@simon33 No Scramble
Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 8 armour moved from Western Germany to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 5 infantry moved from Norway to 112 Sea Zone 6 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone 8 armour, 3 artilleries, 11 infantry, 2 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone 8 armour, 3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
Combat Hit Differential Summary :
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Scramble in English Channel? 2 ftr vs. DD, CA, BB, ftr.
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@Argothair none
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Scotland to United Kingdom 2 transports moved from 111 Sea Zone to 112 Sea Zone 8 armour moved from Western Germany to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 5 infantry moved from Norway to 112 Sea Zone 6 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone 8 armour, 3 artilleries, 11 infantry, 2 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone 8 armour, 3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 8 armour, 3 artilleries, 2 bombers, 4 fighters, 14 infantry and 5 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 16 infantry, 1 marine and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 0/11 hits, 1.83 expected hits Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 4 fighters, 14 infantry and 5 tactical_bombers in United Kingdom, round 2 : 17/36 hits, 14.50 expected hits British roll dice for 4 aaGuns, 1 armour, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 2 : 9/23 hits, 8.50 expected hits 4 aaGuns owned by the British, 9 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 15/27 hits, 13.00 expected hits British roll dice for 1 armour, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 3 : 5/8 hits, 3.50 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British, 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the French, 3 infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 30PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Germans: 2 artilleries and 12 infantry Casualties for British: 4 aaGuns, 1 armour, 1 fighter, 16 infantry, 1 marine and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun moved from France to Southern France 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 5 tactical_bombers moved from United Kingdom to Holland Belgium 4 fighters moved from United Kingdom to Holland Belgium 3 mech_infantrys moved from Germany to Yugoslavia 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 9 infantry moved from Romania to Slovakia Hungary 1 aaGun, 2 artilleries and 11 infantry moved from Poland to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to France Place Units - Germans 3 infantry placed in Southern France 2 artilleries and 8 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 77 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 5.33 British : 2.00 AA fire in United Kingdom : : -1.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 5 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 mech_infantry moved from Belarus to Romania Russians take Romania from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 125 Sea Zone 2 aaGuns, 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Ukraine to Western Ukraine 3 artilleries and 2 infantry moved from Russia to Bryansk 3 infantry moved from Novgorod to Belarus 2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 bomber moved from French Indo China to Suiyuyan 4 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 marine moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 2 carriers moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Shan State Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 2 infantry Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 2/10 hits, 3.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Malaya, round 3 : 2/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from 55 Sea Zone to Philippines 1 tactical_bomber moved from 45 Sea Zone to Philippines 2 fighters moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 3 infantry moved from Jehol to Anhwe 1 bomber moved from Suiyuyan to Anhwe Place Units - Japanese 3 carriers and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.50 Chinese : -0.33 UK_Pacific : 0.17 Japanese : 0.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 84 Sea Zone 1 artillery moved from French West Africa to French Central Africa 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Midway to 16 Sea Zone 2 bombers moved from Western United States to 16 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from 16 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 101 Sea Zone 1 marine placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 14 infantry Japanese defend with 2 artilleries and 4 infantry Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 3/17 hits, 3.83 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Yunnan, round 3 : 5/16 hits, 3.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 84 Sea Zone 1 artillery moved from French West Africa to French Central Africa 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Midway to 16 Sea Zone 2 bombers moved from Western United States to 16 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from 16 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 101 Sea Zone 1 marine placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 14 infantry Japanese defend with 2 artilleries and 4 infantry Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 3/17 hits, 3.83 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Yunnan, round 3 : 5/16 hits, 3.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Egypt to Eastern Persia 1 bomber moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 1 artillery moved from Alexandria to Egypt 1 armour moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Tanganyika Territory British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 armour in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : 0.33 Americans : 0.67 Chinese : 0.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Greece to Romania 5 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Tunisia to Libya 1 bomber moved from Southern Italy to Libya 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 93 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Romania Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.50 Russians : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis 1 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to Poland 1 fighter moved from Holland Belgium to Poland 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone Combat - Germans Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 95 Sea Zone Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 95 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 bomber moved from 113 Sea Zone to Western Germany 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 4 armour moved from 113 Sea Zone to Norway 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 armour moved from 113 Sea Zone to Germany 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from 95 Sea Zone to Western Germany 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from 95 Sea Zone to Southern Italy 1 fighter moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Poland to Slovakia Hungary 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 fighter moved from 113 Sea Zone to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from France to Southern France 1 aaGun moved from Germany to Poland Place Units - Germans 2 armour and 4 mech_infantrys placed in Germany 3 infantry placed in United Kingdom 4 infantry placed in Germany 2 artilleries and 8 infantry placed in Western Germany Germans undo move 2. 1 destroyer placed in 110 Sea Zone 2 infantry placed in United Kingdom 2 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 French : -0.33 Russians : -0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Poland Russians roll dice for 1 artillery and 4 infantry in Poland, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 artillery and 4 infantry in Poland, round 4 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Poland, round 5 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Battle in Romania Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Italians defend with 2 armour and 2 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Romania, round 2 : 0/8 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Romania Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Romania retreated to Romania Germans win with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 5 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine 4 aaGuns, 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Ukraine 3 artilleries moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 5 infantry moved from Finland to Karelia 1 artillery moved from Novgorod to Belarus 1 infantry moved from Belarus to Novgorod 5 infantry moved from Russia to Bryansk 2 aaGuns and 16 infantry moved from Yenisey to Timguska 1 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries placed in Ukraine 4 armour placed in Russia 3 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -3.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from Philippines to Yunnan 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Guam Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Guam from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 24 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 24 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 24 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 artilleries and 12 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/21 hits, 7.83 expected hits Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 7/14 hits, 4.67 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 6.67 expected hits Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 3 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 9 infantry Casualties for Chinese: 2 artilleries and 12 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 bomber moved from Anhwe to Japan 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 24 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Hunan to Yunnan 1 tactical_bomber moved from Yunnan to French Indo China 3 fighters moved from Yunnan to Anhwe 3 tactical_bombers moved from Yunnan to Anhwe Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -1.00 Chinese : 3.00 Japanese : 3.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Midway to 16 Sea Zone 2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Battle in 16 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 5 bombers moved from 16 Sea Zone to Western United States 1 bomber moved from Western United States to Eastern United States 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 3 artilleries, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 3 infantry moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Midway to 16 Sea Zone 2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Battle in 16 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 5 bombers moved from 16 Sea Zone to Western United States 1 bomber moved from Western United States to Eastern United States 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 3 artilleries, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 3 infantry moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tanganyika Territory to Union of South Africa 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Tanganyika Territory 1 infantry moved from Kenya to Tanganyika Territory 2 mech_infantrys moved from Egypt to Belgian Congo 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports Germans defend with 1 submarine British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone British win with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 3 infantry moved from Persia to Eastern Persia Place Units - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 battleship and 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 marine EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 marine EDIT: Turning off Edit Mode 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.17 British : -1.17 Americans : 0.67 Chinese : -0.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Northern Italy 3 infantry moved from Bulgaria to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 8 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :