OwenToo (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Germany to 124 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 infantry and 4 tactical_bombers moved from Bryansk to Tambov
            2 bombers and 3 fighters moved from Bryansk to Russia
            1 bomber moved from Western Germany to Russia
    

    Savegame

  • '19 '17 '16

    Intercept in Moscow?

  • '21 '20 '19 '18 '17

    Yes, intercept with all 5 fighters. Take losses from the Brits.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Germany to 124 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 infantry and 4 tactical_bombers moved from Bryansk to Tambov
            2 bombers and 3 fighters moved from Bryansk to Russia
            1 bomber moved from Western Germany to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Russians launches 5 interceptors out of Russia
                    Attackers Fire,  : 1/6 hits, 1.50 expected hits
                    Defenders Fire,  : 1/5 hits, 1.67 expected hits
                    1 fighter owned by the Germans lost in Russia
                    1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Russia causes 8 damage total. 
            Battle in Tambov
                Germans attack with 1 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 4 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 124 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers and 2 fighters moved from Russia to Bryansk
            4 tactical_bombers moved from Tambov to Bryansk
            2 fighters moved from Bryansk to Novgorod
            4 tactical_bombers moved from Bryansk to Novgorod
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from 124 Sea Zone to Norway
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            6 artilleries, 6 infantry and 5 mech_infantrys moved from Belarus to Bryansk
            3 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Belarus
            3 mech_infantrys moved from Poland to Belarus
            5 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 fighter and 4 mech_infantrys placed in Western Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -2.50
    Defenders Fire,  : : -0.67
    British : 0.33
    Attackers Fire,  : : -0.50
    Russians : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 25 PUs; 
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Rostov
            1 mech_infantry moved from Russia to Rostov
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Rostov to Russia
            1 fighter moved from Volgograd to Russia
            1 infantry moved from Samara to Tambov
            1 aaGun and 4 infantry moved from Samara to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
            Russians undo move 1.
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.50
    Russians : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
            7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            3 artilleries and 7 infantry moved from Anhwe to Jehol
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble to SZ35?

    Care to nominate an OOL?

  • '21 '20 '19 '18 '17

    Scramble ANZAC Fighters. Then let me pick after your die roll

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
            7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            3 artilleries and 7 infantry moved from Anhwe to Jehol
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Guam
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Guam from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 3 artilleries and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 5/10 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 3 submarines
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 11 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 14/20 hits, 11.17 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 0.33
    Chinese : 0.67
    Japanese : 6.50
    

    Savegame

  • '19 '17 '16

    @OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:

    Scramble ANZAC Fighters. Then let me pick after your die roll

    14 hits! Not what you were looking for.

  • '21 '20 '19 '18 '17

    Wow! Thats a lot of red dice. Max defense, such as it is. Kill the carriers (4), the subs (8), damage the battleship and kill the tac bomber

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
            7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            3 artilleries and 7 infantry moved from Anhwe to Jehol
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Guam
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Guam from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 3 artilleries and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 5/10 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 3 submarines
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 11 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 14/20 hits, 11.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/7 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    2 fighters owned by the Japanese, 5 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 2 carriers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 10/17 hits, 9.83 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 6/10 hits, 6.17 expected hits
                    2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 118
                Casualties for Japanese: 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 carrier moved from 39 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            2 bombers moved from 35 Sea Zone to French Indo China
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Jehol
            1 aaGun and 3 infantry moved from Hunan to Anhwe
            2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Burma to India
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
            Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -2.50
    Chinese : 0.67
    Japanese : 6.67
    

    Savegame

  • '19 '17 '16

    Yamamoto (sp?) is pleased, but is also worried about Nimitz getting lucky on a counter attack.

  • '21 '20 '19 '18 '17

    I don’t think Nimitz has enuf for a counter-attack, and he wouldn’t be very happy with me leaving all his forces hanging around the Philippines like that

  • '19 '17 '16

    Did you count on me flying all those planes over the blockers?

  • '21 '20 '19 '18 '17

    I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated

  • '19 '17 '16

    @OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:

    I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated

    Perhaps you missed CVs which could catch planes? The one in SZ39 could catch ones from SZ6/Japan/Kiangsu with one movement left. I used every CV space there.

  • '21 '20 '19 '18 '17

    That was probably it. I am sorry I didn’t give you a better challenge. Hopefully I can when we switch sides. I’ll look at this on Monday morning and see if anything is salvageable with this game.

  • '19 '17 '16

    Taking Korea with USA was a great move but you didn’t capitalise. Also, you could have used an inf+art to attack it. Iwo Jima just isn’t as important.

    Giallo has some interesting anti-Japan strategies if you’re interested.

  • '21 '20 '19 '18 '17

    Sure, do you have a sample game with Giallo? Or just some observations? The reason I didn’t go full in to Korea, is I didn’t believe I could hold it, at least not for more than 1 turn.

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