@crockett36 And then the next player rolling his dice or asking for scramble orders.
wizmark(Axis) vs Dawgoneit(Allies) BM 3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Burma to Persia 1 fighter moved from Burma to Persia 3 armour moved from French Indo China to Burma 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Yunnan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 3 armour placed in French Indo China 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark that was some real crappy dice in the med
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@dawgoneit yes, wasn’t great…made up a bit for the india battle
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 destroyer, 1 infantry, 1 marine, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals 2 armour moved from Novosibirsk to Caucasus 1 armour moved from Kazakhstan to Caucasus 2 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 4 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 tactical_bomber moved from Samara to Caucasus 1 bomber moved from Western Germany to 93 Sea Zone 1 artillery and 1 mech_infantry moved from France to Southern France 1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Southern France Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine Americans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Caucasus Germans attack with 11 armour, 5 mech_infantrys and 1 tactical_bomber British defend with 2 armour and 1 mech_infantry Germans roll dice for 11 armour, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/17 hits, 7.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 11 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 4 aaGuns moved from Rostov to Caucasus 1 tactical_bomber moved from Caucasus to Volgograd 1 bomber moved from 93 Sea Zone to Western Germany 1 bomber moved from Southern France to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 2 infantry moved from Russia to Tambov 2 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Smolensk Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 1 marine placed in Western Germany 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia 1 artillery and 1 infantry placed in Western Germany Germans undo move 7. 1 artillery and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 66 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -0.33 Americans : -0.33 AA fire in United Kingdom : : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 armour and 1 fighter moved from Suiyuyan to Shensi 5 infantry moved from Chahar to Suiyuyan 4 infantry moved from Amur to Korea Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 8 PUs; 0 SuicideAttackTokens; Japanese buy 2 artilleries; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Rostov to 96 Sea Zone 1 bomber moved from Rostov to 99 Sea Zone Combat - Japanese Battle in 96 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 99 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 bomber moved from 96 Sea Zone to Western Germany 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Japanese 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone 3 bombers moved from Korea to Japan 2 fighters moved from Korea to Japan 2 bombers moved from Gibraltar to Iraq 1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone 1 armour moved from Kweichow to Shensi 3 infantry moved from Amur to Buryatia 1 armour moved from Korea to Buryatia 1 submarine moved from 37 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
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@wizmark intercept in japan?
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@dawgoneit no intercept thanks
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone 3 bombers moved from Korea to Japan 2 fighters moved from Korea to Japan 2 bombers moved from Gibraltar to Iraq 1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone 1 armour moved from Kweichow to Shensi 3 infantry moved from Amur to Buryatia 1 armour moved from Korea to Buryatia 1 submarine moved from 37 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Japan to Korea 2 fighters moved from Japan to Korea 2 bombers moved from Korea to Buryatia Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 bombers and 1 fighter placed in Korea Americans undo move 3. 2 submarines placed in 6 Sea Zone 1 fighter placed in Korea 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,6,3,4,5,1,1 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Japan : : 0.50 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 2 destroyers moved from 32 Sea Zone to 26 Sea Zone 3 bombers moved from Korea to Japan 2 fighters moved from Korea to Japan 2 bombers moved from Gibraltar to Iraq 1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone 1 armour moved from Kweichow to Shensi 3 infantry moved from Amur to Buryatia 1 armour moved from Korea to Buryatia 1 submarine moved from 37 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Japan to Korea 2 fighters moved from Japan to Korea 2 bombers moved from Korea to Buryatia Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 bombers and 1 fighter placed in Korea Americans undo move 3. 2 submarines placed in 6 Sea Zone 1 fighter placed in Korea 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,2,6,3,4,5,1,1 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Syria to Iraq 1 mech_infantry moved from Persia to Iraq 9 armour and 3 mech_infantrys moved from India to Eastern Persia 3 bombers moved from West India to Eastern Persia Non Combat Move - British Place Units - British 2 armour and 1 fighter placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 41 PUs (1 lost to blockades); end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific Units in India being upgraded or consumed: 1 factory_minor 1 factory_upgrade and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
AA fire in Japan : : 0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber and 2 mech_infantrys Americans defend with 2 mech_infantrys Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Northwest Persia Italians win, taking Northwest Persia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Northwest Persia to Volgograd 3 fighters moved from Crete to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 tactical_bomber moved from Crete to Romania 1 mech_infantry moved from Ukraine to Caucasus 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer and 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 1.00 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 3 armour moved from Burma to West India 1 artillery and 1 infantry moved from Shan State to Burma 4 fighters moved from Persia to Iraq 3 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 cruiser and 5 destroyers moved from 32 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 22 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 armour placed in French Indo China 1 transport placed in 54 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 3 armour moved from Burma to West India 1 artillery and 1 infantry moved from Shan State to Burma 4 fighters moved from Persia to Iraq 3 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 cruiser and 5 destroyers moved from 32 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 22 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 armour placed in French Indo China 1 transport placed in 54 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 bomber, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Volgograd to Iraq 7 bombers moved from Western Germany to Iraq 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 11 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Germans Battle in Iraq Germans attack with 11 armour, 7 bombers, 3 mech_infantrys and 1 tactical_bomber British defend with 2 armour, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Americans defend with 1 artillery, 3 bombers and 4 infantry; ANZAC defend with 4 fighters Germans roll dice for 11 armour, 7 bombers, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/22 hits, 11.33 expected hits British roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 7/19 hits, 7.83 expected hits 2 mech_infantrys owned by the British, 4 armour owned by the Germans, 4 infantry owned by the Americans, 3 bombers owned by the Americans, 1 artillery owned by the Americans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Iraq Germans roll dice for 7 armour, 7 bombers and 1 tactical_bomber in Iraq, round 3 : 7/15 hits, 8.83 expected hits British roll dice for 2 armour and 5 fighters in Iraq, round 3 : 5/7 hits, 4.33 expected hits 4 fighters owned by the ANZAC, 2 bombers owned by the Germans, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 5 armour and 5 bombers remaining. Battle score for attacker is 45 Casualties for Germans: 6 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 artillery, 3 bombers and 4 infantry Casualties for British: 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys Casualties for ANZAC: 4 fighters Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to 112 Sea Zone 5 bombers moved from Iraq to Caucasus 3 armour moved from Volgograd to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Russia to Rostov 2 infantry moved from Tambov to Volgograd 1 infantry moved from Smolensk to Russia 2 infantry moved from Belarus to Bryansk 1 armour moved from Urals to Samara 1 armour moved from Novosibirsk to Samara 2 infantry moved from Holland Belgium to Western Germany 1 artillery moved from France to Western Germany 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to France 1 artillery moved from Southern France to France 1 infantry moved from Germany to Western Germany Place Units - Germans 1 armour, 1 bomber and 1 infantry placed in Western Germany 1 destroyer and 1 transport placed in 112 Sea Zone Germans undo move 2. 1 transport placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.17 Americans : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Suiyuyan to Kansu 1 armour and 1 fighter moved from Shensi to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 bomber moved from Western Germany to Egypt 1 bomber moved from Western Germany to Egypt Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Egypt Japanese attack with 2 bombers British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Japanese roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 2/3 hits, 1.17 expected hits 2 bombers owned by the Japanese lost in Egypt British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in 34 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 2 submarines in 34 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Japanese win with 2 submarines remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,2,5,5 Japanese collect 7 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
British : 0.83 ANZAC : -0.50 Japanese : -2.00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Gibraltar 1 submarine moved from 19 Sea Zone to 6 Sea Zone 4 armour, 2 artilleries, 2 bombers and 3 infantry moved from Buryatia to Yakut S.S.R. 4 armour moved from Yakut S.S.R. to Yenisey 2 bombers moved from Yakut S.S.R. to Yenisey 3 fighters moved from Korea to Yenisey 1 armour moved from Shensi to Kazakhstan Americans take Kazakhstan from Germans Combat - Americans Battle in French Madagascar Battle in 6 Sea Zone Americans attack with 3 submarines; ANZAC loiter and taunt Japanese defend with 3 submarines 3 submarines owned by the Americans Submerged 3 submarines owned by the Japanese Submerged Battle in 110 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans winJapanese win, taking French Madagascar from Neutral_Axis with no units remaining with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Morocco 1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 bombers and 1 infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -1.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 24 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Shensi Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :





