Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 13 PUs;
Russians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Novosibirsk to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 13 PUs;
Russians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Novosibirsk to Kansu
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Russia to Samara
Place Units - Russians
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
Japanese : -0.33
@FMErwinRommel no problem…russia suffering death by a thousand cuts…allies need to step up their game!
@wizmark I thought that Rus would bring some mobile units back to take back Stalingrad. Thanks for freeing Japan from Mongolian rule. And thanks for leaving U.S. BB vulnerable. ANZ fighter won’t save it, but will make it more costly for me
@FMErwinRommel Haha didn’t think of the mongolian rule…oh well! Game of attrition in the pac…US have a financial edge but its getting tight for sure :grimacing:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 fighter moved from Kwangsi to Siam
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Kansu
1 armour moved from Szechwan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
Scramble ANZ fighter in Caroline? Japan attacking U.S. BB, DD sub & 3 tt’s with 4 planes, DD & 2 subs.
Russ is down to 75 ground troops & 6 AA in Russia & Germ has 75 ground troops in Belarus. The mobile Russ army in China will hopefully be destroyed this turn. It didn’t gain any income for itself. I expect to lose all my attacking ground troops also. It will slow down Japan going for Burma. But Burma is secure for now anyway. Japan has to build fleet & contend with ANZ’s builds.
@FMErwinRommel yes scramble please ool 1 bb, sub, dd, 2nd bb fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 fighter moved from Kwangsi to Siam
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Kansu
1 armour moved from Szechwan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer, 1 submarine and 3 transports; ANZAC defend with 1 fighter
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Americans lost in 33 Sea Zone
3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 battleship, 1 destroyer, 1 submarine and 3 transports
Casualties for ANZAC: 1 fighter
Battle in Kansu
Japanese attack with 1 armour, 2 bombers, 1 infantry and 3 mech_infantrys
Russians defend with 2 armour and 4 mech_infantrys
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 2 : 3/7 hits, 2.50 expected hits
Chinese roll dice for 2 armour and 4 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.33 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kansu, round 3 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Kansu, round 3 : 3/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour and 4 mech_infantrys
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 fighter in Siam, round 2 : 1/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
1 fighter moved from Siam to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Szechwan
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangsi to Szechwan
1 bomber moved from Kansu to Hopei
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kiangsi to Hopei
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 armour and 1 infantry placed in Kwangtung
2 destroyers and 1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : 2.00
UK_Pacific : -0.33
Japanese : 1.50
The Pacific west of Hawaii belongs to the IJN. Battle in Caroline cost me a plane in addition to my ships, but TUV still +30 and BB & 3 tt’s sunk. Destroyed the rogue Russ mobile army. But you rolled better than average, so it cost me a bomber & negative TUV. But Russ can’t repeat that intrusion & those units can’t race back to southern Russia.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Persia to Caucasus
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Persia to Caucasus
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 armour
Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Gilbert Islands to Queensland
1 bomber moved from Sumatra to Queensland
2 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
2 bombers moved from 92 Sea Zone to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
3 bombers moved from Caucasus to Persia
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 battleship and 1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Americans collect 63 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Americans : 0.67
AA fire in Southern France : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Persia to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from Iraq to 81 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery, 5 infantry and 7 mech_infantrys moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 fighter moved from 80 Sea Zone to 81 Sea Zone
@FMErwinRommel Yes you have me in a bind at the moment…getting hard to see a way out…but we will persevere for a bit yet!
Scramble in SZ81?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Persia to Caucasus
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 armour
Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Gilbert Islands to Queensland
1 bomber moved from Sumatra to Queensland
2 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
2 bombers moved from 92 Sea Zone to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
3 bombers moved from Caucasus to Persia
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 battleship and 1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Americans collect 63 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Persia to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from Iraq to 81 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery, 5 infantry and 7 mech_infantrys moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 fighter moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in 81 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
Italians defend with 1 submarine
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports in 81 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 81 Sea Zone
British win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 8 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 8 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/18 hits, 6.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 8 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
British attack with 1 armour, 1 artillery, 5 infantry and 9 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 5 infantry and 9 mech_infantrys in Shan State, round 2 : 2/16 hits, 3.33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 tactical_bomber
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to British
EDIT: Changing ownership of Yunnan from British to Chinese
EDIT: Turning off Edit Mode
3 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter moved from 81 Sea Zone to Iraq
1 bomber moved from 81 Sea Zone to Persia
1 fighter moved from 81 Sea Zone to Iraq
1 fighter moved from Gibraltar to 81 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,5,2,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.83
British : -4.83
Americans : 0.67
AA fire in Southern France : : -0.17
Chinese : 0.33
Japanese : 1.00
@FMErwinRommel Great rolling for the japanese in yunnan…took a calculated risk on the attack and it backfired majorly!
Ha, the perverse dice worked in my favor this time. The battles where it mattered, I scored hits (Yunnan & AES); and where it didn’t matter, I missed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 aaGun, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Northern Italy to Egypt
1 mech_infantry moved from Ukraine to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 aaGun and 2 artilleries placed in Egypt
1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.33