3 Mech.Infs and 5 Tanks moved from Stalingrad to Saratov 3 Mech.Infs and 5 Tanks moved from Saratov to Astrakhan 3 Mech.Infs moved from Astrakhan to Azerbaijan 1 ArmoredCar and 4 Infantrys moved from Rostov to Saratov 1 ArmoredCar moved from Saratov to Astrakhan 4 Infantrys moved from Ankara to Adana 1 ArmoredCar moved from Istanbul to Ankara 4 Infantrys moved from Bulgaria to Istanbul 3 Infantrys and 3 Mech.Infs moved from E.Romania to Bulgaria 3 Mech.Infs moved from Bulgaria to Bursa 1 Mech.Inf moved from Vinnytsia to Istanbul Purchase Units - Romanians Romanians buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 ArmoredCar and 2 Tanks placed in Georgia 1 ArmoredCar and 4 Mech.Infs placed in Stalingrad 2 ArmoredCars placed in E.Romania Turn Complete - Romanians Romanians collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Non Combat Move - Thai 1 AAGun, 1 Marine and 6 Tanks moved from W.Iran to E.Iran 6 Tanks moved from E.Iran to Baluchistan 1 Infantry moved from Hyderabad to Bihar 1 Infantry moved from Hyderabad to Calcutta 2 Infantrys moved from Hyderabad to Delhi 2 Marines moved from Hyderabad to Delhi Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Americans 4 Infantrys moved from Scotland to 10 Sea Zone 1 B.Transport and 4 Infantrys moved from 10 Sea Zone to 18 Sea Zone 1 B.Transport and 4 Infantrys moved from 18 Sea Zone to 20 Sea Zone 4 Infantrys moved from 20 Sea Zone to Dover 3 Adv.Fighters, 2 Elites, 7 L.Fighters and 2 Marines moved from Manchester to Dover 1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone 1 Destroyer moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone 2 B.Transports moved from 10 Sea Zone to 8 Sea Zone 3 L.Fighters moved from 7 Sea Zone to Manchester 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport, 4 Infantrys and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 Adv.Fighter moved from Canarians to Manchester 4 Infantrys moved from 10 Sea Zone to Iceland 3 Destroyers and 1 Submarine moved from 106 Sea Zone to 66 Sea Zone 1 Tank moved from Shanghai to Anhwei Chinese take Anhwei from Hisaichi 1 Tank moved from Anhwei to Shansi 1 Infantry moved from Suiyuan to Shensi Chinese take Shensi from Hisaichi 1 Infantry moved from Vladivostok to Khabarovsk Americans take Khabarovsk from Hisaichi 3 Infantrys moved from Kamchatka to Koryakia Americans take Koryakia from Yamamoto 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Ayan Americans take Ayan from Yamamoto 1 Infantry moved from Kamchatka to Koryakia 1 B.Transport moved from 72 Sea Zone to 71 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 1 B.Transport and 2 Infantrys moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 Infantry moved from Saipan to 101 Sea Zone 1 Elite moved from Guam to 101 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea Americans take Korea from Hisaichi 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Changchun 2 Infantrys moved from Tohoku to 84 Sea Zone 4 Elites and 4 Marines moved from Tokyo to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 2 Elites and 1 Infantry moved from Hokkaido to 84 Sea Zone 6 Elites, 8 Infantrys and 4 Marines moved from 84 Sea Zone to Liaoning 1 B.Transport moved from 84 Sea Zone to 94 Sea Zone 2 Destroyers moved from 34 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Battleships, 6 Elites, 18 Infantrys, 3 L.Fighters and 6 Marines; Remaining resources: 1 PUs; Combat - Americans Battle in Changchun Americans attack with 1 Infantry Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 13 Infantrys and 15 Tanks Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 7/13 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi 6 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 Infantry in Changchun, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks in Changchun, round 2 : 13/29 hits, 14.00 expected hits 1 Infantry owned by the Americans lost in Changchun Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 10 Casualties for Hisaichi: 6 Infantrys Casualties for Americans: 1 Infantry Battle in Dover Americans attack with 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines Germans defend with 5 HeavyTanks; Finns defend with 9 Infantrys and 1 Tank Americans roll dice for 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines in Dover, round 2 : 9/18 hits, 7.33 expected hits Germans roll dice for 5 HeavyTanks, 9 Infantrys and 1 Tank in Dover, round 2 : 6/15 hits, 6.83 expected hits 9 Infantrys owned by the Finns, 2 Elites owned by the Americans and 4 Infantrys owned by the Americans lost in Dover Americans roll dice for 3 Adv.Fighters, 7 L.Fighters and 2 Marines in Dover, round 3 : 4/12 hits, 6.00 expected hits Germans roll dice for 5 HeavyTanks and 1 Tank in Dover, round 3 : 4/6 hits, 3.83 expected hits 1 Marine owned by the Americans, 3 HeavyTanks owned by the Germans, 3 Adv.Fighters owned by the Americans and 1 Tank owned by the Finns lost in Dover Americans roll dice for 7 L.Fighters and 1 Marine in Dover, round 4 : 6/8 hits, 4.00 expected hits Germans roll dice for 2 HeavyTanks in Dover, round 4 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Germans and 1 L.Fighter owned by the Americans lost in Dover Americans win, taking Dover from Germans with 6 L.Fighters and 1 Marine remaining. Battle score for attacker is -2 Casualties for Americans: 3 Adv.Fighters, 2 Elites, 4 Infantrys, 1 L.Fighter and 1 Marine Casualties for Finns: 9 Infantrys and 1 Tank Casualties for Germans: 5 HeavyTanks Battle in Liaoning Americans attack with 7 Elites, 9 Infantrys and 4 Marines Hisaichi defend with 1 Factory, 1 Mech.Inf and 5 Tanks Americans roll dice for 7 Elites, 9 Infantrys and 4 Marines in Liaoning, round 2 : 4/20 hits, 5.83 expected hits Hisaichi roll dice for 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 5/6 hits, 2.83 expected hits 3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Americans roll dice for 7 Elites, 4 Infantrys and 4 Marines in Liaoning, round 3 : 2/15 hits, 5.00 expected hits Hisaichi roll dice for 2 Tanks in Liaoning, round 3 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning Americans win, taking Liaoning from Hisaichi with 7 Elites, 3 Infantrys and 4 Marines remaining. Battle score for attacker is 19 Casualties for Americans: 6 Infantrys Casualties for Hisaichi: 1 Mech.Inf and 5 Tanks Battle in Shansi Americans attack with 1 Tank Hisaichi defend with 1 ArmoredCar Americans roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Americans win, taking Shansi from Hisaichi with 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Americans 1 AAGun moved from Saipan to 94 Sea Zone 1 AAGun moved from 94 Sea Zone to Iwo Jima 1 AAGun moved from Hulunbuir to Liaoning 6 L.Fighters moved from Dover to Manchester 1 AAGun moved from Washington to Northeast USA Place Units - Americans 1 B.Carrier placed in 30 Sea Zone 3 L.Fighters placed in 7 Sea Zone 2 Battleships placed in 10 Sea Zone 1 B.Transport placed in 13 Sea Zone 4 Infantrys placed in Washington 4 Elites and 4 Marines placed in Tokyo 2 Elites and 2 Marines placed in Chubu 3 Infantrys placed in Kyushu 3 Infantrys placed in Hokkaido 3 Infantrys placed in Tohoku 2 Infantrys placed in Shikoku 3 Infantrys placed in Saipan Turn Complete - Americans Americans collect 186 PUs; end with 187 PUsCombat Hit Differential Summary :
Germans : -1.00 Hisaichi : 1.00 Americans : -3.33 -
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Germans 6 Transports moved from 21 Sea Zone to 22 Sea Zone 7 Elites and 4 Infantrys moved from Hamburg to 22 Sea Zone 1 Tank moved from Netherlands to 22 Sea Zone 7 Elites, 4 Infantrys, 1 Tank and 6 Transports moved from 22 Sea Zone to 21 Sea Zone 7 Elites, 4 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 1 Infantry moved from Belgium to Netherlands 3 Elites and 8 Infantrys moved from Normandy to Picardy 1 Elite moved from Rhine to Netherlands 1 Infantry moved from Pomerania to Hamburg 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to 20 Sea Zone 8 Elites moved from Paris to Picardy 4 Infantrys moved from Navarre to Aquitaine 4 Infantrys moved from Brittany to Normandy 2 Mech.Infs moved from Alma Ata to Assam 1 Mech.Inf moved from Alma Ata to Assam 7 Mech.Infs moved from Alma Ata to Ulan Bator 10 Mech.Infs moved from Chimkent to Khobdo 5 Artillerys, 16 Infantrys and 3 Mech.Infs moved from Kuybyshev to Ufa 3 Mech.Infs moved from Ufa to Krasnoyarsk 10 Mech.Infs moved from Moscow to Ufa 3 Mech.Infs moved from Kursk to Kuybyshev 12 HeavyTanks and 4 Tanks moved from Alma Ata to W.Tibet 1 ArmoredCar moved from Rajputana to Bihar 1 Transport moved from 51 Sea Zone to 46 Sea Zone Purchase Units - Germans Germans buy 1 Bomber, 10 Elites, 5 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 20 Sea Zone Germans attack with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas Americans defend with 1 B.Transport Germans roll dice for 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas in 20 Sea Zone, round 2 : 17/29 hits, 17.00 expected hits Americans roll dice for 1 B.Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 20 Sea Zone Germans win with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Dover Germans attack with 7 Elites, 4 Infantrys and 1 Tank Americans defend with 1 Marine Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Marine owned by the Americans lost in Dover Germans win, taking Dover from British with 7 Elites, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Battle in Assam Germans attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Germans roll dice for 3 Mech.Infs in Assam, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Assam Germans win, taking Assam from British with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Germans 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from 20 Sea Zone to Brittany Place Units - Germans 3 Elites placed in Normandy 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk 6 Elites placed in Hamburg 1 Bomber, 1 Elite and 5 Infantrys placed in Paris Turn Complete - Germans Germans collect 134 PUs; end with 134 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Americans : -0.17 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Italians 3 Bombers moved from Cairo to 38 Sea Zone 1 Infantry moved from French Equatorial Africa to Belgian Congo 1 Infantry moved from French Equatorial Africa to Belgian Congo 1 Elite moved from French Equatorial Africa to Belgian Congo 10 Mech.Infs moved from French Equatorial Africa to Kordofan 10 Mech.Infs moved from Kordofan to Italian East Africa 10 HeavyTanks and 3 Tanks moved from Nubia to Italian East Africa 2 Infantrys moved from French Equatorial Africa to Equatoria 1 HeavyTank moved from French Equatorial Africa to Equatoria 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria 1 Infantry moved from French Equatorial Africa to Belgian Congo 2 Tanks moved from Mauritania to French Sudan 1 HeavyTank and 1 Tank moved from Mauritania to French Equatorial Africa 2 Tanks moved from French Sudan to French Equatorial Africa 3 Artillerys and 4 Infantrys moved from Mauritania to French Sudan 4 Mech.Infs moved from E.Morocco to French Sudan 4 Mech.Infs moved from Tunis to Hun 2 Infantrys moved from S.Tunisia to Tripoli 2 ArmoredCars and 2 Infantrys moved from Tripoli to El Agheila 2 ArmoredCars and 1 Infantry moved from El Agheila to Tobruk 1 HeavyTank and 2 Tanks moved from Hun to Kufra 1 HeavyTank and 2 Tanks moved from Kufra to New Valley 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 48 Sea Zone to 55 Sea Zone 1 Adv.Fighter moved from 55 Sea Zone to Syria 1 JetFighter moved from 55 Sea Zone to Syria 1 JetFighter moved from New Valley to Syria 7 HeavyTanks, 8 Mech.Infs and 3 Tanks moved from Palestine to Syria 10 Mech.Infs moved from Nubia to Syria 2 ArmoredCars, 2 HeavyTanks and 2 Tanks moved from Cairo to Nubia Purchase Units - Italians Italians buy 1 Destroyer, 8 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in 38 Sea Zone Italians attack with 3 Bombers Dutch defend with 1 Transport Italians roll dice for 3 Bombers in 38 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Dutch roll dice for 1 Transport in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in 38 Sea Zone Italians win with 3 Bombers remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Battle in Syria Italians attack with 1 Adv.Fighter, 7 HeavyTanks, 2 JetFighters, 18 Mech.Infs and 3 Tanks French defend with 1 AAGun, 10 Bunkers, 1 Factory, 5 Infantrys and 3 Tanks AA fire in Syria : 1/3 hits, 0.50 expected hits 1 JetFighter owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 18 Mech.Infs and 3 Tanks in Syria, round 2 : 9/30 hits, 13.33 expected hits Units damaged: 9 Bunkers owned by the French French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 2 : 9/18 hits, 8.17 expected hits 9 Mech.Infs owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 9 Mech.Infs and 3 Tanks in Syria, round 3 : 9/21 hits, 10.33 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 3 : 5/18 hits, 8.17 expected hits 3 Tanks owned by the French, 5 Infantrys owned by the French and 5 Mech.Infs owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 4 Mech.Infs and 3 Tanks in Syria, round 4 : 11/16 hits, 8.67 expected hits French roll dice for 10 Bunkers in Syria, round 4 : 7/10 hits, 5.00 expected hits 10 Bunkers owned by the French, 3 Tanks owned by the Italians and 4 Mech.Infs owned by the Italians lost in Syria Italians win, taking Syria from French with 1 Adv.Fighter, 7 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is -50 Casualties for Italians: 1 JetFighter, 18 Mech.Infs and 3 Tanks Casualties for French: 10 Bunkers, 5 Infantrys and 3 Tanks Battle in Italian East Africa Italians attack with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks British defend with 3 Bunkers, 1 Factory and 12 Infantrys Italians roll dice for 10 HeavyTanks, 10 Mech.Infs and 3 Tanks in Italian East Africa, round 2 : 8/23 hits, 11.50 expected hits Units damaged: 3 Bunkers owned by the British British roll dice for 3 Bunkers and 12 Infantrys in Italian East Africa, round 2 : 7/15 hits, 5.50 expected hits 5 Infantrys owned by the British and 7 Mech.Infs owned by the Italians lost in Italian East Africa Italians roll dice for 10 HeavyTanks, 3 Mech.Infs and 3 Tanks in Italian East Africa, round 3 : 8/16 hits, 9.17 expected hits British roll dice for 3 Bunkers and 7 Infantrys in Italian East Africa, round 3 : 5/10 hits, 3.83 expected hits 1 Bunker owned by the British, 2 Tanks owned by the Italians, 7 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Italian East Africa Italians roll dice for 10 HeavyTanks and 1 Tank in Italian East Africa, round 4 : 7/11 hits, 7.17 expected hits British roll dice for 2 Bunkers in Italian East Africa, round 4 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the British lost in Italian East Africa Italians win, taking Italian East Africa from British with 10 HeavyTanks and 1 Tank remaining. Battle score for attacker is -28 Casualties for Italians: 10 Mech.Infs and 2 Tanks Casualties for British: 3 Bunkers and 12 Infantrys Battle in Equatoria Italians attack with 3 HeavyTanks, 2 Infantrys and 2 Tanks British defend with 1 Infantry Italians roll dice for 3 HeavyTanks, 2 Infantrys and 2 Tanks in Equatoria, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Equatoria Italians win, taking Equatoria from British with 3 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Belgian Congo Italians attack with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks Dutch defend with 1 Infantry Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.17 expected hits Dutch roll dice for 1 Infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Belgian Congo Italians win, taking Belgian Congo from Dutch with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 1 Adv.Fighter and 1 JetFighter moved from Syria to 55 Sea Zone 3 Bombers moved from 38 Sea Zone to French Equatorial Africa Place Units - Italians 5 Infantrys placed in Madrid 3 Infantrys placed in Rio de Oro 6 Mech.Infs placed in Cairo 3 Mech.Infs placed in Hun 4 Mech.Infs placed in Tunis 2 Mech.Infs placed in E.Morocco 1 Destroyer placed in 46 Sea Zone Turn Complete - Italians Italians collect 115 PUs; end with 115 PUsCombat Hit Differential Summary :
Italians : -10.67 British : 1.33 French : -0.33 AA fire in Syria : : 0.50 Dutch : -0.50 -
@dawgoneit for japan just take my 2 men after kirin. TILL DEATH
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Purchase Units - French French buy 2 Tanks; Remaining resources: 0 PUs; Place Units - French 2 Tanks placed in Churchill Turn Complete - French French collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Yamamoto 2 Infantrys moved from Heilungchiang to Kirin Combat - Yamamoto Battle in Kirin Yamamoto attack with 2 Infantrys Anzac defend with 1 Marine Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kirin Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Marine in Kirin, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Marine in Kirin, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kirin Anzac win with 1 Marine remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto Turn Complete - YamamotoCombat Hit Differential Summary :
Yamamoto : -0.67 Anzac : 1.00 -
TripleA Turn Summary: Chinese round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Chinese 1 Infantry moved from Shantung to Anhwei 1 Mech.Inf moved from Lanchow to Szechwan Chinese take Szechwan from Hisaichi 1 Mech.Inf moved from Szechwan to Hupeh Chinese take Hupeh from Hisaichi 1 Mech.Inf moved from Hupeh to Hunan Chinese take Hunan from Hisaichi 1 Infantry moved from Sikang to E.Tibet Chinese take E.Tibet from Hisaichi 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to W.Qinghai 1 Infantry moved from E.Qinghai to W.Qinghai 1 Infantry moved from E.Qinghai to W.Qinghai 25 Infantrys moved from E.Qinghai to Hsining Purchase Units - Chinese Chinese buy 1 Bunker, 1 Infantry and 5 Tanks; Remaining resources: 2 PUs; Combat - Chinese Battle in W.Qinghai Chinese attack with 3 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 4 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 5 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 5 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Chinese roll dice for 2 Infantrys in W.Qinghai, round 6 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in W.Qinghai, round 7 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 7 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Chinese roll dice for 1 Infantry in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 10 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 10 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Chinese win, taking W.Qinghai from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese Place Units - Chinese 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 Chinese : -2.17 -
TripleA Turn Summary: Hisaichi round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Hisaichi 1 unit repaired. 2 Infantrys moved from Changchun to Kirin 5 Adv.Fighters moved from Changchun to Kirin 2 Infantrys moved from Chita to Hulunbuir 1 Mech.Inf moved from N.Buryat Mongolia to Chita 1 Mech.Inf moved from Chita to Heilungchiang 1 Mech.Inf moved from Heilungchiang to Khabarovsk 1 Mech.Inf moved from N.Buryat Mongolia to Hulunbuir 1 Tank moved from Olyokminsk to Ayan 2 Infantrys moved from Chita to Ayan 5 Infantrys and 3 Tanks moved from Olyokminsk to N.Buryat Mongolia 3 Tanks moved from N.Buryat Mongolia to Chita 6 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 1 Mech.Inf moved from Ningsia to Peking Hisaichi take Suiyuan from Chinese Hisaichi take Chahar from Chinese Hisaichi take Peking from Chinese 1 Infantry moved from Gobi Altai to W.Qinghai 1 Mech.Inf moved from Khobdo to E.Qinghai 1 ArmoredCar moved from E.Sinkiang to E.Qinghai 1 ArmoredCar moved from E.Sinkiang to E.Qinghai 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Infantrys moved from C.Sinkiang to E.Sinkiang 2 ArmoredCars and 2 Tanks moved from Urumqi to E.Sinkiang 11 ArmoredCars, 11 Infantrys, 6 Mech.Infs and 6 Tanks moved from E.Sinkiang to Gobi Altai 2 Mech.Infs moved from Gobi Altai to Shensi 2 Mech.Infs moved from Gobi Altai to Lanchow 2 Mech.Infs moved from Baluchistan to E.Tibet 2 Mech.Infs moved from E.Sinkiang to Shensi 2 Mech.Infs moved from Ningsia to Lanchow 1 Mech.Inf moved from Gobi Altai to Suiyuan 1 Mech.Inf moved from Gobi Altai to Shensi 1 Infantry moved from Alma Ata to C.Sinkiang Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Infantrys and 14 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shensi Hisaichi attack with 5 Mech.Infs Americans defend with 1 Infantry Hisaichi roll dice for 5 Mech.Infs in Shensi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Shensi Hisaichi win, taking Shensi from Chinese with 5 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in E.Tibet Hisaichi attack with 2 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 2 Mech.Infs in E.Tibet, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in E.Tibet, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Tibet Hisaichi win, taking E.Tibet from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Infantry Battle in Kirin Hisaichi attack with 5 Adv.Fighters and 2 Infantrys Anzac defend with 1 Marine Hisaichi roll dice for 5 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 2/7 hits, 2.83 expected hits Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi win, taking Kirin from Anzac with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Marine Battle in Lanchow Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 4 Mech.Infs in Lanchow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in E.Qinghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in E.Qinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 2 Infantrys and 1 Tank Americans defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Ayan Hisaichi win, taking Ayan from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Hulunbuir Hisaichi attack with 2 Infantrys and 1 Mech.Inf Americans defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hulunbuir Hisaichi win, taking Hulunbuir from Americans with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Mech.Inf Americans defend with 1 Infantry Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Khabarovsk Hisaichi win, taking Khabarovsk from Americans with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in W.Qinghai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 5 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Tanks placed in Changchun 6 Tanks placed in Hong Kong 2 ArmoredCars placed in Sibirsky 2 Infantrys placed in Urumqi Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Hisaichi : 3.00 Americans : -1.00 Anzac : 0.67 Chinese : 0.00 -
TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - British 4 Artillerys, 4 Elites and 1 Tank moved from London to Dover 9 Adv.Fighters and 1 Fighter moved from Manchester to Dover 1 Artillery moved from Scotland to Manchester 2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 72 Sea Zone to 76 Sea Zone 2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 76 Sea Zone to Paramushir British take Paramushir from Yamamoto 3 Infantrys moved from South Africa to 40 Sea Zone 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 40 Sea Zone to 62 Sea Zone 3 Infantrys moved from 62 Sea Zone to Kenya Purchase Units - British British buy 8 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Kenya British attack with 3 Infantrys Italians defend with 1 Mech.Inf British roll dice for 1 Cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 Infantrys in Kenya, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Mech.Inf in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 Infantrys in Kenya, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 Mech.Inf in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Kenya British win, taking Kenya from Italians with 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Dover British attack with 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank Germans defend with 7 Elites, 4 Infantrys and 1 Tank British roll dice for 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank in Dover, round 2 : 7/19 hits, 8.67 expected hits Germans roll dice for 7 Elites, 4 Infantrys and 1 Tank in Dover, round 2 : 5/12 hits, 4.17 expected hits 1 Fighter owned by the British, 2 Elites owned by the British, 3 Elites owned by the Germans, 4 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Dover British roll dice for 9 Adv.Fighters, 2 Artillerys, 2 Elites and 1 Tank in Dover, round 3 : 8/14 hits, 6.67 expected hits Germans roll dice for 4 Elites and 1 Tank in Dover, round 3 : 3/5 hits, 1.83 expected hits 2 Elites owned by the British, 4 Elites owned by the Germans, 1 Artillery owned by the British and 1 Tank owned by the Germans lost in Dover British win, taking Dover from Germans with 9 Adv.Fighters, 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 3 Artillerys, 4 Elites and 1 Fighter Casualties for Germans: 7 Elites, 4 Infantrys and 1 Tank Non Combat Move - British 9 Adv.Fighters moved from Dover to Manchester Place Units - British 2 Artillerys, 1 Bunker and 2 Infantrys placed in Manchester 2 Artillerys, 1 Bunker and 2 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 1 Infantry placed in Montreal Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -0.83 Italians : -0.67 -
TripleA Turn Summary: Anzac round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Anzac 2 Tanks moved from Bangkok to 105 Sea Zone 2 Marines moved from S.Thailand to 105 Sea Zone 4 Elites moved from S.French Indochina to 92 Sea Zone 1 Marine moved from N.French Indochina to 92 Sea Zone 1 Marine moved from Kwangsi to 92 Sea Zone 1 Marine moved from Fukien to 92 Sea Zone 2 Elites and 14 Infantrys moved from Malaya to 110 Sea Zone 2 Elites, 14 Infantrys and 8 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Marines, 2 Tanks and 2 Transports moved from 105 Sea Zone to 92 Sea Zone 6 Elites, 14 Infantrys, 5 Marines and 2 Tanks moved from 92 Sea Zone to Hong Kong 3 Marines moved from Kiangsi to Hong Kong 1 Marine moved from Kwangtung to Hong Kong 2 L.Fighters moved from Shantung to Hong Kong 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 70 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 2 Infantrys and 1 Transport moved from 70 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 6 Infantrys moved from Canberra to New South Wales 3 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Broome to Western Australia 3 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from West Papua to Hollandia 2 Fighters moved from Wellington to Sumatra 4 Tanks moved from Bangkok to N.Thailand 2 S.Submarines moved from 84 Sea Zone to 112 Sea Zone 2 Infantrys moved from Timor to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Flores Purchase Units - Anzac Anzac buy 7 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - Anzac Battle in Hong Kong Anzac attack with 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks Hisaichi defend with 1 AAGun, 1 Factory, 18 Infantrys and 11 Tanks AA fire in Hong Kong : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Battleship and 5 Cruisers in Hong Kong, round 2 : 3/6 hits, 3.17 expected hits 3 Infantrys owned by the Hisaichi lost in Hong Kong Anzac roll dice for 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 2 : 10/33 hits, 10.83 expected hits Hisaichi roll dice for 15 Infantrys and 11 Tanks in Hong Kong, round 2 : 12/26 hits, 10.50 expected hits 12 Infantrys owned by the Anzac and 10 Infantrys owned by the Hisaichi lost in Hong Kong Anzac roll dice for 6 Elites, 2 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 3 : 13/21 hits, 8.83 expected hits Hisaichi roll dice for 5 Infantrys and 11 Tanks in Hong Kong, round 3 : 4/16 hits, 7.17 expected hits 2 Infantrys owned by the Anzac, 8 Tanks owned by the Hisaichi, 2 Elites owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in Hong Kong Anzac roll dice for 4 Elites, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 4 : 3/17 hits, 7.83 expected hits Hisaichi roll dice for 3 Tanks in Hong Kong, round 4 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Hong Kong Anzac win, taking Hong Kong from Hisaichi with 3 Elites, 2 L.Fighters, 9 Marines and 2 Tanks remaining. Battle score for attacker is 54 Casualties for Hisaichi: 18 Infantrys and 11 Tanks Casualties for Anzac: 3 Elites and 14 Infantrys Non Combat Move - Anzac 2 L.Fighters moved from Hong Kong to Shantung 1 AAGun moved from Canberra to New South Wales 1 AAGun moved from Port Moresby to West Papua 1 AAGun moved from Townsville to Northern Territory 1 AAGun moved from Java to Sumatra Place Units - Anzac 6 Tanks placed in Bangkok 3 Infantrys placed in Broome 2 Infantrys placed in Western Australia 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Hisaichi : -2.17 AA fire in Hong Kong : : -0.33 Anzac : -1.67





