So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
3 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
1 armour moved from Novgorod to Poland
2 mech_infantrys moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
1 bomber moved from Russia to Poland
1 bomber moved from Ukraine to Poland
1 armour, 4 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery, 2 fighters and 1 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry in Romania, round 2 : 6/25 hits, 5,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 3/7 hits, 3,33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Kansu
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Kansu, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Siberia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians retreated to Soviet Far East
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Poland to Novgorod
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Poland to Novgorod
1 bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
4 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 armour moved from Finland to Novgorod
2 infantry moved from Yakut S.S.R. to Dzavhan
2 fighters moved from Kansu to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Western Ukraine
1 infantry and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 cruiser and 1 submarine
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Southern France to Spain
1 bomber moved from Alexandria to Spain
1 bomber moved from Syria to Spain
2 infantry moved from France to Holland Belgium
1 armour moved from Persia to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Southern France to 92 Sea Zone
3 bombers moved from Southern France to 91 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 bomber moved from Persia to Turkey
2 fighters moved from Western Germany to Poland
2 fighters moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Northern Italy to Spain
1 mech_infantry moved from Northern Italy to Holland Belgium
Combat - Germans
Battle in Turkey
Germans attack with 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber in Turkey, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 bomber owned by the Germans lost in Turkey
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/5 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 2 fighters, 3 infantry and 1 mech_infantry
Russians defend with 3 armour
Germans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 3 armour in Poland, round 2 : 3/3 hits, 1,50 expected hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 2 fighters and 1 mech_infantry in Poland, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1,00 expected hits
2 armour owned by the Russians and 2 fighters owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 fighters and 3 infantry
Casualties for Russians: 3 armour
Battle in Denmark
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 armour and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Spain, round 2 : 3/6 hits, 2,67 expected hits
Americans roll dice for 1 armour and 3 infantry in Spain, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Spain
Germans roll dice for 1 armour, 1 artillery and 2 bombers in Spain, round 3 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 armour in Spain, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 battleship and 4 transports
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Americans roll dice for 1 battleship, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
2 bombers owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship and 4 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 44
Casualties for Germans: 2 bombers
Casualties for British: 1 fighter
Casualties for French: 1 fighter
Casualties for Americans: 1 battleship and 4 transports
Non Combat Move - Germans
2 bombers and 1 tactical_bomber could not land in 92 Sea Zone and were removed
1 bomber moved from 91 Sea Zone to Western Germany
2 bombers moved from Spain to Southern France
2 fighters moved from Holland Belgium to Western Germany
2 aaGuns, 2 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
2 infantry moved from Persia to Northwest Persia
1 armour moved from Northern Italy to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Southern France
1 armour, 5 infantry and 1 mech_infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Poland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Denmark: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Spain: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Removing units owned by Germans from Southern France: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
British : 0,67
Americans : -1,67
Russians : 3,17
@Bjergmose Nå, jeg fik spillet Rusland så nu er der vist ged i den…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 harbour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 bomber
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Burma
2 artilleries moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
2 fighters moved from 37 Sea Zone to Burma
1 infantry moved from Egypt to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 armour moved from Kweichow to Burma
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Philippines to Burma
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/17 hits, 7,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
6 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow
1 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Egypt
1 harbour placed in Hainan
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,33
UK_Pacific : 1,33
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from United Kingdom to Germany
1 bomber moved from Malta to Northern Italy
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Portugal to Spain
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to Spain
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Spain
Americans attack with 1 fighter and 10 infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 10 infantry in Spain, round 2 : 1/11 hits, 2,17 expected hits
Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 fighter and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 bomber moved from Northern Italy to Malta
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 89 Sea Zone to 65 Sea Zone
1 mech_infantry moved from Chile to Brazil
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 battleship placed in 101 Sea Zone
2 armour and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4,5,1,1,4,6,6,1,1,6,3
Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : -1,50
AA fire in Northern Italy : : -0,17
Japanese : -0,67
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
@Enigma tripleA lægger ikke to til bomberne i strategiske raids. Der burde være 4 damage mere i både Norditalien og i Tyskland.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from India to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Rhodesia to Anglo Egyptian Sudan
1 bomber moved from United Kingdom to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 72 Sea Zone
British attack with 2 fighters
Japanese defend with 1 cruiser
British roll dice for 2 fighters in 72 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 cruiser in 72 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 72 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Germany to Novgorod
2 fighters moved from 72 Sea Zone to Kenya
1 bomber moved from Anglo Egyptian Sudan to Kenya
4 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from 91 Sea Zone to Spain
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 126 Sea Zone to 124 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun, 1 artillery and 4 infantry moved from West India to Eastern Persia
2 aaGuns, 2 artilleries and 7 infantry moved from India to West India
Place Units - British
1 bomber and 1 infantry placed in United Kingdom
3 infantry placed in Normandy Bordeaux
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 2,67
Japanese : -0,83
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Turkey
Italians take Turkey from Russians
1 armour moved from Turkey to Iraq
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 0,67
@Bjergmose den ligger +2 til. du har bare ikke slået højt nok :-)
tog et test bombing i UK og der blev der slået 7.
@Bjergmose OK👍. Hold k… det fylder meget oppe i hovedet det her spil. Man bliver jo nærmest afhængig… Det går ikke i længden 😂.
Jeg tror jeg kører videre kun på tripleA og pakket spillet ned.
@Enigma De får sgu for mange penge de italienere😣
Nå, får ikke spillet i aften - vil prøve at få sovet😴💤💤💤
@Enigma det fylder alt for meget i mit hoved. formålet med spillet var at vise dig hvordan det fungerede og da det er opnået smider jeg håndklædet i ringen. jeg har fået en reminder hvorfor det var jeg ikke spillede tripleA mere…jeg har ikke tålmodighed til at spille pr. email og heller ikke evnen til at lade det ligge når jeg venter på moves.
ftf tænker jeg at høre om John (og Martin) stadig er frisk d. 11/5 for den uge har jeg ferie så det passer mig bedre.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Java
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
@Bjergmose Nu spillede jeg lige runden færdig for en ordens skyld ;-).
Lidt øv og selvfølgelig OK. Det har været vildt sjovt og spændende at spille med dig og jeg havde håbet på flere af slagsen. Du har jo stor erfaring med det og kender dig selv. Skulle du alligevel få lyst er jeg klar igen - og så må jeg også lære at lægge det fra mig mellem trækkene. Det gør det ikke ud for et rigtigt spil, men jeg er blevet bidt af det som en mulighed for at få spillelysten styret en gang imellem.
Mht. til at mødes, så mener du den 11/5 i stedet for den 18/5? Altså jeg kan og vil gerne, men der var jo ikke så stor tilslutning den dag. Jeg synes dog godt man kan spille tre og kører gerne for det. Vi kan jo kaste det ud i forum. Jeg har ikke hørt fra Andreas fra Svendborg så måske du lige skal snakke med ham.
Tak for spillet!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Enigma vi er jo 4 d.11/5. så ku vi spille i Odense. Jeg er også frisk på at stille spillet op d.18/5 med allan men så har jeg fået dækket global-kløen indtil efteråret.
jeg skrev til Andreas at du havde skrevet men ingen respons. der er faktisk en del der skriver at de vil komme og spille med en dag men de dukker aldrig op.
@Bjergmose Jeg er med på den 11. Er det så ikke bedre at droppe den 18. og i stedet spille den 15. juni, hvor vi også er fire? For at sprede det lidt ud…
@Enigma ellers sku vi spille 6/4 hos Johnny og så d. 11/5 hos dig. vil gerne prøve at holde Johnny og Martin inde i varmen. og så ser jeg lige på juni for den begynder at se swamped ud for mig. vi kan også godt starte et global mere hvor jeg er allied. så rykker jeg kun en gang om dagen ligemeget hvad. så tror jeg jeg kan holde global-arms-længde-princippet.
OK. Skriver du ud mht. den 6/4 og 11/5? Enig i at holde Johnny og Martin inde i varmen. Jeg er dog i tvivl om, om vi kan holde på Martin - jeg har ikke hørt fra ham et stykke tid.
Og så ser vi om der kan åbne sig en mulighed i juni.
Lad os bare prøve at starte et nyt spil på tripleA hvor jeg tager aksen. Det er også længe siden nu… Jeg synes bare vi aftaler, at vi spiller fuldstændig uden tidspres - vi trækker når det passer ind i kalenderen og så skidt med om det tager lang tid. På samme måde som sidst eller pr. e-mail?