Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
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Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: British round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - British 4 Artillerys and 4 Infantrys moved from London to Dover 8 Adv.Fighters moved from Manchester to Dover 2 Infantrys moved from Manchester to Dover 1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 63 Sea Zone Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 13 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Dover British attack with 8 Adv.Fighters, 4 Artillerys and 6 Infantrys Germans defend with 7 Elites and 4 HeavyTanks British roll dice for 8 Adv.Fighters, 4 Artillerys and 6 Infantrys in Dover, round 2 : 7/18 hits, 7.00 expected hits Germans roll dice for 7 Elites and 4 HeavyTanks in Dover, round 2 : 3/11 hits, 5.00 expected hits 7 Elites owned by the Germans and 3 Infantrys owned by the British lost in Dover British roll dice for 8 Adv.Fighters, 4 Artillerys and 3 Infantrys in Dover, round 3 : 6/15 hits, 6.33 expected hits Germans roll dice for 4 HeavyTanks in Dover, round 3 : 2/4 hits, 2.67 expected hits 4 HeavyTanks owned by the Germans and 2 Infantrys owned by the British lost in Dover British win, taking Dover from Germans with 8 Adv.Fighters, 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 39 Casualties for British: 5 Infantrys Casualties for Germans: 7 Elites and 4 HeavyTanks Non Combat Move - British 8 Adv.Fighters moved from Dover to Manchester Place Units - British 1 T.Boat and 2 Transports placed in 80 Sea Zone British undo move 1. 1 T.Boat placed in 11 Sea Zone 2 Transports placed in 80 Sea Zone 1 Adv.Fighter, 1 Fighter and 1 Infantry placed in Manchester 4 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 3 Infantrys placed in Italian East Africa 1 Infantry placed in Cape Town Turn Complete - British British collect 73 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -2.67 British : -0.33 -
TripleA Turn Summary: Anzac round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Anzac 2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone 2 Marines moved from Western Australia to 67 Sea Zone 2 Elites and 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Battleship, 5 Cruisers, 2 Elites and 3 Infantrys moved from 110 Sea Zone to 105 Sea Zone 12 Elites and 15 Marines moved from Malaya to Bangkok 2 Marines and 2 S.Submarines moved from 67 Sea Zone to 105 Sea Zone 2 Elites, 3 Infantrys and 2 Marines moved from 105 Sea Zone to Bangkok 3 L.Fighters moved from 110 Sea Zone to Bangkok 3 Infantrys moved from Townsville to Northern Territory 1 Elite and 4 Infantrys moved from West Papua to Merauke 2 Infantrys moved from Port Moresby to West Papua 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Marines moved from Broome to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Marine moved from Broome to 67 Sea Zone 3 Marines and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 3 Marines moved from 110 Sea Zone to Malaya 3 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Transports moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 1 Transport moved from 110 Sea Zone to 113 Sea Zone 2 Transports moved from 110 Sea Zone to 113 Sea Zone 2 Transports moved from 67 Sea Zone to 70 Sea Zone Purchase Units - Anzac Anzac buy 5 Elites and 10 Infantrys; Remaining resources: 2 PUs; Combat - Anzac Battle in Bangkok Anzac attack with 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines Thai defend with 1 AAGun, 6 Adv.Fighters, 1 Elite, 1 Factory, 3 Fighters, 22 Infantrys and 2 Marines AA fire in Bangkok : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Battleship and 5 Cruisers in Bangkok, round 2 : 1/6 hits, 3.17 expected hits 1 Infantry owned by the Thai lost in Bangkok Anzac roll dice for 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines in Bangkok, round 2 : 14/37 hits, 15.17 expected hits Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 21 Infantrys and 2 Marines in Bangkok, round 2 : 11/33 hits, 13.50 expected hits 3 Infantrys owned by the Anzac, 14 Infantrys owned by the Thai and 8 Elites owned by the Anzac lost in Bangkok Anzac roll dice for 6 Elites, 3 L.Fighters and 17 Marines in Bangkok, round 3 : 13/26 hits, 12.00 expected hits Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 7 Infantrys and 2 Marines in Bangkok, round 3 : 11/19 hits, 8.83 expected hits 7 Infantrys owned by the Thai, 1 Elite owned by the Thai, 6 Elites owned by the Anzac, 3 Fighters owned by the Thai, 5 Marines owned by the Anzac and 2 Marines owned by the Thai lost in Bangkok Anzac roll dice for 3 L.Fighters and 12 Marines in Bangkok, round 4 : 6/15 hits, 7.50 expected hits Thai roll dice for 6 Adv.Fighters in Bangkok, round 4 : 3/6 hits, 4.00 expected hits 6 Adv.Fighters owned by the Thai and 3 Marines owned by the Anzac lost in Bangkok Anzac captures 40PUs while taking Thai capital Anzac win, taking Bangkok from Thai with 3 L.Fighters and 9 Marines remaining. Battle score for attacker is 59 Casualties for Thai: 6 Adv.Fighters, 1 Elite, 3 Fighters, 22 Infantrys and 2 Marines Casualties for Anzac: 14 Elites, 3 Infantrys and 8 Marines Non Combat Move - Anzac 3 L.Fighters moved from Bangkok to 110 Sea Zone Place Units - Anzac 3 Elites placed in Broome 2 Elites placed in Western Australia 3 Infantrys placed in Townsville 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 42 PUs; end with 84 PUsCombat Hit Differential Summary :
AA fire in Bangkok : : -0.50 Anzac : -3.83 Thai : -1.33 -
TripleA Turn Summary: Dutch round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Dutch 1 Infantry and 1 Tank moved from Hainan to 92 Sea Zone 1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand 1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to South Africa 3 Adv.Fighters moved from 32 Sea Zone to South Africa 1 Tank moved from Santiago to Argentina 2 Infantrys moved from Santiago to S.Chile 2 Destroyers moved from 37 Sea Zone to 40 Sea Zone 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Tank moved from 40 Sea Zone to South Africa 1 Transport moved from 40 Sea Zone to 39 Sea Zone 2 Carriers moved from 32 Sea Zone to 37 Sea Zone Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Destroyer, 1 Factory and 2 Submarines; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Thailand Dutch attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry Dutch roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in S.Thailand Dutch win, taking S.Thailand from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Rio De Janeiro 1 Destroyer and 2 Submarines placed in 125 Sea Zone 1 Adv.Fighter placed in Suriname Turn Complete - Dutch Dutch collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Dutch : 0.50 -
TripleA Turn Summary: Finns round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Finns 1 Elite and 5 Infantrys moved from 21 Sea Zone to Dover 1 Elite moved from Helsinki to 24 Sea Zone 2 Elites moved from Lapland to 24 Sea Zone 1 Elite moved from Upper Norrland to 24 Sea Zone 4 Elites and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone 4 Elites moved from 21 Sea Zone to Dover 1 JetFighter moved from 21 Sea Zone to Dover 1 Adv.Fighter moved from 21 Sea Zone to Dover 3 Tanks moved from Middle Norrland to Oslo 1 Tank moved from Nordland to Oslo 5 Elites and 9 Infantrys moved from Upper Norrland to Nordland 4 Infantrys moved from Lapland to Upper Norrland 2 Infantrys moved from East Prussia to Danzig 1 Infantry moved from Helsinki to Tampere 1 Mech.Inf moved from Azerbaijan to W.Iran 10 Tanks moved from Astrakhan to W.Iran 1 Mech.Inf and 4 Tanks moved from E.Iran to W.Iran Purchase Units - Finns Finns buy 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in W.Iran Finns attack with 2 Mech.Infs and 14 Tanks British defend with 1 AAGun, 2 Bunkers, 1 Factory and 7 Infantrys; French defend with 2 Infantrys, 2 Mech.Infs and 3 Tanks Finns roll dice for 2 Mech.Infs and 14 Tanks in W.Iran, round 2 : 7/16 hits, 7.67 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Bunkers, 9 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 2 : 8/16 hits, 6.17 expected hits 2 Mech.Infs owned by the Finns, 2 Infantrys owned by the French, 3 Infantrys owned by the British and 6 Tanks owned by the Finns lost in W.Iran Finns roll dice for 8 Tanks in W.Iran, round 3 : 4/8 hits, 4.00 expected hits British roll dice for 2 Bunkers, 4 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 3 : 2/11 hits, 4.50 expected hits 4 Infantrys owned by the British and 2 Tanks owned by the Finns lost in W.Iran Finns roll dice for 6 Tanks in W.Iran, round 4 : 4/6 hits, 3.00 expected hits British roll dice for 2 Bunkers, 2 Mech.Infs and 3 Tanks in W.Iran, round 4 : 4/7 hits, 3.17 expected hits 2 Tanks owned by the French, 2 Mech.Infs owned by the French and 4 Tanks owned by the Finns lost in W.Iran Finns roll dice for 2 Tanks in W.Iran, round 5 : 0/2 hits, 1.00 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 5 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Finns lost in W.Iran Finns roll dice for 1 Tank in W.Iran, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 6 : 0/3 hits, 1.50 expected hits Finns roll dice for 1 Tank in W.Iran, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 7 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Finns lost in W.Iran British win with 2 Bunkers and 1 Tank remaining. Battle score for attacker is -42 Casualties for Finns: 2 Mech.Infs and 14 Tanks Casualties for British: 7 Infantrys Casualties for French: 2 Infantrys, 2 Mech.Infs and 2 Tanks Battle in Dover Finns attack with 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter British defend with 4 Artillerys and 1 Infantry Finns roll dice for 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter in Dover, round 2 : 3/12 hits, 3.67 expected hits British roll dice for 4 Artillerys and 1 Infantry in Dover, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Finns, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Dover Finns roll dice for 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter in Dover, round 3 : 4/11 hits, 3.50 expected hits British roll dice for 2 Artillerys in Dover, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Dover Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16 Casualties for Finns: 1 Infantry Casualties for British: 4 Artillerys and 1 Infantry Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 1 Mech.Inf and 3 Tanks placed in Leningrad Turn Complete - Finns Finns collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
British : -3.67 Finns : -1.83 -
TripleA Turn Summary: Romanians round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Romanians 2 Elites, 17 Infantrys and 2 Tanks moved from Rostov to Stalingrad 3 Tanks moved from Georgia to Stalingrad 1 JetFighter moved from Donetsk to Stalingrad 3 Mech.Infs moved from Vinnytsia to Stalingrad 4 Infantrys moved from Donetsk to Rostov 1 ArmoredCar moved from Vinnytsia to Rostov 1 ArmoredCar moved from E.Romania to Istanbul 4 Infantrys moved from E.Romania to Bulgaria 3 Infantrys moved from Odessa to E.Romania 5 Infantrys, 3 Mech.Infs and 4 Tanks moved from Izmir to Adana 3 Adv.Fighters moved from Bursa to Adana 4 Infantrys moved from Bursa to Ankara Purchase Units - Romanians Romanians buy 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Stalingrad Romanians attack with 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks Russians defend with 1 Bunker, 1 Factory, 21 Infantrys and 1 Tank Romanians roll dice for 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 2 : 6/28 hits, 8.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 21 Infantrys and 1 Tank in Stalingrad, round 2 : 8/23 hits, 8.00 expected hits 5 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 9 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 3 : 10/20 hits, 6.83 expected hits Russians roll dice for 1 Bunker, 16 Infantrys and 1 Tank in Stalingrad, round 3 : 8/18 hits, 6.33 expected hits 10 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 4 : 6/12 hits, 5.50 expected hits Russians roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Stalingrad, round 4 : 1/8 hits, 3.00 expected hits 6 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Stalingrad Romanians roll dice for 2 Elites, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 5 : 5/11 hits, 5.17 expected hits Russians roll dice for 1 Bunker and 1 Tank in Stalingrad, round 5 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Romanians, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Stalingrad Romanians win, taking Stalingrad from Russians with 1 Elite, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Romanians: 1 Elite and 17 Infantrys Casualties for Russians: 1 Bunker, 21 Infantrys and 1 Tank Battle in Adana Romanians attack with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks in Adana, round 2 : 7/15 hits, 5.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana Romanians loses 0 PUs for violating Adanas neutrality. Romanians win, taking Adana from Neutral with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians 1 JetFighter moved from Stalingrad to Georgia 3 Adv.Fighters moved from Adana to Georgia Place Units - Romanians 3 Mech.Infs placed in Georgia 3 Mech.Infs placed in E.Romania 1 Mech.Inf placed in Vinnytsia Turn Complete - Romanians Romanians collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Romanians : 2.50 Neutral : -1.00 Russians : -0.33 -
TripleA Turn Summary: Thai round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Thai 4 Infantrys and 2 Marines moved from Rajputana to Hyderabad 4 Infantrys moved from Hyderabad to Madras 2 Marines and 6 Tanks moved from E.Iran to W.Iran Combat - Thai Battle in W.Iran Thai attack with 2 Marines and 6 Tanks British defend with 1 AAGun, 2 Bunkers and 1 Factory; French defend with 1 Tank Thai roll dice for 2 Marines and 6 Tanks in W.Iran, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 2 : 1/3 hits, 1.50 expected hits 2 Bunkers owned by the British, 1 Tank owned by the French and 1 Marine owned by the Thai lost in W.Iran Thai win, taking W.Iran from British with 1 Marine and 6 Tanks remaining. Battle score for attacker is 13 Casualties for Thai: 1 Marine Casualties for British: 2 Bunkers Casualties for French: 1 Tank Non Combat Move - Thai Turn Complete - ThaiCombat Hit Differential Summary :
British : -0.50 Thai : -1.00 -
TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24 Combat Move - Americans 1 Infantry moved from Peking to Hulunbuir Americans take Hulunbuir from Hisaichi 2 Marines moved from Peking to Liaoning 1 Infantry moved from Chahar to Suiyuan 1 Tank moved from Suiyuan to Anhwei 1 Tank moved from Hupeh to Shanghai 1 Infantry moved from Hokkaido to 84 Sea Zone 4 Infantrys moved from Alaska to 71 Sea Zone 1 B.Transport and 4 Infantrys moved from 71 Sea Zone to 72 Sea Zone 4 Infantrys moved from 72 Sea Zone to Kamchatka Americans take Kamchatka from Yamamoto 1 Elite and 1 Infantry moved from Saipan to 94 Sea Zone 1 Infantry moved from 84 Sea Zone to Kirin Americans take Kirin from Hisaichi 1 Elite, 1 Infantry and 1 Transport moved from 94 Sea Zone to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Marine moved from Tokyo to 84 Sea Zone 1 Infantry moved from Hokkaido to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Kiangsi 2 Elites and 2 Marines moved from Tokyo to 84 Sea Zone 2 Elites and 2 Marines moved from 84 Sea Zone to Liaoning 2 Elites and 1 Marine moved from Tokyo to 84 Sea Zone 1 Infantry moved from Hokkaido to 84 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 84 Sea Zone to Korea 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Vladivostok Americans take Vladivostok from Hisaichi 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Changchun 4 Infantrys moved from Tohoku to 84 Sea Zone 2 Cruisers moved from 84 Sea Zone to 85 Sea Zone 2 Infantrys moved from Shikoku to 85 Sea Zone 2 Cruisers and 2 Infantrys moved from 85 Sea Zone to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Korea 3 Infantrys moved from 84 Sea Zone to Liaoning 2 Infantrys moved from Hokkaido to 84 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 5 Infantrys moved from 84 Sea Zone to Liaoning 1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone 2 Adv.Fighters and 5 L.Fighters moved from Manchester to Dover 2 Elites, 4 Infantrys and 5 Marines moved from Manchester to Dover 4 Infantrys moved from 10 Sea Zone to Scotland 2 Elites and 2 Marines moved from Scotland to Manchester 2 L.Fighters moved from 7 Sea Zone to Manchester 1 Battleship moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer moved from 8 Sea Zone to 10 Sea Zone 1 Destroyer moved from 7 Sea Zone to 9 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport, 1 Destroyer, 4 Infantrys and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone 2 Infantrys moved from Salvador to Bahia 1 B.Transport moved from 36 Sea Zone to 34 Sea Zone 3 Destroyers and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bunkers, 6 Elites, 17 Infantrys, 3 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in Korea Americans attack with 2 Elites, 4 Infantrys and 1 Marine Hisaichi defend with 1 Infantry and 3 Tanks Americans roll dice for 2 Elites, 4 Infantrys and 1 Marine in Korea, round 2 : 1/7 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 3/4 hits, 1.83 expected hits 3 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea Americans roll dice for 2 Elites, 1 Infantry and 1 Marine in Korea, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Tanks in Korea, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Americans lost in Korea Americans roll dice for 2 Elites and 1 Marine in Korea, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Korea, round 4 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Americans lost in Korea Americans roll dice for 1 Elite and 1 Marine in Korea, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Tanks in Korea, round 5 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Korea Americans roll dice for 1 Marine in Korea, round 6 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Korea, round 6 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 2 Elites, 4 Infantrys and 1 Marine Casualties for Hisaichi: 1 Infantry and 3 Tanks Battle in Changchun Americans attack with 1 Infantry Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 12 Infantrys and 15 Tanks Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 5/13 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi 4 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 Infantry in Changchun, round 2 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 8 Infantrys and 15 Tanks in Changchun, round 2 : 12/30 hits, 14.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 5 Infantrys Casualties for Americans: 1 Infantry Battle in Dover Americans attack with 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines Finns defend with 5 Elites and 4 Infantrys Americans roll dice for 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 2 : 8/18 hits, 7.33 expected hits Finns roll dice for 5 Elites and 4 Infantrys in Dover, round 2 : 1/9 hits, 3.00 expected hits 4 Elites owned by the Finns, 4 Infantrys owned by the Finns and 1 Infantry owned by the Americans lost in Dover Americans roll dice for 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 3 : 7/17 hits, 7.17 expected hits Finns roll dice for 1 Elite in Dover, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Dover Americans win, taking Dover from Finns with 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines remaining. Battle score for attacker is 21 Casualties for Americans: 1 Infantry Casualties for Finns: 5 Elites and 4 Infantrys Battle in Kiangsi Americans attack with 1 Elite, 2 Infantrys and 1 Marine Hisaichi defend with 1 ArmoredCar and 1 Tank Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Kiangsi Americans win, taking Kiangsi from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 ArmoredCar and 1 Tank Battle in Liaoning Americans attack with 2 Elites, 8 Infantrys and 4 Marines Hisaichi defend with 1 Factory, 3 Mech.Infs and 6 Tanks Americans roll dice for 2 Elites, 8 Infantrys and 4 Marines in Liaoning, round 2 : 2/14 hits, 4.00 expected hits Hisaichi roll dice for 3 Mech.Infs and 6 Tanks in Liaoning, round 2 : 3/9 hits, 4.00 expected hits 3 Infantrys owned by the Americans and 2 Mech.Infs owned by the Hisaichi lost in Liaoning Americans roll dice for 2 Elites, 5 Infantrys and 4 Marines in Liaoning, round 3 : 3/11 hits, 3.50 expected hits Hisaichi roll dice for 1 Mech.Inf and 6 Tanks in Liaoning, round 3 : 4/7 hits, 3.33 expected hits 2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Americans roll dice for 2 Elites, 1 Infantry and 4 Marines in Liaoning, round 4 : 2/7 hits, 2.83 expected hits Hisaichi roll dice for 4 Tanks in Liaoning, round 4 : 1/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning Americans roll dice for 2 Elites and 4 Marines in Liaoning, round 5 : 4/6 hits, 2.67 expected hits Hisaichi roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Elite owned by the Americans lost in Liaoning Americans win, taking Liaoning from Hisaichi with 1 Elite and 4 Marines remaining. Battle score for attacker is 29 Casualties for Americans: 1 Elite and 8 Infantrys Casualties for Hisaichi: 3 Mech.Infs and 6 Tanks Non Combat Move - Americans 1 Adv.Fighter moved from Canarians to Manchester 2 Adv.Fighters and 5 L.Fighters moved from Dover to Manchester Place Units - Americans 1 Battleship and 1 Submarine placed in 10 Sea Zone 1 Bunker placed in Iceland 3 L.Fighters placed in 7 Sea Zone 1 B.Transport placed in 13 Sea Zone 4 Infantrys placed in Washington 1 Adv.Fighter and 1 Bunker placed in Canarians 1 Transport placed in 101 Sea Zone 1 Submarine placed in 13 Sea Zone 4 Elites and 4 Marines placed in Tokyo 2 Elites and 1 Infantry placed in Hokkaido 3 Infantrys placed in Kyushu 4 Infantrys placed in Chubu 3 Infantrys placed in Tohoku 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 182 PUs; end with 183 PUsCombat Hit Differential Summary :
Hisaichi : -3.17 Americans : -4.00 Finns : -2.33 -
TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Germans 6 HeavyTanks moved from Netherlands to 21 Sea Zone 6 HeavyTanks and 13 Transports moved from 21 Sea Zone to 20 Sea Zone 2 Tanks moved from Belgium to 20 Sea Zone 3 Infantrys moved from Normandy to Brittany 1 Artillery moved from Belgium to 20 Sea Zone 15 Infantrys moved from Picardy to 20 Sea Zone 4 Elites moved from Netherlands to 21 Sea Zone 1 Artillery, 6 HeavyTanks, 15 Infantrys, 2 Tanks and 13 Transports moved from 20 Sea Zone to 21 Sea Zone 8 Infantrys moved from Paris to Normandy 4 Infantrys moved from Leon to Navarre 1 Infantry moved from Rhine to Belgium 1 Tank moved from Hamburg to Netherlands 1 Elite and 4 Infantrys moved from Saxony to Hamburg 6 Destroyers moved from 23 Sea Zone to 21 Sea Zone 1 ArmoredCar moved from E.Iran to Rajputana 1 ArmoredCar moved from Erzurum to Syria 12 HeavyTanks and 4 Tanks moved from Kuybyshev to Alma Ata 10 Mech.Infs moved from Astrakhan to Alma Ata 5 Artillerys and 16 Infantrys moved from Penza to Kuybyshev 10 Mech.Infs moved from Moscow to Chimkent 3 Mech.Infs moved from Kursk to Kuybyshev 1 Artillery, 4 Elites, 6 HeavyTanks, 15 Infantrys and 2 Tanks moved from 21 Sea Zone to Dover 12 Adv.Fighters, 10 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to Dover 4 Bombers moved from Netherlands to Dover 1 Infantry moved from Danzig to Pomerania Purchase Units - Germans Germans buy 18 Elites and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Syria Germans attack with 1 ArmoredCar French defend with 1 AAGun, 9 Bunkers, 1 Factory, 4 Infantrys and 2 Tanks Germans roll dice for 1 ArmoredCar in Syria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 9 Bunkers, 4 Infantrys and 2 Tanks in Syria, round 2 : 9/15 hits, 6.83 expected hits 1 ArmoredCar owned by the Germans lost in Syria French win with 9 Bunkers, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Germans: 1 ArmoredCar Battle in Dover Germans attack with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks Americans defend with 2 Elites, 3 Infantrys and 5 Marines Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Dover Germans roll dice for 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks in Dover, round 2 : 29/57 hits, 26.67 expected hits British roll dice for 2 Elites, 2 Infantrys and 5 Marines in Dover, round 2 : 2/9 hits, 3.00 expected hits 5 Marines owned by the Americans, 2 Elites owned by the Americans, 2 Infantrys owned by the Americans and 2 Infantrys owned by the Germans lost in Dover Germans win, taking Dover from British with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 13 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 28 Casualties for Americans: 2 Elites, 3 Infantrys and 5 Marines Casualties for Germans: 2 Infantrys Non Combat Move - Germans 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Dover to Brittany Place Units - Germans 3 Elites placed in Normandy 6 Elites placed in Hamburg 8 Elites placed in Paris 1 Elite placed in Rhine 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk Turn Complete - Germans Germans collect 132 PUs; end with 132 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -1.00 French : 2.17 -
TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Italians 1 Mech.Inf moved from Darfur to Angola Italians take Equatoria from British Italians take Belgian Congo from British Italians take Angola from British 1 Mech.Inf moved from Darfur to Kordofan Italians take Kordofan from British 1 Mech.Inf moved from Kordofan to Kenya Italians take Kenya from British 1 Mech.Inf moved from Darfur to Mozambique Italians take Mozambique from British 1 Mech.Inf moved from Darfur to Rhodesia Italians take Rhodesia from British 1 Elite, 3 HeavyTanks, 6 Infantrys and 4 Mech.Infs moved from French Sudan to French Equatorial Africa 2 HeavyTanks and 4 Tanks moved from Gold Coast to French Equatorial Africa 4 Infantrys moved from Darfur to French Equatorial Africa 3 Mech.Infs moved from Hun to French Equatorial Africa 1 JetFighter moved from Hun to French Equatorial Africa 3 Mech.Infs moved from Rio de Oro to French Equatorial Africa 3 Bombers moved from French Sudan to French Equatorial Africa 1 HeavyTank and 3 Tanks moved from E.Morocco to Mauritania 10 Mech.Infs moved from Cairo to Palestine 7 HeavyTanks moved from Cairo to Palestine 3 Tanks moved from Cairo to Palestine 10 HeavyTanks, 11 Mech.Infs and 3 Tanks moved from Cairo to Nubia Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Elite, 3 HeavyTanks, 8 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Nubia Italians attack with 10 HeavyTanks, 11 Mech.Infs and 3 Tanks British defend with 2 Bunkers Italians roll dice for 10 HeavyTanks, 11 Mech.Infs and 3 Tanks in Nubia, round 2 : 11/24 hits, 11.83 expected hits British roll dice for 2 Bunkers in Nubia, round 2 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the British and 1 Mech.Inf owned by the Italians lost in Nubia Italians win, taking Nubia from British with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Casualties for British: 2 Bunkers Battle in French Equatorial Africa Italians attack with 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks French defend with 10 Bunkers Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 13/34 hits, 15.00 expected hits Units damaged: 7 Bunkers owned by the French French roll dice for 10 Bunkers in French Equatorial Africa, round 2 : 3/10 hits, 5.00 expected hits 3 Bunkers owned by the French and 3 Infantrys owned by the Italians lost in French Equatorial Africa Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 7 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 3 : 14/31 hits, 14.17 expected hits French roll dice for 7 Bunkers in French Equatorial Africa, round 3 : 2/7 hits, 3.50 expected hits 7 Bunkers owned by the French and 2 Infantrys owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 5 HeavyTanks, 5 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 50 Casualties for Italians: 5 Infantrys Casualties for French: 10 Bunkers Battle in Palestine Italians attack with 7 HeavyTanks, 10 Mech.Infs and 3 Tanks British defend with 3 Bunkers Italians roll dice for 7 HeavyTanks, 10 Mech.Infs and 3 Tanks in Palestine, round 2 : 10/20 hits, 9.50 expected hits British roll dice for 3 Bunkers in Palestine, round 2 : 2/3 hits, 1.50 expected hits 3 Bunkers owned by the British and 2 Mech.Infs owned by the Italians lost in Palestine Italians win, taking Palestine from British with 7 HeavyTanks, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 2 Mech.Infs Casualties for British: 3 Bunkers Non Combat Move - Italians 3 Infantrys moved from Madrid to Leon 3 Bombers moved from French Equatorial Africa to Cairo 1 JetFighter moved from French Equatorial Africa to New Valley 2 ArmoredCars moved from Tunis to Tripoli 2 Infantrys moved from Tunis to S.Tunisia 2 Infantrys moved from S.Tunisia to Tripoli 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 56 Sea Zone to 48 Sea Zone 1 Infantry moved from Hun to El Agheila Place Units - Italians 2 ArmoredCars, 2 HeavyTanks and 2 Tanks placed in Cairo 1 HeavyTank and 2 Tanks placed in Hun 4 Mech.Infs placed in Tunis 4 Mech.Infs placed in E.Morocco 1 Elite placed in Rio de Oro Turn Complete - Italians Italians collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians : -2.50 British : 0.50 French : -3.50 -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Chinese 1 Infantry moved from W.Qinghai to Sikang Chinese take Sikang from Thai 1 Mech.Inf moved from Hsining to Gobi Altai Chinese take Gobi Altai from Hisaichi 1 Mech.Inf moved from Gobi Altai to Ningsia Chinese take Ningsia from Hisaichi 1 Mech.Inf moved from Hsining to Assam British take Assam from Thai 1 Mech.Inf moved from Hsining to Sikang 1 Mech.Inf moved from Sikang to Lanchow Chinese take Lanchow from Hisaichi 1 Infantry moved from Hsining to W.Qinghai 30 Infantrys moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 1 Bunker, 2 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Qinghai Chinese attack with 30 Infantrys Hisaichi defend with 1 AAGun, 1 ArmoredCar and 1 Marine Chinese roll dice for 30 Infantrys in E.Qinghai, round 2 : 6/30 hits, 5.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Qinghai Chinese win, taking E.Qinghai from Hisaichi with 30 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Marine Non Combat Move - Chinese Place Units - Chinese 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining 1 Infantry placed in Shantung Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 1.00 -
Feel free to edit move any Yam units. It wouldn’t affect China and I saw no combat moves for you.
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TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: British round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - British 1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone 4 Artillerys and 4 Infantrys moved from London to Dover 8 Infantrys moved from Wales to Dover 1 Infantry and 1 Tank moved from Manchester to Dover 9 Adv.Fighters and 1 Fighter moved from Manchester to Dover 1 Infantry moved from Italian East Africa to Equatoria British take Equatoria from Italians 2 Transports moved from 80 Sea Zone to 71 Sea Zone 1 Infantry moved from Cape Town to South Africa Purchase Units - British British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits 13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits 1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover 1 Tank retreated to London Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17 Casualties for British: 4 Artillerys and 13 Infantrys Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks Non Combat Move - British 9 Adv.Fighters and 1 Fighter moved from Dover to Manchester Place Units - British 4 Artillerys, 1 Bunker and 4 Elites placed in London 2 Artillerys, 1 Bunker and 2 Elites placed in Manchester 2 Artillerys, 1 Bunker and 2 Elites placed in Wales 2 Infantrys placed in Montreal Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 3.50 -
TripleA Turn Summary: Anzac round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 2 Elites moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone 4 Elites moved from 106 Sea Zone to S.French Indochina French take S.French Indochina from Thai 7 Marines moved from Bangkok to 105 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 2 Marines moved from 84 Sea Zone to Kirin 3 Marines moved from Malaya to 110 Sea Zone 3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone 4 Marines moved from 92 Sea Zone to Kiangsi 4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone 1 Marine moved from 92 Sea Zone to Kwangsi Chinese take Kwangsi from Yamamoto 1 Marine moved from 92 Sea Zone to Kwangtung Chinese take Kwangtung from Yamamoto 1 Marine moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Yamamoto 1 Marine moved from 92 Sea Zone to Fukien Chinese take Fukien from Yamamoto 2 Marines moved from Bangkok to S.Thailand 1 Battleship moved from 105 Sea Zone to 92 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya 3 L.Fighters moved from 110 Sea Zone to Anhwei 4 Infantrys moved from West Papua to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 1 Elite moved from Merauke to 113 Sea Zone 1 Transport moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from Port Moresby to 114 Sea Zone 1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone 1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Timor EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone 1 Transport moved from 70 Sea Zone to 122 Sea Zone 2 Infantrys moved from Canberra to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from 70 Sea Zone to Western Australia 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Anhwei Anzac attack with 3 L.Fighters Hisaichi defend with 1 Tank Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7 Casualties for Anzac: 1 L.Fighter Casualties for Hisaichi: 1 Tank Battle in Kirin Anzac attack with 2 Marines Hisaichi defend with 1 Infantry Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Marine Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Anzac attack with 4 Marines Hisaichi defend with 4 ArmoredCars and 1 Infantry Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits 4 ArmoredCars owned by the Hisaichi lost in Kiangsi Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14 Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry Casualties for Anzac: 1 Marine Non Combat Move - Anzac 2 L.Fighters moved from Anhwei to Shantung 1 AAGun moved from Broome to 67 Sea Zone 1 AAGun moved from 67 Sea Zone to Java 1 AAGun moved from Bangkok to S.Thailand Place Units - Anzac 6 Tanks placed in Bangkok 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 2 Infantrys placed in Western Australia 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Fighters placed in Wellington Turn Complete - Anzac Anzac collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Hisaichi : 1.83 Anzac : 3.33 -
TripleA Turn Summary: Dutch round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Dutch 1 Infantry moved from S.Chile to 39 Sea Zone 1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to Belgian Congo Dutch take Belgian Congo from Italians 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Infantry moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa 1 Marine moved from South Africa to Mozambique 1 Marine moved from South Africa to Rhodesia 1 Elite moved from South Africa to Angola 2 Adv.Fighters moved from South Africa to Angola 1 Adv.Fighter moved from South Africa to Rhodesia 1 Fighter moved from South Africa to Mozambique 1 Adv.Fighter moved from South Africa to Rhodesia 1 Tank moved from South Africa to Rhodesia 1 Tank moved from South Africa to Mozambique 1 Tank moved from South Africa to Angola 1 Adv.Fighter moved from Suriname to 40 Sea Zone 2 Carriers moved from 37 Sea Zone to 40 Sea Zone 1 Infantry moved from S.Thailand to Burma British take Burma from Thai 1 Tank moved from S.Thailand to Yunnan Dutch take N.Thailand from Thai Chinese take Yunnan from Hisaichi 1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Rhodesia Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Rhodesia Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Mozambique Dutch attack with 1 Fighter, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Mozambique Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Angola Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Angola Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Non Combat Move - Dutch 2 Adv.Fighters moved from Angola to South Africa 2 Adv.Fighters moved from Rhodesia to South Africa 1 Fighter moved from Mozambique to South Africa Place Units - Dutch 1 Infantry and 1 Tank placed in Santiago 1 Transport placed in 125 Sea Zone 2 Infantrys placed in Rio De Janeiro 2 Infantrys placed in Banjarmasin 2 Adv.Fighters placed in Suriname Turn Complete - Dutch Dutch collect 51 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians : -1.00 Dutch : 0.83 -
TripleA Manual Gamesave Post: Finns round 25
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - FinnsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Finns 4 Mech.Infs moved from Arkhangelsk to Surgut 1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl 1 Mech.Inf moved from Yaroslavl to Gorky 1 Transport moved from 21 Sea Zone to 12 Sea Zone 1 Tank moved from Oslo to 12 Sea Zone 1 Infantry moved from Nordland to 12 Sea Zone 1 JetFighter moved from 21 Sea Zone to 11 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone 1 Submarine moved from 21 Sea Zone to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone 8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone 8 Infantrys moved from Nordland to 12 Sea Zone 8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone 9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 5 Elites moved from Nordland to Oslo 2 Infantrys moved from Danzig to Pomerania 1 Infantry moved from Tampere to Oulu 4 Infantrys moved from Upper Norrland to Nordland Purchase Units - Finns Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in 11 Sea Zone Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine British defend with 1 T.Boat Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 11 Sea Zone Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 6 Infantrys placed in Helsinki 2 Mech.Infs placed in Leningrad Turn Complete - Finns Finns collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -0.17 Finns : 0.50





