@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
sorry, told you I had some catching up to do with my other games! I’ll try to get this turn in late tonight or early tomorrow morning! then game on!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Eastern United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship
British roll dice for 3 fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from 106 Sea Zone to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -1.67
Italians : -1.33
Chinese : 0.83
Japanese : 0.33
wow, lucky turn.
:muscle: :smile:
did u get discouraged?
Sure, but also been super busy with work and about to start travel. I think I should be able to get to this soon…
@Karl7 no there’s no rush. just wanted to make sure you’re not too bummed, especially considering your latest comments in the general thread.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Trans-Jordan
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 2/5 hits, 2.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.83
Neutral_Allies : 0.00
Ok time for Anzac to shine! 2inf vs 2 inf.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 0.33
@Karl7 said in G40L19 BM3 AXIS D! Death! v. karl sad axis +6:
Ok time for Anzac to shine! 2inf vs 2 inf.
not this time alas!
@axis-dominion said in G40L19 BM3 AXIS D! Death! v. karl sad axis +6:
@Karl7 said in G40L19 BM3 AXIS D! Death! v. karl sad axis +6:
Ok time for Anzac to shine! 2inf vs 2 inf.
not this time alas!
@axis-dominion said in G40L19 BM3 AXIS D! Death! v. karl sad axis +6:
@Karl7 said in G40L19 BM3 AXIS D! Death! v. karl sad axis +6:
Ok time for Anzac to shine! 2inf vs 2 inf.
not this time alas!
Phew! That would have just been my luck for you to pull that off!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
Non Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
2 artilleries moved from France to Western Germany
3 armour moved from Yugoslavia to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to Finland
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 carrier placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
Non Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
2 artilleries moved from France to Western Germany
3 armour moved from Yugoslavia to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to Finland
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 carrier placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Place Units - Russians
2 armour and 1 marine placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Ok this is on me. I will try to get a move soon… in Hawaii on vacation w/kids so been distracted
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Siam to Shan State
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
2 fighters moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Kwangtung, round 2 : 3/8 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 4 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Philippines, round 2 : 2/7 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 5 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 5 tactical_bombers in Shan State, round 2 : 6/11 hits, 5.00 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
2 fighters moved from Kwangtung to 21 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 bomber and 3 tactical_bombers moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 armour moved from French Indo China to Kwangsi
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 bomber, 2 fighters and 5 tactical_bombers moved from Shan State to Kwangsi
1 aaGun and 5 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -0.33
Chinese : 2.00
UK_Pacific : -1.00
Japanese : 3.50
Where is that AxD’s sweet crackling ham you promised?
@Karl7 said in G40L19 BM3 AXIS D! Death! v. karl sad axis +6:
Where is that AxD’s sweet crackling ham you promised?
hahaha I got like 9 games cookin’, you’re just gonna have to wait in line!
but yah I am planning on moving later today :)
Understood. Just got back from Hawaii so I am back in the saddle.