Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Alaska to 2 Sea Zone
            1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 armour moved from British Columbia to Alaska
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            3 submarines moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 bomber moved from United Kingdom to 110 Sea Zone
            4 transports moved from 91 Sea Zone to 102 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 mech_infantrys moved from Morocco to Tunisia
            2 artilleries and 4 infantry moved from Morocco to Algeria
            2 fighters moved from Iraq to Persia
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 110 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Persia
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Persia
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Persia to Iraq
            2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 bombers moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            4 infantry and 4 mech_infantrys placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from Iraq to Persia
                  British take Persia from Japanese
            3 armour moved from Persia to Northwest Persia
            5 mech_infantrys moved from Iraq to Northwest Persia
            8 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            1 bomber moved from Iraq to West India
            1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            5 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
            1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 armour and 5 mech_infantrys
                Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
                    British roll dice for 3 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 2.33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Northwest Persia
                    British roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 3 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
            Battle in West India
                British attack with 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
                    British roll dice for 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in West India, round 2 : 5/15 hits, 6.00 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 2 : 7/18 hits, 6.67 expected hits
                    5 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in West India
                    British roll dice for 7 armour and 1 bomber in West India, round 3 : 1/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 3 : 3/13 hits, 5.00 expected hits
                    1 infantry owned by the Japanese and 3 armour owned by the British lost in West India
                4 armour owned by the British retreated to Eastern Persia
                Japanese win with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27
                Casualties for British: 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Japanese: 6 infantry
    
        Non Combat Move - British
            1 bomber moved from West India to Persia
            1 bomber moved from Persia to Iraq
    
        Place Units - British
            3 armour placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -4.33
    Italians : -0.17
    Americans : -0.33
    Japanese : -2.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Romania to Ukraine
            1 artillery and 3 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 2 destroyers
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 submarine
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            1 infantry placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Java to 55 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Java to 55 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 2 fighters and 2 infantry moved from Caucasus to Northwest Persia
            2 tactical_bombers moved from Ukraine to Northwest Persia
            1 bomber moved from Ukraine to Northwest Persia
            11 infantry moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Archangel
            1 artillery and 2 infantry moved from Volgograd to Tambov
            3 mech_infantrys moved from Ukraine to Tambov
            2 bombers moved from Western Germany to Tambov
            3 fighters moved from Bryansk to Russia
            3 tactical_bombers moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            1 armour moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            8 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            6 armour and 8 mech_infantrys moved from Bryansk to Caucasus
            3 armour and 3 mech_infantrys moved from Bryansk to Tambov
            3 armour and 3 mech_infantrys moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 4 armour, 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 4 armour, 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys in Tambov, round 2 : 7/19 hits, 5.83 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 4 armour, 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Russia
                Germans attack with 3 armour, 5 artilleries, 3 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 11 infantry
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 8/31 hits, 10.00 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Russia, round 2 : 4/12 hits, 4.00 expected hits
                    7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 3 armour, 5 artilleries, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 7/27 hits, 9.33 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Russia, round 3 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 10PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter and 5 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 11 infantry
            Battle in Northwest Persia
                Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 armour and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/8 hits, 3.83 expected hits
                    British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 3 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 2 infantry
                Casualties for British: 3 armour and 2 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Northwest Persia to Volgograd
            2 bombers moved from Tambov to Volgograd
            2 fighters and 3 tactical_bombers moved from Russia to Volgograd
            2 tactical_bombers moved from Northwest Persia to Caucasus
            1 aaGun moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Archangel to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Caucasus
            1 artillery and 2 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Rostov
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    AA fire in Russia : : 0.50
    British : -0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from Samara to Novosibirsk
    
        Combat - Russians
            Battle in Northwest Persia
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
                Russians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 1 artillery
            Battle in Novosibirsk
                Russians attack with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/14 hits, 5.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -4.17
    Japanese : -0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 76 PUs; 3 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Turkmenistan to Samara
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from India to Sumatra
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 45 Sea Zone
            1 bomber and 1 fighter moved from Philippines to 33 Sea Zone
            1 armour moved from Amur to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 artillery moved from West India to Eastern Persia
            7 mech_infantrys moved from West India to Eastern Persia
            1 fighter moved from West India to Eastern Persia
            2 tactical_bombers moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            1 armour moved from Timguska to Yakut S.S.R.
            1 infantry moved from Timguska to Kansu
            1 mech_infantry moved from Kansu to Yenisey
            2 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Samara
                Japanese attack with 1 mech_infantry
                Russians defend with 2 aaGuns
                    2 aaGuns owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                ANZAC defend with 1 destroyer and 2 transports
                    Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 destroyer and 2 transports
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
                British defend with 4 armour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 3/12 hits, 3.50 expected hits
                    British roll dice for 4 armour in Eastern Persia, round 2 : 1/4 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 3 armour owned by the British lost in Eastern Persia
                1 artillery owned by the Japanese and 7 mech_infantrys owned by the Japanese retreated to West India
                British win with 1 armour remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 armour
            Battle in Sumatra
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour and 1 fighter
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Eastern Persia to West India
            1 bomber moved from Sumatra to India
            1 bomber moved from 33 Sea Zone to Japan
            1 fighter moved from 33 Sea Zone to Paulau Island
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in West India
            1 fighter and 1 mech_infantry placed in India
            1 mech_infantry placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6
            Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    ANZAC : -1.00
    Russians : -0.50
    Japanese : 1.17
    

    Savegame


  • @Argothair i do believe you have this one. G.G.
    Another?

  • '23 '22 '21 '20 '19 '18 '17 '16

    Thank you – good game!

    I’d be happy to play another with you, but if you want to switch sides, then I’d like to wait until I finish my game with Wizmarck, which is currently on round 6 or 7. I like to have one Axis game going and one Allied game going at a time.

    If you want to take the Allies again, we can restart as soon as you post the results from this game in the League results thread!

    Cheers,
    Argo


  • @Argothair i’ll take the allies.

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