That went perfectly!
wizmark(Axis) vs Dawgoneit(Allies) BM 3
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Shensi Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Gibraltar 1 submarine moved from 19 Sea Zone to 6 Sea Zone 4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R. 4 armour moved from Yakut S.S.R. to Yenisey 2 bombers moved from Yakut S.S.R. to Yenisey 3 fighters moved from Korea to Yenisey 1 armour moved from Shensi to Kazakhstan Americans take Kazakhstan from Germans Combat - Americans Battle in French Madagascar Battle in 6 Sea Zone Americans attack with 3 submarines; ANZAC loiter and taunt Japanese defend with 3 submarines 3 submarines owned by the Americans Submerged 3 submarines owned by the Japanese Submerged Battle in 110 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Morocco 1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 bombers and 1 infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Shensi Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 7 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Egypt to Iraq 9 armour and 3 mech_infantrys moved from Eastern Persia to Persia 3 bombers moved from Eastern Persia to Iraq 1 infantry moved from India to West India Combat - British Battle in Iraq British attack with 1 armour, 3 bombers and 2 mech_infantrys Germans defend with 5 armour and 1 factory_minor British roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Iraq, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 5 armour in Iraq, round 2 : 3/5 hits, 2.50 expected hits 2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Iraq British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq British win with 3 bombers remaining. Battle score for attacker is 16 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 5 armour Battle in Persia British attack with 9 armour and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 9 armour and 3 mech_infantrys in Persia, round 2 : 5/12 hits, 5.00 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 bombers moved from Iraq to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa 1 armour and 1 infantry placed in Quebec Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.33 British : 1.17 Americans : -1.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Trans-Jordan Italians take Trans-Jordan from British 1 mech_infantry moved from Northwest Persia to Syria Italians take Syria from British 1 mech_infantry moved from Caucasus to Kazakhstan 1 artillery moved from Samara to Kazakhstan 1 bomber moved from Volgograd to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 artillery, 1 bomber and 1 mech_infantry Americans defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Kazakhstan to Greece 1 tactical_bomber moved from Romania to Greece 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 destroyer and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 0.50 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 armour moved from West India to Persia 3 armour moved from Burma to West India 1 artillery and 2 infantry moved from Burma to India 1 artillery and 3 infantry moved from Shan State to Burma 4 armour and 1 infantry moved from French Indo China to Yunnan 4 armour moved from Yunnan to Burma 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 transports moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Guam Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 3 submarines 1 submarine owned by the ANZAC Submerged 3 submarines owned by the Japanese Submerged Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 3 armour placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 armour moved from West India to Persia 3 armour moved from Burma to West India 1 artillery and 2 infantry moved from Burma to India 1 artillery and 3 infantry moved from Shan State to Burma 4 armour and 1 infantry moved from French Indo China to Yunnan 4 armour moved from Yunnan to Burma 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 transports moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Guam Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 3 submarines 1 submarine owned by the ANZAC Submerged 3 submarines owned by the Japanese Submerged Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 3 armour placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone 4 armour and 1 artillery moved from Western Germany to 112 Sea Zone 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 5 transports moved from 112 Sea Zone to 111 Sea Zone 4 armour, 1 artillery, 5 infantry and 1 marine moved from 111 Sea Zone to Scotland 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Scotland Germans attack with 4 armour, 1 artillery, 5 infantry and 1 marine British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 1 battleship in Scotland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 2 : 1/11 hits, 3.67 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Scotland Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 3 : 4/11 hits, 3.67 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 4 armour, 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans 2 fighters moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 5 bombers moved from Caucasus to Western Germany 3 armour moved from Northwest Persia to Caucasus 1 mech_infantry moved from Rostov to Northwest Persia 5 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 2 infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Tambov 3 mech_infantrys moved from Western Ukraine to Rostov 2 infantry moved from Russia to Samara Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Western Germany 1 destroyer placed in 127 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Russia 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -0.67 Americans : 0.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Kansu to Persia 1 armour and 5 infantry moved from Kansu to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 16 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Japan to 6 Sea Zone 3 bombers moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 bombers, 2 fighters, 3 submarines and 3 tactical_bombers Americans defend with 1 cruiser, 2 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 5 destroyers and 1 submarineCombat Hit Differential Summary :
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@dawgoneit keep yr subs in the battle? and Order of loss please
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@wizmark subs in until your subs are gone
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 16 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Japan to 6 Sea Zone 3 bombers moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 bombers, 2 fighters, 3 submarines and 3 tactical_bombers Americans defend with 1 cruiser, 2 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 5 destroyers and 1 submarine ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits ANZAC roll dice for 2 cruisers and 7 destroyers in 6 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC and 2 submarines owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits ANZAC roll dice for 2 cruisers and 3 destroyers in 6 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese and 3 destroyers owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine Casualties for ANZAC: 1 cruiser and 5 destroyers Non Combat Move - Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,6,1 Japanese collect 7 PUs (2 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0.00 Japanese : 0.17 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to 111 Sea Zone 6 fighters moved from 91 Sea Zone to 111 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Yenisey to Urals Americans take Timguska from Germans Americans take Urals from Germans 1 armour moved from Yenisey to Evenkiyskiy Americans take Evenkiyskiy from Germans 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Yenisey to Urals 1 armour moved from Yenisey to Novosibirsk Americans take Novosibirsk from Germans 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey 2 bombers moved from Korea to Tsinghai 2 bombers moved from Yenisey to Northwest Persia 3 fighters moved from Yenisey to Kazakhstan 1 carrier moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Kazakhstan Americans attack with 3 fighters Italians defend with 1 mech_infantry Americans roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Kazakhstan Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Italians: 1 mech_infantry Battle in Trans-Jordan Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Trans-Jordan Americans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Northwest Persia, round 2 : 0/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Northwest Persia, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 111 Sea Zone Americans attack with 2 bombers and 6 fighters Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 5 transports 1 submarine owned by the Germans Submerged Americans roll dice for 2 bombers and 6 fighters in 111 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 111 Sea Zone 5 transports owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 4 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 5 transports Non Combat Move - Americans 2 bombers moved from 111 Sea Zone to United Kingdom 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 carrier and 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Northwest Persia to Persia 2 fighters moved from Kazakhstan to Tsinghai Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 2 bombers placed in Korea 1 submarine placed in 6 Sea Zone 1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : 0.33 Americans : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Tsinghai to Sikang 10 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Tsinghai 2 artilleries moved from Tsinghai to Sikang 2 artilleries moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery placed in Sikang 1 artillery placed in Tsinghai 2 artilleries placed in Kansu 1 artillery placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to 111 Sea Zone 6 fighters moved from 91 Sea Zone to 111 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Yenisey to Urals Americans take Timguska from Germans Americans take Urals from Germans 1 armour moved from Yenisey to Evenkiyskiy Americans take Evenkiyskiy from Germans 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Yenisey to Urals 1 armour moved from Yenisey to Novosibirsk Americans take Novosibirsk from Germans 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey 2 bombers moved from Korea to Tsinghai 2 bombers moved from Yenisey to Northwest Persia 3 fighters moved from Yenisey to Kazakhstan 1 carrier moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Kazakhstan Americans attack with 3 fighters Italians defend with 1 mech_infantry Americans roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Kazakhstan Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Italians: 1 mech_infantry Battle in Trans-Jordan Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Trans-Jordan Americans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Northwest Persia, round 2 : 0/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Northwest Persia, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 111 Sea Zone Americans attack with 2 bombers and 6 fighters Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 5 transports 1 submarine owned by the Germans Submerged Americans roll dice for 2 bombers and 6 fighters in 111 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 111 Sea Zone 5 transports owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 4 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 5 transports Non Combat Move - Americans 2 bombers moved from 111 Sea Zone to United Kingdom 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 carrier and 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Northwest Persia to Persia 2 fighters moved from Kazakhstan to Tsinghai Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 2 bombers placed in Korea 1 submarine placed in 6 Sea Zone 1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Tsinghai to Sikang 10 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Tsinghai 2 artilleries moved from Tsinghai to Sikang 2 artilleries moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery placed in Sikang 1 artillery placed in Tsinghai 2 artilleries placed in Kansu 1 artillery placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 39 PUs; British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 1 mech_infantry moved from Persia to Iraq British take Iraq from Germans 3 bombers moved from Egypt to Syria 3 fighters moved from Gibraltar to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 3 armour moved from Union of South Africa to Belgian Congo 2 armour and 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from West India to Eastern Persia 9 armour moved from Persia to Iraq 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in Syria British attack with 3 bombers Italians defend with 1 mech_infantry British roll dice for 3 bombers in Syria, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the British lost in Syria British win with 2 bombers remaining. Battle score for attacker is -8 Casualties for British: 1 bomber Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 bombers moved from Syria to Egypt Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 2 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 1.33 Italians : 1.00 British : -1.00 Americans : 0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Greece to 96 Sea Zone 1 tactical_bomber moved from Greece to 95 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Russia Place Units - Italians 1 carrier, 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Persia to Syria ANZAC take Syria from Italians 3 armour moved from West India to Persia 1 artillery and 2 infantry moved from India to West India 4 armour moved from Burma to West India 1 artillery and 3 infantry moved from Burma to India 1 infantry and 1 mech_infantry moved from Shan State to Burma 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 3 armour placed in French Indo China 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 27 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Persia to Syria ANZAC take Syria from Italians 3 armour moved from West India to Persia 1 artillery and 2 infantry moved from India to West India 4 armour moved from Burma to West India 1 artillery and 3 infantry moved from Burma to India 1 infantry and 1 mech_infantry moved from Shan State to Burma 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 3 armour placed in French Indo China 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 27 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 5 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 armour and 2 infantry moved from Samara to Novosibirsk 12 armour, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 armour moved from Eire to Scotland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 110 Sea Zone Germans attack with 5 bombers, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 5 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone 1 submarine owned by the Americans Submerged Germans roll dice for 4 bombers in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 cruiser owned by the Americans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 bombers, 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters Battle in Novosibirsk Germans attack with 2 armour and 2 infantry Americans defend with 1 armour Germans roll dice for 2 armour and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Northwest Persia Germans attack with 15 armour, 2 infantry and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 15 armour, 2 infantry and 8 mech_infantrys in Northwest Persia, round 2 : 2/25 hits, 9.17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 aaGuns moved from Caucasus to Northwest Persia 3 armour moved from Ukraine to Caucasus 2 infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Germany to Baltic States 1 armour moved from Western Germany to Poland 1 mech_infantry moved from France to Germany 3 bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 bomber and 1 fighter placed in Western Germany 3 infantry placed in Novgorod 3 submarines placed in 110 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -8.33 British : -0.33 Americans : -0.67 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour and 5 infantry moved from Tsinghai to Novosibirsk 1 fighter moved from Persia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 fighter and 5 infantry Germans defend with 2 armour and 2 infantry Russians roll dice for 1 armour, 1 fighter and 5 infantry in Novosibirsk, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 1 armour, 1 fighter and 4 infantry in Novosibirsk, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 infantry in Novosibirsk, round 3 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.83 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 12 PUs; 0 SuicideAttackTokens; Japanese buy 1 fighter; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Korea 1 bomber moved from Japan to Korea Combat - Japanese Strategic bombing raid in Korea AA fire in Korea : 0/1 hits, 0.17 expected hits AA fire in Korea : 0/1 hits, 0.17 expected hits Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Korea causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Non Combat Move - Japanese 2 bombers moved from Korea to Japan Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,5,6,1,3,2 Japanese collect 2 PUs (7 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
AA fire in Korea : : -0.33





