Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
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Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Germans 4 HeavyTanks moved from Netherlands to 21 Sea Zone 4 HeavyTanks and 13 Transports moved from 21 Sea Zone to 22 Sea Zone 7 Elites moved from Netherlands to 22 Sea Zone 6 Elites moved from Hamburg to 22 Sea Zone 4 Elites moved from Rhine to Netherlands 2 HeavyTanks moved from Belgium to Netherlands 4 HeavyTanks moved from Picardy to Netherlands 1 Artillery moved from Picardy to Belgium 13 Infantrys moved from Normandy to Picardy 2 Infantrys moved from Normandy to Picardy 2 Tanks moved from Paris to Belgium 3 Adv.Fighters, 1 Bomber and 2 Stukas moved from Paris to Picardy 13 Elites, 4 HeavyTanks and 13 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Elite, 4 Infantrys and 1 Tank moved from Berlin to Saxony 1 Tank moved from Saxony to Hamburg 13 Elites and 4 HeavyTanks moved from 21 Sea Zone to Dover 8 Bombers moved from Stockholm to Dover 9 Adv.Fighters, 1 Bomber and 1 JetFighter moved from Brittany to Dover 3 Adv.Fighters and 2 Stukas moved from Picardy to 20 Sea Zone 1 Bomber moved from Picardy to Dover 10 Mech.Infs moved from Moscow to Astrakhan 1 ArmoredCar moved from Chimkent to E.Iran 5 Artillerys, 12 HeavyTanks, 16 Infantrys and 4 Tanks moved from Moscow to Penza 12 HeavyTanks and 4 Tanks moved from Penza to Kuybyshev 4 Bombers moved from Yaroslavl to Netherlands 1 Infantry moved from East Prussia to Danzig Purchase Units - Germans Germans buy 6 Destroyers, 12 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Dover Germans attack with 9 Adv.Fighters, 10 Bombers, 13 Elites, 4 HeavyTanks and 1 JetFighter British defend with 4 Artillerys and 6 Infantrys Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the British lost in Dover Germans roll dice for 9 Adv.Fighters, 10 Bombers, 13 Elites, 4 HeavyTanks and 1 JetFighter in Dover, round 2 : 17/37 hits, 18.83 expected hits British roll dice for 4 Artillerys and 5 Infantrys in Dover, round 2 : 6/9 hits, 3.00 expected hits 6 Elites owned by the Germans, 4 Artillerys owned by the British and 5 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 9 Adv.Fighters, 10 Bombers, 7 Elites, 4 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is 10 Casualties for British: 4 Artillerys and 6 Infantrys Casualties for Germans: 6 Elites Battle in 20 Sea Zone Germans attack with 3 Adv.Fighters and 2 Stukas Americans defend with 1 Submarine Germans roll dice for 3 Adv.Fighters and 2 Stukas in 20 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 Submarine owned by the Americans lost in 20 Sea Zone Germans win with 3 Adv.Fighters and 2 Stukas remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Non Combat Move - Germans 10 Bombers moved from Dover to Brittany 9 Adv.Fighters and 1 JetFighter moved from Dover to Brittany 3 Adv.Fighters and 2 Stukas moved from 20 Sea Zone to Brittany Place Units - Germans 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk 6 Destroyers placed in 23 Sea Zone 3 Infantrys placed in Normandy Germans undo move 4. 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 132 PUs; end with 132 PUsCombat Hit Differential Summary :
Germans : -2.67 British : 3.00 -
TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Purchase Units - Russians Russians buy 1 Tank; Remaining resources: 0 PUs; Place Units - Russians 1 Tank placed in Stalingrad Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Italians 6 HeavyTanks, 6 Mech.Infs and 2 Tanks moved from Mersa Matruh to Cairo 5 Artillerys, 11 HeavyTanks, 8 Infantrys, 1 JetFighter, 16 Mech.Infs and 4 Tanks moved from Lower Egypt to Cairo 6 Infantrys moved from Campania to 48 Sea Zone 6 Infantrys and 3 Transports moved from 48 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Cairo 1 Adv.Fighter and 1 JetFighter moved from 51 Sea Zone to Cairo 6 Infantrys moved from Kufra to Darfur 4 Mech.Infs moved from El Agheila to Darfur 3 Bombers moved from Hun to Darfur 2 HeavyTanks, 4 Mech.Infs and 6 Tanks moved from French Sudan to Gold Coast Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Destroyer, 1 HeavyTank, 5 Infantrys, 6 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 3 Bombers, 6 Infantrys and 4 Mech.Infs British defend with 3 Bunkers and 3 Infantrys Italians roll dice for 3 Bombers, 6 Infantrys and 4 Mech.Infs in Darfur, round 2 : 7/13 hits, 5.00 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 3 Bunkers and 3 Infantrys in Darfur, round 2 : 2/6 hits, 2.50 expected hits 1 Bunker owned by the British, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Darfur Italians roll dice for 3 Bombers, 4 Infantrys and 4 Mech.Infs in Darfur, round 3 : 4/11 hits, 4.67 expected hits British roll dice for 2 Bunkers in Darfur, round 3 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the British lost in Darfur Italians win, taking Darfur from British with 3 Bombers, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 20 Casualties for Italians: 2 Infantrys Casualties for British: 3 Bunkers and 3 Infantrys Battle in Cairo Italians attack with 1 Adv.Fighter, 5 Artillerys, 17 HeavyTanks, 14 Infantrys, 2 JetFighters, 22 Mech.Infs and 6 Tanks British defend with 1 AAGun, 4 Bunkers, 1 Factory and 36 Infantrys; Dutch defend with 1 Adv.Fighter AA fire in Cairo : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 17 HeavyTanks, 14 Infantrys, 2 JetFighters, 22 Mech.Infs and 6 Tanks in Cairo, round 2 : 36/67 hits, 29.83 expected hits Units damaged: 4 Bunkers owned by the British British roll dice for 1 Adv.Fighter, 4 Bunkers and 36 Infantrys in Cairo, round 2 : 18/41 hits, 14.67 expected hits 4 Artillerys owned by the Italians, 14 Infantrys owned by the Italians and 32 Infantrys owned by the British lost in Cairo Italians roll dice for 1 Adv.Fighter, 1 Artillery, 17 HeavyTanks, 2 JetFighters, 22 Mech.Infs and 6 Tanks in Cairo, round 3 : 25/49 hits, 23.83 expected hits British roll dice for 1 Adv.Fighter, 4 Bunkers and 4 Infantrys in Cairo, round 3 : 2/9 hits, 4.00 expected hits 4 Bunkers owned by the British, 1 Adv.Fighter owned by the Dutch, 1 Artillery owned by the Italians, 4 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Cairo Italians win, taking Cairo from British with 1 Adv.Fighter, 17 HeavyTanks, 2 JetFighters, 21 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 52 Casualties for Italians: 5 Artillerys, 14 Infantrys and 1 Mech.Inf Casualties for British: 4 Bunkers and 36 Infantrys Casualties for Dutch: 1 Adv.Fighter Battle in Gold Coast Italians attack with 2 HeavyTanks, 4 Mech.Infs and 6 Tanks Americans defend with 1 Adv.Fighter, 1 Elite and 7 Infantrys Italians roll dice for 2 HeavyTanks, 4 Mech.Infs and 6 Tanks in Gold Coast, round 2 : 6/12 hits, 5.67 expected hits British roll dice for 1 Adv.Fighter, 1 Elite and 7 Infantrys in Gold Coast, round 2 : 3/9 hits, 3.33 expected hits 6 Infantrys owned by the Americans and 3 Mech.Infs owned by the Italians lost in Gold Coast Italians roll dice for 2 HeavyTanks, 1 Mech.Inf and 6 Tanks in Gold Coast, round 3 : 5/9 hits, 4.67 expected hits British roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Gold Coast, round 3 : 3/3 hits, 1.33 expected hits 2 Tanks owned by the Italians, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 1 Adv.Fighter owned by the Americans and 1 Mech.Inf owned by the Italians lost in Gold Coast Italians win, taking Gold Coast from British with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is -7 Casualties for Italians: 4 Mech.Infs and 2 Tanks Casualties for Americans: 1 Adv.Fighter, 1 Elite and 7 Infantrys Non Combat Move - Italians 3 Infantrys moved from Mauritania to French Sudan 3 HeavyTanks moved from Rio de Oro to French Sudan 1 Infantry moved from Rio de Oro to Mauritania 4 Artillerys moved from Rio de Oro to Mauritania 3 Bombers moved from Darfur to Mauritania 3 Bombers, 1 Elite and 3 Infantrys moved from Mauritania to French Sudan 3 Infantrys moved from Rio de Oro to Mauritania 1 Submarine moved from 51 Sea Zone to 46 Sea Zone 2 Destroyers moved from 51 Sea Zone to 46 Sea Zone 1 Carrier and 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone 1 Adv.Fighter moved from Cairo to 56 Sea Zone 1 JetFighter moved from Cairo to 56 Sea Zone 1 JetFighter moved from Cairo to Hun 4 Infantrys moved from Leon to Navarre 4 Infantrys moved from Leon to Galicia 4 Infantrys moved from Leon to Portugal 4 Infantrys moved from Leon to Andalusia 1 Infantry moved from Leon to Portugal 1 Infantry moved from Leon to Andalusia 1 Infantry moved from Leon to Galicia 1 Artillery moved from Leon to Navarre 1 Artillery moved from Leon to Galicia 1 Artillery moved from Leon to Portugal 1 Elite moved from Leon to Navarre 1 Artillery moved from Leon to Andalusia 1 HeavyTank moved from Leon to Portugal 1 Tank moved from Leon to Andalusia 1 Tank moved from Leon to Galicia 2 Infantrys moved from Tunis to S.Tunisia 4 Artillerys and 3 Infantrys moved from W.Morocco to Mauritania 4 Mech.Infs moved from E.Morocco to French Sudan Place Units - Italians 1 Destroyer and 1 Submarine placed in 46 Sea Zone 3 Mech.Infs placed in Hun 3 Mech.Infs placed in Rio de Oro 1 HeavyTank and 3 Tanks placed in E.Morocco 2 ArmoredCars and 2 Infantrys placed in Tunis 3 Infantrys placed in Madrid Turn Complete - Italians Italians collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians : 9.33 British : 1.17 AA fire in Cairo : : -0.50 -
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Chinese 1 Infantry moved from Hsining to W.Qinghai Chinese take W.Qinghai from Hisaichi 1 Infantry moved from Hsining to E.Qinghai Chinese take E.Qinghai from Hisaichi Purchase Units - Chinese Chinese buy 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 Infantrys and 3 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Hisaichi 4 Mech.Infs and 4 Tanks moved from Changchun to Liaoning 2 Infantrys moved from Kirin to Liaoning 1 Infantry moved from Kirin to Korea 1 Tank moved from Kirin to Korea 2 Tanks moved from Changchun to Liaoning 2 Tanks moved from Changchun to Korea 5 Adv.Fighters moved from Changchun to Liaoning 6 Infantrys and 5 Tanks moved from Olyokminsk to N.Buryat Mongolia 5 Tanks moved from N.Buryat Mongolia to Chita 5 Infantrys moved from Sibirsky to Evenkia 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia 15 ArmoredCars, 14 Infantrys, 11 Mech.Infs and 3 Tanks moved from E.Sinkiang to Urumqi 1 Infantry moved from C.Sinkiang to Urumqi 1 Marine moved from Ningsia to E.Qinghai 1 ArmoredCar moved from Ningsia to E.Qinghai 2 ArmoredCars and 1 Tank moved from Hong Kong to Hunan 2 ArmoredCars and 1 Tank moved from Hong Kong to Kiangsi 3 Infantrys moved from Uzbekistan to Alma Ata 1 Infantry moved from Tashkent to Uzbekistan 1 Tank moved from Alma Ata to Urumqi Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 10 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Korea Hisaichi attack with 1 Infantry and 3 Tanks Americans defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Korea Hisaichi win, taking Korea from Americans with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in E.Qinghai Hisaichi attack with 1 ArmoredCar and 1 Marine Chinese defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 2 ArmoredCars and 1 Tank Americans defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Infantry Battle in Urumqi Hisaichi attack with 15 ArmoredCars, 15 Infantrys, 11 Mech.Infs and 4 Tanks Chinese defend with 1 Bunker, 1 Factory and 14 Infantrys Hisaichi roll dice for 15 ArmoredCars, 15 Infantrys, 11 Mech.Infs and 4 Tanks in Urumqi, round 2 : 14/45 hits, 15.00 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Bunker and 14 Infantrys in Urumqi, round 2 : 4/15 hits, 5.17 expected hits 4 Infantrys owned by the Hisaichi and 13 Infantrys owned by the Chinese lost in Urumqi Hisaichi roll dice for 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks in Urumqi, round 3 : 17/41 hits, 14.33 expected hits Chinese roll dice for 1 Bunker and 1 Infantry in Urumqi, round 3 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the Chinese and 1 Infantry owned by the Chinese lost in Urumqi Hisaichi win, taking Urumqi from Chinese with 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 26 Casualties for Hisaichi: 4 Infantrys Casualties for Chinese: 1 Bunker and 14 Infantrys Battle in Hunan Hisaichi attack with 2 ArmoredCars and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hunan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5 Casualties for Americans: 1 Tank Battle in Liaoning Hisaichi attack with 5 Adv.Fighters, 2 Infantrys, 4 Mech.Infs and 6 Tanks Americans defend with 3 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 1 Tank Hisaichi roll dice for 5 Adv.Fighters, 2 Infantrys, 4 Mech.Infs and 6 Tanks in Liaoning, round 2 : 7/17 hits, 7.50 expected hits Americans roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Liaoning, round 2 : 2/10 hits, 3.50 expected hits 2 Elites owned by the Americans, 1 Artillery owned by the Americans, 4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 5 Adv.Fighters, 4 Mech.Infs and 6 Tanks in Liaoning, round 3 : 9/15 hits, 6.83 expected hits Americans roll dice for 2 Artillerys and 1 Tank in Liaoning, round 3 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Americans, 1 Tank owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Hisaichi win, taking Liaoning from Americans with 5 Adv.Fighters, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 21 Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf Casualties for Americans: 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank Non Combat Move - Hisaichi 5 Adv.Fighters moved from Liaoning to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hong Kong 2 Mech.Infs and 4 Tanks placed in Sibirsky 2 Mech.Infs placed in Tashkent 1 Mech.Inf placed in Sverdlovsk Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 3.33 Americans : -2.00 Chinese : -2.67 -
TripleA Turn Summary: British round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - British 4 Artillerys and 4 Infantrys moved from London to Dover 8 Adv.Fighters moved from Manchester to Dover 2 Infantrys moved from Manchester to Dover 1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 63 Sea Zone Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 13 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Dover British attack with 8 Adv.Fighters, 4 Artillerys and 6 Infantrys Germans defend with 7 Elites and 4 HeavyTanks British roll dice for 8 Adv.Fighters, 4 Artillerys and 6 Infantrys in Dover, round 2 : 7/18 hits, 7.00 expected hits Germans roll dice for 7 Elites and 4 HeavyTanks in Dover, round 2 : 3/11 hits, 5.00 expected hits 7 Elites owned by the Germans and 3 Infantrys owned by the British lost in Dover British roll dice for 8 Adv.Fighters, 4 Artillerys and 3 Infantrys in Dover, round 3 : 6/15 hits, 6.33 expected hits Germans roll dice for 4 HeavyTanks in Dover, round 3 : 2/4 hits, 2.67 expected hits 4 HeavyTanks owned by the Germans and 2 Infantrys owned by the British lost in Dover British win, taking Dover from Germans with 8 Adv.Fighters, 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 39 Casualties for British: 5 Infantrys Casualties for Germans: 7 Elites and 4 HeavyTanks Non Combat Move - British 8 Adv.Fighters moved from Dover to Manchester Place Units - British 1 T.Boat and 2 Transports placed in 80 Sea Zone British undo move 1. 1 T.Boat placed in 11 Sea Zone 2 Transports placed in 80 Sea Zone 1 Adv.Fighter, 1 Fighter and 1 Infantry placed in Manchester 4 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 3 Infantrys placed in Italian East Africa 1 Infantry placed in Cape Town Turn Complete - British British collect 73 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -2.67 British : -0.33 -
TripleA Turn Summary: Anzac round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Anzac 2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone 2 Marines moved from Western Australia to 67 Sea Zone 2 Elites and 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Battleship, 5 Cruisers, 2 Elites and 3 Infantrys moved from 110 Sea Zone to 105 Sea Zone 12 Elites and 15 Marines moved from Malaya to Bangkok 2 Marines and 2 S.Submarines moved from 67 Sea Zone to 105 Sea Zone 2 Elites, 3 Infantrys and 2 Marines moved from 105 Sea Zone to Bangkok 3 L.Fighters moved from 110 Sea Zone to Bangkok 3 Infantrys moved from Townsville to Northern Territory 1 Elite and 4 Infantrys moved from West Papua to Merauke 2 Infantrys moved from Port Moresby to West Papua 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Marines moved from Broome to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Marine moved from Broome to 67 Sea Zone 3 Marines and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 3 Marines moved from 110 Sea Zone to Malaya 3 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Transports moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 2 Transports moved from 110 Sea Zone to 113 Sea Zone 2 Transports moved from 67 Sea Zone to 70 Sea Zone Purchase Units - Anzac Anzac buy 5 Elites and 10 Infantrys; Remaining resources: 2 PUs; Combat - Anzac Battle in Bangkok Anzac attack with 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines Thai defend with 1 AAGun, 6 Adv.Fighters, 1 Elite, 1 Factory, 3 Fighters, 22 Infantrys and 2 Marines AA fire in Bangkok : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Battleship and 5 Cruisers in Bangkok, round 2 : 1/6 hits, 3.17 expected hits 1 Infantry owned by the Thai lost in Bangkok Anzac roll dice for 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines in Bangkok, round 2 : 14/37 hits, 15.17 expected hits Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 21 Infantrys and 2 Marines in Bangkok, round 2 : 11/33 hits, 13.50 expected hits 3 Infantrys owned by the Anzac, 14 Infantrys owned by the Thai and 8 Elites owned by the Anzac lost in Bangkok Anzac roll dice for 6 Elites, 3 L.Fighters and 17 Marines in Bangkok, round 3 : 13/26 hits, 12.00 expected hits Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 7 Infantrys and 2 Marines in Bangkok, round 3 : 11/19 hits, 8.83 expected hits 7 Infantrys owned by the Thai, 1 Elite owned by the Thai, 6 Elites owned by the Anzac, 3 Fighters owned by the Thai, 5 Marines owned by the Anzac and 2 Marines owned by the Thai lost in Bangkok Anzac roll dice for 3 L.Fighters and 12 Marines in Bangkok, round 4 : 6/15 hits, 7.50 expected hits Thai roll dice for 6 Adv.Fighters in Bangkok, round 4 : 3/6 hits, 4.00 expected hits 6 Adv.Fighters owned by the Thai and 3 Marines owned by the Anzac lost in Bangkok Anzac captures 40PUs while taking Thai capital Anzac win, taking Bangkok from Thai with 3 L.Fighters and 9 Marines remaining. Battle score for attacker is 59 Casualties for Thai: 6 Adv.Fighters, 1 Elite, 3 Fighters, 22 Infantrys and 2 Marines Casualties for Anzac: 14 Elites, 3 Infantrys and 8 Marines Non Combat Move - Anzac 3 L.Fighters moved from Bangkok to 110 Sea Zone Place Units - Anzac 3 Elites placed in Broome 2 Elites placed in Western Australia 3 Infantrys placed in Townsville 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 42 PUs; end with 84 PUsCombat Hit Differential Summary :
AA fire in Bangkok : : -0.50 Anzac : -3.83 Thai : -1.33 -
TripleA Turn Summary: Dutch round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Dutch 1 Infantry and 1 Tank moved from Hainan to 92 Sea Zone 1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand 1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to South Africa 3 Adv.Fighters moved from 32 Sea Zone to South Africa 1 Tank moved from Santiago to Argentina 2 Infantrys moved from Santiago to S.Chile 2 Destroyers moved from 37 Sea Zone to 40 Sea Zone 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Tank moved from 40 Sea Zone to South Africa 1 Transport moved from 40 Sea Zone to 39 Sea Zone 2 Carriers moved from 32 Sea Zone to 37 Sea Zone Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Destroyer, 1 Factory and 2 Submarines; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Thailand Dutch attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry Dutch roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in S.Thailand Dutch win, taking S.Thailand from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Rio De Janeiro 1 Destroyer and 2 Submarines placed in 125 Sea Zone 1 Adv.Fighter placed in Suriname Turn Complete - Dutch Dutch collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Dutch : 0.50 -
TripleA Turn Summary: Finns round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Finns 1 Elite and 5 Infantrys moved from 21 Sea Zone to Dover 1 Elite moved from Helsinki to 24 Sea Zone 2 Elites moved from Lapland to 24 Sea Zone 1 Elite moved from Upper Norrland to 24 Sea Zone 4 Elites and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone 4 Elites moved from 21 Sea Zone to Dover 1 JetFighter moved from 21 Sea Zone to Dover 1 Adv.Fighter moved from 21 Sea Zone to Dover 3 Tanks moved from Middle Norrland to Oslo 1 Tank moved from Nordland to Oslo 5 Elites and 9 Infantrys moved from Upper Norrland to Nordland 4 Infantrys moved from Lapland to Upper Norrland 2 Infantrys moved from East Prussia to Danzig 1 Infantry moved from Helsinki to Tampere 1 Mech.Inf moved from Azerbaijan to W.Iran 10 Tanks moved from Astrakhan to W.Iran 1 Mech.Inf and 4 Tanks moved from E.Iran to W.Iran Purchase Units - Finns Finns buy 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in W.Iran Finns attack with 2 Mech.Infs and 14 Tanks British defend with 1 AAGun, 2 Bunkers, 1 Factory and 7 Infantrys; French defend with 2 Infantrys, 2 Mech.Infs and 3 Tanks Finns roll dice for 2 Mech.Infs and 14 Tanks in W.Iran, round 2 : 7/16 hits, 7.67 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Bunkers, 9 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 2 : 8/16 hits, 6.17 expected hits 2 Mech.Infs owned by the Finns, 2 Infantrys owned by the French, 3 Infantrys owned by the British and 6 Tanks owned by the Finns lost in W.Iran Finns roll dice for 8 Tanks in W.Iran, round 3 : 4/8 hits, 4.00 expected hits British roll dice for 2 Bunkers, 4 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 3 : 2/11 hits, 4.50 expected hits 4 Infantrys owned by the British and 2 Tanks owned by the Finns lost in W.Iran Finns roll dice for 6 Tanks in W.Iran, round 4 : 4/6 hits, 3.00 expected hits British roll dice for 2 Bunkers, 2 Mech.Infs and 3 Tanks in W.Iran, round 4 : 4/7 hits, 3.17 expected hits 2 Tanks owned by the French, 2 Mech.Infs owned by the French and 4 Tanks owned by the Finns lost in W.Iran Finns roll dice for 2 Tanks in W.Iran, round 5 : 0/2 hits, 1.00 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 5 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Finns lost in W.Iran Finns roll dice for 1 Tank in W.Iran, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 6 : 0/3 hits, 1.50 expected hits Finns roll dice for 1 Tank in W.Iran, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 7 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Finns lost in W.Iran British win with 2 Bunkers and 1 Tank remaining. Battle score for attacker is -42 Casualties for Finns: 2 Mech.Infs and 14 Tanks Casualties for British: 7 Infantrys Casualties for French: 2 Infantrys, 2 Mech.Infs and 2 Tanks Battle in Dover Finns attack with 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter British defend with 4 Artillerys and 1 Infantry Finns roll dice for 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter in Dover, round 2 : 3/12 hits, 3.67 expected hits British roll dice for 4 Artillerys and 1 Infantry in Dover, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Finns, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Dover Finns roll dice for 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter in Dover, round 3 : 4/11 hits, 3.50 expected hits British roll dice for 2 Artillerys in Dover, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Dover Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16 Casualties for Finns: 1 Infantry Casualties for British: 4 Artillerys and 1 Infantry Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 1 Mech.Inf and 3 Tanks placed in Leningrad Turn Complete - Finns Finns collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
British : -3.67 Finns : -1.83 -
TripleA Turn Summary: Romanians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Romanians 2 Elites, 17 Infantrys and 2 Tanks moved from Rostov to Stalingrad 3 Tanks moved from Georgia to Stalingrad 1 JetFighter moved from Donetsk to Stalingrad 3 Mech.Infs moved from Vinnytsia to Stalingrad 4 Infantrys moved from Donetsk to Rostov 1 ArmoredCar moved from Vinnytsia to Rostov 1 ArmoredCar moved from E.Romania to Istanbul 4 Infantrys moved from E.Romania to Bulgaria 3 Infantrys moved from Odessa to E.Romania 5 Infantrys, 3 Mech.Infs and 4 Tanks moved from Izmir to Adana 3 Adv.Fighters moved from Bursa to Adana 4 Infantrys moved from Bursa to Ankara Purchase Units - Romanians Romanians buy 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Stalingrad Romanians attack with 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks Russians defend with 1 Bunker, 1 Factory, 21 Infantrys and 1 Tank Romanians roll dice for 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 2 : 6/28 hits, 8.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 21 Infantrys and 1 Tank in Stalingrad, round 2 : 8/23 hits, 8.00 expected hits 5 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 9 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 3 : 10/20 hits, 6.83 expected hits Russians roll dice for 1 Bunker, 16 Infantrys and 1 Tank in Stalingrad, round 3 : 8/18 hits, 6.33 expected hits 10 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 4 : 6/12 hits, 5.50 expected hits Russians roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Stalingrad, round 4 : 1/8 hits, 3.00 expected hits 6 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 5 : 5/11 hits, 5.17 expected hits Russians roll dice for 1 Bunker and 1 Tank in Stalingrad, round 5 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Romanians, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Stalingrad Romanians win, taking Stalingrad from Russians with 1 Elite, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Romanians: 1 Elite and 17 Infantrys Casualties for Russians: 1 Bunker, 21 Infantrys and 1 Tank Battle in Adana Romanians attack with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks in Adana, round 2 : 7/15 hits, 5.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana Romanians loses 0 PUs for violating Adanas neutrality. Romanians win, taking Adana from Neutral with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians 1 JetFighter moved from Stalingrad to Georgia 3 Adv.Fighters moved from Adana to Georgia Place Units - Romanians 3 Mech.Infs placed in Georgia 3 Mech.Infs placed in E.Romania 1 Mech.Inf placed in Vinnytsia Turn Complete - Romanians Romanians collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Romanians : 2.50 Neutral : -1.00 Russians : -0.33 -
TripleA Turn Summary: Thai round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Thai 4 Infantrys and 2 Marines moved from Rajputana to Hyderabad 4 Infantrys moved from Hyderabad to Madras 2 Marines and 6 Tanks moved from E.Iran to W.Iran Combat - Thai Battle in W.Iran Thai attack with 2 Marines and 6 Tanks British defend with 1 AAGun, 2 Bunkers and 1 Factory; French defend with 1 Tank Thai roll dice for 2 Marines and 6 Tanks in W.Iran, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 2 : 1/3 hits, 1.50 expected hits 2 Bunkers owned by the British, 1 Tank owned by the French and 1 Marine owned by the Thai lost in W.Iran Thai win, taking W.Iran from British with 1 Marine and 6 Tanks remaining. Battle score for attacker is 13 Casualties for Thai: 1 Marine Casualties for British: 2 Bunkers Casualties for French: 1 Tank Non Combat Move - Thai Turn Complete - ThaiCombat Hit Differential Summary :
British : -0.50 Thai : -1.00 -
TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Americans 1 Infantry moved from Peking to Hulunbuir Americans take Hulunbuir from Hisaichi 2 Marines moved from Peking to Liaoning 1 Infantry moved from Chahar to Suiyuan 1 Tank moved from Suiyuan to Anhwei 1 Tank moved from Hupeh to Shanghai 1 Infantry moved from Hokkaido to 84 Sea Zone 4 Infantrys moved from Alaska to 71 Sea Zone 1 B.Transport and 4 Infantrys moved from 71 Sea Zone to 72 Sea Zone 4 Infantrys moved from 72 Sea Zone to Kamchatka Americans take Kamchatka from Yamamoto 1 Elite and 1 Infantry moved from Saipan to 94 Sea Zone 1 Infantry moved from 84 Sea Zone to Kirin Americans take Kirin from Hisaichi 1 Elite, 1 Infantry and 1 Transport moved from 94 Sea Zone to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Marine moved from Tokyo to 84 Sea Zone 1 Infantry moved from Hokkaido to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Kiangsi 2 Elites and 2 Marines moved from Tokyo to 84 Sea Zone 2 Elites and 2 Marines moved from 84 Sea Zone to Liaoning 2 Elites and 1 Marine moved from Tokyo to 84 Sea Zone 1 Infantry moved from Hokkaido to 84 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 84 Sea Zone to Korea 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Vladivostok Americans take Vladivostok from Hisaichi 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Changchun 4 Infantrys moved from Tohoku to 84 Sea Zone 2 Cruisers moved from 84 Sea Zone to 85 Sea Zone 2 Infantrys moved from Shikoku to 85 Sea Zone 2 Cruisers and 2 Infantrys moved from 85 Sea Zone to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Korea 3 Infantrys moved from 84 Sea Zone to Liaoning 2 Infantrys moved from Hokkaido to 84 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 5 Infantrys moved from 84 Sea Zone to Liaoning 1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone 2 Adv.Fighters and 5 L.Fighters moved from Manchester to Dover 2 Elites, 4 Infantrys and 5 Marines moved from Manchester to Dover 4 Infantrys moved from 10 Sea Zone to Scotland 2 Elites and 2 Marines moved from Scotland to Manchester 2 L.Fighters moved from 7 Sea Zone to Manchester 1 Battleship moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer moved from 8 Sea Zone to 10 Sea Zone 1 Destroyer moved from 7 Sea Zone to 9 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport, 1 Destroyer, 4 Infantrys and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone 2 Infantrys moved from Salvador to Bahia 1 B.Transport moved from 36 Sea Zone to 34 Sea Zone 3 Destroyers and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bunkers, 6 Elites, 17 Infantrys, 3 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in Korea Americans attack with 2 Elites, 4 Infantrys and 1 Marine Hisaichi defend with 1 Infantry and 3 Tanks Americans roll dice for 2 Elites, 4 Infantrys and 1 Marine in Korea, round 2 : 1/7 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 3/4 hits, 1.83 expected hits 3 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea Americans roll dice for 2 Elites, 1 Infantry and 1 Marine in Korea, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Tanks in Korea, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Americans lost in Korea Americans roll dice for 2 Elites and 1 Marine in Korea, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Korea, round 4 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Americans lost in Korea Americans roll dice for 1 Elite and 1 Marine in Korea, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Tanks in Korea, round 5 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Korea Americans roll dice for 1 Marine in Korea, round 6 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Korea, round 6 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 2 Elites, 4 Infantrys and 1 Marine Casualties for Hisaichi: 1 Infantry and 3 Tanks Battle in Changchun Americans attack with 1 Infantry Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 12 Infantrys and 15 Tanks Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 5/13 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi 4 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 Infantry in Changchun, round 2 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 8 Infantrys and 15 Tanks in Changchun, round 2 : 12/30 hits, 14.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 5 Infantrys Casualties for Americans: 1 Infantry Battle in Dover Americans attack with 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines Finns defend with 5 Elites and 4 Infantrys Americans roll dice for 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 2 : 8/18 hits, 7.33 expected hits Finns roll dice for 5 Elites and 4 Infantrys in Dover, round 2 : 1/9 hits, 3.00 expected hits 4 Elites owned by the Finns, 4 Infantrys owned by the Finns and 1 Infantry owned by the Americans lost in Dover Americans roll dice for 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 3 : 7/17 hits, 7.17 expected hits Finns roll dice for 1 Elite in Dover, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Dover Americans win, taking Dover from Finns with 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines remaining. Battle score for attacker is 21 Casualties for Americans: 1 Infantry Casualties for Finns: 5 Elites and 4 Infantrys Battle in Kiangsi Americans attack with 1 Elite, 2 Infantrys and 1 Marine Hisaichi defend with 1 ArmoredCar and 1 Tank Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Kiangsi Americans win, taking Kiangsi from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 ArmoredCar and 1 Tank Battle in Liaoning Americans attack with 2 Elites, 8 Infantrys and 4 Marines Hisaichi defend with 1 Factory, 3 Mech.Infs and 6 Tanks Americans roll dice for 2 Elites, 8 Infantrys and 4 Marines in Liaoning, round 2 : 2/14 hits, 4.00 expected hits Hisaichi roll dice for 3 Mech.Infs and 6 Tanks in Liaoning, round 2 : 3/9 hits, 4.00 expected hits 3 Infantrys owned by the Americans and 2 Mech.Infs owned by the Hisaichi lost in Liaoning Americans roll dice for 2 Elites, 5 Infantrys and 4 Marines in Liaoning, round 3 : 3/11 hits, 3.50 expected hits Hisaichi roll dice for 1 Mech.Inf and 6 Tanks in Liaoning, round 3 : 4/7 hits, 3.33 expected hits 2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Americans roll dice for 2 Elites, 1 Infantry and 4 Marines in Liaoning, round 4 : 2/7 hits, 2.83 expected hits Hisaichi roll dice for 4 Tanks in Liaoning, round 4 : 1/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning Americans roll dice for 2 Elites and 4 Marines in Liaoning, round 5 : 4/6 hits, 2.67 expected hits Hisaichi roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Elite owned by the Americans lost in Liaoning Americans win, taking Liaoning from Hisaichi with 1 Elite and 4 Marines remaining. Battle score for attacker is 29 Casualties for Americans: 1 Elite and 8 Infantrys Casualties for Hisaichi: 3 Mech.Infs and 6 Tanks Non Combat Move - Americans 1 Adv.Fighter moved from Canarians to Manchester 2 Adv.Fighters and 5 L.Fighters moved from Dover to Manchester Place Units - Americans 1 Battleship and 1 Submarine placed in 10 Sea Zone 1 Bunker placed in Iceland 3 L.Fighters placed in 7 Sea Zone 1 B.Transport placed in 13 Sea Zone 4 Infantrys placed in Washington 1 Adv.Fighter and 1 Bunker placed in Canarians 1 Transport placed in 101 Sea Zone 1 Submarine placed in 13 Sea Zone 4 Elites and 4 Marines placed in Tokyo 2 Elites and 1 Infantry placed in Hokkaido 3 Infantrys placed in Kyushu 4 Infantrys placed in Chubu 3 Infantrys placed in Tohoku 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 182 PUs; end with 183 PUsCombat Hit Differential Summary :
Hisaichi : -3.17 Americans : -4.00 Finns : -2.33 -
TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Germans 6 HeavyTanks moved from Netherlands to 21 Sea Zone 6 HeavyTanks and 13 Transports moved from 21 Sea Zone to 20 Sea Zone 2 Tanks moved from Belgium to 20 Sea Zone 3 Infantrys moved from Normandy to Brittany 1 Artillery moved from Belgium to 20 Sea Zone 15 Infantrys moved from Picardy to 20 Sea Zone 4 Elites moved from Netherlands to 21 Sea Zone 1 Artillery, 6 HeavyTanks, 15 Infantrys, 2 Tanks and 13 Transports moved from 20 Sea Zone to 21 Sea Zone 8 Infantrys moved from Paris to Normandy 4 Infantrys moved from Leon to Navarre 1 Infantry moved from Rhine to Belgium 1 Tank moved from Hamburg to Netherlands 1 Elite and 4 Infantrys moved from Saxony to Hamburg 6 Destroyers moved from 23 Sea Zone to 21 Sea Zone 1 ArmoredCar moved from E.Iran to Rajputana 1 ArmoredCar moved from Erzurum to Syria 12 HeavyTanks and 4 Tanks moved from Kuybyshev to Alma Ata 10 Mech.Infs moved from Astrakhan to Alma Ata 5 Artillerys and 16 Infantrys moved from Penza to Kuybyshev 10 Mech.Infs moved from Moscow to Chimkent 3 Mech.Infs moved from Kursk to Kuybyshev 1 Artillery, 4 Elites, 6 HeavyTanks, 15 Infantrys and 2 Tanks moved from 21 Sea Zone to Dover 12 Adv.Fighters, 10 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to Dover 4 Bombers moved from Netherlands to Dover 1 Infantry moved from Danzig to Pomerania Purchase Units - Germans Germans buy 18 Elites and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Syria Germans attack with 1 ArmoredCar French defend with 1 AAGun, 9 Bunkers, 1 Factory, 4 Infantrys and 2 Tanks Germans roll dice for 1 ArmoredCar in Syria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 9 Bunkers, 4 Infantrys and 2 Tanks in Syria, round 2 : 9/15 hits, 6.83 expected hits 1 ArmoredCar owned by the Germans lost in Syria French win with 9 Bunkers, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Germans: 1 ArmoredCar Battle in Dover Germans attack with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks Americans defend with 2 Elites, 3 Infantrys and 5 Marines Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Dover Germans roll dice for 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks in Dover, round 2 : 29/57 hits, 26.67 expected hits British roll dice for 2 Elites, 2 Infantrys and 5 Marines in Dover, round 2 : 2/9 hits, 3.00 expected hits 5 Marines owned by the Americans, 2 Elites owned by the Americans, 2 Infantrys owned by the Americans and 2 Infantrys owned by the Germans lost in Dover Germans win, taking Dover from British with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 13 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 28 Casualties for Americans: 2 Elites, 3 Infantrys and 5 Marines Casualties for Germans: 2 Infantrys Non Combat Move - Germans 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Dover to Brittany Place Units - Germans 3 Elites placed in Normandy 6 Elites placed in Hamburg 8 Elites placed in Paris 1 Elite placed in Rhine 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk Turn Complete - Germans Germans collect 132 PUs; end with 132 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -1.00 French : 2.17 -
TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Italians 1 Mech.Inf moved from Darfur to Angola Italians take Equatoria from British Italians take Belgian Congo from British Italians take Angola from British 1 Mech.Inf moved from Darfur to Kordofan Italians take Kordofan from British 1 Mech.Inf moved from Kordofan to Kenya Italians take Kenya from British 1 Mech.Inf moved from Darfur to Mozambique Italians take Mozambique from British 1 Mech.Inf moved from Darfur to Rhodesia Italians take Rhodesia from British 1 Elite, 3 HeavyTanks, 6 Infantrys and 4 Mech.Infs moved from French Sudan to French Equatorial Africa 2 HeavyTanks and 4 Tanks moved from Gold Coast to French Equatorial Africa 4 Infantrys moved from Darfur to French Equatorial Africa 3 Mech.Infs moved from Hun to French Equatorial Africa 1 JetFighter moved from Hun to French Equatorial Africa 3 Mech.Infs moved from Rio de Oro to French Equatorial Africa 3 Bombers moved from French Sudan to French Equatorial Africa 1 HeavyTank and 3 Tanks moved from E.Morocco to Mauritania 10 Mech.Infs moved from Cairo to Palestine 7 HeavyTanks moved from Cairo to Palestine 3 Tanks moved from Cairo to Palestine 10 HeavyTanks, 11 Mech.Infs and 3 Tanks moved from Cairo to Nubia Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Elite, 3 HeavyTanks, 8 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Nubia Italians attack with 10 HeavyTanks, 11 Mech.Infs and 3 Tanks British defend with 2 Bunkers Italians roll dice for 10 HeavyTanks, 11 Mech.Infs and 3 Tanks in Nubia, round 2 : 11/24 hits, 11.83 expected hits British roll dice for 2 Bunkers in Nubia, round 2 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the British and 1 Mech.Inf owned by the Italians lost in Nubia Italians win, taking Nubia from British with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Casualties for British: 2 Bunkers Battle in French Equatorial Africa Italians attack with 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks French defend with 10 Bunkers Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 13/34 hits, 15.00 expected hits Units damaged: 7 Bunkers owned by the French French roll dice for 10 Bunkers in French Equatorial Africa, round 2 : 3/10 hits, 5.00 expected hits 3 Bunkers owned by the French and 3 Infantrys owned by the Italians lost in French Equatorial Africa Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 7 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 3 : 14/31 hits, 14.17 expected hits French roll dice for 7 Bunkers in French Equatorial Africa, round 3 : 2/7 hits, 3.50 expected hits 7 Bunkers owned by the French and 2 Infantrys owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 5 HeavyTanks, 5 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 50 Casualties for Italians: 5 Infantrys Casualties for French: 10 Bunkers Battle in Palestine Italians attack with 7 HeavyTanks, 10 Mech.Infs and 3 Tanks British defend with 3 Bunkers Italians roll dice for 7 HeavyTanks, 10 Mech.Infs and 3 Tanks in Palestine, round 2 : 10/20 hits, 9.50 expected hits British roll dice for 3 Bunkers in Palestine, round 2 : 2/3 hits, 1.50 expected hits 3 Bunkers owned by the British and 2 Mech.Infs owned by the Italians lost in Palestine Italians win, taking Palestine from British with 7 HeavyTanks, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 2 Mech.Infs Casualties for British: 3 Bunkers Non Combat Move - Italians 3 Infantrys moved from Madrid to Leon 3 Bombers moved from French Equatorial Africa to Cairo 1 JetFighter moved from French Equatorial Africa to New Valley 2 ArmoredCars moved from Tunis to Tripoli 2 Infantrys moved from Tunis to S.Tunisia 2 Infantrys moved from S.Tunisia to Tripoli 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 56 Sea Zone to 48 Sea Zone 1 Infantry moved from Hun to El Agheila Place Units - Italians 2 ArmoredCars, 2 HeavyTanks and 2 Tanks placed in Cairo 1 HeavyTank and 2 Tanks placed in Hun 4 Mech.Infs placed in Tunis 4 Mech.Infs placed in E.Morocco 1 Elite placed in Rio de Oro Turn Complete - Italians Italians collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians : -2.50 British : 0.50 French : -3.50 -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Chinese 1 Infantry moved from W.Qinghai to Sikang Chinese take Sikang from Thai 1 Mech.Inf moved from Hsining to Gobi Altai Chinese take Gobi Altai from Hisaichi 1 Mech.Inf moved from Gobi Altai to Ningsia Chinese take Ningsia from Hisaichi 1 Mech.Inf moved from Hsining to Assam British take Assam from Thai 1 Mech.Inf moved from Hsining to Sikang 1 Mech.Inf moved from Sikang to Lanchow Chinese take Lanchow from Hisaichi 1 Infantry moved from Hsining to W.Qinghai 30 Infantrys moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 1 Bunker, 2 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Qinghai Chinese attack with 30 Infantrys Hisaichi defend with 1 AAGun, 1 ArmoredCar and 1 Marine Chinese roll dice for 30 Infantrys in E.Qinghai, round 2 : 6/30 hits, 5.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Qinghai Chinese win, taking E.Qinghai from Hisaichi with 30 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Marine Non Combat Move - Chinese Place Units - Chinese 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining 1 Infantry placed in Shantung Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 1.00 -
Feel free to edit move any Yam units. It wouldn’t affect China and I saw no combat moves for you.
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TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67





