wizmark(Axis) vs Dawgoneit(Allies) BM 3

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R.
            4 armour moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Yakut S.S.R. to Yenisey
            3 fighters moved from Korea to Yenisey
            1 armour moved from Shensi to Kazakhstan
                  Americans take Kazakhstan from Germans
    
        Combat - Americans
            Battle in French Madagascar
            Battle in 6 Sea Zone
                Americans attack with 3 submarines; ANZAC loiter and taunt
                Japanese defend with 3 submarines
                3 submarines owned by the Americans Submerged
                3 submarines owned by the Japanese Submerged
            Battle in 110 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Morocco
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 bombers and 1 infantry placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai
            5 infantry moved from Szechwan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R.
            4 armour moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Yakut S.S.R. to Yenisey
            3 fighters moved from Korea to Yenisey
            1 armour moved from Shensi to Kazakhstan
                  Americans take Kazakhstan from Germans
    
        Combat - Americans
            Battle in French Madagascar
            Battle in 6 Sea Zone
                Americans attack with 3 submarines; ANZAC loiter and taunt
                Japanese defend with 3 submarines
                3 submarines owned by the Americans Submerged
                3 submarines owned by the Japanese Submerged
            Battle in 110 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Morocco
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 bombers and 1 infantry placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai
            5 infantry moved from Szechwan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            9 armour and 3 mech_infantrys moved from Eastern Persia to Persia
            3 bombers moved from Eastern Persia to Iraq
            1 infantry moved from India to West India
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 3 bombers and 2 mech_infantrys
                Germans defend with 5 armour and 1 factory_minor
                    British roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Iraq, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 5 armour in Iraq, round 2 : 3/5 hits, 2.50 expected hits
                    2 mech_infantrys owned by the British, 4 armour owned by the Germans and 1 armour owned by the British lost in Iraq
                    British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Iraq
                British win with 3 bombers remaining. Battle score for attacker is 16
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 5 armour
            Battle in Persia
                British attack with 9 armour and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 9 armour and 3 mech_infantrys in Persia, round 2 : 5/12 hits, 5.00 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 bombers moved from Iraq to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 armour placed in Egypt
            3 armour placed in Union of South Africa
            1 armour and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.17
    Americans : -1.33
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 mech_infantry moved from Northwest Persia to Syria
                  Italians take Syria from British
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 artillery moved from Samara to Kazakhstan
            1 bomber moved from Volgograd to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Italians lost in Kazakhstan
                Italians win, taking Kazakhstan from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Greece
            1 tactical_bomber moved from Romania to Greece
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 destroyer and 2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            3 armour moved from West India to Persia
            3 armour moved from Burma to West India
            1 artillery and 2 infantry moved from Burma to India
            1 artillery and 3 infantry moved from Shan State to Burma
            4 armour and 1 infantry moved from French Indo China to Yunnan
            4 armour moved from Yunnan to Burma
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 transports moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Guam
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 3 submarines
                1 submarine owned by the ANZAC Submerged
                3 submarines owned by the Japanese Submerged
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 armour placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            3 armour moved from West India to Persia
            3 armour moved from Burma to West India
            1 artillery and 2 infantry moved from Burma to India
            1 artillery and 3 infantry moved from Shan State to Burma
            4 armour and 1 infantry moved from French Indo China to Yunnan
            4 armour moved from Yunnan to Burma
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 transports moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Guam
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 3 submarines
                1 submarine owned by the ANZAC Submerged
                3 submarines owned by the Japanese Submerged
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC winJapanese win, taking Guam from Japanese with no units remaining with 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 cruiser and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 armour placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.33
    

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
            4 armour and 1 artillery moved from Western Germany to 112 Sea Zone
            5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            4 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry, 1 marine, 1 submarine and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            4 armour, 1 artillery, 5 infantry and 1 marine moved from 111 Sea Zone to Scotland
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Scotland
                Germans attack with 4 armour, 1 artillery, 5 infantry and 1 marine
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Germans roll dice for 1 battleship in Scotland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 2 : 1/11 hits, 3.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Scotland
                    Germans roll dice for 4 armour, 1 artillery, 5 infantry and 1 marine in Scotland, round 3 : 4/11 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 4 armour, 1 artillery, 5 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from 110 Sea Zone to 111 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            5 bombers moved from Caucasus to Western Germany
            3 armour moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Rostov to Northwest Persia
            5 mech_infantrys moved from Rostov to Caucasus
            3 armour moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            2 infantry moved from Volgograd to Caucasus
            2 infantry moved from Bryansk to Tambov
            3 mech_infantrys moved from Western Ukraine to Rostov
            2 infantry moved from Russia to Samara
    
        Place Units - Germans
            3 armour, 2 artilleries and 5 infantry placed in Western Germany
            1 destroyer placed in 127 Sea Zone
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 infantry placed in Russia
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    Americans : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Kansu to Persia
            1 armour and 5 infantry moved from Kansu to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 16 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to 6 Sea Zone
            3 bombers moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 3 bombers, 2 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 cruiser, 2 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 5 destroyers and 1 submarine
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    @dawgoneit keep yr subs in the battle? and Order of loss please

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    @wizmark subs in until your subs are gone

  • 20 19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 16 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to 6 Sea Zone
            3 bombers moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 3 bombers, 2 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 cruiser, 2 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 5 destroyers and 1 submarine
                    ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    ANZAC roll dice for 2 cruisers and 7 destroyers in 6 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC and 2 submarines owned by the Japanese lost in 6 Sea Zone
                2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
                    ANZAC roll dice for 2 cruisers and 3 destroyers in 6 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese and 3 destroyers owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber
                Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine
                Casualties for ANZAC: 1 cruiser and 5 destroyers
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,6,1
            Japanese collect 7 PUs (2 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.00
    Japanese : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Gibraltar to 111 Sea Zone
            6 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 armour moved from Yenisey to Urals
                  Americans take Timguska from Germans
                  Americans take Urals from Germans
            1 armour moved from Yenisey to Evenkiyskiy
                  Americans take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Urals
            1 armour moved from Yenisey to Urals
            1 armour moved from Yenisey to Novosibirsk
                  Americans take Novosibirsk from Germans
            2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Korea to Tsinghai
            2 bombers moved from Yenisey to Northwest Persia
            3 fighters moved from Yenisey to Kazakhstan
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Kazakhstan
                Americans attack with 3 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Kazakhstan
                Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
            Battle in Trans-Jordan
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Northwest Persia
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Northwest Persia, round 2 : 0/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Northwest Persia, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 cruiser and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 111 Sea Zone
                Americans attack with 2 bombers and 6 fighters
                Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 5 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 6 fighters in 111 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 111 Sea Zone
                    5 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 5 transports
    
        Non Combat Move - Americans
            2 bombers moved from 111 Sea Zone to United Kingdom
            2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 carrier and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bombers moved from Northwest Persia to Persia
            2 fighters moved from Kazakhstan to Tsinghai
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Eastern United States
            2 bombers placed in Korea
            1 submarine placed in 6 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 0.33
    Americans : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Tsinghai to Sikang
            10 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Tsinghai
            2 artilleries moved from Tsinghai to Sikang
            2 artilleries moved from Tsinghai to Kansu
            1 artillery moved from Tsinghai to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 artillery placed in Sikang
            1 artillery placed in Tsinghai
            2 artilleries placed in Kansu
            1 artillery placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Gibraltar to 111 Sea Zone
            6 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 armour moved from Yenisey to Urals
                  Americans take Timguska from Germans
                  Americans take Urals from Germans
            1 armour moved from Yenisey to Evenkiyskiy
                  Americans take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Urals
            1 armour moved from Yenisey to Urals
            1 armour moved from Yenisey to Novosibirsk
                  Americans take Novosibirsk from Germans
            2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Korea to Tsinghai
            2 bombers moved from Yenisey to Northwest Persia
            3 fighters moved from Yenisey to Kazakhstan
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Kazakhstan
                Americans attack with 3 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Kazakhstan
                Americans win, taking 6 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
            Battle in Trans-Jordan
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Northwest Persia
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Northwest Persia, round 2 : 0/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Northwest Persia, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 cruiser and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 111 Sea Zone
                Americans attack with 2 bombers and 6 fighters
                Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 5 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 6 fighters in 111 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 111 Sea Zone
                    5 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 5 transports
    
        Non Combat Move - Americans
            2 bombers moved from 111 Sea Zone to United Kingdom
            2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 carrier and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bombers moved from Northwest Persia to Persia
            2 fighters moved from Kazakhstan to Tsinghai
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Eastern United States
            2 bombers placed in Korea
            1 submarine placed in 6 Sea Zone
            1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Tsinghai to Sikang
            10 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Tsinghai
            2 artilleries moved from Tsinghai to Sikang
            2 artilleries moved from Tsinghai to Kansu
            1 artillery moved from Tsinghai to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 artillery placed in Sikang
            1 artillery placed in Tsinghai
            2 artilleries placed in Kansu
            1 artillery placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 39 PUs; 
            British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Italians
            1 mech_infantry moved from Persia to Iraq
                  British take Iraq from Germans
            3 bombers moved from Egypt to Syria
            3 fighters moved from Gibraltar to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            3 armour moved from Union of South Africa to Belgian Congo
            2 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to West India
            1 infantry moved from West India to Eastern Persia
            9 armour moved from Persia to Iraq
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in Syria
                British attack with 3 bombers
                Italians defend with 1 mech_infantry
                    British roll dice for 3 bombers in Syria, round 2 : 1/3 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 bomber owned by the British lost in Syria
                British win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for British: 1 bomber
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            2 bombers moved from Syria to Egypt
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            2 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 1.00
    British : -1.00
    Americans : 0.67
    

    Savegame

  • 20 19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Greece to 96 Sea Zone
            1 tactical_bomber moved from Greece to 95 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Russia
    
        Place Units - Italians
            1 carrier, 1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Persia to Syria
                  ANZAC take Syria from Italians
            3 armour moved from West India to Persia
            1 artillery and 2 infantry moved from India to West India
            4 armour moved from Burma to West India
            1 artillery and 3 infantry moved from Burma to India
            1 infantry and 1 mech_infantry moved from Shan State to Burma
            1 mech_infantry moved from Burma to India
            1 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 armour placed in French Indo China
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Persia to Syria
                  ANZAC take Syria from Italians
            3 armour moved from West India to Persia
            1 artillery and 2 infantry moved from India to West India
            4 armour moved from Burma to West India
            1 artillery and 3 infantry moved from Burma to India
            1 infantry and 1 mech_infantry moved from Shan State to Burma
            1 mech_infantry moved from Burma to India
            1 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 armour placed in French Indo China
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            5 bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 armour and 2 infantry moved from Samara to Novosibirsk
            12 armour, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            1 armour moved from Eire to Scotland
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 5 bombers, 1 fighter and 1 submarine
                Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 4 bombers in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    1 cruiser owned by the Americans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 2 bombers, 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
            Battle in Novosibirsk
                Germans attack with 2 armour and 2 infantry
                Americans defend with 1 armour
                    Germans roll dice for 2 armour and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Novosibirsk
                Germans win, taking Novosibirsk from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Northwest Persia
                Germans attack with 15 armour, 2 infantry and 8 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 15 armour, 2 infantry and 8 mech_infantrys in Northwest Persia, round 2 : 2/25 hits, 9.17 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            4 aaGuns moved from Caucasus to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            2 infantry moved from Tambov to Volgograd
            2 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Western Germany to Poland
            1 mech_infantry moved from France to Germany
            3 bombers moved from 110 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Novgorod
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.33
    British : -0.33
    Americans : -0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 armour and 5 infantry moved from Tsinghai to Novosibirsk
            1 fighter moved from Persia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 armour, 1 fighter and 5 infantry
                Germans defend with 2 armour and 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 5 infantry in Novosibirsk, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 armour, 1 fighter and 4 infantry in Novosibirsk, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Novosibirsk, round 3 : 3/3 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 5 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.83
    

    Savegame

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