@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: British round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - British 4 Artillerys and 4 Infantrys moved from London to Dover 8 Adv.Fighters moved from Manchester to Dover 2 Infantrys moved from Manchester to Dover 1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 63 Sea Zone Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 13 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Dover British attack with 8 Adv.Fighters, 4 Artillerys and 6 Infantrys Germans defend with 7 Elites and 4 HeavyTanks British roll dice for 8 Adv.Fighters, 4 Artillerys and 6 Infantrys in Dover, round 2 : 7/18 hits, 7.00 expected hits Germans roll dice for 7 Elites and 4 HeavyTanks in Dover, round 2 : 3/11 hits, 5.00 expected hits 7 Elites owned by the Germans and 3 Infantrys owned by the British lost in Dover British roll dice for 8 Adv.Fighters, 4 Artillerys and 3 Infantrys in Dover, round 3 : 6/15 hits, 6.33 expected hits Germans roll dice for 4 HeavyTanks in Dover, round 3 : 2/4 hits, 2.67 expected hits 4 HeavyTanks owned by the Germans and 2 Infantrys owned by the British lost in Dover British win, taking Dover from Germans with 8 Adv.Fighters, 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 39 Casualties for British: 5 Infantrys Casualties for Germans: 7 Elites and 4 HeavyTanks Non Combat Move - British 8 Adv.Fighters moved from Dover to Manchester Place Units - British 1 T.Boat and 2 Transports placed in 80 Sea Zone British undo move 1. 1 T.Boat placed in 11 Sea Zone 2 Transports placed in 80 Sea Zone 1 Adv.Fighter, 1 Fighter and 1 Infantry placed in Manchester 4 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 3 Infantrys placed in Italian East Africa 1 Infantry placed in Cape Town Turn Complete - British British collect 73 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -2.67 British : -0.33 -
TripleA Turn Summary: Anzac round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Anzac 2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone 2 Marines moved from Western Australia to 67 Sea Zone 2 Elites and 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Battleship, 5 Cruisers, 2 Elites and 3 Infantrys moved from 110 Sea Zone to 105 Sea Zone 12 Elites and 15 Marines moved from Malaya to Bangkok 2 Marines and 2 S.Submarines moved from 67 Sea Zone to 105 Sea Zone 2 Elites, 3 Infantrys and 2 Marines moved from 105 Sea Zone to Bangkok 3 L.Fighters moved from 110 Sea Zone to Bangkok 3 Infantrys moved from Townsville to Northern Territory 1 Elite and 4 Infantrys moved from West Papua to Merauke 2 Infantrys moved from Port Moresby to West Papua 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Marines moved from Broome to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Marine moved from Broome to 67 Sea Zone 3 Marines and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 3 Marines moved from 110 Sea Zone to Malaya 3 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Transports moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 2 Transports moved from 110 Sea Zone to 113 Sea Zone 2 Transports moved from 67 Sea Zone to 70 Sea Zone Purchase Units - Anzac Anzac buy 5 Elites and 10 Infantrys; Remaining resources: 2 PUs; Combat - Anzac Battle in Bangkok Anzac attack with 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines Thai defend with 1 AAGun, 6 Adv.Fighters, 1 Elite, 1 Factory, 3 Fighters, 22 Infantrys and 2 Marines AA fire in Bangkok : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Battleship and 5 Cruisers in Bangkok, round 2 : 1/6 hits, 3.17 expected hits 1 Infantry owned by the Thai lost in Bangkok Anzac roll dice for 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines in Bangkok, round 2 : 14/37 hits, 15.17 expected hits Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 21 Infantrys and 2 Marines in Bangkok, round 2 : 11/33 hits, 13.50 expected hits 3 Infantrys owned by the Anzac, 14 Infantrys owned by the Thai and 8 Elites owned by the Anzac lost in Bangkok Anzac roll dice for 6 Elites, 3 L.Fighters and 17 Marines in Bangkok, round 3 : 13/26 hits, 12.00 expected hits Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 7 Infantrys and 2 Marines in Bangkok, round 3 : 11/19 hits, 8.83 expected hits 7 Infantrys owned by the Thai, 1 Elite owned by the Thai, 6 Elites owned by the Anzac, 3 Fighters owned by the Thai, 5 Marines owned by the Anzac and 2 Marines owned by the Thai lost in Bangkok Anzac roll dice for 3 L.Fighters and 12 Marines in Bangkok, round 4 : 6/15 hits, 7.50 expected hits Thai roll dice for 6 Adv.Fighters in Bangkok, round 4 : 3/6 hits, 4.00 expected hits 6 Adv.Fighters owned by the Thai and 3 Marines owned by the Anzac lost in Bangkok Anzac captures 40PUs while taking Thai capital Anzac win, taking Bangkok from Thai with 3 L.Fighters and 9 Marines remaining. Battle score for attacker is 59 Casualties for Thai: 6 Adv.Fighters, 1 Elite, 3 Fighters, 22 Infantrys and 2 Marines Casualties for Anzac: 14 Elites, 3 Infantrys and 8 Marines Non Combat Move - Anzac 3 L.Fighters moved from Bangkok to 110 Sea Zone Place Units - Anzac 3 Elites placed in Broome 2 Elites placed in Western Australia 3 Infantrys placed in Townsville 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 42 PUs; end with 84 PUsCombat Hit Differential Summary :
AA fire in Bangkok : : -0.50 Anzac : -3.83 Thai : -1.33 -
TripleA Turn Summary: Dutch round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Dutch 1 Infantry and 1 Tank moved from Hainan to 92 Sea Zone 1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand 1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to South Africa 3 Adv.Fighters moved from 32 Sea Zone to South Africa 1 Tank moved from Santiago to Argentina 2 Infantrys moved from Santiago to S.Chile 2 Destroyers moved from 37 Sea Zone to 40 Sea Zone 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Tank moved from 40 Sea Zone to South Africa 1 Transport moved from 40 Sea Zone to 39 Sea Zone 2 Carriers moved from 32 Sea Zone to 37 Sea Zone Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Destroyer, 1 Factory and 2 Submarines; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Thailand Dutch attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry Dutch roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in S.Thailand Dutch win, taking S.Thailand from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Rio De Janeiro 1 Destroyer and 2 Submarines placed in 125 Sea Zone 1 Adv.Fighter placed in Suriname Turn Complete - Dutch Dutch collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Dutch : 0.50 -
TripleA Turn Summary: Finns round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Finns 1 Elite and 5 Infantrys moved from 21 Sea Zone to Dover 1 Elite moved from Helsinki to 24 Sea Zone 2 Elites moved from Lapland to 24 Sea Zone 1 Elite moved from Upper Norrland to 24 Sea Zone 4 Elites and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone 4 Elites moved from 21 Sea Zone to Dover 1 JetFighter moved from 21 Sea Zone to Dover 1 Adv.Fighter moved from 21 Sea Zone to Dover 3 Tanks moved from Middle Norrland to Oslo 1 Tank moved from Nordland to Oslo 5 Elites and 9 Infantrys moved from Upper Norrland to Nordland 4 Infantrys moved from Lapland to Upper Norrland 2 Infantrys moved from East Prussia to Danzig 1 Infantry moved from Helsinki to Tampere 1 Mech.Inf moved from Azerbaijan to W.Iran 10 Tanks moved from Astrakhan to W.Iran 1 Mech.Inf and 4 Tanks moved from E.Iran to W.Iran Purchase Units - Finns Finns buy 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in W.Iran Finns attack with 2 Mech.Infs and 14 Tanks British defend with 1 AAGun, 2 Bunkers, 1 Factory and 7 Infantrys; French defend with 2 Infantrys, 2 Mech.Infs and 3 Tanks Finns roll dice for 2 Mech.Infs and 14 Tanks in W.Iran, round 2 : 7/16 hits, 7.67 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Bunkers, 9 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 2 : 8/16 hits, 6.17 expected hits 2 Mech.Infs owned by the Finns, 2 Infantrys owned by the French, 3 Infantrys owned by the British and 6 Tanks owned by the Finns lost in W.Iran Finns roll dice for 8 Tanks in W.Iran, round 3 : 4/8 hits, 4.00 expected hits British roll dice for 2 Bunkers, 4 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 3 : 2/11 hits, 4.50 expected hits 4 Infantrys owned by the British and 2 Tanks owned by the Finns lost in W.Iran Finns roll dice for 6 Tanks in W.Iran, round 4 : 4/6 hits, 3.00 expected hits British roll dice for 2 Bunkers, 2 Mech.Infs and 3 Tanks in W.Iran, round 4 : 4/7 hits, 3.17 expected hits 2 Tanks owned by the French, 2 Mech.Infs owned by the French and 4 Tanks owned by the Finns lost in W.Iran Finns roll dice for 2 Tanks in W.Iran, round 5 : 0/2 hits, 1.00 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 5 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Finns lost in W.Iran Finns roll dice for 1 Tank in W.Iran, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 6 : 0/3 hits, 1.50 expected hits Finns roll dice for 1 Tank in W.Iran, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 7 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Finns lost in W.Iran British win with 2 Bunkers and 1 Tank remaining. Battle score for attacker is -42 Casualties for Finns: 2 Mech.Infs and 14 Tanks Casualties for British: 7 Infantrys Casualties for French: 2 Infantrys, 2 Mech.Infs and 2 Tanks Battle in Dover Finns attack with 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter British defend with 4 Artillerys and 1 Infantry Finns roll dice for 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter in Dover, round 2 : 3/12 hits, 3.67 expected hits British roll dice for 4 Artillerys and 1 Infantry in Dover, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Finns, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Dover Finns roll dice for 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter in Dover, round 3 : 4/11 hits, 3.50 expected hits British roll dice for 2 Artillerys in Dover, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Dover Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16 Casualties for Finns: 1 Infantry Casualties for British: 4 Artillerys and 1 Infantry Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 1 Mech.Inf and 3 Tanks placed in Leningrad Turn Complete - Finns Finns collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
British : -3.67 Finns : -1.83 -
TripleA Turn Summary: Romanians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Romanians 2 Elites, 17 Infantrys and 2 Tanks moved from Rostov to Stalingrad 3 Tanks moved from Georgia to Stalingrad 1 JetFighter moved from Donetsk to Stalingrad 3 Mech.Infs moved from Vinnytsia to Stalingrad 4 Infantrys moved from Donetsk to Rostov 1 ArmoredCar moved from Vinnytsia to Rostov 1 ArmoredCar moved from E.Romania to Istanbul 4 Infantrys moved from E.Romania to Bulgaria 3 Infantrys moved from Odessa to E.Romania 5 Infantrys, 3 Mech.Infs and 4 Tanks moved from Izmir to Adana 3 Adv.Fighters moved from Bursa to Adana 4 Infantrys moved from Bursa to Ankara Purchase Units - Romanians Romanians buy 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Stalingrad Romanians attack with 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks Russians defend with 1 Bunker, 1 Factory, 21 Infantrys and 1 Tank Romanians roll dice for 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 2 : 6/28 hits, 8.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 21 Infantrys and 1 Tank in Stalingrad, round 2 : 8/23 hits, 8.00 expected hits 5 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 9 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 3 : 10/20 hits, 6.83 expected hits Russians roll dice for 1 Bunker, 16 Infantrys and 1 Tank in Stalingrad, round 3 : 8/18 hits, 6.33 expected hits 10 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 4 : 6/12 hits, 5.50 expected hits Russians roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Stalingrad, round 4 : 1/8 hits, 3.00 expected hits 6 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 5 : 5/11 hits, 5.17 expected hits Russians roll dice for 1 Bunker and 1 Tank in Stalingrad, round 5 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Romanians, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Stalingrad Romanians win, taking Stalingrad from Russians with 1 Elite, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Romanians: 1 Elite and 17 Infantrys Casualties for Russians: 1 Bunker, 21 Infantrys and 1 Tank Battle in Adana Romanians attack with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks in Adana, round 2 : 7/15 hits, 5.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana Romanians loses 0 PUs for violating Adanas neutrality. Romanians win, taking Adana from Neutral with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians 1 JetFighter moved from Stalingrad to Georgia 3 Adv.Fighters moved from Adana to Georgia Place Units - Romanians 3 Mech.Infs placed in Georgia 3 Mech.Infs placed in E.Romania 1 Mech.Inf placed in Vinnytsia Turn Complete - Romanians Romanians collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Romanians : 2.50 Neutral : -1.00 Russians : -0.33 -
TripleA Turn Summary: Thai round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Thai 4 Infantrys and 2 Marines moved from Rajputana to Hyderabad 4 Infantrys moved from Hyderabad to Madras 2 Marines and 6 Tanks moved from E.Iran to W.Iran Combat - Thai Battle in W.Iran Thai attack with 2 Marines and 6 Tanks British defend with 1 AAGun, 2 Bunkers and 1 Factory; French defend with 1 Tank Thai roll dice for 2 Marines and 6 Tanks in W.Iran, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 2 : 1/3 hits, 1.50 expected hits 2 Bunkers owned by the British, 1 Tank owned by the French and 1 Marine owned by the Thai lost in W.Iran Thai win, taking W.Iran from British with 1 Marine and 6 Tanks remaining. Battle score for attacker is 13 Casualties for Thai: 1 Marine Casualties for British: 2 Bunkers Casualties for French: 1 Tank Non Combat Move - Thai Turn Complete - ThaiCombat Hit Differential Summary :
British : -0.50 Thai : -1.00 -
TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Americans 1 Infantry moved from Peking to Hulunbuir Americans take Hulunbuir from Hisaichi 2 Marines moved from Peking to Liaoning 1 Infantry moved from Chahar to Suiyuan 1 Tank moved from Suiyuan to Anhwei 1 Tank moved from Hupeh to Shanghai 1 Infantry moved from Hokkaido to 84 Sea Zone 4 Infantrys moved from Alaska to 71 Sea Zone 1 B.Transport and 4 Infantrys moved from 71 Sea Zone to 72 Sea Zone 4 Infantrys moved from 72 Sea Zone to Kamchatka Americans take Kamchatka from Yamamoto 1 Elite and 1 Infantry moved from Saipan to 94 Sea Zone 1 Infantry moved from 84 Sea Zone to Kirin Americans take Kirin from Hisaichi 1 Elite, 1 Infantry and 1 Transport moved from 94 Sea Zone to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Marine moved from Tokyo to 84 Sea Zone 1 Infantry moved from Hokkaido to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Kiangsi 2 Elites and 2 Marines moved from Tokyo to 84 Sea Zone 2 Elites and 2 Marines moved from 84 Sea Zone to Liaoning 2 Elites and 1 Marine moved from Tokyo to 84 Sea Zone 1 Infantry moved from Hokkaido to 84 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 84 Sea Zone to Korea 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Vladivostok Americans take Vladivostok from Hisaichi 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Changchun 4 Infantrys moved from Tohoku to 84 Sea Zone 2 Cruisers moved from 84 Sea Zone to 85 Sea Zone 2 Infantrys moved from Shikoku to 85 Sea Zone 2 Cruisers and 2 Infantrys moved from 85 Sea Zone to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Korea 3 Infantrys moved from 84 Sea Zone to Liaoning 2 Infantrys moved from Hokkaido to 84 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 5 Infantrys moved from 84 Sea Zone to Liaoning 1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone 2 Adv.Fighters and 5 L.Fighters moved from Manchester to Dover 2 Elites, 4 Infantrys and 5 Marines moved from Manchester to Dover 4 Infantrys moved from 10 Sea Zone to Scotland 2 Elites and 2 Marines moved from Scotland to Manchester 2 L.Fighters moved from 7 Sea Zone to Manchester 1 Battleship moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer moved from 8 Sea Zone to 10 Sea Zone 1 Destroyer moved from 7 Sea Zone to 9 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport, 1 Destroyer, 4 Infantrys and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone 2 Infantrys moved from Salvador to Bahia 1 B.Transport moved from 36 Sea Zone to 34 Sea Zone 3 Destroyers and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bunkers, 6 Elites, 17 Infantrys, 3 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in Korea Americans attack with 2 Elites, 4 Infantrys and 1 Marine Hisaichi defend with 1 Infantry and 3 Tanks Americans roll dice for 2 Elites, 4 Infantrys and 1 Marine in Korea, round 2 : 1/7 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 3/4 hits, 1.83 expected hits 3 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea Americans roll dice for 2 Elites, 1 Infantry and 1 Marine in Korea, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Tanks in Korea, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Americans lost in Korea Americans roll dice for 2 Elites and 1 Marine in Korea, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Korea, round 4 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Americans lost in Korea Americans roll dice for 1 Elite and 1 Marine in Korea, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Tanks in Korea, round 5 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Korea Americans roll dice for 1 Marine in Korea, round 6 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Korea, round 6 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 2 Elites, 4 Infantrys and 1 Marine Casualties for Hisaichi: 1 Infantry and 3 Tanks Battle in Changchun Americans attack with 1 Infantry Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 12 Infantrys and 15 Tanks Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 5/13 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi 4 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 Infantry in Changchun, round 2 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 8 Infantrys and 15 Tanks in Changchun, round 2 : 12/30 hits, 14.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 5 Infantrys Casualties for Americans: 1 Infantry Battle in Dover Americans attack with 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines Finns defend with 5 Elites and 4 Infantrys Americans roll dice for 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 2 : 8/18 hits, 7.33 expected hits Finns roll dice for 5 Elites and 4 Infantrys in Dover, round 2 : 1/9 hits, 3.00 expected hits 4 Elites owned by the Finns, 4 Infantrys owned by the Finns and 1 Infantry owned by the Americans lost in Dover Americans roll dice for 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 3 : 7/17 hits, 7.17 expected hits Finns roll dice for 1 Elite in Dover, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Dover Americans win, taking Dover from Finns with 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines remaining. Battle score for attacker is 21 Casualties for Americans: 1 Infantry Casualties for Finns: 5 Elites and 4 Infantrys Battle in Kiangsi Americans attack with 1 Elite, 2 Infantrys and 1 Marine Hisaichi defend with 1 ArmoredCar and 1 Tank Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Kiangsi Americans win, taking Kiangsi from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 ArmoredCar and 1 Tank Battle in Liaoning Americans attack with 2 Elites, 8 Infantrys and 4 Marines Hisaichi defend with 1 Factory, 3 Mech.Infs and 6 Tanks Americans roll dice for 2 Elites, 8 Infantrys and 4 Marines in Liaoning, round 2 : 2/14 hits, 4.00 expected hits Hisaichi roll dice for 3 Mech.Infs and 6 Tanks in Liaoning, round 2 : 3/9 hits, 4.00 expected hits 3 Infantrys owned by the Americans and 2 Mech.Infs owned by the Hisaichi lost in Liaoning Americans roll dice for 2 Elites, 5 Infantrys and 4 Marines in Liaoning, round 3 : 3/11 hits, 3.50 expected hits Hisaichi roll dice for 1 Mech.Inf and 6 Tanks in Liaoning, round 3 : 4/7 hits, 3.33 expected hits 2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Americans roll dice for 2 Elites, 1 Infantry and 4 Marines in Liaoning, round 4 : 2/7 hits, 2.83 expected hits Hisaichi roll dice for 4 Tanks in Liaoning, round 4 : 1/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning Americans roll dice for 2 Elites and 4 Marines in Liaoning, round 5 : 4/6 hits, 2.67 expected hits Hisaichi roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Elite owned by the Americans lost in Liaoning Americans win, taking Liaoning from Hisaichi with 1 Elite and 4 Marines remaining. Battle score for attacker is 29 Casualties for Americans: 1 Elite and 8 Infantrys Casualties for Hisaichi: 3 Mech.Infs and 6 Tanks Non Combat Move - Americans 1 Adv.Fighter moved from Canarians to Manchester 2 Adv.Fighters and 5 L.Fighters moved from Dover to Manchester Place Units - Americans 1 Battleship and 1 Submarine placed in 10 Sea Zone 1 Bunker placed in Iceland 3 L.Fighters placed in 7 Sea Zone 1 B.Transport placed in 13 Sea Zone 4 Infantrys placed in Washington 1 Adv.Fighter and 1 Bunker placed in Canarians 1 Transport placed in 101 Sea Zone 1 Submarine placed in 13 Sea Zone 4 Elites and 4 Marines placed in Tokyo 2 Elites and 1 Infantry placed in Hokkaido 3 Infantrys placed in Kyushu 4 Infantrys placed in Chubu 3 Infantrys placed in Tohoku 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 182 PUs; end with 183 PUsCombat Hit Differential Summary :
Hisaichi : -3.17 Americans : -4.00 Finns : -2.33 -
TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Germans 6 HeavyTanks moved from Netherlands to 21 Sea Zone 6 HeavyTanks and 13 Transports moved from 21 Sea Zone to 20 Sea Zone 2 Tanks moved from Belgium to 20 Sea Zone 3 Infantrys moved from Normandy to Brittany 1 Artillery moved from Belgium to 20 Sea Zone 15 Infantrys moved from Picardy to 20 Sea Zone 4 Elites moved from Netherlands to 21 Sea Zone 1 Artillery, 6 HeavyTanks, 15 Infantrys, 2 Tanks and 13 Transports moved from 20 Sea Zone to 21 Sea Zone 8 Infantrys moved from Paris to Normandy 4 Infantrys moved from Leon to Navarre 1 Infantry moved from Rhine to Belgium 1 Tank moved from Hamburg to Netherlands 1 Elite and 4 Infantrys moved from Saxony to Hamburg 6 Destroyers moved from 23 Sea Zone to 21 Sea Zone 1 ArmoredCar moved from E.Iran to Rajputana 1 ArmoredCar moved from Erzurum to Syria 12 HeavyTanks and 4 Tanks moved from Kuybyshev to Alma Ata 10 Mech.Infs moved from Astrakhan to Alma Ata 5 Artillerys and 16 Infantrys moved from Penza to Kuybyshev 10 Mech.Infs moved from Moscow to Chimkent 3 Mech.Infs moved from Kursk to Kuybyshev 1 Artillery, 4 Elites, 6 HeavyTanks, 15 Infantrys and 2 Tanks moved from 21 Sea Zone to Dover 12 Adv.Fighters, 10 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to Dover 4 Bombers moved from Netherlands to Dover 1 Infantry moved from Danzig to Pomerania Purchase Units - Germans Germans buy 18 Elites and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Syria Germans attack with 1 ArmoredCar French defend with 1 AAGun, 9 Bunkers, 1 Factory, 4 Infantrys and 2 Tanks Germans roll dice for 1 ArmoredCar in Syria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 9 Bunkers, 4 Infantrys and 2 Tanks in Syria, round 2 : 9/15 hits, 6.83 expected hits 1 ArmoredCar owned by the Germans lost in Syria French win with 9 Bunkers, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Germans: 1 ArmoredCar Battle in Dover Germans attack with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks Americans defend with 2 Elites, 3 Infantrys and 5 Marines Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Dover Germans roll dice for 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks in Dover, round 2 : 29/57 hits, 26.67 expected hits British roll dice for 2 Elites, 2 Infantrys and 5 Marines in Dover, round 2 : 2/9 hits, 3.00 expected hits 5 Marines owned by the Americans, 2 Elites owned by the Americans, 2 Infantrys owned by the Americans and 2 Infantrys owned by the Germans lost in Dover Germans win, taking Dover from British with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 13 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 28 Casualties for Americans: 2 Elites, 3 Infantrys and 5 Marines Casualties for Germans: 2 Infantrys Non Combat Move - Germans 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Dover to Brittany Place Units - Germans 3 Elites placed in Normandy 6 Elites placed in Hamburg 8 Elites placed in Paris 1 Elite placed in Rhine 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk Turn Complete - Germans Germans collect 132 PUs; end with 132 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -1.00 French : 2.17 -
TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Italians 1 Mech.Inf moved from Darfur to Angola Italians take Equatoria from British Italians take Belgian Congo from British Italians take Angola from British 1 Mech.Inf moved from Darfur to Kordofan Italians take Kordofan from British 1 Mech.Inf moved from Kordofan to Kenya Italians take Kenya from British 1 Mech.Inf moved from Darfur to Mozambique Italians take Mozambique from British 1 Mech.Inf moved from Darfur to Rhodesia Italians take Rhodesia from British 1 Elite, 3 HeavyTanks, 6 Infantrys and 4 Mech.Infs moved from French Sudan to French Equatorial Africa 2 HeavyTanks and 4 Tanks moved from Gold Coast to French Equatorial Africa 4 Infantrys moved from Darfur to French Equatorial Africa 3 Mech.Infs moved from Hun to French Equatorial Africa 1 JetFighter moved from Hun to French Equatorial Africa 3 Mech.Infs moved from Rio de Oro to French Equatorial Africa 3 Bombers moved from French Sudan to French Equatorial Africa 1 HeavyTank and 3 Tanks moved from E.Morocco to Mauritania 10 Mech.Infs moved from Cairo to Palestine 7 HeavyTanks moved from Cairo to Palestine 3 Tanks moved from Cairo to Palestine 10 HeavyTanks, 11 Mech.Infs and 3 Tanks moved from Cairo to Nubia Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Elite, 3 HeavyTanks, 8 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Nubia Italians attack with 10 HeavyTanks, 11 Mech.Infs and 3 Tanks British defend with 2 Bunkers Italians roll dice for 10 HeavyTanks, 11 Mech.Infs and 3 Tanks in Nubia, round 2 : 11/24 hits, 11.83 expected hits British roll dice for 2 Bunkers in Nubia, round 2 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the British and 1 Mech.Inf owned by the Italians lost in Nubia Italians win, taking Nubia from British with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Casualties for British: 2 Bunkers Battle in French Equatorial Africa Italians attack with 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks French defend with 10 Bunkers Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 13/34 hits, 15.00 expected hits Units damaged: 7 Bunkers owned by the French French roll dice for 10 Bunkers in French Equatorial Africa, round 2 : 3/10 hits, 5.00 expected hits 3 Bunkers owned by the French and 3 Infantrys owned by the Italians lost in French Equatorial Africa Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 7 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 3 : 14/31 hits, 14.17 expected hits French roll dice for 7 Bunkers in French Equatorial Africa, round 3 : 2/7 hits, 3.50 expected hits 7 Bunkers owned by the French and 2 Infantrys owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 5 HeavyTanks, 5 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 50 Casualties for Italians: 5 Infantrys Casualties for French: 10 Bunkers Battle in Palestine Italians attack with 7 HeavyTanks, 10 Mech.Infs and 3 Tanks British defend with 3 Bunkers Italians roll dice for 7 HeavyTanks, 10 Mech.Infs and 3 Tanks in Palestine, round 2 : 10/20 hits, 9.50 expected hits British roll dice for 3 Bunkers in Palestine, round 2 : 2/3 hits, 1.50 expected hits 3 Bunkers owned by the British and 2 Mech.Infs owned by the Italians lost in Palestine Italians win, taking Palestine from British with 7 HeavyTanks, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 2 Mech.Infs Casualties for British: 3 Bunkers Non Combat Move - Italians 3 Infantrys moved from Madrid to Leon 3 Bombers moved from French Equatorial Africa to Cairo 1 JetFighter moved from French Equatorial Africa to New Valley 2 ArmoredCars moved from Tunis to Tripoli 2 Infantrys moved from Tunis to S.Tunisia 2 Infantrys moved from S.Tunisia to Tripoli 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 56 Sea Zone to 48 Sea Zone 1 Infantry moved from Hun to El Agheila Place Units - Italians 2 ArmoredCars, 2 HeavyTanks and 2 Tanks placed in Cairo 1 HeavyTank and 2 Tanks placed in Hun 4 Mech.Infs placed in Tunis 4 Mech.Infs placed in E.Morocco 1 Elite placed in Rio de Oro Turn Complete - Italians Italians collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians : -2.50 British : 0.50 French : -3.50 -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Chinese 1 Infantry moved from W.Qinghai to Sikang Chinese take Sikang from Thai 1 Mech.Inf moved from Hsining to Gobi Altai Chinese take Gobi Altai from Hisaichi 1 Mech.Inf moved from Gobi Altai to Ningsia Chinese take Ningsia from Hisaichi 1 Mech.Inf moved from Hsining to Assam British take Assam from Thai 1 Mech.Inf moved from Hsining to Sikang 1 Mech.Inf moved from Sikang to Lanchow Chinese take Lanchow from Hisaichi 1 Infantry moved from Hsining to W.Qinghai 30 Infantrys moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 1 Bunker, 2 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Qinghai Chinese attack with 30 Infantrys Hisaichi defend with 1 AAGun, 1 ArmoredCar and 1 Marine Chinese roll dice for 30 Infantrys in E.Qinghai, round 2 : 6/30 hits, 5.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Qinghai Chinese win, taking E.Qinghai from Hisaichi with 30 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Marine Non Combat Move - Chinese Place Units - Chinese 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining 1 Infantry placed in Shantung Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 1.00 -
Feel free to edit move any Yam units. It wouldn’t affect China and I saw no combat moves for you.
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TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: British round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - British 1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone 4 Artillerys and 4 Infantrys moved from London to Dover 8 Infantrys moved from Wales to Dover 1 Infantry and 1 Tank moved from Manchester to Dover 9 Adv.Fighters and 1 Fighter moved from Manchester to Dover 1 Infantry moved from Italian East Africa to Equatoria British take Equatoria from Italians 2 Transports moved from 80 Sea Zone to 71 Sea Zone 1 Infantry moved from Cape Town to South Africa Purchase Units - British British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits 13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits 1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover 1 Tank retreated to London Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17 Casualties for British: 4 Artillerys and 13 Infantrys Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks Non Combat Move - British 9 Adv.Fighters and 1 Fighter moved from Dover to Manchester Place Units - British 4 Artillerys, 1 Bunker and 4 Elites placed in London 2 Artillerys, 1 Bunker and 2 Elites placed in Manchester 2 Artillerys, 1 Bunker and 2 Elites placed in Wales 2 Infantrys placed in Montreal Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 3.50 -
TripleA Turn Summary: Anzac round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 2 Elites moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone 4 Elites moved from 106 Sea Zone to S.French Indochina French take S.French Indochina from Thai 7 Marines moved from Bangkok to 105 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 2 Marines moved from 84 Sea Zone to Kirin 3 Marines moved from Malaya to 110 Sea Zone 3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone 4 Marines moved from 92 Sea Zone to Kiangsi 4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone 1 Marine moved from 92 Sea Zone to Kwangsi Chinese take Kwangsi from Yamamoto 1 Marine moved from 92 Sea Zone to Kwangtung Chinese take Kwangtung from Yamamoto 1 Marine moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Yamamoto 1 Marine moved from 92 Sea Zone to Fukien Chinese take Fukien from Yamamoto 2 Marines moved from Bangkok to S.Thailand 1 Battleship moved from 105 Sea Zone to 92 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya 3 L.Fighters moved from 110 Sea Zone to Anhwei 4 Infantrys moved from West Papua to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 1 Elite moved from Merauke to 113 Sea Zone 1 Transport moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from Port Moresby to 114 Sea Zone 1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone 1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Timor EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone 1 Transport moved from 70 Sea Zone to 122 Sea Zone 2 Infantrys moved from Canberra to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from 70 Sea Zone to Western Australia 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Anhwei Anzac attack with 3 L.Fighters Hisaichi defend with 1 Tank Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7 Casualties for Anzac: 1 L.Fighter Casualties for Hisaichi: 1 Tank Battle in Kirin Anzac attack with 2 Marines Hisaichi defend with 1 Infantry Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Marine Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Anzac attack with 4 Marines Hisaichi defend with 4 ArmoredCars and 1 Infantry Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits 4 ArmoredCars owned by the Hisaichi lost in Kiangsi Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14 Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry Casualties for Anzac: 1 Marine Non Combat Move - Anzac 2 L.Fighters moved from Anhwei to Shantung 1 AAGun moved from Broome to 67 Sea Zone 1 AAGun moved from 67 Sea Zone to Java 1 AAGun moved from Bangkok to S.Thailand Place Units - Anzac 6 Tanks placed in Bangkok 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 2 Infantrys placed in Western Australia 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Fighters placed in Wellington Turn Complete - Anzac Anzac collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Hisaichi : 1.83 Anzac : 3.33 -
TripleA Turn Summary: Dutch round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Dutch 1 Infantry moved from S.Chile to 39 Sea Zone 1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to Belgian Congo Dutch take Belgian Congo from Italians 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Infantry moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa 1 Marine moved from South Africa to Mozambique 1 Marine moved from South Africa to Rhodesia 1 Elite moved from South Africa to Angola 2 Adv.Fighters moved from South Africa to Angola 1 Adv.Fighter moved from South Africa to Rhodesia 1 Fighter moved from South Africa to Mozambique 1 Adv.Fighter moved from South Africa to Rhodesia 1 Tank moved from South Africa to Rhodesia 1 Tank moved from South Africa to Mozambique 1 Tank moved from South Africa to Angola 1 Adv.Fighter moved from Suriname to 40 Sea Zone 2 Carriers moved from 37 Sea Zone to 40 Sea Zone 1 Infantry moved from S.Thailand to Burma British take Burma from Thai 1 Tank moved from S.Thailand to Yunnan Dutch take N.Thailand from Thai Chinese take Yunnan from Hisaichi 1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Rhodesia Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Rhodesia Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Mozambique Dutch attack with 1 Fighter, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Mozambique Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Angola Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Angola Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Non Combat Move - Dutch 2 Adv.Fighters moved from Angola to South Africa 2 Adv.Fighters moved from Rhodesia to South Africa 1 Fighter moved from Mozambique to South Africa Place Units - Dutch 1 Infantry and 1 Tank placed in Santiago 1 Transport placed in 125 Sea Zone 2 Infantrys placed in Rio De Janeiro 2 Infantrys placed in Banjarmasin 2 Adv.Fighters placed in Suriname Turn Complete - Dutch Dutch collect 51 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians : -1.00 Dutch : 0.83 -
TripleA Manual Gamesave Post: Finns round 25
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - FinnsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Finns 4 Mech.Infs moved from Arkhangelsk to Surgut 1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl 1 Mech.Inf moved from Yaroslavl to Gorky 1 Transport moved from 21 Sea Zone to 12 Sea Zone 1 Tank moved from Oslo to 12 Sea Zone 1 Infantry moved from Nordland to 12 Sea Zone 1 JetFighter moved from 21 Sea Zone to 11 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone 1 Submarine moved from 21 Sea Zone to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone 8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone 8 Infantrys moved from Nordland to 12 Sea Zone 8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone 9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 5 Elites moved from Nordland to Oslo 2 Infantrys moved from Danzig to Pomerania 1 Infantry moved from Tampere to Oulu 4 Infantrys moved from Upper Norrland to Nordland Purchase Units - Finns Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in 11 Sea Zone Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine British defend with 1 T.Boat Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 11 Sea Zone Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 6 Infantrys placed in Helsinki 2 Mech.Infs placed in Leningrad Turn Complete - Finns Finns collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -0.17 Finns : 0.50





