@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Dawgoneit (Allies +30) vs StuckTojo (Axis)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 5 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 bombers moved from Caroline Islands to 23 Sea Zone 2 bombers moved from Caroline Islands to 22 Sea Zone 2 bombers moved from Caroline Islands to 34 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to Caroline Islands Combat - Americans Battle in 34 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 22 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 23 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 22 Sea Zone to Caroline Islands 2 bombers moved from 23 Sea Zone to Caroline Islands 1 bomber moved from 22 Sea Zone to Caroline Islands 2 bombers moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 101 Sea Zone 5 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -1.83 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 1 armour and 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from India to Burma 5 armour, 2 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Persia to Eastern Persia Combat - British Battle in Borneo Battle in Caucasus British attack with 5 armour, 2 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys Italians defend with 1 armour and 1 artillery British roll dice for 5 armour, 2 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/32 hits, 8.17 expected hits Italians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Caucasus British win, taking Borneo from Japanese, taking Caucasus from Italians with 5 armour, 2 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Northwest Persia 4 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - British 1 armour and 2 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -5.67 Italians : -0.83 Japanese : 1.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 2 destroyers moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Non Combat Move - Italians 4 infantry moved from Bulgaria to Greece 2 armour moved from Bryansk to Samara 1 armour and 1 mech_infantry moved from Ukraine to Tambov 1 aaGun moved from Volgograd to Tambov 1 bomber moved from Shensi to Greece Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from French Equatorial Africa to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry, 8 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Kansu Germans take Kansu from Chinese 1 bomber moved from Southern Italy to Egypt 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 110 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 bomber moved from Egypt to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 2 mech_infantrys moved from Kazakhstan to Samara 4 armour moved from Russia to Samara 2 armour and 7 mech_infantrys moved from Bryansk to Samara 3 artilleries moved from Rostov to Tambov 3 aaGuns moved from Rostov to Tambov 1 aaGun moved from Rostov to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from Rostov to Samara 2 fighters and 2 tactical_bombers moved from Rostov to Ukraine 1 mech_infantry moved from Western Ukraine to Tambov 8 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Volgograd to Tambov 2 fighters moved from Western Germany to Ukraine 1 artillery moved from Holland Belgium to France 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 2 submarines and 1 transport placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : 0.67 AA fire in Egypt : : -0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Evenkiyskiy to Timguska Russians take Timguska from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 13 infantry moved from Yakut S.S.R. to Yenisey Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 mech_infantrys moved from French Indo China to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the British Submerged 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 2 artilleries and 1 infantry moved from Korea to 6 Sea Zone 2 artilleries and 1 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from Buryatia to Yakut S.S.R. 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 bomber moved from 45 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 bomber, 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 armour moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan Place Units - Japanese 2 fighters placed in Japan 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : -0.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 bombers moved from Caroline Islands to 23 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Tunisia to Tobruk 11 bombers moved from Caroline Islands to 23 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 mech_infantry in Iwo Jima, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Iwo Jima, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 23 Sea Zone Americans attack with 13 bombers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 13 bombers and 2 fighters in 23 Sea Zone, round 2 : 10/15 hits, 9.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 13 bombers and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 13 bombers moved from 23 Sea Zone to Hawaiian Islands 1 fighter moved from 23 Sea Zone to 17 Sea Zone 4 battleships, 6 carriers, 3 cruisers and 8 fighters moved from 33 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Western United States to Midway 5 bombers moved from Western United States to Hawaiian Islands 1 bomber moved from United Kingdom to Eastern United States Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 35 PUs; British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 2 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov 2 infantry moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 4 infantry moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to Volgograd Combat - British Battle in Kazakhstan British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 2 infantry Battle in Volgograd British attack with 1 bomber and 4 infantry Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 bomber and 4 infantry in Volgograd, round 2 : 3/5 hits, 1.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Volgograd to Northwest Persia 5 armour, 9 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to Turkmenistan 1 aaGun, 1 armour and 3 infantry moved from Iraq to Northwest Persia 1 armour and 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 1.33 British : -4.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Greece to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 3 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery and 2 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Caucasus Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Greece 2 infantry moved from Malta to 96 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Tambov to Rostov Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 transport placed in 97 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Caroline Islands to 34 Sea Zone 1 bomber and 1 fighter moved from Caroline Islands to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone ANZAC attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone ANZAC roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 22 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 17 Sea Zone 1 bomber moved from 22 Sea Zone to Wake Island Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode ANZAC undo move 1. 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 71 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from Union of South Africa: 2 infantry EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kansu to Timguska 1 mech_infantry moved from Samara to Timguska 1 fighter and 1 tactical_bomber moved from Samara to Timguska 3 armour and 4 mech_infantrys moved from Samara to Turkmenistan 3 artilleries and 1 infantry moved from Tambov to Volgograd 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Samara to Turkmenistan 1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 bomber moved from Greece to Iraq 2 bombers moved from Western Germany to United Kingdom 1 submarine moved from 97 Sea Zone to 98 Sea Zone Germans take 98 Sea Zone from British 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Western Germany to 105 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,7 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Timguska Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkmenistan Germans attack with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 5/10 hits, 3.50 expected hits Russians roll dice for 3 infantry in Turkmenistan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Volgograd Germans attack with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 2 infantry Germans roll dice for 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/11 hits, 4.50 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan 3 mech_infantrys moved from Samara to Kazakhstan 3 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Tambov to Kazakhstan 3 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 3 fighters and 1 tactical_bomber moved from Ukraine to Rostov 3 armour and 6 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Iraq to Kazakhstan 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Novgorod to Vologda 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Timguska to Kazakhstan 2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Rostov Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 bomber and 1 tactical_bomber placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -1.50 British : -0.67 Americans : -0.17 AA fire in Iraq : : -0.17 Russians : -1.33 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 13 infantry moved from Yenisey to Timguska Combat - Russians Battle in 105 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 105 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Timguska Russians attack with 13 infantry Germans defend with 2 mech_infantrys Russians roll dice for 13 infantry in Timguska, round 2 : 1/13 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Russians roll dice for 12 infantry in Timguska, round 3 : 1/12 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 12 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.33 Russians : -1.83 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 mech_infantrys moved from Malaya to Burma 2 bombers moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Burma Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Anhwe 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 armour and 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to French Indo China 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Japanese 2 mech_infantrys placed in French Indo China 3 destroyers and 2 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Japanese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -1.17 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 18 bombers moved from Hawaiian Islands to 6 Sea Zone -
@dawgoneit Scrambles and Kami’s in sz6 Please
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