inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Japan to 22 Sea Zone
1 tactical_bomber moved from Japan to 23 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
9 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
British roll dice for 1 battleship in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 8/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 armour moved from Szechwan to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 aaGun moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
2 artilleries and 1 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : 0.00
UK_Pacific : -1.00
Japanese : 2.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to 23 Sea Zone
2 bombers moved from Caroline Islands to 22 Sea Zone
2 bombers moved from Caroline Islands to 34 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Caroline Islands
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 fighter in 22 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 fighter in 23 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 22 Sea Zone to Caroline Islands
2 bombers moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
2 bombers moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
5 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.83
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from India to Burma
5 armour, 2 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Borneo
Battle in Caucasus
British attack with 5 armour, 2 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys
Italians defend with 1 armour and 1 artillery
British roll dice for 5 armour, 2 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/32 hits, 8.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Caucasus
British win, taking Borneo from Japanese, taking Caucasus from Italians with 5 armour, 2 artilleries, 1 bomber, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -5.67
Italians : -0.83
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Malta
Non Combat Move - Italians
4 infantry moved from Bulgaria to Greece
2 armour moved from Bryansk to Samara
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 aaGun moved from Volgograd to Tambov
1 bomber moved from Shensi to Greece
Place Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from French Equatorial Africa to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry, 8 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
2 mech_infantrys moved from Kazakhstan to Samara
4 armour moved from Russia to Samara
2 armour and 7 mech_infantrys moved from Bryansk to Samara
3 artilleries moved from Rostov to Tambov
3 aaGuns moved from Rostov to Tambov
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
2 fighters and 2 tactical_bombers moved from Rostov to Samara
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 mech_infantry moved from Western Ukraine to Tambov
8 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Volgograd to Tambov
2 fighters moved from Western Germany to Ukraine
1 artillery moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 submarines and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.67
AA fire in Egypt : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 mech_infantrys moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the British Submerged
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
1 aaGun moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 bomber, 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
Place Units - Japanese
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 bombers moved from Caroline Islands to 23 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Tunisia to Tobruk
11 bombers moved from Caroline Islands to 23 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 mech_infantry in Iwo Jima, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Iwo Jima, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 23 Sea Zone
Americans attack with 13 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 13 bombers and 2 fighters in 23 Sea Zone, round 2 : 10/15 hits, 9.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 13 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
13 bombers moved from 23 Sea Zone to Hawaiian Islands
1 fighter moved from 23 Sea Zone to 17 Sea Zone
4 battleships, 6 carriers, 3 cruisers and 8 fighters moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Midway
5 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from United Kingdom to Eastern United States
Place Units - Americans
5 bombers placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
4 infantry moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Volgograd
Combat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Volgograd
British attack with 1 bomber and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 bomber and 4 infantry in Volgograd, round 2 : 3/5 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
5 armour, 9 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Turkmenistan
1 aaGun, 1 armour and 3 infantry moved from Iraq to Northwest Persia
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -4.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Greece to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Caucasus
Italians win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Greece
2 infantry moved from Malta to 96 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Tambov to Rostov
Place Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
ANZAC roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from 22 Sea Zone to Wake Island
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 71 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Union of South Africa: 2 infantry
EDIT: Adding units owned by ANZAC to Persia: 2 infantry
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kansu to Timguska
1 mech_infantry moved from Samara to Timguska
1 fighter and 1 tactical_bomber moved from Samara to Timguska
3 armour and 4 mech_infantrys moved from Samara to Turkmenistan
3 artilleries and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Samara to Turkmenistan
1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Greece to Iraq
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,7 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Timguska
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Germans attack with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 5/10 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Turkmenistan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/11 hits, 4.50 expected hits
British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Tambov to Kazakhstan
3 aaGuns moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
3 armour and 6 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Iraq to Kazakhstan
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Vologda
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Timguska to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber and 1 tactical_bomber placed in France
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : -0.67
Americans : -0.17
AA fire in Iraq : : -0.17
Russians : -1.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
13 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 105 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Timguska
Russians attack with 13 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 13 infantry in Timguska, round 2 : 1/13 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Russians roll dice for 12 infantry in Timguska, round 3 : 1/12 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 12 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Malaya to Burma
2 bombers moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to Anhwe
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Szechwan to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
2 mech_infantrys placed in French Indo China
3 destroyers and 2 submarines placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
18 bombers moved from Hawaiian Islands to 6 Sea Zone