L19 OwenToo (L) vs AetV (X) BM3


  • @OwenToo , Ool please.

    Thank you.

  • '21 '20 '19 '18 '17

    French Inf, American Inf, 1 Mech Inf.

    If you do later rounds, take mech inf first, then Bomber, Brit Tank, Amer Tank


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Belarus to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            3 infantry moved from Northern Italy to Southern France
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 fighter moved from Southern Italy to Tunisia
            1 infantry moved from France to Southern France
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 aaGun and 5 infantry
                    AA fire in Bryansk : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 0/5 hits, 2,33 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
                2 armour owned by the Italians retreated to Belarus
                Russians win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Southern France
                Italians attack with 4 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 4 infantry in Southern France, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 4 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                2 infantry owned by the Italians retreated to France
                Americans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                British defend with 1 armour; French defend with 1 infantry; Americans defend with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 2,83 expected hits
                    Americans roll dice for 2 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 4/9 hits, 3,17 expected hits
                    2 infantry owned by the Americans, 1 infantry owned by the French, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 3 : 1/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
                    Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tunisia, round 4 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 2 armour and 1 bomber in Tunisia, round 4 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Tunisia, round 5 : 4/4 hits, 1,67 expected hits
                    Americans roll dice for 2 armour and 1 bomber in Tunisia, round 5 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Americans, 1 bomber owned by the Americans and 1 armour owned by the British lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 29
                Casualties for Italians: 4 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys
                Casualties for French: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to Libya
            1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Bryansk to Novgorod
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2
            Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : -0,17
    Italians : -2,17
    Americans : -2,33
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Good move for Italy…


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Southern France
            1 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 infantry moved from Bessarabia to Western Ukraine
            2 artilleries and 2 infantry moved from Bessarabia to Ukraine
            4 infantry moved from Belarus to Bryansk
            1 bomber moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 fighter moved from Belarus to Archangel
            2 infantry moved from Novgorod to Archangel
            2 armour moved from Belarus to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Western Germany to Southern France
            2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 bomber and 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4,17 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
                    1 infantry owned by the Germans, 1 bomber owned by the British and 3 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/8 hits, 3,83 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 3 infantry
                Casualties for British: 1 bomber and 1 fighter
            Battle in Southern France
                Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 4 infantry
                Russians defend with 1 aaGun and 5 infantry
                    AA fire in Bryansk : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 3/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Russians win with 4 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Ukraine
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/5 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Novgorod
            1 fighter moved from Archangel to Novgorod
            6 infantry moved from Novgorod to Belarus
            8 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Southern France to Tunisia
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in France
            1 fighter and 1 infantry placed in Western Germany
            1 mech_infantry placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,5,5,6,5,4,1,2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1
            Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -6,33
    AA fire in Bryansk : : -0,33
    Americans : -1,50
    Russians : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 tactical_bomber moved from Russia to Archangel
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Rostov to Bryansk
            2 artilleries moved from Rostov to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
            1 fighter moved from Archangel to Bryansk
            2 aaGuns, 2 armour, 11 artilleries, 48 infantry and 2 mech_infantrys moved from Russia to Bryansk
            1 aaGun and 6 infantry moved from Samara to Russia
            1 fighter moved from Archangel to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Yunnan to India
            3 artilleries and 4 infantry moved from Burma to India
            2 bombers moved from French Indo China to India
            1 mech_infantry moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in New Guinea
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Midway from Americans, taking Szechwan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in India
                Japanese attack with 2 armour, 3 artilleries, 2 bombers and 4 infantry
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers and 4 infantry in India, round 2 : 5/11 hits, 4,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            3 mech_infantrys moved from Malaya to Yunnan
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Manchuria to Korea
            2 battleships, 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 carrier moved from 36 Sea Zone to 33 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 fighter moved from French Indo China to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            1 carrier and 1 cruiser placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Malaya
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            Japanese collect 50 PUs (13 lost to blockades); end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Chinese : -1,33
    UK_Pacific : 0,33
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to Libya
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Libya
            1 infantry moved from 96 Sea Zone to Libya
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 25 Sea Zone
            1 fighter moved from 54 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 carrier and 3 fighters remaining. Battle score for attacker is 48
                Casualties for Americans: 1 destroyer, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 fighter
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            2 artilleries moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            3 carriers moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from Northern Territory to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            2 destroyers moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 46 Sea Zone to 26 Sea Zone
            2 fighters moved from 46 Sea Zone to Queensland
            1 fighter moved from Queensland to New South Wales
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from Libya to 96 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 bomber and 2 fighters placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 2.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Gibraltar to Libya
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Libya
            1 infantry moved from 96 Sea Zone to Libya
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 25 Sea Zone
            1 fighter moved from 54 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 carrier and 3 fighters remaining. Battle score for attacker is 48
                Casualties for Americans: 1 destroyer, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Libya
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 fighter
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            2 artilleries moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            3 carriers moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from Northern Territory to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            2 destroyers moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 46 Sea Zone to 26 Sea Zone
            2 fighters moved from 46 Sea Zone to Queensland
            1 fighter moved from Queensland to New South Wales
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from Libya to 96 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 bomber and 2 fighters placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 infantry moved from West India to India
            2 fighters moved from Persia to India
            1 tactical_bomber moved from Persia to India
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            2 fighters moved from 93 Sea Zone to Malta
            1 carrier moved from 93 Sea Zone to 96 Sea Zone
            2 cruisers moved from 93 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Malta
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 cruisers in Malta, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                British win, taking Malta from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in India
                British attack with 2 fighters, 7 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in India, round 2 : 4/10 hits, 2.83 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour and 2 artilleries in India, round 3 : 1/4 hits, 1.67 expected hits
                    2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 4 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 5 infantry
                Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            2 fighters moved from India to West India
            1 mech_infantry moved from Northwest Persia to Rostov
            5 mech_infantrys moved from Kazakhstan to Russia
            2 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Persia to Caucasus
            1 infantry moved from Persia to Northwest Persia
            1 aaGun moved from West India to India
            2 mech_infantrys moved from Persia to Eastern Persia
            2 fighters moved from Malta to 96 Sea Zone
            1 battleship moved from 93 Sea Zone to 91 Sea Zone
            2 cruisers moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Egypt to Persia
            1 fighter moved from Gibraltar to Libya
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 3.67
    Americans : 2.33
    Chinese : 0.00
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 artilleries moved from Tunisia to Libya
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour and 2 artilleries
                British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour and 2 artilleries in Libya, round 2 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 3 : 1/3 hits, 1,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                1 armour owned by the Italians retreated to Tunisia
                Americans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,2,6,3
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,00
    Americans : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from Queensland to New Guinea
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 2 fighters and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC roll dice for 2 fighters in New Guinea, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to Dutch New Guinea
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 55 Sea Zone to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Persia to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Novgorod to Rostov
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 fighter moved from Novgorod to 115 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 115 Sea Zone
            1 bomber moved from Novgorod to Rostov
    

    Savegame

  • '21 '20 '19 '18 '17

    No Scramble in SZ 110


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Novgorod to Rostov
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 fighter moved from Novgorod to 115 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 115 Sea Zone
            1 bomber moved from Novgorod to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 3 fighters in 115 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 artilleries moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 mech_infantry moved from Southern France to Southern Italy
            1 mech_infantry moved from Southern France to Western Germany
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            3 fighters, 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            2 armour moved from Novgorod to Belarus
            4 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Western Ukraine to Eastern Poland
            10 armour and 8 mech_infantrys moved from Western Ukraine to Belarus
            2 artilleries moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            5 mech_infantrys moved from Ukraine to Eastern Poland
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Tunisia to Southern Italy
            2 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Romania
            2 bombers moved from Rostov to Novgorod
            1 infantry moved from Belarus to Smolensk
    
        Place Units - Germans
            2 infantry placed in Ukraine
            2 armour, 1 infantry and 4 mech_infantrys placed in Germany
            3 armour placed in Novgorod
            2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,6,1
            Germans collect 51 PUs (7 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -0,33
    Russians : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            3 mech_infantrys moved from Bryansk to Russia
            2 armour moved from Bryansk to Russia
            6 artilleries moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Tambov
            45 infantry moved from Bryansk to Tambov
            6 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries, 1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : -0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Yunnan to India
            2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
            1 fighter moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kweichow to Hopei
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                1 artillery owned by the Japanese retreated to Anhwe
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 carrier and 1 fighter
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 carrier
            Battle in India
                Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in India : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 2 infantry
                1 fighter owned by the Americans forced to land in 26 Sea Zone
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            2 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Malaya to Shan State
            1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 battleships, 4 carriers, 1 cruiser, 3 fighters, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Chahar to Hunan
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 37 Sea Zone
            1 artillery placed in Malaya
            2 mech_infantrys placed in French Indo China
            3 infantry placed in Manchuria
            1 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
            Japanese collect 53 PUs (9 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Chinese : 0,67
    UK_Pacific : -0,67
    AA fire in India : : -0,50
    Japanese : -2,67
    

    Savegame

  • '21 '20 '19 '18 '17

    :relaxed: and the subs scatter like roaches when someone turns on the light…

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 fighters moved from 96 Sea Zone to Tunisia
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Tunisia
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to Gibraltar
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from Tunisia to 92 Sea Zone
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 25 Sea Zone to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
            1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.50
    Americans : 0.33
    Japanese : 0.83
    

    Savegame

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