@Tyzoq - scramble? and tell me how you want to do battle in 106. if the sub stays? if so ool?
19L BM3 Adam514 (Axis) vs cyanight (Allies)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Libya to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 fighter moved from Malta to Persia 2 bombers moved from Persia to Russia 2 fighters moved from Gibraltar to Egypt 1 armour moved from Egypt to Iraq 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 54 Sea Zone to Hawaiian Islands 2 fighters moved from 54 Sea Zone to New South Wales 2 fighters moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 27 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 7 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Libya to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 fighter moved from Malta to Persia 2 bombers moved from Persia to Russia 2 fighters moved from Gibraltar to Egypt 1 armour moved from Egypt to Iraq 2 fighters moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 54 Sea Zone to Hawaiian Islands 2 fighters moved from 54 Sea Zone to New South Wales 2 fighters moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 27 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 7 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 80 Sea Zone to 81 Sea Zone 8 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Rostov 1 fighter moved from Russia to Rostov 2 tactical_bombers moved from Russia to Rostov 1 bomber moved from Russia to Rostov Combat - British Battle in Rostov British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 bomber owned by the British lost in Rostov British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Rostov to Russia 2 tactical_bombers moved from Rostov to Russia 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Malta to Persia 1 marine moved from Malta to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 81 Sea Zone 1 infantry and 1 marine moved from 81 Sea Zone to Egypt 1 aaGun moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Tobruk to Egypt Place Units - British 3 armour placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,6 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.33 British : -0.50 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar -
Scramble 92?
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@Adam514 No Scramble
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine British defend with 1 airfield and 1 harbour; French defend with 1 fighter; Americans defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Gibraltar, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber and 1 marine in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Italians lost in Gibraltar Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 1/2 hits, 1.00 expected hits 1 marine owned by the Italians and 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 1 bomber in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the French lost in Gibraltar British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 2 artilleries, 1 bomber, 2 infantry and 1 marine Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Greece to Southern Italy 1 aaGun, 2 armour and 1 mech_infantry moved from Bryansk to Rostov 1 aaGun and 4 infantry moved from Greece to Bulgaria 2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 1 infantry placed in Northern Italy 1 infantry placed in Southern France 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0.17 Italians : -2.00 British : 1.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 45 Sea Zone to New South Wales 5 mech_infantrys moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 27 Sea Zone: 3 fighters EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 45 Sea Zone to New South Wales 5 mech_infantrys moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 27 Sea Zone: 3 fighters EDIT: Adding units owned by ANZAC to Hawaiian Islands: 3 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer and 9 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 6 mech_infantrys moved from Bryansk to Caucasus 4 armour and 8 mech_infantrys moved from Bryansk to Volgograd 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour and 8 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 armour and 8 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 4 armour and 6 mech_infantrys Russians defend with 3 infantry Germans roll dice for 4 armour and 6 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3.00 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Novgorod 1 infantry moved from Archangel to Vologda 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 8 artilleries and 20 infantry moved from Bryansk to Rostov 1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov 4 armour and 9 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Romania to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Belarus to Rostov 1 infantry moved from Finland to Norway 1 aaGun and 2 infantry moved from France to Western Germany 4 mech_infantrys moved from Germany to Western Germany 1 mech_infantry moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Poland to Western Ukraine 1 infantry moved from Karelia to Novgorod 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 3 fighters and 2 tactical_bombers moved from Greece to Western Germany 2 submarines moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer and 9 transports placed in 112 Sea Zone 1 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : -1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 fighter moved from Persia to Samara 2 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 armour moved from Russia to Vologda 11 mech_infantrys moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 3 infantry and 11 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 3 infantry and 11 mech_infantrys in Vologda, round 2 : 2/15 hits, 2.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 9 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Shensi 1 infantry moved from Hopei to Shensi 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Midway Battle in Wake Island Battle in 30 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 30 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 2 carriers moved from 33 Sea Zone to 25 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone 2 submarines moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 2 bombers moved from Philippines to 33 Sea Zone 2 bombers moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from Philippines to Japan 1 fighter moved from Philippines to French Indo China 1 aaGun and 4 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 1 armour, 6 artilleries, 8 infantry and 6 mech_infantrys moved from West India to India 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 3 mech_infantrys moved from Anhwe to Yunnan 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 3 infantry placed in India 3 infantry placed in French Indo China 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 fighter moved from 27 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 bombers moved from Russia to Urals Combat - Americans Battle in 26 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Urals Americans attack with 2 bombers Germans defend with 1 infantry Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 30 Sea Zone to Hawaiian Islands 9 fighters moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 27 Sea Zone to 10 Sea Zone 1 armour moved from Iraq to Persia 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 bombers moved from Urals to Russia 2 fighters moved from Egypt to Malta 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from Persia to 96 Sea Zone Place Units - Americans 5 fighters and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 fighter moved from 27 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 bombers moved from Russia to Urals Combat - Americans Battle in 26 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Urals Americans attack with 2 bombers Germans defend with 1 infantry Americans roll dice for 2 bombers in Urals, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 30 Sea Zone to Hawaiian Islands 9 fighters moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 27 Sea Zone to 10 Sea Zone 1 armour moved from Iraq to Persia 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 bombers moved from Urals to Russia 2 fighters moved from Egypt to Malta 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from Persia to 96 Sea Zone Place Units - Americans 5 fighters and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Non Combat Move - British 1 marine moved from Egypt to 81 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Malta 1 marine moved from 96 Sea Zone to Malta 2 mech_infantrys moved from 96 Sea Zone to Malta 1 armour moved from 96 Sea Zone to Malta 1 mech_infantry moved from 96 Sea Zone to Malta 3 aaGuns, 1 artillery and 21 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 Chinese : -0.67 Japanese : -0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Southern Italy 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to Northern Italy 2 armour and 1 mech_infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern France 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from Tunisia to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 artillery moved from Germany to 113 Sea Zone 1 armour, 1 artillery and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 artilleries moved from Norway to 112 Sea Zone 6 mech_infantrys moved from Western Germany to 112 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 10 infantry, 1 marine, 6 mech_infantrys and 10 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 10 infantry, 1 marine and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 4 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd -
Scramble sz 110?





