@surfer Scramble? You have 6 planes!
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo 4 bombers moved from Egypt to Tanganyika Territory 2 fighters and 2 tactical_bombers moved from Egypt to French Central Africa 3 bombers and 2 fighters moved from Morocco to French Central Africa 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 fighter moved from Morocco to French Central Africa Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belgian Congo Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in French Central Africa Germans attack with 3 bombers, 5 fighters and 2 tactical_bombers Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans roll dice for 3 bombers, 5 fighters and 2 tactical_bombers in French Central Africa, round 2 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Central Africa, round 2 : 2/5 hits, 2.17 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in French Central Africa Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry Battle in Tanganyika Territory Germans attack with 4 bombers British defend with 2 armour Germans roll dice for 4 bombers in Tanganyika Territory, round 2 : 4/4 hits, 2.67 expected hits British roll dice for 2 armour in Tanganyika Territory, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Germans and 2 armour owned by the British lost in Tanganyika Territory Germans win with 2 bombers remaining. Battle score for attacker is -12 Casualties for Germans: 2 bombers Casualties for British: 2 armour Non Combat Move - Germans 2 bombers moved from Tanganyika Territory to Egypt 3 bombers moved from French Central Africa to Egypt 4 fighters and 1 tactical_bomber moved from French Central Africa to French Equatorial Africa 1 fighter moved from Western Germany to Morocco 1 bomber moved from Western Germany to Egypt 2 submarines moved from 110 Sea Zone to 92 Sea Zone 3 submarines moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to Morocco 2 armour and 4 mech_infantrys moved from Turkmenistan to Persia 1 aaGun, 4 artilleries and 16 mech_infantrys moved from Eastern Poland to Western Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 2 infantry moved from Baltic States to Poland 4 armour and 8 mech_infantrys moved from Novgorod to Poland 10 mech_infantrys moved from Germany to Romania 1 aaGun and 5 infantry moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco Place Units - Germans 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in Southern France 2 submarines placed in 110 Sea Zone 1 fighter placed in Western Germany 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 1.00 British : 0.67 Americans : -0.17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Yakut S.S.R. Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Volgograd to Tambov 1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 9 infantry moved from Novosibirsk to Vologda 1 artillery and 8 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians : 0,17 Japanese : 0,67 -
Yeah my awful mistake with Japan is making this almost impossible at this point…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 artilleries, 12 infantry and 1 mech_infantry moved from Korea to Amur Combat - Japanese Battle in Amur Japanese attack with 6 artilleries, 12 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 artilleries, 12 infantry and 1 mech_infantry in Amur, round 2 : 8/19 hits, 5.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Korea to Amur Place Units - Japanese 6 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,6,5,6 Japanese collect 14 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Russians : -0.33 Japanese : 2.83 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to Gibraltar 4 fighters moved from 101 Sea Zone to Gibraltar 1 artillery moved from Iwo Jima to 17 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone Non Combat Move - Americans Place Units - Americans 5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to Gibraltar 4 fighters moved from 101 Sea Zone to Gibraltar 1 artillery moved from Iwo Jima to 17 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone Non Combat Move - Americans Place Units - Americans 5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 6 artilleries, 12 infantry and 4 mech_infantrys moved from West India to Eastern Persia 5 armour moved from India to Eastern Persia 6 infantry moved from Chahar to Suiyuyan Combat - British Battle in Eastern Persia British attack with 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Italians defend with 1 artillery and 2 infantry British roll dice for 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/27 hits, 8,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Italians with 5 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 aaGuns moved from West India to Eastern Persia 2 bombers moved from West India to Union of South Africa 1 fighter moved from 80 Sea Zone to Union of South Africa Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 26 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 5 armourCombat Hit Differential Summary :
British : -3,17 Italians : 1,00 -
@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Yeah my awful mistake with Japan is making this almost impossible at this point…
will be hard for the axis
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friendly reminder
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Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)
Take care and I’ll be back soon.
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)
Take care and I’ll be back soon.
take your time no hurry, just wanted to check that you didn’t forget our game
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Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).
Thanks again!
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).
Thanks again!
Thanks for the game, Let me know when you’re up for that 3rd game!





