@Tyzoq - scramble? and tell me how you want to do battle in 106. if the sub stays? if so ool?
19L BM3 Adam514 (Axis) vs cyanight (Allies)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 fighter moved from 27 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 bombers moved from Russia to Urals Combat - Americans Battle in 26 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Urals Americans attack with 2 bombers Germans defend with 1 infantry Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 30 Sea Zone to Hawaiian Islands 9 fighters moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 27 Sea Zone to 10 Sea Zone 1 armour moved from Iraq to Persia 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 bombers moved from Urals to Russia 2 fighters moved from Egypt to Malta 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from Persia to 96 Sea Zone Place Units - Americans 5 fighters and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 fighter moved from 27 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 bombers moved from Russia to Urals Combat - Americans Battle in 26 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Urals Americans attack with 2 bombers Germans defend with 1 infantry Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 30 Sea Zone to Hawaiian Islands 9 fighters moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 27 Sea Zone to 10 Sea Zone 1 armour moved from Iraq to Persia 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 bombers moved from Urals to Russia 2 fighters moved from Egypt to Malta 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from Persia to 96 Sea Zone Place Units - Americans 5 fighters and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Non Combat Move - British 1 marine moved from Egypt to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Malta 1 marine moved from 96 Sea Zone to Malta 2 mech_infantrys moved from 96 Sea Zone to Malta 1 armour moved from 96 Sea Zone to Malta 1 mech_infantry moved from 96 Sea Zone to Malta 3 aaGuns, 1 artillery and 21 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 Chinese : -0.67 Japanese : -0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Southern Italy 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to Northern Italy 2 armour and 1 mech_infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern France 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from Tunisia to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 artillery moved from Germany to 113 Sea Zone 1 armour, 1 artillery and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 artilleries moved from Norway to 112 Sea Zone 6 mech_infantrys moved from Western Germany to 112 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 10 infantry, 1 marine, 6 mech_infantrys and 10 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 10 infantry, 1 marine and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 4 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd -
Scramble sz 110?
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@Adam514 No Scramble
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 artillery moved from Germany to 113 Sea Zone 1 armour, 1 artillery and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 artilleries moved from Norway to 112 Sea Zone 6 mech_infantrys moved from Western Germany to 112 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 10 infantry, 1 marine, 6 mech_infantrys and 10 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 10 infantry, 1 marine and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 4 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 3 artilleries, 4 bombers, 6 fighters, 10 infantry, 1 marine, 6 mech_infantrys and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter AA fire in United Kingdom : 3/12 hits, 2.00 expected hits 3 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 3 fighters, 10 infantry, 1 marine, 6 mech_infantrys and 4 tactical_bombers in United Kingdom, round 2 : 11/32 hits, 11.83 expected hits British roll dice for 4 aaGuns, 3 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/21 hits, 8.00 expected hits 4 aaGuns owned by the British, 10 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 3 fighters, 1 marine, 5 mech_infantrys and 4 tactical_bombers in United Kingdom, round 3 : 9/21 hits, 10.00 expected hits British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/13 hits, 5.33 expected hits 2 artilleries owned by the Germans, 4 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 4 bombers, 3 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in United Kingdom, round 4 : 8/15 hits, 8.33 expected hits British roll dice for 3 fighters and 1 mech_infantry in United Kingdom, round 4 : 3/4 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 marine owned by the Germans lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 3 artilleries, 3 fighters, 10 infantry, 1 marine and 6 mech_infantrys Casualties for British: 4 aaGuns, 2 fighters, 15 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 1 fighter triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 submarines moved from 112 Sea Zone to 110 Sea Zone 6 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Bessarabia to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Archangel to Belarus 1 aaGun moved from Norway to Finland 1 aaGun moved from Western Germany to Holland Belgium 3 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium 4 bombers moved from United Kingdom to Western Germany 1 bomber moved from 110 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Rostov to Volgograd 4 armour and 6 mech_infantrys moved from Caucasus to Volgograd Place Units - Germans 1 carrier placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 armour and 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 101 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 113 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUsCombat Hit Differential Summary :
Germans : -1.67 British : 4.33 AA fire in United Kingdom : : 1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 7 infantry moved from Amur to Manchuria 5 infantry moved from Amur to Manchuria 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 2 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Manchuria Russians attack with 12 infantry Japanese defend with 1 aaGun and 3 infantry Russians roll dice for 12 infantry in Manchuria, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 4 : 1/10 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Smolensk to Tambov 1 fighter moved from Bryansk to Tambov 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 armour moved from Vologda to Tambov 2 mech_infantrys moved from Vologda to Tambov 1 armour moved from Russia to Tambov 51 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov 13 artilleries moved from Russia to Tambov 1 mech_infantry moved from Vologda to Russia 8 mech_infantrys moved from Vologda to Tambov 1 tactical_bomber moved from Archangel to Tambov 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.33 Italians : 1.33 Russians : -6.17 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria 2 bombers moved from Caroline Islands to Manchuria 1 fighter moved from French Indo China to Manchuria 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 6 artilleries and 11 infantry moved from India to West India Combat - Japanese Battle in Johnston Island Battle in 26 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers Americans defend with 1 submarine and 2 transports Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking Johnston Island from Americans with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 2 transports Battle in West India Japanese attack with 6 artilleries and 11 infantry British defend with 1 infantry Japanese roll dice for 6 artilleries and 11 infantry in West India, round 2 : 4/17 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 9 infantry AA fire in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 6/13 hits, 5.17 expected hits Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 3 : 4/11 hits, 4.83 expected hits Chinese roll dice for 5 infantry in Manchuria, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 4 : 4/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 25 Sea Zone to 30 Sea Zone 1 cruiser and 6 submarines moved from 31 Sea Zone to 30 Sea Zone 1 battleship, 3 carriers and 1 marine moved from 31 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 6 fighters and 4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 2 destroyers moved from 33 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe 2 bombers moved from Manchuria to Anhwe 1 armour and 6 mech_infantrys moved from India to West India 1 aaGun and 4 infantry moved from Burma to India 3 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Yunnan to Anhwe Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 3 infantry placed in Japan 1 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : 0.83 Chinese : -0.00 UK_Pacific : 0.67 AA fire in Manchuria : : 0.00 Japanese : -1.17 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 6 fighters moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in 27 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win, taking Midway from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Malta to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Malta to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 bombers placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 6 fighters moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in 27 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win, taking Midway from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Malta to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Malta to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 bombers placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British 3 mech_infantrys moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Malta to 96 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 4 transports moved from 96 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 3 mech_infantrys moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Belgian Congo to Egypt 3 armour moved from Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Egypt 6 infantry moved from Persia to Iraq 1 infantry moved from Persia to Eastern Persia 12 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 3 aaGuns moved from Persia to Iraq 2 mech_infantrys moved from Egypt to Iraq Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Persia: 1 armour EDIT: Adding units owned by Americans to Iraq: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.67 Chinese : 0.17 Japanese : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians 6 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 6 fighters French defend with 1 destroyer Italians roll dice for 6 fighters in 96 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 6 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Ukraine 5 fighters moved from 96 Sea Zone to Southern Italy 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to France 2 infantry moved from Southern France to France Place Units - Italians 1 artillery and 1 bomber placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -2.00 French : -0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Hawaiian Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Hawaiian Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 1 bomber moved from Western Germany to Smolensk 2 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Western Germany 1 bomber moved from Smolensk to Novgorod 1 infantry moved from Ukraine to Bryansk 1 aaGun, 10 artilleries, 19 infantry and 3 mech_infantrys moved from Rostov to Volgograd 4 armour and 8 mech_infantrys moved from Caucasus to Volgograd 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 2 infantry moved from Normandy Bordeaux to Holland Belgium 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Finland to Norway 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 3 tactical_bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 carriers and 1 destroyer placed in 110 Sea Zone 2 fighters placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in United Kingdom 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 2 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Tambov to Archangel 1 fighter moved from Tambov to Bryansk 1 artillery moved from Tambov to Rostov 1 tactical_bomber moved from Tambov to Smolensk 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Tambov 1 fighter moved from Bryansk to Tambov 5 infantry moved from Russia to Tambov 1 infantry moved from Tambov to Samara 1 fighter moved from Archangel to Vologda 1 aaGun moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Tambov to Samara Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 1.33





