Whackamatt Allies -vs- dawgoneit Axis WAW

  • 20 18 17 15

    TripleA Turn Summary: British round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from London to Dover
            8 Adv.Fighters moved from Manchester to Dover
            2 Infantrys moved from Manchester to Dover
            1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 63 Sea Zone
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 13 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 8 Adv.Fighters, 4 Artillerys and 6 Infantrys
                Germans defend with 7 Elites and 4 HeavyTanks
                    British roll dice for 8 Adv.Fighters, 4 Artillerys and 6 Infantrys in Dover, round 2 : 7/18 hits, 7.00 expected hits
                    Germans roll dice for 7 Elites and 4 HeavyTanks in Dover, round 2 : 3/11 hits, 5.00 expected hits
                    7 Elites owned by the Germans and 3 Infantrys owned by the British lost in Dover
                    British roll dice for 8 Adv.Fighters, 4 Artillerys and 3 Infantrys in Dover, round 3 : 6/15 hits, 6.33 expected hits
                    Germans roll dice for 4 HeavyTanks in Dover, round 3 : 2/4 hits, 2.67 expected hits
                    4 HeavyTanks owned by the Germans and 2 Infantrys owned by the British lost in Dover
                British win, taking Dover from Germans with 8 Adv.Fighters, 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 39
                Casualties for British: 5 Infantrys
                Casualties for Germans: 7 Elites and 4 HeavyTanks
    
        Non Combat Move - British
            8 Adv.Fighters moved from Dover to Manchester
    
        Place Units - British
            1 T.Boat and 2 Transports placed in 80 Sea Zone
            British undo move 1.
            1 T.Boat placed in 11 Sea Zone
            2 Transports placed in 80 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 Infantry placed in Manchester
            4 Infantrys placed in Wales
            4 Artillerys and 4 Infantrys placed in London
            3 Infantrys placed in Italian East Africa
            1 Infantry placed in Cape Town
    
        Turn Complete - British
            British collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Anzac
            2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone
            2 Marines moved from Western Australia to 67 Sea Zone
            2 Elites and 3 Infantrys moved from West Borneo to 110 Sea Zone
            1 Battleship, 5 Cruisers, 2 Elites and 3 Infantrys moved from 110 Sea Zone to 105 Sea Zone
            12 Elites and 15 Marines moved from Malaya to Bangkok
            2 Marines and 2 S.Submarines moved from 67 Sea Zone to 105 Sea Zone
            2 Elites, 3 Infantrys and 2 Marines moved from 105 Sea Zone to Bangkok
            3 L.Fighters moved from 110 Sea Zone to Bangkok
            3 Infantrys moved from Townsville to Northern Territory
            1 Elite and 4 Infantrys moved from West Papua to Merauke
            2 Infantrys moved from Port Moresby to West Papua
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Marines moved from Broome to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            3 Marines and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            3 Marines moved from 110 Sea Zone to Malaya
            3 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            3 Transports moved from 110 Sea Zone to 113 Sea Zone
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            2 Transports moved from 110 Sea Zone to 113 Sea Zone
            2 Transports moved from 67 Sea Zone to 70 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 5 Elites and 10 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines
                Thai defend with 1 AAGun, 6 Adv.Fighters, 1 Elite, 1 Factory, 3 Fighters, 22 Infantrys and 2 Marines
                    AA fire in Bangkok : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Bangkok, round 2 : 1/6 hits, 3.17 expected hits
                    1 Infantry owned by the Thai lost in Bangkok
                    Anzac roll dice for 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines in Bangkok, round 2 : 14/37 hits, 15.17 expected hits
                    Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 21 Infantrys and 2 Marines in Bangkok, round 2 : 11/33 hits, 13.50 expected hits
                    3 Infantrys owned by the Anzac, 14 Infantrys owned by the Thai and 8 Elites owned by the Anzac lost in Bangkok
                    Anzac roll dice for 6 Elites, 3 L.Fighters and 17 Marines in Bangkok, round 3 : 13/26 hits, 12.00 expected hits
                    Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 7 Infantrys and 2 Marines in Bangkok, round 3 : 11/19 hits, 8.83 expected hits
                    7 Infantrys owned by the Thai, 1 Elite owned by the Thai, 6 Elites owned by the Anzac, 3 Fighters owned by the Thai, 5 Marines owned by the Anzac and 2 Marines owned by the Thai lost in Bangkok
                    Anzac roll dice for 3 L.Fighters and 12 Marines in Bangkok, round 4 : 6/15 hits, 7.50 expected hits
                    Thai roll dice for 6 Adv.Fighters in Bangkok, round 4 : 3/6 hits, 4.00 expected hits
                6 Adv.Fighters owned by the Thai and 3 Marines owned by the Anzac lost in Bangkok
                Anzac captures 40PUs while taking Thai capital
                Anzac win, taking Bangkok from Thai with 3 L.Fighters and 9 Marines remaining. Battle score for attacker is 59
                Casualties for Thai: 6 Adv.Fighters, 1 Elite, 3 Fighters, 22 Infantrys and 2 Marines
                Casualties for Anzac: 14 Elites, 3 Infantrys and 8 Marines
    
        Non Combat Move - Anzac
            3 L.Fighters moved from Bangkok to 110 Sea Zone
    
        Place Units - Anzac
            3 Elites placed in Broome
            2 Elites placed in Western Australia
            3 Infantrys placed in Townsville
            2 Infantrys placed in West Papua
            3 Infantrys placed in Port Moresby
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 42 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bangkok : : -0.50
    Anzac : -3.83
    Thai : -1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Hainan to 92 Sea Zone
            1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
            1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand
            1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to South Africa
            3 Adv.Fighters moved from 32 Sea Zone to South Africa
            1 Tank moved from Santiago to Argentina
            2 Infantrys moved from Santiago to S.Chile
            2 Destroyers moved from 37 Sea Zone to 40 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Tank moved from 40 Sea Zone to South Africa
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            2 Carriers moved from 32 Sea Zone to 37 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Destroyer, 1 Factory and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Thailand
                Dutch attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    Dutch roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                Dutch win, taking S.Thailand from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Rio De Janeiro
            1 Destroyer and 2 Submarines placed in 125 Sea Zone
            1 Adv.Fighter placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Dutch : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Finns
            1 Elite and 5 Infantrys moved from 21 Sea Zone to Dover
            1 Elite moved from Helsinki to 24 Sea Zone
            2 Elites moved from Lapland to 24 Sea Zone
            1 Elite moved from Upper Norrland to 24 Sea Zone
            4 Elites and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone
            4 Elites moved from 21 Sea Zone to Dover
            1 JetFighter moved from 21 Sea Zone to Dover
            1 Adv.Fighter moved from 21 Sea Zone to Dover
            3 Tanks moved from Middle Norrland to Oslo
            1 Tank moved from Nordland to Oslo
            5 Elites and 9 Infantrys moved from Upper Norrland to Nordland
            4 Infantrys moved from Lapland to Upper Norrland
            2 Infantrys moved from East Prussia to Danzig
            1 Infantry moved from Helsinki to Tampere
            1 Mech.Inf moved from Azerbaijan to W.Iran
            10 Tanks moved from Astrakhan to W.Iran
            1 Mech.Inf and 4 Tanks moved from E.Iran to W.Iran
    
        Purchase Units - Finns
            Finns buy 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in W.Iran
                Finns attack with 2 Mech.Infs and 14 Tanks
                British defend with 1 AAGun, 2 Bunkers, 1 Factory and 7 Infantrys; French defend with 2 Infantrys, 2 Mech.Infs and 3 Tanks
                    Finns roll dice for 2 Mech.Infs and 14 Tanks in W.Iran, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers, 9 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 2 : 8/16 hits, 6.17 expected hits
                2 Mech.Infs owned by the Finns, 2 Infantrys owned by the French, 3 Infantrys owned by the British and 6 Tanks owned by the Finns lost in W.Iran
                    Finns roll dice for 8 Tanks in W.Iran, round 3 : 4/8 hits, 4.00 expected hits
                    British roll dice for 2 Bunkers, 4 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 3 : 2/11 hits, 4.50 expected hits
                    4 Infantrys owned by the British and 2 Tanks owned by the Finns lost in W.Iran
                    Finns roll dice for 6 Tanks in W.Iran, round 4 : 4/6 hits, 3.00 expected hits
                    British roll dice for 2 Bunkers, 2 Mech.Infs and 3 Tanks in W.Iran, round 4 : 4/7 hits, 3.17 expected hits
                    2 Tanks owned by the French, 2 Mech.Infs owned by the French and 4 Tanks owned by the Finns lost in W.Iran
                    Finns roll dice for 2 Tanks in W.Iran, round 5 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 5 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Finns lost in W.Iran
                    Finns roll dice for 1 Tank in W.Iran, round 6 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 6 : 0/3 hits, 1.50 expected hits
                    Finns roll dice for 1 Tank in W.Iran, round 7 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 7 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Finns lost in W.Iran
                British win with 2 Bunkers and 1 Tank remaining. Battle score for attacker is -42
                Casualties for Finns: 2 Mech.Infs and 14 Tanks
                Casualties for British: 7 Infantrys
                Casualties for French: 2 Infantrys, 2 Mech.Infs and 2 Tanks
            Battle in Dover
                Finns attack with 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter
                British defend with 4 Artillerys and 1 Infantry
                    Finns roll dice for 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter in Dover, round 2 : 3/12 hits, 3.67 expected hits
                    British roll dice for 4 Artillerys and 1 Infantry in Dover, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Finns, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Dover
                    Finns roll dice for 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter in Dover, round 3 : 4/11 hits, 3.50 expected hits
                    British roll dice for 2 Artillerys in Dover, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Dover
                Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16
                Casualties for Finns: 1 Infantry
                Casualties for British: 4 Artillerys and 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone
    
        Place Units - Finns
            4 Mech.Infs placed in Arkhangelsk
            1 Mech.Inf and 3 Tanks placed in Leningrad
    
        Turn Complete - Finns
            Finns collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -3.67
    Finns : -1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Romanians
            2 Elites, 17 Infantrys and 2 Tanks moved from Rostov to Stalingrad
            3 Tanks moved from Georgia to Stalingrad
            1 JetFighter moved from Donetsk to Stalingrad
            3 Mech.Infs moved from Vinnytsia to Stalingrad
            4 Infantrys moved from Donetsk to Rostov
            1 ArmoredCar moved from Vinnytsia to Rostov
            1 ArmoredCar moved from E.Romania to Istanbul
            4 Infantrys moved from E.Romania to Bulgaria
            3 Infantrys moved from Odessa to E.Romania
            5 Infantrys, 3 Mech.Infs and 4 Tanks moved from Izmir to Adana
            3 Adv.Fighters moved from Bursa to Adana
            4 Infantrys moved from Bursa to Ankara
    
        Purchase Units - Romanians
            Romanians buy 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Stalingrad
                Romanians attack with 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks
                Russians defend with 1 Bunker, 1 Factory, 21 Infantrys and 1 Tank
                    Romanians roll dice for 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 2 : 6/28 hits, 8.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker, 21 Infantrys and 1 Tank in Stalingrad, round 2 : 8/23 hits, 8.00 expected hits
                    5 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad
                    Romanians roll dice for 2 Elites, 9 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 3 : 10/20 hits, 6.83 expected hits
                    Russians roll dice for 1 Bunker, 16 Infantrys and 1 Tank in Stalingrad, round 3 : 8/18 hits, 6.33 expected hits
                    10 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad
                    Romanians roll dice for 2 Elites, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 4 : 6/12 hits, 5.50 expected hits
                    Russians roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Stalingrad, round 4 : 1/8 hits, 3.00 expected hits
                    6 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Stalingrad
                    Romanians roll dice for 2 Elites, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 5 : 5/11 hits, 5.17 expected hits
                    Russians roll dice for 1 Bunker and 1 Tank in Stalingrad, round 5 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the Romanians, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Stalingrad
                Romanians win, taking Stalingrad from Russians with 1 Elite, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16
                Casualties for Romanians: 1 Elite and 17 Infantrys
                Casualties for Russians: 1 Bunker, 21 Infantrys and 1 Tank
            Battle in Adana
                Romanians attack with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks in Adana, round 2 : 7/15 hits, 5.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
                Romanians loses 0 PUs for violating Adanas neutrality.
                Romanians win, taking Adana from Neutral with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            1 JetFighter moved from Stalingrad to Georgia
            3 Adv.Fighters moved from Adana to Georgia
    
        Place Units - Romanians
            3 Mech.Infs placed in Georgia
            3 Mech.Infs placed in E.Romania
            1 Mech.Inf placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.50
    Neutral : -1.00
    Russians : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Thai
            4 Infantrys and 2 Marines moved from Rajputana to Hyderabad
            4 Infantrys moved from Hyderabad to Madras
            2 Marines and 6 Tanks moved from E.Iran to W.Iran
    
        Combat - Thai
            Battle in W.Iran
                Thai attack with 2 Marines and 6 Tanks
                British defend with 1 AAGun, 2 Bunkers and 1 Factory; French defend with 1 Tank
                    Thai roll dice for 2 Marines and 6 Tanks in W.Iran, round 2 : 3/8 hits, 4.00 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 2 : 1/3 hits, 1.50 expected hits
                    2 Bunkers owned by the British, 1 Tank owned by the French and 1 Marine owned by the Thai lost in W.Iran
                Thai win, taking W.Iran from British with 1 Marine and 6 Tanks remaining. Battle score for attacker is 13
                Casualties for Thai: 1 Marine
                Casualties for British: 2 Bunkers
                Casualties for French: 1 Tank
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : -0.50
    Thai : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Americans
            1 Infantry moved from Peking to Hulunbuir
                  Americans take Hulunbuir from Hisaichi
            2 Marines moved from Peking to Liaoning
            1 Infantry moved from Chahar to Suiyuan
            1 Tank moved from Suiyuan to Anhwei
            1 Tank moved from Hupeh to Shanghai
            1 Infantry moved from Hokkaido to 84 Sea Zone
            4 Infantrys moved from Alaska to 71 Sea Zone
            1 B.Transport and 4 Infantrys moved from 71 Sea Zone to 72 Sea Zone
            4 Infantrys moved from 72 Sea Zone to Kamchatka
                  Americans take Kamchatka from Yamamoto
            1 Elite and 1 Infantry moved from Saipan to 94 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kirin
                  Americans take Kirin from Hisaichi
            1 Elite, 1 Infantry and 1 Transport moved from 94 Sea Zone to 84 Sea Zone
            1 Elite and 1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Marine moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Hokkaido to 84 Sea Zone
            1 Infantry and 1 Marine moved from 84 Sea Zone to Kiangsi
            2 Elites and 2 Marines moved from Tokyo to 84 Sea Zone
            2 Elites and 2 Marines moved from 84 Sea Zone to Liaoning
            2 Elites and 1 Marine moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Hokkaido to 84 Sea Zone
            2 Elites, 1 Infantry and 1 Marine moved from 84 Sea Zone to Korea
            1 Infantry moved from Tohoku to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Vladivostok
                  Americans take Vladivostok from Hisaichi
            1 Infantry moved from Tohoku to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Changchun
            4 Infantrys moved from Tohoku to 84 Sea Zone
            2 Cruisers moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Shikoku to 85 Sea Zone
            2 Cruisers and 2 Infantrys moved from 85 Sea Zone to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Korea
            3 Infantrys moved from 84 Sea Zone to Liaoning
            2 Infantrys moved from Hokkaido to 84 Sea Zone
            3 Infantrys moved from Kyushu to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Liaoning
            1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
            2 Adv.Fighters and 5 L.Fighters moved from Manchester to Dover
            2 Elites, 4 Infantrys and 5 Marines moved from Manchester to Dover
            4 Infantrys moved from 10 Sea Zone to Scotland
            2 Elites and 2 Marines moved from Scotland to Manchester
            2 L.Fighters moved from 7 Sea Zone to Manchester
            1 Battleship moved from 9 Sea Zone to 10 Sea Zone
            1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 Destroyer moved from 7 Sea Zone to 9 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport, 1 Destroyer, 4 Infantrys and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone
            2 Infantrys moved from Salvador to Bahia
            1 B.Transport moved from 36 Sea Zone to 34 Sea Zone
            3 Destroyers and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bunkers, 6 Elites, 17 Infantrys, 3 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Korea
                Americans attack with 2 Elites, 4 Infantrys and 1 Marine
                Hisaichi defend with 1 Infantry and 3 Tanks
                    Americans roll dice for 2 Elites, 4 Infantrys and 1 Marine in Korea, round 2 : 1/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 3/4 hits, 1.83 expected hits
                    3 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea
                    Americans roll dice for 2 Elites, 1 Infantry and 1 Marine in Korea, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Tanks in Korea, round 3 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Americans lost in Korea
                    Americans roll dice for 2 Elites and 1 Marine in Korea, round 4 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Korea, round 4 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the Americans lost in Korea
                    Americans roll dice for 1 Elite and 1 Marine in Korea, round 5 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Korea, round 5 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Korea
                    Americans roll dice for 1 Marine in Korea, round 6 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Korea, round 6 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea
                Hisaichi win with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 2 Elites, 4 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Infantry and 3 Tanks
            Battle in Changchun
                Americans attack with 1 Infantry
                Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 12 Infantrys and 15 Tanks
                    Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 5/13 hits, 7.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    4 Infantrys owned by the Hisaichi lost in Changchun
                    Americans roll dice for 1 Infantry in Changchun, round 2 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 8 Infantrys and 15 Tanks in Changchun, round 2 : 12/30 hits, 14.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun
                Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Dover
                Americans attack with 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines
                Finns defend with 5 Elites and 4 Infantrys
                    Americans roll dice for 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 2 : 8/18 hits, 7.33 expected hits
                    Finns roll dice for 5 Elites and 4 Infantrys in Dover, round 2 : 1/9 hits, 3.00 expected hits
                    4 Elites owned by the Finns, 4 Infantrys owned by the Finns and 1 Infantry owned by the Americans lost in Dover
                    Americans roll dice for 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 3 : 7/17 hits, 7.17 expected hits
                    Finns roll dice for 1 Elite in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Dover
                Americans win, taking Dover from Finns with 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines remaining. Battle score for attacker is 21
                Casualties for Americans: 1 Infantry
                Casualties for Finns: 5 Elites and 4 Infantrys
            Battle in Kiangsi
                Americans attack with 1 Elite, 2 Infantrys and 1 Marine
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Kiangsi
                Americans win, taking Kiangsi from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
            Battle in Liaoning
                Americans attack with 2 Elites, 8 Infantrys and 4 Marines
                Hisaichi defend with 1 Factory, 3 Mech.Infs and 6 Tanks
                    Americans roll dice for 2 Elites, 8 Infantrys and 4 Marines in Liaoning, round 2 : 2/14 hits, 4.00 expected hits
                    Hisaichi roll dice for 3 Mech.Infs and 6 Tanks in Liaoning, round 2 : 3/9 hits, 4.00 expected hits
                    3 Infantrys owned by the Americans and 2 Mech.Infs owned by the Hisaichi lost in Liaoning
                    Americans roll dice for 2 Elites, 5 Infantrys and 4 Marines in Liaoning, round 3 : 3/11 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 6 Tanks in Liaoning, round 3 : 4/7 hits, 3.33 expected hits
                    2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
                    Americans roll dice for 2 Elites, 1 Infantry and 4 Marines in Liaoning, round 4 : 2/7 hits, 2.83 expected hits
                    Hisaichi roll dice for 4 Tanks in Liaoning, round 4 : 1/4 hits, 2.00 expected hits
                    2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning
                    Americans roll dice for 2 Elites and 4 Marines in Liaoning, round 5 : 4/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi and 1 Elite owned by the Americans lost in Liaoning
                Americans win, taking Liaoning from Hisaichi with 1 Elite and 4 Marines remaining. Battle score for attacker is 29
                Casualties for Americans: 1 Elite and 8 Infantrys
                Casualties for Hisaichi: 3 Mech.Infs and 6 Tanks
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from Canarians to Manchester
            2 Adv.Fighters and 5 L.Fighters moved from Dover to Manchester
    
        Place Units - Americans
            1 Battleship and 1 Submarine placed in 10 Sea Zone
            1 Bunker placed in Iceland
            3 L.Fighters placed in 7 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            4 Infantrys placed in Washington
            1 Adv.Fighter and 1 Bunker placed in Canarians
            1 Transport placed in 101 Sea Zone
            1 Submarine placed in 13 Sea Zone
            4 Elites and 4 Marines placed in Tokyo
            2 Elites and 1 Infantry placed in Hokkaido
            3 Infantrys placed in Kyushu
            4 Infantrys placed in Chubu
            3 Infantrys placed in Tohoku
            2 Infantrys placed in Alaska
    
        Turn Complete - Americans
            Americans collect 182 PUs; end with 183 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.17
    Americans : -4.00
    Finns : -2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Germans
            6 HeavyTanks moved from Netherlands to 21 Sea Zone
            6 HeavyTanks and 13 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 Tanks moved from Belgium to 20 Sea Zone
            3 Infantrys moved from Normandy to Brittany
            1 Artillery moved from Belgium to 20 Sea Zone
            15 Infantrys moved from Picardy to 20 Sea Zone
            4 Elites moved from Netherlands to 21 Sea Zone
            1 Artillery, 6 HeavyTanks, 15 Infantrys, 2 Tanks and 13 Transports moved from 20 Sea Zone to 21 Sea Zone
            8 Infantrys moved from Paris to Normandy
            4 Infantrys moved from Leon to Navarre
            1 Infantry moved from Rhine to Belgium
            1 Tank moved from Hamburg to Netherlands
            1 Elite and 4 Infantrys moved from Saxony to Hamburg
            6 Destroyers moved from 23 Sea Zone to 21 Sea Zone
            1 ArmoredCar moved from E.Iran to Rajputana
            1 ArmoredCar moved from Erzurum to Syria
            12 HeavyTanks and 4 Tanks moved from Kuybyshev to Alma Ata
            10 Mech.Infs moved from Astrakhan to Alma Ata
            5 Artillerys and 16 Infantrys moved from Penza to Kuybyshev
            10 Mech.Infs moved from Moscow to Chimkent
            3 Mech.Infs moved from Kursk to Kuybyshev
            1 Artillery, 4 Elites, 6 HeavyTanks, 15 Infantrys and 2 Tanks moved from 21 Sea Zone to Dover
            12 Adv.Fighters, 10 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to Dover
            4 Bombers moved from Netherlands to Dover
            1 Infantry moved from Danzig to Pomerania
    
        Purchase Units - Germans
            Germans buy 18 Elites and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Syria
                Germans attack with 1 ArmoredCar
                French defend with 1 AAGun, 9 Bunkers, 1 Factory, 4 Infantrys and 2 Tanks
                    Germans roll dice for 1 ArmoredCar in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 9 Bunkers, 4 Infantrys and 2 Tanks in Syria, round 2 : 9/15 hits, 6.83 expected hits
                    1 ArmoredCar owned by the Germans lost in Syria
                French win with 9 Bunkers, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -4
                Casualties for Germans: 1 ArmoredCar
            Battle in Dover
                Germans attack with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks
                Americans defend with 2 Elites, 3 Infantrys and 5 Marines
                    Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Dover
                    Germans roll dice for 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks in Dover, round 2 : 29/57 hits, 26.67 expected hits
                    British roll dice for 2 Elites, 2 Infantrys and 5 Marines in Dover, round 2 : 2/9 hits, 3.00 expected hits
                    5 Marines owned by the Americans, 2 Elites owned by the Americans, 2 Infantrys owned by the Americans and 2 Infantrys owned by the Germans lost in Dover
                Germans win, taking Dover from British with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 13 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 28
                Casualties for Americans: 2 Elites, 3 Infantrys and 5 Marines
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Germans
            12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Dover to Brittany
    
        Place Units - Germans
            3 Elites placed in Normandy
            6 Elites placed in Hamburg
            8 Elites placed in Paris
            1 Elite placed in Rhine
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Kursk
    
        Turn Complete - Germans
            Germans collect 132 PUs; end with 132 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -1.00
    French : 2.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Italians
            1 Mech.Inf moved from Darfur to Angola
                  Italians take Equatoria from British
                  Italians take Belgian Congo from British
                  Italians take Angola from British
            1 Mech.Inf moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 Mech.Inf moved from Kordofan to Kenya
                  Italians take Kenya from British
            1 Mech.Inf moved from Darfur to Mozambique
                  Italians take Mozambique from British
            1 Mech.Inf moved from Darfur to Rhodesia
                  Italians take Rhodesia from British
            1 Elite, 3 HeavyTanks, 6 Infantrys and 4 Mech.Infs moved from French Sudan to French Equatorial Africa
            2 HeavyTanks and 4 Tanks moved from Gold Coast to French Equatorial Africa
            4 Infantrys moved from Darfur to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            1 JetFighter moved from Hun to French Equatorial Africa
            3 Mech.Infs moved from Rio de Oro to French Equatorial Africa
            3 Bombers moved from French Sudan to French Equatorial Africa
            1 HeavyTank and 3 Tanks moved from E.Morocco to Mauritania
            10 Mech.Infs moved from Cairo to Palestine
            7 HeavyTanks moved from Cairo to Palestine
            3 Tanks moved from Cairo to Palestine
            10 HeavyTanks, 11 Mech.Infs and 3 Tanks moved from Cairo to Nubia
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Elite, 3 HeavyTanks, 8 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Nubia
                Italians attack with 10 HeavyTanks, 11 Mech.Infs and 3 Tanks
                British defend with 2 Bunkers
                    Italians roll dice for 10 HeavyTanks, 11 Mech.Infs and 3 Tanks in Nubia, round 2 : 11/24 hits, 11.83 expected hits
                    British roll dice for 2 Bunkers in Nubia, round 2 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the British and 1 Mech.Inf owned by the Italians lost in Nubia
                Italians win, taking Nubia from British with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 2 Bunkers
            Battle in French Equatorial Africa
                Italians attack with 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks
                French defend with 10 Bunkers
                    Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 13/34 hits, 15.00 expected hits
                Units damaged: 7 Bunkers owned by the French
                    French roll dice for 10 Bunkers in French Equatorial Africa, round 2 : 3/10 hits, 5.00 expected hits
                    3 Bunkers owned by the French and 3 Infantrys owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 7 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 3 : 14/31 hits, 14.17 expected hits
                    French roll dice for 7 Bunkers in French Equatorial Africa, round 3 : 2/7 hits, 3.50 expected hits
                    7 Bunkers owned by the French and 2 Infantrys owned by the Italians lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 5 HeavyTanks, 5 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 50
                Casualties for Italians: 5 Infantrys
                Casualties for French: 10 Bunkers
            Battle in Palestine
                Italians attack with 7 HeavyTanks, 10 Mech.Infs and 3 Tanks
                British defend with 3 Bunkers
                    Italians roll dice for 7 HeavyTanks, 10 Mech.Infs and 3 Tanks in Palestine, round 2 : 10/20 hits, 9.50 expected hits
                    British roll dice for 3 Bunkers in Palestine, round 2 : 2/3 hits, 1.50 expected hits
                    3 Bunkers owned by the British and 2 Mech.Infs owned by the Italians lost in Palestine
                Italians win, taking Palestine from British with 7 HeavyTanks, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 2 Mech.Infs
                Casualties for British: 3 Bunkers
    
        Non Combat Move - Italians
            3 Infantrys moved from Madrid to Leon
            3 Bombers moved from French Equatorial Africa to Cairo
            1 JetFighter moved from French Equatorial Africa to New Valley
            2 ArmoredCars moved from Tunis to Tripoli
            2 Infantrys moved from Tunis to S.Tunisia
            2 Infantrys moved from S.Tunisia to Tripoli
            1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Infantry moved from Hun to El Agheila
    
        Place Units - Italians
            2 ArmoredCars, 2 HeavyTanks and 2 Tanks placed in Cairo
            1 HeavyTank and 2 Tanks placed in Hun
            4 Mech.Infs placed in Tunis
            4 Mech.Infs placed in E.Morocco
            1 Elite placed in Rio de Oro
    
        Turn Complete - Italians
            Italians collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.50
    British : 0.50
    French : -3.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Purchase Units - French
            French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Place Units - French
            1 Bunker, 1 Infantry and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Chinese
            1 Infantry moved from W.Qinghai to Sikang
                  Chinese take Sikang from Thai
            1 Mech.Inf moved from Hsining to Gobi Altai
                  Chinese take Gobi Altai from Hisaichi
            1 Mech.Inf moved from Gobi Altai to Ningsia
                  Chinese take Ningsia from Hisaichi
            1 Mech.Inf moved from Hsining to Assam
                  British take Assam from Thai
            1 Mech.Inf moved from Hsining to Sikang
            1 Mech.Inf moved from Sikang to Lanchow
                  Chinese take Lanchow from Hisaichi
            1 Infantry moved from Hsining to W.Qinghai
            30 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 2 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Qinghai
                Chinese attack with 30 Infantrys
                Hisaichi defend with 1 AAGun, 1 ArmoredCar and 1 Marine
                    Chinese roll dice for 30 Infantrys in E.Qinghai, round 2 : 6/30 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Qinghai
                Chinese win, taking E.Qinghai from Hisaichi with 30 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Marine
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker, 1 Infantry and 5 Tanks placed in Hsining
            1 Infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : 1.00
    

    Savegame

  • 20 18 17 15

    Feel free to edit move any Yam units. It wouldn’t affect China and I saw no combat moves for you.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Hisaichi
            1 unit repaired.
            5 Tanks moved from Chita to Liaoning
            1 Mech.Inf moved from N.Buryat Mongolia to Liaoning
            6 Infantrys moved from N.Buryat Mongolia to Chita
            2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
            5 Infantrys moved from Evenkia to Olyokminsk
            4 Tanks moved from Sibirsky to Olyokminsk
            1 Infantry moved from E.Sinkiang to Gobi Altai
                  Hisaichi take Gobi Altai from Chinese
            15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from E.Sinkiang to W.Qinghai
            3 Mech.Infs moved from E.Sinkiang to Ningsia
            3 Infantrys moved from Alma Ata to C.Sinkiang
            1 Mech.Inf moved from Sverdlovsk to Khobdo
            1 ArmoredCar moved from Hunan to Shansi
                  Hisaichi take Hupeh from Chinese
                  Hisaichi take Shansi from Chinese
            1 ArmoredCar and 1 Tank moved from Hunan to Anhwei
            4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi
            1 Mech.Inf moved from Hong Kong to Hunan
            1 Mech.Inf moved from Hunan to Shanghai
            2 Infantrys moved from Changchun to Kirin
            3 Adv.Fighters moved from Changchun to Kirin
            2 Adv.Fighters moved from Changchun to Liaoning
            2 Mech.Infs moved from Tashkent to Baluchistan
            1 Infantry moved from Uzbekistan to Alma Ata
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 3 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kirin
                Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                Americans defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Americans: 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 4 ArmoredCars and 2 Infantrys
                Americans defend with 1 Elite, 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans lost in Kiangsi
                    Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine
            Battle in Ningsia
                Hisaichi attack with 3 Mech.Infs
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shanghai
                Hisaichi attack with 1 Mech.Inf
                Americans defend with 1 Tank
                    Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Shanghai
                Chinese win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in W.Qinghai
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Liaoning
                Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks
                Americans defend with 1 Elite, 1 Factory and 4 Marines
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits
                    Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits
                    3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits
                    Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Liaoning
                Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19
                Casualties for Americans: 1 Elite and 4 Marines
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Liaoning to Changchun
            3 Adv.Fighters moved from Kirin to Changchun
    
        Place Units - Hisaichi
            8 Infantrys placed in Changchun
            6 Infantrys placed in Hong Kong
            2 ArmoredCars and 2 Tanks placed in Urumqi
            6 Mech.Infs placed in Sibirsky
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Americans : -1.67
    Chinese : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Hisaichi
            1 unit repaired.
            5 Tanks moved from Chita to Liaoning
            1 Mech.Inf moved from N.Buryat Mongolia to Liaoning
            6 Infantrys moved from N.Buryat Mongolia to Chita
            2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
            5 Infantrys moved from Evenkia to Olyokminsk
            4 Tanks moved from Sibirsky to Olyokminsk
            1 Infantry moved from E.Sinkiang to Gobi Altai
                  Hisaichi take Gobi Altai from Chinese
            15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from E.Sinkiang to W.Qinghai
            3 Mech.Infs moved from E.Sinkiang to Ningsia
            3 Infantrys moved from Alma Ata to C.Sinkiang
            1 Mech.Inf moved from Sverdlovsk to Khobdo
            1 ArmoredCar moved from Hunan to Shansi
                  Hisaichi take Hupeh from Chinese
                  Hisaichi take Shansi from Chinese
            1 ArmoredCar and 1 Tank moved from Hunan to Anhwei
            4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi
            1 Mech.Inf moved from Hong Kong to Hunan
            1 Mech.Inf moved from Hunan to Shanghai
            2 Infantrys moved from Changchun to Kirin
            3 Adv.Fighters moved from Changchun to Kirin
            2 Adv.Fighters moved from Changchun to Liaoning
            2 Mech.Infs moved from Tashkent to Baluchistan
            1 Infantry moved from Uzbekistan to Alma Ata
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 3 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kirin
                Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                Americans defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Americans: 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 4 ArmoredCars and 2 Infantrys
                Americans defend with 1 Elite, 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans lost in Kiangsi
                    Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine
            Battle in Ningsia
                Hisaichi attack with 3 Mech.Infs
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shanghai
                Hisaichi attack with 1 Mech.Inf
                Americans defend with 1 Tank
                    Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Shanghai
                Chinese win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in W.Qinghai
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Liaoning
                Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks
                Americans defend with 1 Elite, 1 Factory and 4 Marines
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits
                    Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits
                    3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits
                    Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Liaoning
                Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19
                Casualties for Americans: 1 Elite and 4 Marines
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Liaoning to Changchun
            3 Adv.Fighters moved from Kirin to Changchun
    
        Place Units - Hisaichi
            8 Infantrys placed in Changchun
            6 Infantrys placed in Hong Kong
            2 ArmoredCars and 2 Tanks placed in Urumqi
            6 Mech.Infs placed in Sibirsky
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys
            EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Americans : -1.67
    Chinese : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - British
            1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone
            4 Artillerys and 4 Infantrys moved from London to Dover
            8 Infantrys moved from Wales to Dover
            1 Infantry and 1 Tank moved from Manchester to Dover
            9 Adv.Fighters and 1 Fighter moved from Manchester to Dover
            1 Infantry moved from Italian East Africa to Equatoria
                  British take Equatoria from Italians
            2 Transports moved from 80 Sea Zone to 71 Sea Zone
            1 Infantry moved from Cape Town to South Africa
    
        Purchase Units - British
            British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank
                Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks
                    British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits
                    Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits
                    13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
                    British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits
                    Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits
                    1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover
                1 Tank retreated to London
                Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17
                Casualties for British: 4 Artillerys and 13 Infantrys
                Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks
    
        Non Combat Move - British
            9 Adv.Fighters and 1 Fighter moved from Dover to Manchester
    
        Place Units - British
            4 Artillerys, 1 Bunker and 4 Elites placed in London
            2 Artillerys, 1 Bunker and 2 Elites placed in Manchester
            2 Artillerys, 1 Bunker and 2 Elites placed in Wales
            2 Infantrys placed in Montreal
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 3.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Elites moved from Western Australia to 67 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone
            4 Elites moved from 106 Sea Zone to S.French Indochina
                  French take S.French Indochina from Thai
            7 Marines moved from Bangkok to 105 Sea Zone
            1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
            1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
            2 Marines moved from 84 Sea Zone to Kirin
            3 Marines moved from Malaya to 110 Sea Zone
            3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone
            4 Marines moved from 92 Sea Zone to Kiangsi
            4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone
            1 Marine moved from 92 Sea Zone to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Marine moved from 92 Sea Zone to Kwangtung
                  Chinese take Kwangtung from Yamamoto
            1 Marine moved from 92 Sea Zone to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Marine moved from 92 Sea Zone to Fukien
                  Chinese take Fukien from Yamamoto
            2 Marines moved from Bangkok to S.Thailand
            1 Battleship moved from 105 Sea Zone to 92 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya
            3 L.Fighters moved from 110 Sea Zone to Anhwei
            4 Infantrys moved from West Papua to 113 Sea Zone
            4 Infantrys moved from Merauke to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            1 Elite moved from Merauke to 113 Sea Zone
            1 Transport moved from 113 Sea Zone to 114 Sea Zone
            2 Infantrys moved from Port Moresby to 114 Sea Zone
            1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone
            1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Timor
            EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone
            1 Transport moved from 70 Sea Zone to 122 Sea Zone
            2 Infantrys moved from Canberra to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
            2 Infantrys moved from 70 Sea Zone to Western Australia
            1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Anhwei
                Anzac attack with 3 L.Fighters
                Hisaichi defend with 1 Tank
                    Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei
                Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7
                Casualties for Anzac: 1 L.Fighter
                Casualties for Hisaichi: 1 Tank
            Battle in Kirin
                Anzac attack with 2 Marines
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin
                Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Marine
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Anzac attack with 4 Marines
                Hisaichi defend with 4 ArmoredCars and 1 Infantry
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits
                    4 ArmoredCars owned by the Hisaichi lost in Kiangsi
                    Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
                Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry
                Casualties for Anzac: 1 Marine
    
        Non Combat Move - Anzac
            2 L.Fighters moved from Anhwei to Shantung
            1 AAGun moved from Broome to 67 Sea Zone
            1 AAGun moved from 67 Sea Zone to Java
            1 AAGun moved from Bangkok to S.Thailand
    
        Place Units - Anzac
            6 Tanks placed in Bangkok
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            2 Infantrys placed in Western Australia
            2 Infantrys placed in West Papua
            3 Infantrys placed in Port Moresby
            6 Infantrys placed in Canberra
            2 Fighters placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Anzac : 3.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Dutch
            1 Infantry moved from S.Chile to 39 Sea Zone
            1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone
            1 Infantry moved from 38 Sea Zone to Belgian Congo
                  Dutch take Belgian Congo from Italians
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Infantry moved from S.Chile to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa
            1 Marine moved from South Africa to Mozambique
            1 Marine moved from South Africa to Rhodesia
            1 Elite moved from South Africa to Angola
            2 Adv.Fighters moved from South Africa to Angola
            1 Adv.Fighter moved from South Africa to Rhodesia
            1 Fighter moved from South Africa to Mozambique
            1 Adv.Fighter moved from South Africa to Rhodesia
            1 Tank moved from South Africa to Rhodesia
            1 Tank moved from South Africa to Mozambique
            1 Tank moved from South Africa to Angola
            1 Adv.Fighter moved from Suriname to 40 Sea Zone
            2 Carriers moved from 37 Sea Zone to 40 Sea Zone
            1 Infantry moved from S.Thailand to Burma
                  British take Burma from Thai
            1 Tank moved from S.Thailand to Yunnan
                  Dutch take N.Thailand from Thai
                  Chinese take Yunnan from Hisaichi
            1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Rhodesia
                Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank
                Italians defend with 1 Mech.Inf
                    Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in Rhodesia
                Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
            Battle in Mozambique
                Dutch attack with 1 Fighter, 1 Marine and 1 Tank
                Italians defend with 1 Mech.Inf
                    Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in Mozambique
                Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
            Battle in Angola
                Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank
                Italians defend with 1 Mech.Inf
                    Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in Angola
                Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
    
        Non Combat Move - Dutch
            2 Adv.Fighters moved from Angola to South Africa
            2 Adv.Fighters moved from Rhodesia to South Africa
            1 Fighter moved from Mozambique to South Africa
    
        Place Units - Dutch
            1 Infantry and 1 Tank placed in Santiago
            1 Transport placed in 125 Sea Zone
            2 Infantrys placed in Rio De Janeiro
            2 Infantrys placed in Banjarmasin
            2 Adv.Fighters placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 51 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Dutch : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Finns round 25

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Finns
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 25

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 25
    
        Combat Move - Finns
            4 Mech.Infs moved from Arkhangelsk to Surgut
            1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl
            1 Mech.Inf moved from Yaroslavl to Gorky
            1 Transport moved from 21 Sea Zone to 12 Sea Zone
            1 Tank moved from Oslo to 12 Sea Zone
            1 Infantry moved from Nordland to 12 Sea Zone
            1 JetFighter moved from 21 Sea Zone to 11 Sea Zone
            1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone
            1 Submarine moved from 21 Sea Zone to 11 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone
            8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone
            8 Infantrys moved from Nordland to 12 Sea Zone
            8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone
            9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
            5 Elites moved from Nordland to Oslo
            2 Infantrys moved from Danzig to Pomerania
            1 Infantry moved from Tampere to Oulu
            4 Infantrys moved from Upper Norrland to Nordland
    
        Purchase Units - Finns
            Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in 11 Sea Zone
                Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine
                British defend with 1 T.Boat
                    Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 11 Sea Zone
                Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone
    
        Place Units - Finns
            4 Mech.Infs placed in Arkhangelsk
            6 Infantrys placed in Helsinki
            2 Mech.Infs placed in Leningrad
    
        Turn Complete - Finns
            Finns collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Finns : 0.50
    

    Savegame

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