@farmboy
wow, a really bad luck round for allies :( sometimes luck can be real harsh like that.
19L Giallo(x) vs Odonis BM
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Philippines from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 7 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Northwest Persia to 80 Sea Zone 2 mech_infantrys moved from Yugoslavia to Greece 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Eastern Persia 1 fighter and 2 tactical_bombers moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Eastern Persia 1 bomber moved from Northwest Persia to Eastern Persia 1 bomber moved from Western Germany to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Germany to Greater Southern Germany Germans take Greater Southern Germany from British 1 artillery moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from Northwest Persia to Greece 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Greece Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 factory_minor and 1 marine Germans roll dice for 1 bomber and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Eastern Persia Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer, 3 fighters and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for British: 1 cruiser Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Iraq Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 2 artilleries in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries Battle in Caucasus Germans attack with 1 armour, 2 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Northwest Persia to Persia 2 bombers moved from Eastern Persia to Ukraine 1 bomber moved from Greece to Western Germany 18 mech_infantrys moved from Belarus to Rostov 3 artilleries moved from Novgorod to Belarus 1 bomber moved from Archangel to Eastern Poland 1 aaGun and 8 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France 10 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Northwest Persia to Persia 4 artilleries moved from Northwest Persia to Persia 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 1 bomber moved from 80 Sea Zone to Persia Place Units - Germans 3 infantry placed in Persia 3 infantry placed in Ukraine 1 artillery and 1 infantry placed in Western Germany 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 0,17 British : 0,17 Russians : -1,00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Jehol to Shantung 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Volgograd to Caucasus 2 fighters moved from Russia to Caucasus 1 artillery and 2 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Shantung Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Shantung, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Russians roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour, 2 artilleries and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Russians roll dice for 2 fighters in Caucasus, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits, 0.83 expected hits 2 fighters owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans win with no units remaining. Battle score for attacker is -8 Casualties for Russians: 2 fighters and 2 infantry Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry Non Combat Move - Russians 3 aaGuns, 3 artilleries, 50 infantry and 6 mech_infantrys moved from Russia to Tambov 1 aaGun, 8 artilleries and 9 infantry moved from Samara to Tambov Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 22 PUs (3 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 3.00 Russians : 2.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 bombers moved from French Indo China to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to Shan State Japanese take Shan State from UK_Pacific 1 marine moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Kiangsu to Shantung 2 mech_infantrys moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 bomber moved from Japan to Anhwe 1 bomber moved from Japan to Shantung Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 43 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shantung Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Shantung Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Burma Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 bombers moved from 37 Sea Zone to French Indo China 2 bombers moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Shantung to Japan 1 bomber moved from Anhwe to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 bomber moved from Shantung to French Indo China Place Units - Japanese 1 armour placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Americans : -0,33 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,00 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to Southern France 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 31 Sea Zone 2 artilleries moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Northern Italy Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Northern Italy from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Wake Island Americans attack with 2 artilleries, 1 fighter and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Wake Island, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Wake Island Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Wake Island, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Iraq to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Chahar: 6 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Novosibirsk: 4 fighters EDIT: Adding units owned by Americans to Korea: 2 fighters EDIT: Removing units owned by Americans from Novosibirsk: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 73 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 infantry placed in Jehol 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 1.50 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to Southern France 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 31 Sea Zone 2 artilleries moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Northern Italy Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Northern Italy from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Wake Island Americans attack with 2 artilleries, 1 fighter and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Wake Island, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Wake Island Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Wake Island, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Iraq to Egypt 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Chahar: 6 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Novosibirsk: 4 fighters EDIT: Adding units owned by Americans to Korea: 2 fighters EDIT: Removing units owned by Americans from Novosibirsk: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 73 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Place Units - Chinese 2 infantry placed in Jehol 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern Persia, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 marine British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Burma, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Burma, round 5 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 marine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Trans-Jordan to Iraq 4 fighters moved from Trans-Jordan to Iraq 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from Egypt to Trans-Jordan 1 fighter moved from 98 Sea Zone to Iraq 2 carriers moved from 98 Sea Zone to 95 Sea Zone 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from Eastern Persia to Iraq Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Union of South Africa 1 armour and 2 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.00 British : 0.33 Americans : -1.00 Chinese : 1.50 Japanese : -0.67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Italians 1 fighter moved from Western Germany to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to France Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Japanese Submerged Battle in Shan State ANZAC attack with 1 marine Japanese defend with 1 mech_infantry ANZAC roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Shan State, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State ANZAC winANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser remaining, taking Shan State from Japanese with 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 fighters moved from Sumatra to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 mech_infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.83 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Japanese Submerged Battle in Shan State ANZAC attack with 1 marine Japanese defend with 1 mech_infantry ANZAC roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Shan State, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State ANZAC winANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser remaining, taking Shan State from Japanese with 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 fighters moved from Sumatra to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 mech_infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.83 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to 80 Sea Zone 4 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Persia to Iraq 2 bombers moved from Ukraine to Iraq 1 bomber moved from Western Germany to Iraq 1 bomber moved from Eastern Poland to Iraq 3 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 fighter moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 4 mech_infantrys moved from Western Germany to Southern France 2 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 17 artilleries, 24 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 10 mech_infantrys moved from Romania to Western Ukraine Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Germans attack with 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 2/10 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 22 artilleries, 42 infantry and 11 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 22 artilleries, 42 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/75 hits, 19,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 22 artilleries, 41 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Eastern Persia Germans attack with 1 bomber and 1 infantry British defend with 1 armour Germans roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Iraq Germans attack with 4 armour, 4 artilleries, 4 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery, 7 fighters, 4 infantry and 3 mech_infantrys; Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 4 artilleries, 4 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 10/18 hits, 8,83 expected hits Americans roll dice for 1 artillery, 7 fighters, 5 infantry and 3 mech_infantrys in Iraq, round 2 : 10/16 hits, 7,67 expected hits 3 mech_infantrys owned by the British, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 4 infantry owned by the British lost in Iraq 1 armour owned by the Germans retreated to Persia Americans win with 6 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 3 armour, 4 artilleries, 2 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Casualties for British: 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys Battle in Southern France Germans attack with 1 fighter, 3 infantry and 5 mech_infantrys Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 5 mech_infantrys in Southern France, round 2 : 3/9 hits, 1,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Southern France to Western Germany 1 fighter moved from Northern Italy to Western Germany 18 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Eastern Persia to Caucasus 1 bomber moved from Iraq to Persia 1 fighter moved from 80 Sea Zone to Persia 1 fighter and 2 tactical_bombers moved from Iraq to Persia 3 bombers moved from Iraq to Caucasus 1 aaGun moved from Western Germany to Northern Italy 9 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod Germans undo move 1. 3 artilleries placed in Persia 3 infantry placed in Ukraine 10 mech_infantrys placed in Germany 3 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -0,67 British : -0,50 Americans : 3,00 Russians : 0,33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 11 artilleries, 59 infantry and 6 mech_infantrys moved from Tambov to Bryansk 1 artillery and 1 infantry moved from Smolensk to Bryansk 7 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 12 artilleries, 1 fighter, 67 infantry and 6 mech_infantrys Germans defend with 22 artilleries, 41 infantry and 11 mech_infantrys Russians roll dice for 12 artilleries, 1 fighter, 67 infantry and 6 mech_infantrys in Bryansk, round 2 : 25/86 hits, 18.67 expected hits Germans roll dice for 22 artilleries, 41 infantry and 11 mech_infantrys in Bryansk, round 2 : 21/74 hits, 24.67 expected hits 21 infantry owned by the Russians and 25 infantry owned by the Germans lost in Bryansk Russians roll dice for 12 artilleries, 1 fighter, 46 infantry and 6 mech_infantrys in Bryansk, round 3 : 22/65 hits, 15.17 expected hits Germans roll dice for 22 artilleries, 16 infantry and 11 mech_infantrys in Bryansk, round 3 : 14/49 hits, 16.33 expected hits 14 infantry owned by the Russians, 16 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 12 artilleries, 1 fighter, 32 infantry and 6 mech_infantrys in Bryansk, round 4 : 11/51 hits, 12.83 expected hits Germans roll dice for 22 artilleries and 5 mech_infantrys in Bryansk, round 4 : 8/27 hits, 9.00 expected hits 8 infantry owned by the Russians, 6 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 12 artilleries, 1 fighter, 24 infantry and 6 mech_infantrys in Bryansk, round 5 : 8/43 hits, 11.50 expected hits Germans roll dice for 16 artilleries in Bryansk, round 5 : 3/16 hits, 5.33 expected hits 3 infantry owned by the Russians and 8 artilleries owned by the Germans lost in Bryansk Russians roll dice for 12 artilleries, 1 fighter, 21 infantry and 6 mech_infantrys in Bryansk, round 6 : 16/40 hits, 11.00 expected hits Germans roll dice for 8 artilleries in Bryansk, round 6 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 8 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 12 artilleries, 1 fighter, 19 infantry and 6 mech_infantrys remaining. Battle score for attacker is 111 Casualties for Russians: 48 infantry Casualties for Germans: 22 artilleries, 41 infantry and 11 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Tambov to Bryansk 1 fighter moved from Bryansk to Russia 4 infantry moved from Korea to Amur 4 infantry moved from Korea to Manchuria Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -10.00 Russians : 12.83 -
Well that’s probably gonna cost me the game, what a sick dice result
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 2 bombers moved from French Indo China to 37 Sea Zone 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 battleships and 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hunan 2 bombers moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Jehol 2 infantry moved from Shantung to Jehol Combat - Japanese Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 battleships, 2 carriers and 1 destroyer in 35 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry; Russians defend with 1 aaGun AA fire in Jehol : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Russians lost in Jehol Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 2/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour and 1 bomber ANZAC defend with 1 marine Japanese roll dice for 1 armour and 1 bomber in Shan State, round 2 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 marine in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Anhwe Japanese attack with 2 bombers and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers and 3 infantry in Anhwe, round 3 : 1/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Shan State to French Indo China 2 bombers moved from 37 Sea Zone to French Indo China 1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to French Indo China 2 bombers moved from Anhwe to French Indo China 1 fighter moved from Jehol to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
AA fire in Jehol : : -0,17 Americans : -0,17 Chinese : -3,00 UK_Pacific : -0,33 Japanese : 3,33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 5 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 2 fighters moved from Korea to Jehol 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from 95 Sea Zone to Northern Italy 3 fighters moved from Gibraltar to Northern Italy 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in Jehol Americans attack with 1 bomber and 2 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 3 artilleries, 6 fighters and 3 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 6 fighters and 3 infantry in Northern Italy, round 2 : 5/12 hits, 5.00 expected hits Germans roll dice for 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys in Northern Italy, round 2 : 0/8 hits, 2.67 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans roll dice for 3 artilleries, 6 fighters and 3 infantry in Northern Italy, round 3 : 7/12 hits, 5.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Northern Italy, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 artilleries, 6 fighters and 1 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys Casualties for Americans: 2 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 5 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone 4 carriers, 2 cruisers, 3 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 4 fighters moved from 6 Sea Zone to 33 Sea Zone 1 bomber and 1 fighter moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Korea to Manchuria 2 fighters moved from Jehol to Korea 1 bomber moved from Jehol to Korea 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 95 Sea Zone to 91 Sea Zone 4 fighters moved from Northern Italy to 95 Sea Zone 2 fighters moved from Northern Italy to Southern Italy Place Units - Americans 3 fighters placed in Eastern United States 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States 1 armour and 1 artillery placed in Iraq 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : 1.33 AA fire in Caroline Islands : : -0.33 AA fire in Northern Italy : : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Manchuria Chinese undo move 3. 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 5 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 2 fighters moved from Korea to Jehol 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from 95 Sea Zone to Northern Italy 3 fighters moved from Gibraltar to Northern Italy 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in Jehol Americans attack with 1 bomber and 2 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 3 artilleries, 6 fighters and 3 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 4 infantry and 3 mech_infantrys AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 6 fighters and 3 infantry in Northern Italy, round 2 : 5/12 hits, 5.00 expected hits Germans roll dice for 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys in Northern Italy, round 2 : 0/8 hits, 2.67 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans roll dice for 3 artilleries, 6 fighters and 3 infantry in Northern Italy, round 3 : 7/12 hits, 5.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Northern Italy, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 artilleries, 6 fighters and 1 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys Casualties for Americans: 2 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 5 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone 4 carriers, 2 cruisers, 3 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 4 fighters moved from 6 Sea Zone to 33 Sea Zone 1 bomber and 1 fighter moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Korea to Manchuria 2 fighters moved from Jehol to Korea 1 bomber moved from Jehol to Korea 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 95 Sea Zone to 91 Sea Zone 4 fighters moved from Northern Italy to 95 Sea Zone 2 fighters moved from Northern Italy to Southern Italy Place Units - Americans 3 fighters placed in Eastern United States 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States 1 armour and 1 artillery placed in Iraq 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Manchuria Chinese undo move 3. 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Iraq to Eastern Persia 1 mech_infantry moved from Southern Italy to Greater Southern Germany British take Greater Southern Germany from Germans Combat - British Battle in Eastern Persia British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Eastern Persia to India 4 fighters moved from Iraq to Egypt 1 marine moved from Trans-Jordan to Egypt 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Southern Italy Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 artillery and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -2.00 British : 0.83 Americans : 1.33 AA fire in Caroline Islands : : -0.33 AA fire in Northern Italy : : -0.50 Chinese : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Italians Non Combat Move - Italians 1 fighter moved from France to Western Germany Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 armour ANZAC roll dice for 2 fighters in Shan State, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Shan State ANZAC roll dice for 1 fighter in Shan State, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.50 -
TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - French





